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- miscactr.cpp
Mostly done with search & replace.
This commit is contained in:
parent
ac8df2f9f6
commit
d10919704a
2 changed files with 84 additions and 126 deletions
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@ -110,22 +110,20 @@ STATE s_ToiletGirlUzi[16] =
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{TOILETGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[0]},
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};
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int
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SetupToiletGirl(short SpriteNum)
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int SetupToiletGirl(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand);
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u = SpawnUser(actor, TOILETGIRL_R0, s_ToiletGirlStand);
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u->Health = 60;
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}
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@ -153,8 +151,7 @@ SetupToiletGirl(short SpriteNum)
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int DoToiletGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -212,8 +209,7 @@ int DoToiletGirl(DSWActor* actor)
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int NullToiletGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -245,7 +241,6 @@ int NullToiletGirl(DSWActor* actor)
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int ToiletGirlUzi(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (!TEST(u->Flags,SPR_CLIMBING))
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KeepActorOnFloor(actor);
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@ -263,7 +258,6 @@ int ToiletGirlUzi(DSWActor* actor)
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int ToiletGirlPain(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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NullToiletGirl(actor);
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@ -355,22 +349,20 @@ STATE s_WashGirlUzi[16] =
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{WASHGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[0]},
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};
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int
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SetupWashGirl(short SpriteNum)
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int SetupWashGirl(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand);
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u = SpawnUser(actor, WASHGIRL_R0,s_WashGirlStand);
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u->Health = 60;
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}
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@ -397,8 +389,7 @@ SetupWashGirl(short SpriteNum)
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int DoWashGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -462,8 +453,7 @@ int DoWashGirl(DSWActor* actor)
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int NullWashGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -495,7 +485,6 @@ int NullWashGirl(DSWActor* actor)
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int WashGirlUzi(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (!TEST(u->Flags,SPR_CLIMBING))
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KeepActorOnFloor(actor);
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@ -569,21 +558,20 @@ STATE s_TrashCanPain[7] =
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};
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int
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SetupTrashCan(short SpriteNum)
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SetupTrashCan(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand);
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u = SpawnUser(actor, TRASHCAN,s_TrashCanStand);
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u->Health = 60;
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}
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@ -610,8 +598,7 @@ SetupTrashCan(short SpriteNum)
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int DoTrashCan(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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//(*u->ActorActionFunc) (SpriteNum);
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@ -632,7 +619,6 @@ int DoTrashCan(DSWActor* actor)
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int TrashCanPain(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(actor);
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@ -680,21 +666,20 @@ STATE s_PachinkoLightOperate[] =
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};
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int
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SetupPachinkoLight(short SpriteNum)
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SetupPachinkoLight(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand);
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u = SpawnUser(actor, PACHINKOLIGHT_R0,s_PachinkoLightStand);
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u->Health = 1;
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}
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@ -721,8 +706,7 @@ SetupPachinkoLight(short SpriteNum)
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int PachinkoLightOperate(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &actor->s();
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if ((u->WaitTics -= ACTORMOVETICS) <= 0)
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{
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@ -783,21 +767,20 @@ STATE s_Pachinko1Operate[] =
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};
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int
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SetupPachinko1(short SpriteNum)
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SetupPachinko1(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand);
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u = SpawnUser(actor, PACHINKO1,s_Pachinko1Stand);
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u->Health = 1;
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}
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@ -822,8 +805,7 @@ SetupPachinko1(short SpriteNum)
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int PachinkoCheckWin(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &actor->s();
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u->WaitTics = 0; // Can operate it again now
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@ -845,18 +827,18 @@ int PachinkoCheckWin(DSWActor* actor)
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DoMatchEverything(Player+myconnectindex, sp->hitag, ON);
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}
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ActorCoughItem(SpriteNum); // I WON! I WON!
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ActorCoughItem(actor->GetSpriteIndex()); // I WON! I WON!
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PlaySound(DIGI_PALARM, sp, v3df_none);
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// Can't win any more now!
