Christoph Oelckers
6f19c415d6
Merge commit '6589222da6e2ac09d90681dbc6f97154cd60ef0b' into whaven
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# Conflicts:
# source/core/gamecontrol.h
# source/core/searchpaths.cpp
# wadsrc/static/zscript.txt
# wadsrc/static/zscript/razebase.zs
2021-05-03 18:53:54 +02:00
Christoph Oelckers
8003ab6fa3
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
Christoph Oelckers
93bfc35ad6
- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
2021-05-02 01:01:30 +02:00
Christoph Oelckers
5784e45f41
Merge commit 'aa6bd8ffcc11c0ae3de1dae1ab530a999dd510c9' into whaven
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# Conflicts:
# source/core/gameinput.h
2021-04-25 12:18:39 +02:00
sinisterseed
3159ef0691
- and get rid of this too.
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This is irrelevant.
2021-04-21 21:40:39 +03:00
sinisterseed
2d73b19887
- updated menus and changed the mentions of "Polymost" to "Render".
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These settings now extend to the new render as well, so the mentions of Polymost had to be changed accordingly.
2021-04-21 21:20:43 +03:00
Christoph Oelckers
e82f17f9c6
Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven
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# Conflicts:
# source/core/d_protocol.h
# source/core/gameinput.h
2021-04-17 14:59:12 +02:00
Christoph Oelckers
e89761d2d5
- added menu option for mirror effect.
2021-04-17 13:43:49 +02:00
Christoph Oelckers
7e9b8059cf
- enable cl_slopetilting for Exhumed as well, now that it has a function there
2021-04-16 17:24:37 +02:00
Christoph Oelckers
aba5099ccb
- added widescreen graphics credits to the Engine Credits menu.
2021-04-13 00:31:49 +02:00
Christoph Oelckers
aedb17e539
Merge commit 'a5ed7ba8a3eb26d3e3aa46bc87044608eacba57f' into whaven
2021-04-10 17:00:43 +02:00
alexey.lysiuk
c8c8635b4c
- fixed render backend switch menu option
2021-04-09 10:47:00 +03:00
Christoph Oelckers
8cc3a81c3b
- enable the render backend switch in the menu.
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Vulkan is working now so this can be reactivated.
2021-04-07 23:56:01 +02:00
Christoph Oelckers
b8fd41a58f
Merge master into whaven
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# Conflicts:
# source/core/gamecontrol.h
2021-03-15 10:42:59 +01:00
Christoph Oelckers
aa789c7605
- adapt to changed value range of module master volume in ZMusic.
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The default was far too quiet and had to be increased to let the player have comparable output to the rest of the music system.
2021-03-14 08:51:59 +01:00
Christoph Oelckers
e3678e27c0
- added "swap mouse buttons" option to menu.
2021-03-02 17:10:34 +01:00
sinisterseed
bdeca12f95
- removed menu entry for SW's altnukeinit toggle.
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The feature has been removed, rendering the entry useless.
2021-03-02 15:15:33 +02:00
Christoph Oelckers
4b9a1465af
- Exhumed: fixed inventory use bindings
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They got shuffled around a bit by accident.
2021-03-01 20:13:12 +01:00
sinisterseed
8f0d022b44
- added menu entry for Exhumed's keyboard turning speed toggle.
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This allows enabling the original turning speed with the keyboard in Exhumed. The new behavior is still the default as the original turning is just far too slow.
2021-03-01 15:16:36 +02:00
Christoph Oelckers
2f2d0443f2
- fixed size setup for most menus.
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All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well.
Fixes #271
2021-03-01 13:08:10 +01:00
Mitchell Richters
5fc7c7b1d7
Merge branch 'master' into whaven
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# Conflicts:
# source/CMakeLists.txt
# source/build/include/buildtypes.h
# source/common/utility/m_fixed.h
# source/core/console/c_notifybuffer.cpp
# source/core/gamecontrol.h
# source/core/inputstate.cpp
# source/core/version.h
2021-02-13 18:59:58 +11:00
Christoph Oelckers
5b6aa372ea
- fixed autoaim check and adjusted presentation in the menu to be correct for all games.
