mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-23 04:22:16 +00:00
quick replacements of many spr.type uses
This commit is contained in:
parent
95290c65b2
commit
b2582dcb84
29 changed files with 210 additions and 211 deletions
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@ -2556,7 +2556,7 @@ static void ConcussSprite(DBloodActor* source, DBloodActor* actor, const DVector
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{
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mass = getDudeInfo(actor->spr.type)->mass;
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#ifdef NOONE_EXTENSIONS
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if (actor->spr.type == kDudeModernCustom || actor->spr.type == kDudeModernCustomBurning)
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if (actor->GetType() == kDudeModernCustom || actor->GetType() == kDudeModernCustomBurning)
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{
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mass = getSpriteMassBySize(actor);
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}
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@ -3374,7 +3374,7 @@ static void genericDeath(DBloodActor* actor, int nSeq, int sound1, int seqnum)
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void actKillDude(DBloodActor* killerActor, DBloodActor* actor, DAMAGE_TYPE damageType, int damage)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax&& actor->hasX());
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax&& actor->hasX());
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int nType = actor->spr.type - kDudeBase;
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if (actKillDudeStage1(actor, damageType)) return;
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@ -3600,7 +3600,7 @@ static int actDamageDude(DBloodActor* source, DBloodActor* actor, int damage, DA
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int nType = actor->spr.type - kDudeBase;
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int nDamageFactor = getDudeInfo(nType + kDudeBase)->damageVal[damageType];
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#ifdef NOONE_EXTENSIONS
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if (actor->spr.type == kDudeModernCustom)
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if (actor->GetType() == kDudeModernCustom)
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nDamageFactor = actor->genDudeExtra.dmgControl[damageType];
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#endif
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@ -3654,7 +3654,7 @@ static int actDamageThing(DBloodActor* source, DBloodActor* actor, int damage, D
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actor->xspr.stateTimer = actor->xspr.data4 = actor->xspr.isTriggered = 0;
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#ifdef NOONE_EXTENSIONS
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if (Owner && Owner->spr.type == kDudeModernCustom)
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if (Owner && Owner->GetType() == kDudeModernCustom)
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Owner->SetSpecialOwner(); // indicates if custom dude had life leech.
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#endif
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break;
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@ -3905,7 +3905,7 @@ static void actImpactMissile(DBloodActor* missileActor, int hitCode)
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case kMissileFireballNapalm:
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if (hitCode == 3 && actorHit && (pThingInfo || pDudeInfo))
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{
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if (pThingInfo && actorHit->spr.type == kThingTNTBarrel && actorHit->xspr.burnTime == 0)
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if (pThingInfo && actorHit->GetType() == kThingTNTBarrel && actorHit->xspr.burnTime == 0)
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evPostActor(actorHit, 0, kCallbackFXFlameLick);
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int nDamage = (50 + Random(50)) << 4;
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@ -3925,7 +3925,7 @@ static void actImpactMissile(DBloodActor* missileActor, int hitCode)
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{
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if ((pThingInfo && pThingInfo->dmgControl[kDamageBurn] != 0) || (pDudeInfo && pDudeInfo->damageVal[kDamageBurn] != 0))
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{
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if (pThingInfo && actorHit->spr.type == kThingTNTBarrel && actorHit->xspr.burnTime == 0)
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if (pThingInfo && actorHit->GetType() == kThingTNTBarrel && actorHit->xspr.burnTime == 0)
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evPostActor(actorHit, 0, kCallbackFXFlameLick);
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actBurnSprite(missileOwner, actorHit, 480);
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@ -4556,7 +4556,7 @@ static Collision MoveThing(DBloodActor* actor)
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{
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actor->spr.pos.Z += FixedToFloat<8>(455);
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actor->vel.Z += FixedToFloat(58254);
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if (actor->spr.type == kThingZombieHead)
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if (actor->GetType() == kThingZombieHead)
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{
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auto* fxActor = gFX.fxSpawnActor(FX_27, actor->sector(), actor->spr.pos);
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if (fxActor)
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@ -4693,9 +4693,9 @@ void MoveDude(DBloodActor* actor)
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{
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PLAYER* pPlayer = nullptr;
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if (actor->IsPlayerActor()) pPlayer = &gPlayer[actor->spr.type - kDudePlayer1];
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if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax))
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if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax))
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{
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Printf(PRINT_HIGH, "%d: actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax", actor->spr.type);
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Printf(PRINT_HIGH, "%d: actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax", actor->spr.type);
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return;
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}
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@ -5018,7 +5018,7 @@ void MoveDude(DBloodActor* actor)
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#ifdef NOONE_EXTENSIONS
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if (gModernMap) {
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if (actor->spr.type == kDudeModernCustom) {
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if (actor->GetType() == kDudeModernCustom) {
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evPostActor(actor, 0, kCallbackEnemeyBubble);
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if (!canSwim(actor)) actKillDude(actor, actor, kDamageFall, 1000 << 4);
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@ -5520,7 +5520,7 @@ static void actCheckProximity()
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continue;
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#endif
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if (actor->spr.type == kThingDroppedLifeLeech) actor->SetTarget(nullptr);
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if (actor->GetType() == kThingDroppedLifeLeech) actor->SetTarget(nullptr);
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BloodStatIterator it1(kStatDude);
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while (auto dudeactor = it1.Next())
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{
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@ -5538,7 +5538,7 @@ static void actCheckProximity()
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if (actor->spr.type == kModernThingEnemyLifeLeech) proxyDist = 512;
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#endif
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if (actor->spr.type == kThingDroppedLifeLeech && actor->GetTarget() == nullptr)
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if (actor->GetType() == kThingDroppedLifeLeech && actor->GetTarget() == nullptr)
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{
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auto Owner = actor->GetOwner();
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if (!Owner->IsPlayerActor()) continue;
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@ -5546,7 +5546,7 @@ static void actCheckProximity()
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PLAYER* pPlayer = &gPlayer[Owner->spr.type - kDudePlayer1];
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PLAYER* pPlayer2 = dudeactor->IsPlayerActor() ? &gPlayer[dudeactor->spr.type - kDudePlayer1] : nullptr;
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if (dudeactor == Owner || dudeactor->spr.type == kDudeZombieAxeBuried || dudeactor->spr.type == kDudeRat || dudeactor->spr.type == kDudeBat) continue;
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if (dudeactor == Owner || dudeactor->GetType() == kDudeZombieAxeBuried || dudeactor->GetType() == kDudeRat || dudeactor->GetType() == kDudeBat) continue;