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SET_BOOL1(sp);
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// Turn on the pachinko lights
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StatIterator it(STAT_ENEMY);
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while ((i = it.NextIndex()) >= 0)
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SWStatIterator it(STAT_ENEMY);
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while (auto itActor = it.Next())
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{
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tsp = &sprite[i];
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tu = User[i].Data();
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tsp = &itActor->s();
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tu = itActor->u();
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if (tsp->lotag == TAG_PACHINKOLIGHT)
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{
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@ -864,7 +846,7 @@ int PachinkoCheckWin(DSWActor* actor)
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{
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tsp->shade = -90; // Full brightness
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tu->WaitTics = SEC(3); // Flash
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ChangeSpriteState(i,s_PachinkoLightOperate);
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ChangeState(itActor,s_PachinkoLightOperate);
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}
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}
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}
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@ -956,21 +938,20 @@ STATE s_Pachinko2Operate[] =
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};
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int
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SetupPachinko2(short SpriteNum)
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SetupPachinko2(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand);
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u = SpawnUser(actor, PACHINKO2,s_Pachinko2Stand);
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u->Health = 1;
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}
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@ -1041,21 +1022,20 @@ STATE s_Pachinko3Operate[] =
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};
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int
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SetupPachinko3(short SpriteNum)
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SetupPachinko3(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand);
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u = SpawnUser(actor, PACHINKO3,s_Pachinko3Stand);
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u->Health = 1;
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}
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@ -1127,21 +1107,20 @@ STATE s_Pachinko4Operate[] =
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};
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int
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SetupPachinko4(short SpriteNum)
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SetupPachinko4(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand);
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u = SpawnUser(actor, PACHINKO4,s_Pachinko4Stand);
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u->Health = 1;
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}
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@ -1240,22 +1219,20 @@ STATE s_CarGirlUzi[16] =
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{CARGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[0]},
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};
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int
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SetupCarGirl(short SpriteNum)
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int SetupCarGirl(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand);
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u = SpawnUser(actor, CARGIRL_R0,s_CarGirlStand);
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u->Health = 60;
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}
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@ -1284,8 +1261,7 @@ SetupCarGirl(short SpriteNum)
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int DoCarGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -1334,8 +1310,7 @@ int DoCarGirl(DSWActor* actor)
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int NullCarGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -1374,7 +1349,6 @@ int NullCarGirl(DSWActor* actor)
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int CarGirlUzi(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (!TEST(u->Flags,SPR_CLIMBING))
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KeepActorOnFloor(actor);
