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- Blood: floatified eelThinkChase
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commit
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1 changed files with 13 additions and 12 deletions
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@ -259,9 +259,9 @@ static void eelThinkChase(DBloodActor* actor)
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auto target = actor->GetTarget();
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auto dvec = target->spr.pos.XY() - actor->spr.pos.XY();
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int nAngle = getangle(dvec);
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int nDist = approxDist(dvec);
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aiChooseDirection(actor, DAngle::fromBuild(nAngle));
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DAngle nAngle = VecToAngle(dvec);
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double nDist = dvec.Length();
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aiChooseDirection(actor, nAngle);
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if (target->xspr.health == 0)
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{
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aiNewState(actor, &eelSearch);
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@ -273,26 +273,27 @@ static void eelThinkChase(DBloodActor* actor)
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return;
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}
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if (nDist <= pDudeInfo->seeDist)
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if (nDist <= pDudeInfo->SeeDist())
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{
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int nDeltaAngle = getincangle(actor->int_ang(), nAngle);
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DAngle nDeltaAngle = absangle(actor->spr.angle, nAngle);
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double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
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int top, bottom;
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double top, bottom;
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double top2, bottom2;
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GetActorExtents(actor, &top, &bottom);
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int top2, bottom2;
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GetActorExtents(target, &top2, &bottom2);
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if (cansee(target->spr.pos, target->sector(), actor->spr.pos.plusZ(-height), actor->sector()))
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{
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if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
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if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery())
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{
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aiSetTarget(actor, actor->GetTarget());
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if (nDist < 0x399 && top2 > top && abs(nDeltaAngle) < 85)
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if (nDist < 57.5625 && top2 > top && nDeltaAngle < DAngle15)
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aiNewState(actor, &eelSwoop);
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else if (nDist <= 0x399 && abs(nDeltaAngle) < 85)
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else if (nDist <= 57.5625 && nDeltaAngle < DAngle15)
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aiNewState(actor, &eelBite);
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else if (bottom2 > top && abs(nDeltaAngle) < 85)
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else if (bottom2 > top && nDeltaAngle < DAngle15)
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aiNewState(actor, &eelSwoop);
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else if (top2 < top && abs(nDeltaAngle) < 85)
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else if (top2 < top && nDeltaAngle < DAngle15)
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aiNewState(actor, &eelFly);
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}
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}
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