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2d
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- fixed drawing of a single character
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2020-02-02 15:00:51 +02:00 |
console
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
filesystem
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
fonts
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
input
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menu
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- fixed option menu positioning.
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2020-01-27 22:29:00 +01:00 |
music
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- fixed compilation of POSIX targets
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2020-01-28 11:00:25 +02:00 |
rendering
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
sound
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- reverb testing code
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2020-02-02 20:29:43 +01:00 |
textures
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- properly define the BasePalette wrapper.
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2020-02-02 07:58:05 +01:00 |
utility
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
animlib.cpp
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animlib.h
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compositesaveame.h
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- fixed incomplete reset of savegame state.
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2020-01-07 18:53:16 +01:00 |
compositesavegame.cpp
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- infrastructure for savegame pics.
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2020-01-12 23:16:21 +01:00 |
gameconfigfile.cpp
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- this is a good stopping point for now, again...
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2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
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gamecontrol.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gamecontrol.h
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- use the new SW interpolation function for all games.
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2020-02-02 10:27:47 +01:00 |
gamecvars.cpp
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
gamecvars.h
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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2020-02-01 21:12:09 +01:00 |
inputstate.cpp
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
mapinfo.h
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- fixed incorrect name for last RR map.
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2020-01-08 18:58:36 +01:00 |
ns.h
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quotemgr.h
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quotes.cpp
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rts.cpp
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rts.h
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savegamehelp.cpp
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- added save_dir CVAR to customize saved games path
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2020-02-02 17:06:13 +02:00 |
savegamehelp.h
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- moved Exhumed's engine state save code into the common part.
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2020-01-21 19:22:38 +01:00 |
screenshot.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
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- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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2020-02-01 21:12:09 +01:00 |
secrets.cpp
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secrets.h
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st_start.h
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statistics.cpp
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- fixed handling of statistics data.
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2020-01-25 16:47:48 +01:00 |
statistics.h
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version.h
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- fixed the crash reporter on Windows.
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2020-02-02 13:33:07 +01:00 |