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if (gGameOptions.nGameType == 3 && pPlayer2 && pPlayer->teamId == pPlayer2->teamId) continue;
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if (gGameOptions.nGameType == 1 && pPlayer2) continue;
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proxyDist = 512;
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@ -5792,7 +5792,7 @@ static void actCheckExplosion()
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if (pExplodeInfo->burnTime)
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{
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if (thingactor->spr.type == kThingTNTBarrel && !thingactor->xspr.burnTime)
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if (thingactor->GetType() == kThingTNTBarrel && !thingactor->xspr.burnTime)
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evPostActor(thingactor, 0, kCallbackFXFlameLick);
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actBurnSprite(Owner, thingactor, pExplodeInfo->burnTime << 2);
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}
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@ -5943,13 +5943,13 @@ static void actCheckDudes()
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#ifdef NOONE_EXTENSIONS
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// handle incarnations of custom dude
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if (actor->spr.type == kDudeModernCustom && actor->xspr.txID > 0 && actor->xspr.sysData1 == kGenDudeTransformStatus)
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if (actor->GetType() == kDudeModernCustom && actor->xspr.txID > 0 && actor->xspr.sysData1 == kGenDudeTransformStatus)
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{
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actor->vel.XY().Zero();
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if (seqGetStatus(actor) < 0) genDudeTransform(actor);
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}
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#endif
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if (actor->spr.type == kDudeCerberusTwoHead)
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if (actor->GetType() == kDudeCerberusTwoHead)
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{
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if (actor->xspr.health <= 0 && seqGetStatus(actor) < 0)
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{
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@ -6560,7 +6560,7 @@ bool actCheckRespawn(DBloodActor* actor)
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if (actor->spr.type >= kThingBase && actor->spr.type < kThingMax)
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{
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actor->xspr.respawnPending = 3;
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if (actor->spr.type == kThingTNTBarrel) actor->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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if (actor->GetType() == kThingTNTBarrel) actor->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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}
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if (nRespawnTime > 0)
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{
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@ -6569,7 +6569,7 @@ bool actCheckRespawn(DBloodActor* actor)
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actPostSprite(actor, kStatRespawn);
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actor->spr.flags |= kHitagRespawn;
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if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax))
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if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax))
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{
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actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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actor->spr.pos = actor->basePoint;
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@ -45,7 +45,7 @@ const int gCultTeslaFireChance[5] = { 0x2000, 0x4000, 0x8000, 0xa000, 0xe000 };
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bool dudeIsPlayingSeq(DBloodActor* actor, int nSeq)
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{
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if (actor->spr.statnum == kStatDude && actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)
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if (actor->spr.statnum == kStatDude && actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)
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{
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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if (seqGetID(actor) == pDudeInfo->seqStartID + nSeq && seqGetStatus(actor) >= 0)
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@ -248,7 +248,7 @@ bool CanMove(DBloodActor* actor, DBloodActor* target, DAngle nAngle, double nRan
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void aiChooseDirection(DBloodActor* actor, DAngle direction)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
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DAngle vc = deltaangle(actor->spr.Angles.Yaw, direction);
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auto almost60deg = DAngle::fromBuild(341); // 60° does not work correctly - this is a little bit less, actually.
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DAngle v8 = vc.Sgn() == -1 ? -almost60deg : almost60deg;
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@ -293,7 +293,7 @@ void aiChooseDirection(DBloodActor* actor, DAngle direction)
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void aiMoveForward(DBloodActor* actor)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
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auto nTurnRange = pDudeInfo->TurnRange();
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@ -311,7 +311,7 @@ void aiMoveForward(DBloodActor* actor)
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void aiMoveTurn(DBloodActor* actor)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
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auto nTurnRange = pDudeInfo->TurnRange();
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@ -326,7 +326,7 @@ void aiMoveTurn(DBloodActor* actor)
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void aiMoveDodge(DBloodActor* actor)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
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auto nTurnRange = pDudeInfo->TurnRange();
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@ -350,7 +350,7 @@ void aiMoveDodge(DBloodActor* actor)
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void aiActivateDude(DBloodActor* actor)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
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if (!actor->xspr.state)
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{
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aiChooseDirection(actor, (actor->xspr.TargetPos - actor->spr.pos).Angle());
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@ -388,7 +388,7 @@ void aiActivateDude(DBloodActor* actor)
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aiNewState(actor, &cultistSearch);
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if (Chance(0x8000))
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{
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if (actor->spr.type == kDudeCultistTommy) aiPlay3DSound(actor, 4008 + Random(5), AI_SFX_PRIORITY_1, -1);
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if (actor->GetType() == kDudeCultistTommy) aiPlay3DSound(actor, 4008 + Random(5), AI_SFX_PRIORITY_1, -1);
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else aiPlay3DSound(actor, 1008 + Random(5), AI_SFX_PRIORITY_1, -1);
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}
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break;
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@ -402,13 +402,13 @@ void aiActivateDude(DBloodActor* actor)
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{
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if (Chance(0x8000))
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{
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if (actor->spr.type == kDudeCultistTommy) aiPlay3DSound(actor, 4003 + Random(4), AI_SFX_PRIORITY_1, -1);
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if (actor->GetType() == kDudeCultistTommy) aiPlay3DSound(actor, 4003 + Random(4), AI_SFX_PRIORITY_1, -1);
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else aiPlay3DSound(actor, 1003 + Random(4), AI_SFX_PRIORITY_1, -1);
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}
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switch (actor->xspr.medium)
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{
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case kMediumNormal:
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if (actor->spr.type == kDudeCultistTommy) aiNewState(actor, &fanaticChase);
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if (actor->GetType() == kDudeCultistTommy) aiNewState(actor, &fanaticChase);
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else aiNewState(actor, &cultistChase);
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break;
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case kMediumWater:
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@ -694,7 +694,7 @@ void aiActivateDude(DBloodActor* actor)
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// play gargoyle statue breaking animation if data1 = 1.
