Christoph Oelckers
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8ce34c7772
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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4788c7ba5e
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- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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96b9572905
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- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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a5ccd2ccd2
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- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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3f43f48b57
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- adapted all SW hitscan calls outside of FAFhitscan.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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4bfb03b6b3
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- adapted hitscan calls in Exhumed.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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10dce7dd2d
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- adapted all hitscan calls in Duke/RR.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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129ce0aea8
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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9380819e4e
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- initialize actorArray for all games.
- the foundation for an actor aware backend.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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52c80f187a
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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e526686d1e
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- the really final ones.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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7dd2f79676
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- the final ones before moving to the backend.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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33d2d80c42
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- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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104e80e34a
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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b7cfb07245
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- all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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19f8458f01
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- FindCeilingView, FindFloorView and related things.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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db95dc95d1
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- FAF_Sector + SpawnQuake
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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98c3d57b73
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- ->sectnum in ai.cpp and draw.cpp.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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cf6e75ad54
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- the final doable sector[] replacements.
The rest needs to be done with the backend.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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e2e0f69393
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- deleted deprecated Warp... functions.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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c4f29772ae
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- SpawnVis
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1457cf2c0d
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- track stuff
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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b3eceb3b56
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- the remaining trivial sector[] replacements
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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959c3bc18b
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- springboard
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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0345615518
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- some smaller changes.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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9a6bd0b7e1
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- SectorWallBits
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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1763fbc7ff
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- OperateSector
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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df558bd9a2
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- GetUpperLowerSector
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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96915a646b
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- SectorZadjust
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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b076edcc6f
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- PlayerRemoteReset
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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75af6966c9
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- FAFHitscan cleanup.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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1a7c70cbbd
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- use pointers in FAFHitscan
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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6ae8e93de8
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- hitinfo.hitwall is also gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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270a443c88
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- hitinfo.hitsect is gone.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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bcc61470a2
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- mostly deal with hitinfo.hitsect.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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f495097663
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- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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1162442068
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- handle most GetOverlapSector callers.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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11d3a660ad
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- GetOverlapSector internals.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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4d5c255b08
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- adjust a few warp functions.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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c4e388ef56
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- merged SpawnActor wrapper.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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d447e3e86f
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- make the sector reference in SINE_WAVE_FLOOR a pointer.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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16480ccfcc
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- use sector wrappers where applicable.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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52d9451cbc
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- SOP::op_main_sector
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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f388efc5ef
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- eliminated the redundant SOP::sector array.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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c43d594f34
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- SectorIsUnderwaterArea
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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4149a335a3
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- SOP::mid_sector
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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b936345e11
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- sectnum() cleanup and AnimSet return type.
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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f68d17133a
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- SectorSetup, SetupSectorObject
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2021-12-26 23:08:48 +01:00 |
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