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@ -1392,7 +1366,6 @@ int CarGirlUzi(DSWActor* actor)
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int CarGirlPain(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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NullCarGirl(actor);
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if ((u->WaitTics -= ACTORMOVETICS) <= 0)
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@ -1465,21 +1438,20 @@ STATE s_MechanicGirlDrill[2] =
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int
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SetupMechanicGirl(short SpriteNum)
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SetupMechanicGirl(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,MECHANICGIRL_R0,s_MechanicGirlStand);
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u = SpawnUser(actor, MECHANICGIRL_R0,s_MechanicGirlStand);
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u->Health = 60;
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}
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@ -1507,8 +1479,7 @@ SetupMechanicGirl(short SpriteNum)
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int DoMechanicGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -1557,8 +1528,7 @@ int DoMechanicGirl(DSWActor* actor)
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int NullMechanicGirl(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SPRITEp sp = &actor->s();
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bool ICanSee = false;
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DoActorPickClosePlayer(actor);
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@ -1597,7 +1567,7 @@ int NullMechanicGirl(DSWActor* actor)
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int MechanicGirlDrill(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (!TEST(u->Flags,SPR_CLIMBING))
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KeepActorOnFloor(actor);
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@ -1614,7 +1584,6 @@ int MechanicGirlDrill(DSWActor* actor)
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int MechanicGirlPain(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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NullMechanicGirl(actor);
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@ -1687,22 +1656,20 @@ STATE s_SailorGirlThrow[] =
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|||
|
||||
short alreadythrew;
|
||||
|
||||
int
|
||||
SetupSailorGirl(short SpriteNum)
|
||||
int SetupSailorGirl(DSWActor* actor)
|
||||
{
|
||||
auto actor = &swActors[SpriteNum];
|
||||
SPRITEp sp = &actor->s();
|
||||
USERp u;
|
||||
ANIMATOR DoActorDecide;
|
||||
|
||||
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
||||
{
|
||||
u = User[SpriteNum].Data();
|
||||
u = actor->u();
|
||||
ASSERT(u);
|
||||
}
|
||||
else
|
||||
{
|
||||
u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand);
|
||||
u = SpawnUser(actor, SAILORGIRL_R0,s_SailorGirlStand);
|
||||
u->Health = 60;
|
||||
}
|
||||
|
||||
|
@ -1731,8 +1698,7 @@ SetupSailorGirl(short SpriteNum)
|
|||
int DoSailorGirl(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
SPRITEp sp = User[SpriteNum]->SpriteP;
|
||||
SPRITEp sp = &actor->s();
|
||||
bool ICanSee = false;
|
||||
|
||||
DoActorPickClosePlayer(actor);
|
||||
|
@ -1749,7 +1715,7 @@ int DoSailorGirl(DSWActor* actor)
|
|||
|
||||
if (choose > 750 && alreadythrew < 3)
|
||||
{
|
||||
ActorCoughItem(SpriteNum);
|
||||
ActorCoughItem(actor->GetSpriteIndex());
|
||||
alreadythrew++;
|
||||
PlaySound(DIGI_LANI060, sp, v3df_dontpan, CHAN_AnimeMad);
|
||||
}
|
||||
|
@ -1785,8 +1751,7 @@ int DoSailorGirl(DSWActor* actor)
|
|||
int NullSailorGirl(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
SPRITEp sp = User[SpriteNum]->SpriteP;
|
||||
SPRITEp sp = &actor->s();
|
||||
bool ICanSee = false;
|
||||
static short alreadythrew = 0;
|
||||
|
||||
|
@ -1808,7 +1773,7 @@ int NullSailorGirl(DSWActor* actor)
|
|||
|
||||
if (choose > 750 && alreadythrew < 3)
|
||||
{
|
||||
ActorCoughItem(SpriteNum);
|
||||
ActorCoughItem(actor->GetSpriteIndex());
|
||||
alreadythrew++;
|
||||
PlaySound(DIGI_LANI060, sp, v3df_dontpan, CHAN_AnimeMad);
|
||||
}
|
||||
|
@ -1830,7 +1795,6 @@ int NullSailorGirl(DSWActor* actor)
|
|||
int SailorGirlThrow(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
|
||||
if (!TEST(u->Flags,SPR_CLIMBING))
|
||||
KeepActorOnFloor(actor);
|
||||
|
@ -1848,7 +1812,6 @@ int SailorGirlThrow(DSWActor* actor)
|
|||
int SailorGirlPain(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
NullSailorGirl(actor);
|
||||
|
||||
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
||||
|
@ -1905,21 +1868,20 @@ STATE s_PruneGirlPain[2] =
|
|||
};
|
||||
|
||||
int
|
||||
SetupPruneGirl(short SpriteNum)
|
||||
SetupPruneGirl(DSWActor* actor)
|
||||
{
|
||||
auto actor = &swActors[SpriteNum];
|
||||
SPRITEp sp = &actor->s();
|
||||
USERp u;
|
||||
ANIMATOR DoActorDecide;
|
||||
|
||||