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if (gModernMap && actor->xspr.data1 == 1)
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{
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if (actor->spr.type == kDudeGargoyleStatueFlesh) aiNewState(actor, &statueFBreakSEQ);
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if (actor->GetType() == kDudeGargoyleStatueFlesh) aiNewState(actor, &statueFBreakSEQ);
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else aiNewState(actor, &statueSBreakSEQ);
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}
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else
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@ -702,14 +702,14 @@ void aiActivateDude(DBloodActor* actor)
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if (Chance(0x4000)) aiPlay3DSound(actor, 1401, AI_SFX_PRIORITY_1, -1);
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else aiPlay3DSound(actor, 1400, AI_SFX_PRIORITY_1, -1);
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if (actor->spr.type == kDudeGargoyleStatueFlesh) aiNewState(actor, &gargoyleFMorph);
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if (actor->GetType() == kDudeGargoyleStatueFlesh) aiNewState(actor, &gargoyleFMorph);
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else aiNewState(actor, &gargoyleSMorph);
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}
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#else
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if (Chance(0x4000)) aiPlay3DSound(actor, 1401, AI_SFX_PRIORITY_1, -1);
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else aiPlay3DSound(actor, 1400, AI_SFX_PRIORITY_1, -1);
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if (actor->spr.type == kDudeGargoyleStatueFlesh) aiNewState(actor, &gargoyleFMorph);
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if (actor->GetType() == kDudeGargoyleStatueFlesh) aiNewState(actor, &gargoyleFMorph);
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else aiNewState(actor, &gargoyleSMorph);
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#endif
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break;
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@ -876,7 +876,7 @@ void aiActivateDude(DBloodActor* actor)
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aiNewState(actor, &podSearch);
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else
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{
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if (actor->spr.type == kDudePodFire)
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if (actor->GetType() == kDudePodFire)
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aiPlay3DSound(actor, 2453, AI_SFX_PRIORITY_1, -1);
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else
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aiPlay3DSound(actor, 2473, AI_SFX_PRIORITY_1, -1);
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@ -915,7 +915,7 @@ void aiSetTarget(DBloodActor* actor, DBloodActor* target)
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actor->SetTarget(nullptr);
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return;
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}
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if (target->spr.type >= kDudeBase && target->spr.type < kDudeMax)
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if (target->GetType() >= kDudeBase && target->GetType() < kDudeMax)
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{
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if (actor->GetOwner() != target)
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{
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@ -993,7 +993,7 @@ int aiDamageSprite(DBloodActor* source, DBloodActor* actor, DAMAGE_TYPE nDmgType
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return nDamage;
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}
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if (actor->spr.type == kDudeModernCustomBurning)
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if (actor->GetType() == kDudeModernCustomBurning)
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{
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if (Chance(0x2000) && actor->dudeExtra.time < PlayClock) {
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playGenDudeSound(actor,kGenDudeSndBurning);
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@ -1013,7 +1013,7 @@ int aiDamageSprite(DBloodActor* source, DBloodActor* actor, DAMAGE_TYPE nDmgType
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}
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if (actor->spr.type == kDudeModernCustom)
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if (actor->GetType() == kDudeModernCustom)
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{
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GENDUDEEXTRA* pExtra = &actor->genDudeExtra;
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if (nDmgType == kDamageBurn)
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@ -1226,7 +1226,7 @@ void RecoilDude(DBloodActor* actor)
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{
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uint8_t v4 = Chance(0x8000);
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DUDEEXTRA* pDudeExtra = &actor->dudeExtra;
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if (actor->spr.statnum == kStatDude && (actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax))
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if (actor->spr.statnum == kStatDude && (actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax))
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{
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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switch (actor->spr.type)
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@ -1289,7 +1289,7 @@ void RecoilDude(DBloodActor* actor)
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case kDudeCultistTesla:
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case kDudeCultistTNT:
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case kDudeCultistBeast:
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if (actor->spr.type == kDudeCultistTommy) aiPlay3DSound(actor, 4013 + Random(2), AI_SFX_PRIORITY_2, -1);
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if (actor->GetType() == kDudeCultistTommy) aiPlay3DSound(actor, 4013 + Random(2), AI_SFX_PRIORITY_2, -1);
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else aiPlay3DSound(actor, 1013 + Random(2), AI_SFX_PRIORITY_2, -1);
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if (!v4 && actor->xspr.medium == kMediumNormal)
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@ -1485,7 +1485,7 @@ void RecoilDude(DBloodActor* actor)
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void aiThinkTarget(DBloodActor* actor)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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if (Chance(pDudeInfo->alertChance))
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{
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@ -1530,7 +1530,7 @@ void aiThinkTarget(DBloodActor* actor)
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void aiLookForTarget(DBloodActor* actor)
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{
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assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
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assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (Chance(pDudeInfo->alertChance))
|
||||
{
|
||||
|
@ -1572,7 +1572,7 @@ void aiLookForTarget(DBloodActor* actor)
|
|||
while (DBloodActor* actor2 = it.Next())
|
||||
{
