Christoph Oelckers
6231cec7c1
- sound backend update.
2020-02-09 13:26:51 +01:00
Christoph Oelckers
9310c25a7b
- -addon 0 seems to be a valid parameter...
2020-02-09 09:48:55 +01:00
Christoph Oelckers
598ce8a2ef
- increased amount of vertices to allow handling voxel packs.
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This is merely a stopgap until the code can be properly refactored.
2020-02-09 08:32:40 +01:00
Christoph Oelckers
681155de65
- fixed GOG path lookup.
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I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
alexey.lysiuk
c54f813ea9
- fixed shifting of the current item in save/load menus
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Virtual <New save game> item wasn't taken into account
2020-02-07 08:06:09 +01:00
alexey.lysiuk
1479e1feae
- unified demo path handling for all platforms
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The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
alexey.lysiuk
787211c9dc
- unified saved games path handling for all platforms
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The current game subdirectory is now created on all platforms
Added support for -savedir command line switch for all platforms
Removed save_dir CVAR in favor of cl_savedir which was available on Windows only
Made cl_savedir CVAR global instead of different value per each game
2020-02-06 12:04:51 +01:00
Christoph Oelckers
f6d9b5602b
- fixed hud_scale.
2020-02-05 19:06:36 +01:00
Christoph Oelckers
03a300988e
- version bump and new bug forum URL
2020-02-04 21:11:17 +01:00
Christoph Oelckers
1d468190a6
- fixed: parent-less confirmation screens did not process any input.
2020-02-04 21:02:22 +01:00
Christoph Oelckers
1126d5e3d4
- fixed return value of Mus_play
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This wasn't always returning false if playback failed.
2020-02-04 20:32:51 +01:00
Rachael Alexanderson
37443f2365
- fix compile on 32-bit
2020-02-04 18:51:15 +01:00
alexey.lysiuk
14ef8e873e
- fixed compilation NO_OPENAL option enabled
2020-02-04 16:16:49 +02:00
Christoph Oelckers
5d8f008140
- added 0 length check to StripExtension.
2020-02-03 22:12:36 +01:00
Christoph Oelckers
a90185bea9
- cleaned up the remaining dependencies on windows.h
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This file now only gets included by code that really needs it.
2020-02-03 21:30:57 +01:00
Christoph Oelckers
95c906e21a
- removed the ENet dependency from gamecontrol.cpp as well.
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The global init/shutdown code has been moved to the enet.cpp stub so that now only the networking files which need access include enet.h
2020-02-03 21:14:35 +01:00
Christoph Oelckers
5b83e51ab5
- reverb testing code
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- toned down the default reverb.
2020-02-02 20:29:43 +01:00
Christoph Oelckers
8412602621
- added more EDuke credits.
2020-02-02 20:29:43 +01:00
alexey.lysiuk
01050be226
- added save_dir CVAR to customize saved games path
2020-02-02 17:06:13 +02:00
alexey.lysiuk
b70796db4c
- fixed drawing of a single character
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This fixes missing console prompt and cursor
2020-02-02 15:00:51 +02:00
Christoph Oelckers
1bb1f2ae98
- fixed the crash reporter on Windows.
2020-02-02 13:33:07 +01:00
Christoph Oelckers
c9d7f21bf1
- fixed the config loader to read long line without messing up the data.
2020-02-02 11:49:36 +01:00
Christoph Oelckers
4d7a43004c
- use the new SW interpolation function for all games.
2020-02-02 10:27:47 +01:00
Christoph Oelckers
c34d9da783
- properly define the BasePalette wrapper.
2020-02-02 07:58:05 +01:00
Christoph Oelckers
0e1eeea037
- use the game palette directly for palette lookups.
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The setup here is far too messy for having a copy in a better format - it can be changed in some non-obvious places.
2020-02-01 23:05:43 +01:00
Christoph Oelckers
5d55f768e0
- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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Cryptic Passage will also be detected in a Fresh Supply installation now.
2020-02-01 21:12:09 +01:00
alexey.lysiuk
2dafa4555d
- fixed accessing Steam games on Linux and macOS
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Special $STEAM "environment variable" should not be expanded
2020-02-01 13:17:02 +01:00
Christoph Oelckers
4ea61f37fb
- 0.3.3
2020-01-30 22:15:44 +01:00
Christoph Oelckers
eac1007c56
- automap color fix.
2020-01-30 22:05:18 +01:00
Christoph Oelckers
08a5c5ff4d
- added support for loading eduke.con for DN3D mods.
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This is EDuke32's standard so it needs to be handled for mods using this name.
2020-01-30 20:53:39 +01:00
Christoph Oelckers
cec7b006ca
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-29 22:06:48 +01:00
Christoph Oelckers
a0fa0560d4
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
Christoph Oelckers
68dc8d1812
- remove in_mousedeadzone, mirroring EDuke's removal of this.
2020-01-29 21:06:47 +01:00
alexey.lysiuk
9dd3213393
- fixed path traversal on POSIX platforms
2020-01-29 11:41:23 +02:00
Christoph Oelckers
9b88d41169
- fixed compile errors.
2020-01-28 21:44:39 +01:00
Christoph Oelckers
08ec38ce75
- fixed some missing menu texts.
2020-01-28 21:36:30 +01:00
Christoph Oelckers
1f5f7c63fe
- rewrite of tileCopySection
2020-01-28 12:42:17 +01:00
Christoph Oelckers
8657ecb35d
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
alexey.lysiuk
d56fb25975
- fixed compilation of POSIX targets
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source/common/music/music.cpp:118:52: error: call of overloaded ‘FString(FName&)’ is ambiguous
source/common/utility/zstring.h:133:2: note: candidate: FString::FString(char)
source/common/utility/zstring.h:131:2: note: candidate: FString::FString(const char*)
2020-01-28 11:00:25 +02:00
Christoph Oelckers
6f396ae368
0.3.2
2020-01-28 00:05:10 +01:00
Christoph Oelckers
9ca1e56713
- added extended sound lookup as well plus menu options.
2020-01-27 22:29:45 +01:00
Christoph Oelckers
67a0954c32
- fixed option menu positioning.
2020-01-27 22:29:00 +01:00
Christoph Oelckers
ab5bc0e435
- more reworking of music lookup.
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extended lookup now also supports looking for substitutions inside the file system.
2020-01-27 21:39:15 +01:00
Christoph Oelckers
5de7fbca37
- consolidation of music lookup code for user maps.
2020-01-27 20:53:41 +01:00
Rachael Alexanderson
a2b7aa18d1
- fixed - menudef was not detecting properly the presence of OpenAL
2020-01-26 18:42:52 -05:00
Christoph Oelckers
6f3bbcba46
- fixed the demo setup for Blood.
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This failed to read the demos in the game directory.
For those who find demos annoying there's now a demo_playloop CVAR.
Currently this is only active in Blood because the other games have demos disabled because they are non-functional.
2020-01-26 22:22:41 +01:00
alexey.lysiuk
2f4078d99e
- fixed rendering on macOS
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This restores support for OpenGL implementations without persistent mapped buffers, and helps with strict core profile GLSL compilers
2020-01-26 17:03:02 +01:00
Christoph Oelckers
245aa5d3bc
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
Christoph Oelckers
99c4b6b6d7
- don't let environmental palettes (like underwater) affect the HUD and menu.
2020-01-25 18:48:48 +01:00
Christoph Oelckers
8f41964f56
- fixed handling of statistics data.
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Blood had the logic wrong and it wasn't saved in savegames.
2020-01-25 16:47:48 +01:00