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
||||
{
|
||||
u = User[SpriteNum].Data();
|
||||
u = actor->u();
|
||||
ASSERT(u);
|
||||
}
|
||||
else
|
||||
{
|
||||
u = SpawnUser(SpriteNum,PRUNEGIRL_R0,s_PruneGirlStand);
|
||||
u = SpawnUser(actor, PRUNEGIRL_R0,s_PruneGirlStand);
|
||||
u->Health = 60;
|
||||
}
|
||||
|
||||
|
@ -1947,8 +1909,7 @@ SetupPruneGirl(short SpriteNum)
|
|||
int DoPruneGirl(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
SPRITEp sp = User[SpriteNum]->SpriteP;
|
||||
SPRITEp sp = &actor->s();
|
||||
bool ICanSee = false;
|
||||
|
||||
DoActorPickClosePlayer(actor);
|
||||
|
@ -2013,8 +1974,7 @@ int DoPruneGirl(DSWActor* actor)
|
|||
int NullPruneGirl(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
SPRITEp sp = User[SpriteNum]->SpriteP;
|
||||
SPRITEp sp = &actor->s();
|
||||
bool ICanSee = false;
|
||||
|
||||
DoActorPickClosePlayer(actor);
|
||||
|
@ -2052,7 +2012,6 @@ int NullPruneGirl(DSWActor* actor)
|
|||
int PruneGirlUzi(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
|
||||
if (!TEST(u->Flags,SPR_CLIMBING))
|
||||
KeepActorOnFloor(actor);
|
||||
|
@ -2070,7 +2029,6 @@ int PruneGirlUzi(DSWActor* actor)
|
|||
int PruneGirlPain(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
|
||||
NullPruneGirl(actor);
|
||||
|
||||
|
|
|
@ -60,13 +60,13 @@ int SetupCoolg(DSWActor*);
|
|||
int SetupEel(DSWActor*);
|
||||
int SetupSumo(short);
|
||||
int SetupZilla(short);
|
||||
int SetupToiletGirl(short);
|
||||
int SetupWashGirl(short);
|
||||
int SetupCarGirl(short);
|
||||
int SetupMechanicGirl(short);
|
||||
int SetupSailorGirl(short);
|
||||
int SetupPruneGirl(short);
|
||||
int SetupTrashCan(short);
|
||||
int SetupToiletGirl(DSWActor*);
|
||||
int SetupWashGirl(DSWActor*);
|
||||
int SetupCarGirl(DSWActor*);
|
||||
int SetupMechanicGirl(DSWActor*);
|
||||
int SetupSailorGirl(DSWActor*);
|
||||
int SetupPruneGirl(DSWActor*);
|
||||
int SetupTrashCan(DSWActor*);
|
||||
int SetupBunny(DSWActor*);
|
||||
int SetupRipper(short);
|
||||
int SetupRipper2(short);
|
||||
|
@ -76,11 +76,11 @@ int SetupSkel(short);
|
|||
int SetupHornet(DSWActor*);
|
||||
int SetupSkull(short);
|
||||
int SetupBetty(short);
|
||||
int SetupPachinkoLight(short);
|
||||
int SetupPachinko1(short);
|
||||
int SetupPachinko2(short);
|
||||
int SetupPachinko3(short);
|
||||
int SetupPachinko4(short);
|
||||
int SetupPachinkoLight(DSWActor*);
|
||||
int SetupPachinko1(DSWActor*);
|
||||
int SetupPachinko2(DSWActor*);
|
||||
int SetupPachinko3(DSWActor*);
|
||||
int SetupPachinko4(DSWActor*);
|
||||
int SetupGirlNinja(DSWActor*);
|
||||
ANIMATOR DoVator, DoVatorAuto;
|
||||
ANIMATOR DoRotator;
|
||||
|
@ -1299,7 +1299,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupToiletGirl(SpriteNum);
|
||||
SetupToiletGirl(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1316,7 +1316,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupWashGirl(SpriteNum);
|
||||
SetupWashGirl(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1333,7 +1333,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupCarGirl(SpriteNum);
|
||||
SetupCarGirl(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1350,7 +1350,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupMechanicGirl(SpriteNum);
|
||||
SetupMechanicGirl(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1367,7 +1367,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupSailorGirl(SpriteNum);
|
||||
SetupSailorGirl(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1384,7 +1384,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupPruneGirl(SpriteNum);
|
||||
SetupPruneGirl(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1394,7 +1394,7 @@ ActorSpawn(SPRITEp sp)
|
|||
|
||||
//PreCacheTrash();
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupTrashCan(SpriteNum);
|
||||
SetupTrashCan(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1546,7 +1546,7 @@ ActorSpawn(SPRITEp sp)
|
|||
|
||||
//PreCachePachinko();
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupPachinkoLight(SpriteNum);
|
||||
SetupPachinkoLight(actor);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1555,7 +1555,7 @@ ActorSpawn(SPRITEp sp)
|
|||
|
||||
//PreCachePachinko();
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupPachinko1(SpriteNum);
|
||||
SetupPachinko1(actor);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1564,7 +1564,7 @@ ActorSpawn(SPRITEp sp)
|
|||
|
||||
//PreCachePachinko();
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupPachinko2(SpriteNum);
|
||||
SetupPachinko2(actor);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1573,7 +1573,7 @@ ActorSpawn(SPRITEp sp)
|
|||
|
||||
//PreCachePachinko();
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupPachinko3(SpriteNum);
|
||||
SetupPachinko3(actor);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1582,7 +1582,7 @@ ActorSpawn(SPRITEp sp)
|
|||
|
||||
//PreCachePachinko();
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupPachinko4(SpriteNum);
|
||||
SetupPachinko4(actor);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue