Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
9f2808df1f Duke fixed two issues with displaying incorrect sprites
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
d8e852fe10 - RR: fixed damage type handling for the dynamite arrows 2023-06-06 22:58:10 +02:00
Christoph Oelckers
8850f4caa2 - RR: the sawblade projectile was missing its shootThis function.
This is mostly a stripped down version of the RPG's - this stuff really needs to be cleaned up later.
2023-05-30 17:31:23 +02:00
Christoph Oelckers
8069c85ca1 - fixed bad inheritance in RedneckVixenShot 2023-05-20 07:19:35 +02:00
Christoph Oelckers
513de38723 - pass the spawner to Initialize as an explicit parameter.
Using ownerActor is not robust, for some actors this will have unwanted side effects.
2023-05-19 22:57:26 +02:00
Christoph Oelckers
4692cc55f7 - cleaned up checkhitdefault
Only required 4 new flags plus one property...
2023-04-23 17:33:36 +02:00
Christoph Oelckers
294cf05792 - moved all of RR's weapon code to the subfolder. 2023-04-23 17:25:43 +02:00
Christoph Oelckers
ef412c20cc - scriptified shootrpg.
Due to its ugly special cases this function is most likely not modding-safe.
2023-04-16 16:53:52 +02:00