Christoph Oelckers
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0e629eb322
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- sop.match_event_sprite
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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04657ab559
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- QueueWallBlood callers.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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2fdc2ec00f
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- small stuff
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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2fe71a65a8
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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74fce3bf58
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- sector object sprite list
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2021-11-29 00:55:31 +01:00 |
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Mitch Richters
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2a7d0e6fe3
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- gi->AddExcludedEpisode() : Pass FString variable through as reference instead of by value.
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2021-11-29 00:55:31 +01:00 |
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Mitch Richters
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974ca7bd1d
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- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the ignoredata TMap when we're adding it to the game-side after processing it.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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78e0719eca
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- SW: removed unused SpawnUnderSplash function.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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f7fdc5af41
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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fc6de9097f
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- ZMusic header update
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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dcccb0d653
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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910a51b290
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e4e164a07f
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- use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e75258f57b
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- SOP spriteofang
Still needs work
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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5078750569
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- sprite indices in mirrors converted to actor pointers
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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1152ec0b54
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- use actor pointers in animation system.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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826b514571
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- removed a few pointless or unused macros.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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1011f10c0b
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- SpriteP fully replaced in player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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a583a9cb14
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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bc584f6ff6
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- the rest pf player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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ba4b5bbbcb
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- PLAYER::Killer
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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f2058933ed
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- DoPlayerBeginDie
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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c40fc488e5
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- SpawnBubble.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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d3302d6cf9
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- minor changes in multiple functions in player.cpp
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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7d7000f6ab
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- FindNearSprite + PLAYER::remote_sprite.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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0e37e0904e
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- sop::sp_child.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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b6c741892e
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- player movement functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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89ef1c0961
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- DoPlayerZRange + DoPlayerSlide.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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48b1ce0c62
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- savegame compatibility.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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02671dbe2f
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- PlayerUnderSprite.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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dd684f36a4
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- a few player functions.
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2021-11-29 00:55:25 +01:00 |
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Christoph Oelckers
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448e57c86c
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- PickEnemyTarget
prioritized to get rid of some recent mess.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8780be4ee4
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- WpnGoal + sprite_num.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8336f689dd
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- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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f4d813b0c7
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- reformatting function headers + deletion of unused code in player.cpp.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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4ab13dcbea
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- player.cpp global search & replace.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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8ac0eed08a
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- panel.cpp
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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b4d298874a
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- most of ninja.cpp, except the player stuff.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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5eca574bba
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- got rid of some rarely used macros.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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d10919704a
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- miscactr.cpp
Mostly done with search & replace.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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ac8df2f9f6
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- light.cpp
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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65da74538c
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- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
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69c97a88d3
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- lava.cpp
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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e7dcd279af
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- PickJumpMaxSpeed.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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f09cf97822
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- ScaleSpriteVector
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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e94785e571
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- cleanup.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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7012a77685
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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aef68363b4
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- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
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2021-11-29 00:55:21 +01:00 |
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