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Fixes #264
2021-02-06 10:56:11 +01:00
Rachael Alexanderson
09d2e44da6
- add missing menu spacer
2021-01-18 08:17:35 -05:00
Rachael Alexanderson
47f0370512
- add some 21:9 presets
2021-01-18 06:25:04 -05:00
Mitchell Richters
b191a482d6
- Remove hw_detailmapping
and hw_glowmapping
since they're no longer relevant with GZDoom's backend (they're always in an on state).
2021-01-03 21:39:21 +11:00
Mitchell Richters
ae731d1eaf
- Duke/RR: Expose cl_slopetilting
via the menu.
2021-01-02 13:16:15 +11:00
Mitchell Richters
a515426c68
Merge branch 'master' into witchaven2
2021-01-01 17:32:32 +11:00
Christoph Oelckers
b0bf51ec5c
- Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
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Otherwise the weapon cycling breaks.
Fixes #182
2020-12-01 21:07:38 +01:00
Christoph Oelckers
36479b623d
- re-fixed crosshair scale to only use one CVAR for everything.
2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc
- fixed crosshair scaling in Exhumed & the other games.
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The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180 .
2020-11-13 18:33:18 +02:00
Christoph Oelckers
a35adc45c2
- use correct CVAR for menu's statusbar scale setting.
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Fixes #169
2020-11-09 17:23:58 +01:00
Christoph Oelckers
918425469a
- fixed crosshair setup.
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Fixes #168
2020-11-09 17:20:14 +01:00
Christoph Oelckers
5d77b1fd25
Merge branch 'master' into witchaven2
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# Conflicts:
# source/core/packet.h
# wadsrc/static/menudef.txt
2020-11-08 10:44:19 +01:00
Christoph Oelckers
8a4b2e792e
- set a default font for list menus.
2020-11-08 10:11:00 +01:00
Mitchell Richters
032db82f82
- Exhumed: Add crouch toggle mechanism.
2020-11-07 13:27:58 +11:00
Mitchell Richters
7c8efde38c
- Blood: Add crouch toggle mechanism.
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* Fixes #151 .
2020-11-07 13:23:16 +11:00
Christoph Oelckers
fd3303ab2b
- set up the Witchaven specific controls and their menu entries.
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Sorry, no text file yet.
2020-10-31 14:07:43 +01:00
Christoph Oelckers
7f921be824
- activated weapon code and reverted quick graphics test.
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Weapons do not work yet, though.
2020-10-31 14:07:43 +01:00
Christoph Oelckers
e33c7d54ac
- added the weapon drawer.
2020-10-31 14:07:43 +01:00
Christoph Oelckers
f09db4c943
- fixed issues with the skill menu.
2020-10-31 14:07:41 +01:00
Christoph Oelckers
453e273d0c
- implemented the WH2 menu.
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This is a rather liberal reinterpretation because the original assets are unusable (text as graphics with baked-in highlights) and the highlight graphics used by GDX are too ugly for serious consideration.
As a result this highlights the font like the first Witchaven, i.e. coloring it green.
2020-10-31 14:07:38 +01:00
Christoph Oelckers
c77a072628
- added all needed parts of Witchaven's native looking menu.
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This isn't particularly faithful, though, neither with DOS nor GDX because both menus have UX issues.
Main menu items reflect what a modern engine needs, not what DOS had.
The hi-res menu background is not being used because it forces the entire menu into the upper left corner.
The original game had the difficulty only as a setting on the "gore" page and could not start the game from there. This has been changed to a more traditional skill menu.
The only other part that has been ported over is the help screens.
2020-10-31 14:06:12 +01:00
Christoph Oelckers
45d2fd95a9
- implementing the Witchaven menu.
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Main menu is working, skill menu still to do.
2020-10-31 14:06:12 +01:00
Christoph Oelckers
b06a847d9a
Merge branch 'menu2'
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# Conflicts:
# source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
Christoph Oelckers
fb10473e40
- fixed the controller menu.
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This needed a definition update for its defaults.
2020-10-10 00:24:11 +02:00
Christoph Oelckers
03e57fa3d7
- fixed Exhumed's game startup.
2020-10-09 23:58:34 +02:00
Christoph Oelckers
fb6267dce0
- removed 'centermenu' from Blood's ingame menu.
2020-10-09 23:40:15 +02:00
Christoph Oelckers
b21beb4039
- made the options search work.
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This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
2d8bcd06fd
- added the player display for Duke.
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This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers
a10aacea3a
- added the QAV drawer page.
2020-10-09 00:50:21 +02:00