|
||||
double nDist = (actor2->spr.pos.XY() - actor->spr.pos.XY()).Length();
|
||||
if (actor2->spr.type == kDudeInnocent)
|
||||
if (actor2->GetType() == kDudeInnocent)
|
||||
{
|
||||
pDudeInfo = getDudeInfo(actor2->spr.type);
|
||||
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
|
||||
|
|
|
@ -66,7 +66,7 @@ void batBiteSeqCallback(int, DBloodActor* actor)
|
|||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto pTarget = actor->GetTarget();
|
||||
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
DUDEINFO* pDudeInfoT = getDudeInfo(pTarget->spr.type);
|
||||
|
||||
|
@ -77,7 +77,7 @@ void batBiteSeqCallback(int, DBloodActor* actor)
|
|||
|
||||
static void batThinkTarget(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats;
|
||||
if (pDudeExtraE->active && pDudeExtraE->thinkTime < 10)
|
||||
|
@ -133,7 +133,7 @@ static void batThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void batThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.X;
|
||||
auto nAngle = dvec.Angle();
|
||||
|
@ -151,7 +151,7 @@ static void batThinkPonder(DBloodActor* actor)
|
|||
aiNewState(actor, &batSearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto pTarget = actor->GetTarget();
|
||||
|
@ -198,7 +198,7 @@ static void batThinkPonder(DBloodActor* actor)
|
|||
|
||||
static void batMoveDodgeUp(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -215,7 +215,7 @@ static void batMoveDodgeUp(DBloodActor* actor)
|
|||
|
||||
static void batMoveDodgeDown(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -239,7 +239,7 @@ static void batThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &batGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto pTarget = actor->GetTarget();
|
||||
|
@ -296,7 +296,7 @@ static void batThinkChase(DBloodActor* actor)
|
|||
|
||||
static void batMoveForward(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -321,7 +321,7 @@ static void batMoveForward(DBloodActor* actor)
|
|||
|
||||
static void batMoveSwoop(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -345,7 +345,7 @@ static void batMoveSwoop(DBloodActor* actor)
|
|||
|
||||
static void batMoveFly(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
|
|
@ -101,7 +101,7 @@ void StompSeqCallback(int, DBloodActor* actor)
|
|||
{
|
||||
if (actor2->hasX())
|
||||
{
|
||||
if (actor2->spr.type == kDudeBeast)
|
||||
if (actor2->GetType() == kDudeBeast)
|
||||
continue;
|
||||
if (actor2->spr.flags & 32)
|
||||
continue;
|
||||
|
@ -170,7 +170,7 @@ static void beastThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void beastThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto pSector = actor->sector();
|
||||
auto pXSector = pSector->hasX() ? &pSector->xs() : nullptr;
|
||||
|
@ -202,7 +202,7 @@ static void beastThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &beastSearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -322,7 +322,7 @@ static void beastThinkChase(DBloodActor* actor)
|
|||
|
||||
static void beastThinkSwimGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
auto nAngle = dvec.Angle();
|
||||
|
@ -340,7 +340,7 @@ static void beastThinkSwimChase(DBloodActor* actor)
|
|||
aiNewState(actor, &beastSwimGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -389,7 +389,7 @@ static void beastThinkSwimChase(DBloodActor* actor)
|
|||
|
||||
static void beastMoveForward(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -405,7 +405,7 @@ static void beastMoveForward(DBloodActor* actor)
|
|||
|
||||
static void sub_628A0(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -429,7 +429,7 @@ static void sub_628A0(DBloodActor* actor)
|
|||
|
||||
static void sub_62AE0(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -459,7 +459,7 @@ static void sub_62AE0(DBloodActor* actor)
|
|||
|
||||
static void sub_62D7C(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
|
|
@ -77,7 +77,7 @@ void eelBiteSeqCallback(int, DBloodActor* actor)
|
|||
}
|
||||
|
||||
auto target = actor->GetTarget();
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
DUDEINFO* pDudeInfoT = getDudeInfo(target->spr.type);
|
||||
double height = (pDudeInfo->eyeHeight * actor->spr.scale.Y);
|
||||
|
@ -89,7 +89,7 @@ void eelBiteSeqCallback(int, DBloodActor* actor)
|
|||
|
||||
static void eelThinkTarget(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats;
|
||||
if (pDudeExtraE->active && pDudeExtraE->thinkTime < 10)
|
||||
|
@ -146,7 +146,7 @@ static void eelThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void eelThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
auto nAngle = dvec.Angle();
|
||||
|
@ -164,7 +164,7 @@ static void eelThinkPonder(DBloodActor* actor)
|
|||
aiNewState(actor, &eelSearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
@ -213,7 +213,7 @@ static void eelThinkPonder(DBloodActor* actor)
|
|||
|
||||
static void eelMoveDodgeUp(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -230,7 +230,7 @@ static void eelMoveDodgeUp(DBloodActor* actor)
|
|||
|
||||
static void eelMoveDodgeDown(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -254,7 +254,7 @@ static void eelThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &eelGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
@ -306,7 +306,7 @@ static void eelThinkChase(DBloodActor* actor)
|
|||
|
||||
static void eelMoveForward(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -331,7 +331,7 @@ static void eelMoveForward(DBloodActor* actor)
|
|||
|
||||
static void eelMoveSwoop(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -352,7 +352,7 @@ static void eelMoveSwoop(DBloodActor* actor)
|
|||
|
||||
static void eelMoveAscend(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
|
|
@ -82,7 +82,7 @@ static void burnThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void burnThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -152,7 +152,7 @@ static void burnThinkChase(DBloodActor* actor)
|
|||
}
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
|
|
@ -87,7 +87,7 @@ static void calebThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void calebThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
||||
auto pSector = actor->sector();
|
||||
|
@ -120,7 +120,7 @@ static void calebThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &tinycalebSearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
@ -210,7 +210,7 @@ static void calebThinkChase(DBloodActor* actor)
|
|||
|
||||
static void calebThinkSwimGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -228,7 +228,7 @@ static void calebThinkSwimChase(DBloodActor* actor)
|
|||
aiNewState(actor, &tinycalebSwimGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
@ -274,7 +274,7 @@ static void calebThinkSwimChase(DBloodActor* actor)
|
|||
|
||||
static void sub_65D04(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -299,7 +299,7 @@ static void sub_65D04(DBloodActor* actor)
|
|||
|
||||
static void sub_65F44(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
|
||||
|
@ -327,7 +327,7 @@ static void sub_65F44(DBloodActor* actor)
|
|||
|
||||
static void sub_661E0(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
|
||||
|
|
|
@ -60,8 +60,8 @@ static constexpr double Cerberus_ZOff = 100. / 256;
|
|||
|
||||
void cerberusBiteSeqCallback(int, DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
|
@ -215,8 +215,8 @@ static void cerberusThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void cerberusThinkTarget(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -227,7 +227,7 @@ static void cerberusThinkTarget(DBloodActor* actor)
|
|||
{
|
||||
actor->xspr.goalAng += DAngle45;
|
||||
aiSetTarget(actor, actor->basePoint);
|
||||
if (actor->spr.type == kDudeCerberusTwoHead)
|
||||
if (actor->GetType() == kDudeCerberusTwoHead)
|
||||
aiNewState(actor, &cerberus139890);
|
||||
else
|
||||
aiNewState(actor, &cerberus1398AC);
|
||||
|
@ -271,8 +271,8 @@ static void cerberusThinkTarget(DBloodActor* actor)
|
|||
|
||||
static void cerberusThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -308,9 +308,9 @@ static void cerberusThinkChase(DBloodActor* actor)
|
|||
return;
|
||||
}
|
||||
|
||||
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
///assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -124,7 +124,7 @@ void cultThrowSeqCallback(int, DBloodActor* actor)
|
|||
sfxPlay3DSound(actor, 455, -1, 0);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
auto dv = target->spr.pos - actor->spr.pos;
|
||||
double nDist = dv.XY().Length();
|
||||
if (nDist > 0x1e0)
|
||||
|
@ -155,7 +155,7 @@ void cultThrowSeqCallback3(int, DBloodActor* actor)
|
|||
sfxPlay3DSound(actor, 455, -1, 0);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
auto dv = target->spr.pos - actor->spr.pos;
|
||||
double nDist = dv.XY().Length();
|
||||
|
||||
|
@ -168,7 +168,7 @@ static bool TargetNearExplosion(sectortype* sector)
|
|||
BloodSectIterator it(sector);
|
||||
while (auto actor = it.Next())
|
||||
{
|
||||
if (actor->spr.type == kThingArmedTNTStick || actor->spr.statnum == kStatExplosion)
|
||||
if (actor->GetType() == kThingArmedTNTStick || actor->spr.statnum == kStatExplosion)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -182,7 +182,7 @@ static void cultThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void cultThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -220,7 +220,7 @@ static void cultThinkChase(DBloodActor* actor)
|
|||
}
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
@ -235,7 +235,7 @@ static void cultThinkChase(DBloodActor* actor)
|
|||
{
|
||||
case kMediumNormal:
|
||||
aiNewState(actor, &cultistSearch);
|
||||
if (actor->spr.type == kDudeCultistTommy)
|
||||
if (actor->GetType() == kDudeCultistTommy)
|
||||
aiPlay3DSound(actor, 4021 + Random(4), AI_SFX_PRIORITY_1, -1);
|
||||
else
|
||||
aiPlay3DSound(actor, 1021 + Random(4), AI_SFX_PRIORITY_1, -1);
|
||||
|
|
|
@ -174,8 +174,8 @@ void ThrowSSeqCallback(int, DBloodActor* actor)
|
|||
|
||||
static void gargThinkTarget(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -233,8 +233,8 @@ static void gargThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void gargThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -249,8 +249,8 @@ static void gargThinkGoto(DBloodActor* actor)
|
|||
|
||||
static void gargMoveDodgeUp(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -269,8 +269,8 @@ static void gargMoveDodgeUp(DBloodActor* actor)
|
|||
|
||||
static void gargMoveDodgeDown(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -296,9 +296,9 @@ static void gargThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &gargoyleFGoto);
|
||||
return;
|
||||
}
|
||||
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
///assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -444,7 +444,7 @@ static void gargThinkChase(DBloodActor* actor)
|
|||
}
|
||||
else if ((heightDelta > 32 || floorDelta > 32) && nDist < 0x140 && nDist > 0x80)
|
||||
{
|
||||
if (actor->spr.type == kDudeGargoyleFlesh)
|
||||
if (actor->GetType() == kDudeGargoyleFlesh)
|
||||
aiPlay3DSound(actor, 1400, AI_SFX_PRIORITY_1, -1);
|
||||
else
|
||||
aiPlay3DSound(actor, 1450, AI_SFX_PRIORITY_1, -1);
|
||||
|
@ -484,8 +484,8 @@ static void entrySStatue(DBloodActor* actor)
|
|||
|
||||
static void gargMoveForward(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -512,8 +512,8 @@ static void gargMoveForward(DBloodActor* actor)
|
|||
|
||||
static void gargMoveSlow(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -547,8 +547,8 @@ static void gargMoveSlow(DBloodActor* actor)
|
|||
|
||||
static void gargMoveSwoop(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -582,8 +582,8 @@ static void gargMoveSwoop(DBloodActor* actor)
|
|||
|
||||
static void gargMoveFly(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
|
|
@ -155,8 +155,8 @@ void ghostBlastSeqCallback(int, DBloodActor* actor)
|
|||
|
||||
static void ghostThinkTarget(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -213,8 +213,8 @@ static void ghostThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void ghostThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -229,8 +229,8 @@ static void ghostThinkGoto(DBloodActor* actor)
|
|||
|
||||
static void ghostMoveDodgeUp(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -249,8 +249,8 @@ static void ghostMoveDodgeUp(DBloodActor* actor)
|
|||
|
||||
static void ghostMoveDodgeDown(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -275,9 +275,9 @@ static void ghostThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &ghostGoto);
|
||||
return;
|
||||
}
|
||||
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
///assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -380,8 +380,8 @@ static void ghostThinkChase(DBloodActor* actor)
|
|||
|
||||
static void ghostMoveForward(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -407,8 +407,8 @@ static void ghostMoveForward(DBloodActor* actor)
|
|||
|
||||
static void ghostMoveSlow(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -438,8 +438,8 @@ static void ghostMoveSlow(DBloodActor* actor)
|
|||
|
||||
static void ghostMoveSwoop(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -468,8 +468,8 @@ static void ghostMoveSwoop(DBloodActor* actor)
|
|||
|
||||
static void ghostMoveFly(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
|
|
@ -77,7 +77,7 @@ static void gillThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void gillThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
||||
auto pSector = actor->sector();
|
||||
|
@ -110,7 +110,7 @@ static void gillThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &gillBeastSearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -194,7 +194,7 @@ static void gillThinkChase(DBloodActor* actor)
|
|||
|
||||
static void gillThinkSwimGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -212,7 +212,7 @@ static void gillThinkSwimChase(DBloodActor* actor)
|
|||
aiNewState(actor, &gillBeastSwimSearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -262,7 +262,7 @@ static void gillThinkSwimChase(DBloodActor* actor)
|
|||
|
||||
static void sub_6CB00(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto nAng = deltaangle(actor->spr.Angles.Yaw, actor->xspr.goalAng);
|
||||
auto nTurnRange = pDudeInfo->TurnRange();
|
||||
|
@ -287,7 +287,7 @@ static void sub_6CB00(DBloodActor* actor)
|
|||
|
||||
static void sub_6CD74(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -314,7 +314,7 @@ static void sub_6CD74(DBloodActor* actor)
|
|||
|
||||
static void sub_6D03C(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
|
|
@ -64,7 +64,7 @@ static void handThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void handThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -82,7 +82,7 @@ static void handThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &handGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
|
|
@ -44,8 +44,8 @@ AISTATE houndBurn = { kAiStateChase, 7, nHoundBurnClient, 60, NULL, NULL, NULL,
|
|||
|
||||
void houndBiteSeqCallback(int, DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -69,8 +69,8 @@ static void houndThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void houndThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -91,8 +91,8 @@ static void houndThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &houndGoto);
|
||||
return;
|
||||
}
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
|
|
@ -48,7 +48,7 @@ static void innocThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void innocThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -66,7 +66,7 @@ static void innocThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &innocentGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
|
|
@ -130,8 +130,8 @@ static void aiPodSearch(DBloodActor* actor)
|
|||
|
||||
static void aiPodMove(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -171,8 +171,8 @@ static void aiPodChase(DBloodActor* actor)
|
|||
}
|
||||
return;
|
||||
}
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
|
|
@ -43,7 +43,7 @@ AISTATE ratBite = { kAiStateChase, 6, nRatBiteClient, 120, NULL, NULL, NULL, &ra
|
|||
|
||||
void ratBiteSeqCallback(int, DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
if (target->IsPlayerActor())
|
||||
|
@ -61,7 +61,7 @@ static void ratThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void ratThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -79,7 +79,7 @@ static void ratThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &ratGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ void SpidBiteSeqCallback(int, DBloodActor* actor)
|
|||
vec.X += Random2F(2000, 14);
|
||||
vec.Y += Random2F(2000, 14);
|
||||
vec.Z = Random2F(2000, 14);
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
|
||||
auto const target = actor->GetTarget();
|
||||
|
@ -113,7 +113,7 @@ void SpidJumpSeqCallback(int, DBloodActor* actor)
|
|||
vec.Y += Random2F(200, 14);
|
||||
vec.Z = Random2F(200, 14);
|
||||
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
if (target->IsPlayerActor()) {
|
||||
|
@ -131,7 +131,7 @@ void SpidJumpSeqCallback(int, DBloodActor* actor)
|
|||
|
||||
void SpidBirthSeqCallback(int, DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -169,7 +169,7 @@ static void spidThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void spidThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -187,7 +187,7 @@ static void spidThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &spidGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto target = actor->GetTarget();
|
||||
|
||||
|
|
|
@ -179,8 +179,8 @@ static void sub_72580(DBloodActor* actor)
|
|||
|
||||
static void sub_725A4(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -234,8 +234,8 @@ static void sub_725A4(DBloodActor* actor)
|
|||
|
||||
static void sub_72850(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
@ -255,8 +255,8 @@ static void tchernobogThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &tcherno13A9B8);
|
||||
return;
|
||||
}
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax)) {
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
|
|
|
@ -295,7 +295,7 @@ static void ThrowThing(DBloodActor* actor, bool impact)
|
|||
if (target == nullptr)
|
||||
return;
|
||||
|
||||
if (!(target->spr.type >= kDudeBase && target->spr.type < kDudeMax))
|
||||
if (!(target->GetType() >= kDudeBase && target->GetType() < kDudeMax))
|
||||
return;
|
||||
|
||||
int curWeapon = actor->genDudeExtra.curWeapon;
|
||||
|
@ -409,9 +409,9 @@ static void unicultThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void unicultThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax))
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax))
|
||||
{
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -437,7 +437,7 @@ static void unicultThinkGoto(DBloodActor* actor)
|
|||
|
||||
static void unicultThinkChase(DBloodActor* actor)
|
||||
{
|
||||
if (actor->spr.type < kDudeBase || actor->spr.type >= kDudeMax) return;
|
||||
if (actor->GetType() < kDudeBase || actor->GetType() >= kDudeMax) return;
|
||||
|
||||
auto const target = actor->GetTarget();
|
||||
if (target == nullptr)
|
||||
|
@ -1160,9 +1160,9 @@ void aiGenDudeMoveForward(DBloodActor* actor)
|
|||
|
||||
void aiGenDudeChooseDirection(DBloodActor* actor, DAngle direction, const DVector2& vel)
|
||||
{
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax))
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax))
|
||||
{
|
||||
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
||||
Printf(PRINT_HIGH, "actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,7 +88,7 @@ static void zombaThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void zombaThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -106,7 +106,7 @@ static void zombaThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &zombieASearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -127,7 +127,7 @@ static void zombaThinkChase(DBloodActor* actor)
|
|||
return;
|
||||
}
|
||||
// If the zombie gets whacked while rising from the grave it never executes this change and if it isn't done here at the very latest, will just aimlessly run around.
|
||||
if (!VanillaMode() && actor->spr.type == kDudeZombieAxeBuried)
|
||||
if (!VanillaMode() && actor->GetType() == kDudeZombieAxeBuried)
|
||||
actor->ChangeType(kDudeZombieAxeNormal);
|
||||
|
||||
|
||||
|
@ -158,7 +158,7 @@ static void zombaThinkPonder(DBloodActor* actor)
|
|||
aiNewState(actor, &zombieASearch);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
@ -205,7 +205,7 @@ static void zombaThinkPonder(DBloodActor* actor)
|
|||
|
||||
static void myThinkTarget(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
||||
{
|
||||
|
|
|
@ -88,7 +88,7 @@ static void zombfThinkSearch(DBloodActor* actor)
|
|||
|
||||
static void zombfThinkGoto(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
||||
DAngle nAngle = dvec.Angle();
|
||||
|
@ -106,7 +106,7 @@ static void zombfThinkChase(DBloodActor* actor)
|
|||
aiNewState(actor, &zombieFGoto);
|
||||
return;
|
||||
}
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
||||
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
||||
auto target = actor->GetTarget();
|
||||
|
|
|
@ -95,12 +95,12 @@ public:
|
|||
|
||||
bool IsPlayerActor()
|
||||
{
|
||||
return spr.type >= kDudePlayer1 && spr.type <= kDudePlayer8;
|
||||
return GetType() >= kDudePlayer1 && GetType() <= kDudePlayer8;
|
||||
}
|
||||
|
||||
bool IsDudeActor()
|
||||
{
|
||||
return spr.type >= kDudeBase && spr.type < kDudeMax;
|
||||
return GetType() >= kDudeBase && GetType() < kDudeMax;
|
||||
}
|
||||
|
||||
bool IsThingActor()
|
||||
|
@ -157,12 +157,11 @@ public:
|
|||
{
|
||||
spr.type = newtype;
|
||||
}
|
||||
|
||||
|
||||
int GetType() const
|
||||
{
|
||||
return spr.type;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// subclassed to add a game specific actor() method
|
||||
|
|
|
@ -314,7 +314,7 @@ void Respawn(DBloodActor* actor, sectortype*) // 9
|
|||
aiInitSprite(actor);
|
||||
actor->xspr.key = 0;
|
||||
}
|
||||
else if (actor->spr.type == kThingTNTBarrel) {
|
||||
else if (actor->GetType() == kThingTNTBarrel) {
|
||||
actor->spr.cstat |= CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN;
|
||||
actor->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE;
|
||||
}
|
||||
|
@ -650,9 +650,9 @@ void fxPodBloodSplat(DBloodActor* actor, sectortype*) // 19
|
|||
sfxPlay3DSound(actor, 385, nChannel, 1);
|
||||
}
|
||||
DBloodActor* pFX = NULL;
|
||||
if (actor->spr.type == 53 || actor->spr.type == kThingPodGreenBall)
|
||||
if (actor->spr.type == 53 || actor->GetType() == kThingPodGreenBall)
|
||||
{
|
||||
if (Chance(0x500) || actor->spr.type == kThingPodGreenBall)
|
||||
if (Chance(0x500) || actor->GetType() == kThingPodGreenBall)
|
||||
pFX = gFX.fxSpawnActor(FX_55, actor->sector(), DVector3(pos, floorZ - 0.25));
|
||||
if (pFX)
|
||||
pFX->spr.Angles.Yaw = nAngle;
|
||||
|
|
|
@ -301,7 +301,7 @@ void fxSpawnPodStuff(DBloodActor* actor, int)
|
|||
if (adult_lockout && gGameOptions.nGameType <= 0)
|
||||
return;
|
||||
DBloodActor* spawnactor;
|
||||
if (actor->spr.type == kDudePodGreen)
|
||||
if (actor->GetType() == kDudePodGreen)
|
||||
spawnactor = gFX.fxSpawnActor(FX_53, actor->sector(), actor->spr.pos);
|
||||
else
|
||||
spawnactor = gFX.fxSpawnActor(FX_54, actor->sector(), actor->spr.pos);
|
||||
|
|
|
@ -493,7 +493,7 @@ void DBloodActor::Serialize(FSerializer& arc)
|
|||
|
||||
|
||||
// GenDudeExtra only contains valid info for kDudeModernCustom and kDudeModernCustomBurning so only save when needed as these are not small.
|
||||
if (spr.type == kDudeModernCustom || spr.type == kDudeModernCustomBurning)
|
||||
if (GetType() == kDudeModernCustom || GetType() == kDudeModernCustomBurning)
|
||||
{
|
||||
arc("gendudeextra", genDudeExtra);
|
||||
}
|
||||
|
|
|
@ -339,7 +339,7 @@ bool nnExtIsImmune(DBloodActor* actor, int dmgType, int minScale)
|
|||
else if (actor->IsDudeActor())
|
||||
{
|
||||
if (actor->IsPlayerActor()) return (gPlayer[actor->spr.type - kDudePlayer1].damageControl[dmgType]);
|
||||
else if (actor->spr.type == kDudeModernCustom) return (actor->genDudeExtra.dmgControl[dmgType] <= minScale);
|
||||
else if (actor->GetType() == kDudeModernCustom) return (actor->genDudeExtra.dmgControl[dmgType] <= minScale);
|
||||
else return (getDudeInfo(actor->spr.type)->damageVal[dmgType] <= minScale);
|
||||
}
|
||||
}
|
||||
|
@ -2448,7 +2448,7 @@ void useObjResizer(DBloodActor* sourceactor, int targType, sectortype* targSect,
|
|||
}
|
||||
}
|
||||
|
||||
if (fit && (targetactor->spr.type == kDudeModernCustom || targetactor->spr.type == kDudeModernCustomBurning))
|
||||
if (fit && (targetactor->GetType() == kDudeModernCustom || targetactor->GetType() == kDudeModernCustomBurning))
|
||||
{
|
||||
// request properties update for custom dude
|
||||
|
||||
|
@ -4403,7 +4403,7 @@ bool condCheckDude(DBloodActor* aCond, int cmpOp, bool PUSH)
|
|||
|
||||
auto objActor = eob.actor();
|
||||
|
||||
if (!objActor->hasX() || objActor->spr.type == kThingBloodChunks)
|
||||
if (!objActor->hasX() || objActor->GetType() == kThingBloodChunks)
|
||||
condError(aCond, "Sprite #%d is dead!", objActor->GetIndex());
|
||||
|
||||
if (!objActor->IsDudeActor() || objActor->IsPlayerActor())
|
||||
|
@ -4686,7 +4686,7 @@ bool condCheckSprite(DBloodActor* aCond, int cmpOp, bool PUSH)
|
|||
default: break;
|
||||
case 50: // compare hp (in %)
|
||||
if (objActor->IsDudeActor()) var = (objActor->xspr.sysData2 > 0) ? ClipRange(objActor->xspr.sysData2 << 4, 1, 65535) : getDudeInfo(objActor->spr.type)->startHealth << 4;
|
||||
else if (objActor->spr.type == kThingBloodChunks) return condCmp(0, arg1, arg2, cmpOp);
|
||||
else if (objActor->GetType() == kThingBloodChunks) return condCmp(0, arg1, arg2, cmpOp);
|
||||
else if (objActor->spr.type >= kThingBase && objActor->spr.type < kThingMax) var = thingInfo[objActor->spr.type - kThingBase].startHealth << 4;
|
||||
return condCmp((kPercFull * objActor->xspr.health) / ClipLow(var, 1), arg1, arg2, cmpOp);
|
||||
case 55: // touching ceil of sector?
|
||||
|
@ -5318,7 +5318,7 @@ bool aiFightUnitCanFly(DBloodActor* dude)
|
|||
|
||||
bool aiFightIsMeleeUnit(DBloodActor* dude)
|
||||
{
|
||||
if (dude->spr.type == kDudeModernCustom) return (dude->hasX() && dudeIsMelee(dude));
|
||||
if (dude->GetType() == kDudeModernCustom) return (dude->hasX() && dudeIsMelee(dude));
|
||||
else return (dude->IsDudeActor() && gDudeInfoExtra[dude->spr.type - kDudeBase].melee);
|
||||
}
|
||||
|
||||
|
@ -6976,13 +6976,13 @@ void useTargetChanger(DBloodActor* sourceactor, DBloodActor* actor)
|
|||
{
|
||||
aiSetTarget(actor, actor->spr.pos);
|
||||
aiSetGenIdleState(actor);
|
||||
if (actor->spr.type == kDudeModernCustom && actLeech)
|
||||
if (actor->GetType() == kDudeModernCustom && actLeech)
|
||||
removeLeech(actLeech);
|
||||
}
|
||||
else if (sourceactor->xspr.data4 == 4)
|
||||
{
|
||||
aiSetTarget(actor, playeractor->spr.pos);
|
||||
if (actor->spr.type == kDudeModernCustom && actLeech)
|
||||
if (actor->GetType() == kDudeModernCustom && actLeech)
|
||||
removeLeech(actLeech);
|
||||
}
|
||||
}
|
||||
|
@ -7696,7 +7696,7 @@ bool nnExtCanMove(DBloodActor* actor, DBloodActor* target, DAngle nAngle, double
|
|||
|
||||
void nnExtAiSetDirection(DBloodActor* actor, DAngle direction)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
|
||||
DAngle vc = deltaangle(actor->spr.Angles.Yaw, direction);
|
||||
DAngle v8 = vc > nullAngle ? DAngle180 / 3 : -DAngle180 / 3;
|
||||
|
@ -7737,7 +7737,7 @@ void nnExtAiSetDirection(DBloodActor* actor, DAngle direction)
|
|||
|
||||
void aiPatrolState(DBloodActor* actor, int state)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax&& actor->hasX());
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax&& actor->hasX());
|
||||
assert(actor->GetTarget());
|
||||
|
||||
auto markeractor = actor->GetTarget();
|
||||
|
@ -7792,7 +7792,7 @@ void aiPatrolState(DBloodActor* actor, int state)
|
|||
|
||||
|
||||
if (markeractor->xspr.data4 > 0) seq = markeractor->xspr.data4, nSeqOverride = true;
|
||||
else if (!nSeqOverride && state == kAiStatePatrolWaitC && (actor->spr.type == kDudeCultistTesla || actor->spr.type == kDudeCultistTNT))
|
||||
else if (!nSeqOverride && state == kAiStatePatrolWaitC && (actor->GetType() == kDudeCultistTesla || actor->GetType() == kDudeCultistTNT))
|
||||
seq = 11537, nSeqOverride = true; // these don't have idle crouch seq for some reason...
|
||||
|
||||
if (seq < 0)
|
||||
|
@ -7804,7 +7804,7 @@ void aiPatrolState(DBloodActor* actor, int state)
|
|||
if (newState->stateType != state || (!nSeqOverride && seq != newState->seqId))
|
||||
continue;
|
||||
|
||||
if (actor->spr.type == kDudeModernCustom) aiGenDudeNewState(actor, newState);
|
||||
if (actor->GetType() == kDudeModernCustom) aiGenDudeNewState(actor, newState);
|
||||
else aiNewState(actor, newState);
|
||||
|
||||
if (crouch) actor->xspr.unused1 |= kDudeFlagCrouch;
|
||||
|
@ -7852,7 +7852,7 @@ DBloodActor* aiPatrolMarkerBusy(DBloodActor* except, DBloodActor* marker)
|
|||
|
||||
bool aiPatrolMarkerReached(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
|
||||
const DUDEINFO_EXTRA* pExtra = &gDudeInfoExtra[actor->spr.type - kDudeBase];
|
||||
auto markeractor = actor->GetTarget();
|
||||
|
@ -8123,7 +8123,7 @@ void aiPatrolMove(DBloodActor* actor)
|
|||
{
|
||||
auto targetactor = actor->GetTarget();
|
||||
|
||||
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax) || !targetactor)
|
||||
if (!(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax) || !targetactor)
|
||||
return;
|
||||
|
||||
|
||||
|
@ -8342,9 +8342,9 @@ bool spritesTouching(DBloodActor* actor1, DBloodActor* actor2)
|
|||
|
||||
bool aiCanCrouch(DBloodActor* actor)
|
||||
{
|
||||
if (actor->spr.type >= kDudeBase && actor->spr.type < kDudeVanillaMax)
|
||||
if (actor->GetType() >= kDudeBase && actor->GetType() < kDudeVanillaMax)
|
||||
return (gDudeInfoExtra[actor->spr.type - kDudeBase].idlcseqofs >= 0 && gDudeInfoExtra[actor->spr.type - kDudeBase].mvecseqofs >= 0);
|
||||
else if (actor->spr.type == kDudeModernCustom || actor->spr.type == kDudeModernCustomBurning)
|
||||
else if (actor->GetType() == kDudeModernCustom || actor->GetType() == kDudeModernCustomBurning)
|
||||
return actor->genDudeExtra.canDuck;
|
||||
|
||||
return false;
|
||||
|
@ -8359,7 +8359,7 @@ bool aiCanCrouch(DBloodActor* actor)
|
|||
|
||||
bool readyForCrit(DBloodActor* hunter, DBloodActor* victim)
|
||||
{
|
||||
if (!(hunter->spr.type >= kDudeBase && hunter->spr.type < kDudeMax) || !(victim->spr.type >= kDudeBase && victim->spr.type < kDudeMax))
|
||||
if (!(hunter->GetType() >= kDudeBase && hunter->GetType() < kDudeMax) || !(victim->GetType() >= kDudeBase && victim->GetType() < kDudeMax))
|
||||
return false;
|
||||
|
||||
auto dvect = victim->spr.pos.XY() - hunter->spr.pos.XY();
|
||||
|
@ -8380,7 +8380,7 @@ DBloodActor* aiPatrolSearchTargets(DBloodActor* actor)
|
|||
enum { kMaxPatrolFoundSounds = 256 }; // should be the maximum amount of sound channels the engine can play at the same time.
|
||||
PATROL_FOUND_SOUNDS patrolBonkles[kMaxPatrolFoundSounds];
|
||||
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); PLAYER* pPlayer = NULL;
|
||||
|
||||
for (int i = 0; i < kMaxPatrolFoundSounds; i++)
|
||||
|
@ -8761,7 +8761,7 @@ bool aiPatrolGetPathDir(DBloodActor* actor, DBloodActor* marker)
|
|||
|
||||
void aiPatrolThink(DBloodActor* actor)
|
||||
{
|
||||
assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
||||
assert(actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax);
|
||||
|
||||
DBloodActor* targetactor;
|
||||
unsigned int stateTimer;
|
||||
|
@ -8774,7 +8774,7 @@ void aiPatrolThink(DBloodActor* actor)
|
|||
|
||||
|
||||
bool crouch = (actor->xspr.unused1 & kDudeFlagCrouch), uwater = spriteIsUnderwater(actor);
|
||||
if (markeractor == nullptr || (actor->spr.type == kDudeModernCustom && ((uwater && !canSwim(actor)) || !canWalk(actor))))
|
||||
if (markeractor == nullptr || (actor->GetType() == kDudeModernCustom && ((uwater && !canSwim(actor)) || !canWalk(actor))))
|
||||
{
|
||||
aiPatrolStop(actor, nullptr);
|
||||
return;
|
||||
|
|
|
@ -1011,7 +1011,7 @@ bool findDroppedLeech(PLAYER* a1, DBloodActor* a2)
|
|||
{
|
||||
if (a2 == actor)
|
||||
continue;
|
||||
if (actor->spr.type == kThingDroppedLifeLeech && actor->GetOwner() == a1->actor)
|
||||
if (actor->GetType() == kThingDroppedLifeLeech && actor->GetOwner() == a1->actor)
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -1435,7 +1435,7 @@ int ActionScan(PLAYER* pPlayer, HitInfo* out)
|
|||
out->hitActor = hitactor;
|
||||
if (hitactor->spr.statnum == kStatThing)
|
||||
{
|
||||
if (hitactor->spr.type == kThingDroppedLifeLeech)
|
||||
if (hitactor->GetType() == kThingDroppedLifeLeech)
|
||||
{
|
||||
if (gGameOptions.nGameType > 1 && findDroppedLeech(pPlayer, hitactor))
|
||||
return -1;
|
||||
|
|
|
@ -324,7 +324,7 @@ void OperateSprite(DBloodActor* actor, EVENT event)
|
|||
return;
|
||||
}
|
||||
|
||||
if (actor->spr.statnum == kStatDude && actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax) {
|
||||
if (actor->spr.statnum == kStatDude && actor->GetType() >= kDudeBase && actor->GetType() < kDudeMax) {
|
||||
|
||||
switch (event.cmd) {
|
||||
case kCmdOff:
|
||||
|
|
Loading…
Reference in a new issue