- miscactr.cpp

Mostly done with search & replace.
This commit is contained in:
Christoph Oelckers 2021-11-01 15:26:37 +01:00
parent ac8df2f9f6
commit d10919704a
2 changed files with 84 additions and 126 deletions

View file

@ -110,22 +110,20 @@ STATE s_ToiletGirlUzi[16] =
{TOILETGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[0]},
};
int
SetupToiletGirl(short SpriteNum)
int SetupToiletGirl(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand);
u = SpawnUser(actor, TOILETGIRL_R0, s_ToiletGirlStand);
u->Health = 60;
}
@ -153,8 +151,7 @@ SetupToiletGirl(short SpriteNum)
int DoToiletGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -212,8 +209,7 @@ int DoToiletGirl(DSWActor* actor)
int NullToiletGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -245,7 +241,6 @@ int NullToiletGirl(DSWActor* actor)
int ToiletGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (!TEST(u->Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -263,7 +258,6 @@ int ToiletGirlUzi(DSWActor* actor)
int ToiletGirlPain(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
NullToiletGirl(actor);
@ -355,22 +349,20 @@ STATE s_WashGirlUzi[16] =
{WASHGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[0]},
};
int
SetupWashGirl(short SpriteNum)
int SetupWashGirl(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand);
u = SpawnUser(actor, WASHGIRL_R0,s_WashGirlStand);
u->Health = 60;
}
@ -397,8 +389,7 @@ SetupWashGirl(short SpriteNum)
int DoWashGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -462,8 +453,7 @@ int DoWashGirl(DSWActor* actor)
int NullWashGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -495,7 +485,6 @@ int NullWashGirl(DSWActor* actor)
int WashGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (!TEST(u->Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -569,21 +558,20 @@ STATE s_TrashCanPain[7] =
};
int
SetupTrashCan(short SpriteNum)
SetupTrashCan(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand);
u = SpawnUser(actor, TRASHCAN,s_TrashCanStand);
u->Health = 60;
}
@ -610,8 +598,7 @@ SetupTrashCan(short SpriteNum)
int DoTrashCan(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
//(*u->ActorActionFunc) (SpriteNum);
@ -632,7 +619,6 @@ int DoTrashCan(DSWActor* actor)
int TrashCanPain(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (TEST(u->Flags,SPR_SLIDING))
DoActorSlide(actor);
@ -680,21 +666,20 @@ STATE s_PachinkoLightOperate[] =
};
int
SetupPachinkoLight(short SpriteNum)
SetupPachinkoLight(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand);
u = SpawnUser(actor, PACHINKOLIGHT_R0,s_PachinkoLightStand);
u->Health = 1;
}
@ -721,8 +706,7 @@ SetupPachinkoLight(short SpriteNum)
int PachinkoLightOperate(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = &sprite[SpriteNum];
SPRITEp sp = &actor->s();
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
{
@ -783,21 +767,20 @@ STATE s_Pachinko1Operate[] =
};
int
SetupPachinko1(short SpriteNum)
SetupPachinko1(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand);
u = SpawnUser(actor, PACHINKO1,s_Pachinko1Stand);
u->Health = 1;
}
@ -822,8 +805,7 @@ SetupPachinko1(short SpriteNum)
int PachinkoCheckWin(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = &sprite[SpriteNum];
SPRITEp sp = &actor->s();
u->WaitTics = 0; // Can operate it again now
@ -845,18 +827,18 @@ int PachinkoCheckWin(DSWActor* actor)
DoMatchEverything(Player+myconnectindex, sp->hitag, ON);
}
ActorCoughItem(SpriteNum); // I WON! I WON!
ActorCoughItem(actor->GetSpriteIndex()); // I WON! I WON!
PlaySound(DIGI_PALARM, sp, v3df_none);
// Can't win any more now!
SET_BOOL1(sp);
// Turn on the pachinko lights
StatIterator it(STAT_ENEMY);
while ((i = it.NextIndex()) >= 0)
SWStatIterator it(STAT_ENEMY);
while (auto itActor = it.Next())
{
tsp = &sprite[i];
tu = User[i].Data();
tsp = &itActor->s();
tu = itActor->u();
if (tsp->lotag == TAG_PACHINKOLIGHT)
{
@ -864,7 +846,7 @@ int PachinkoCheckWin(DSWActor* actor)
{
tsp->shade = -90; // Full brightness
tu->WaitTics = SEC(3); // Flash
ChangeSpriteState(i,s_PachinkoLightOperate);
ChangeState(itActor,s_PachinkoLightOperate);
}
}
}
@ -956,21 +938,20 @@ STATE s_Pachinko2Operate[] =
};
int
SetupPachinko2(short SpriteNum)
SetupPachinko2(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand);
u = SpawnUser(actor, PACHINKO2,s_Pachinko2Stand);
u->Health = 1;
}
@ -1041,21 +1022,20 @@ STATE s_Pachinko3Operate[] =
};
int
SetupPachinko3(short SpriteNum)
SetupPachinko3(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand);
u = SpawnUser(actor, PACHINKO3,s_Pachinko3Stand);
u->Health = 1;
}
@ -1127,21 +1107,20 @@ STATE s_Pachinko4Operate[] =
};
int
SetupPachinko4(short SpriteNum)
SetupPachinko4(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand);
u = SpawnUser(actor, PACHINKO4,s_Pachinko4Stand);
u->Health = 1;
}
@ -1240,22 +1219,20 @@ STATE s_CarGirlUzi[16] =
{CARGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[0]},
};
int
SetupCarGirl(short SpriteNum)
int SetupCarGirl(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand);
u = SpawnUser(actor, CARGIRL_R0,s_CarGirlStand);
u->Health = 60;
}
@ -1284,8 +1261,7 @@ SetupCarGirl(short SpriteNum)
int DoCarGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1334,8 +1310,7 @@ int DoCarGirl(DSWActor* actor)
int NullCarGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1374,7 +1349,6 @@ int NullCarGirl(DSWActor* actor)
int CarGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (!TEST(u->Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1392,7 +1366,6 @@ int CarGirlUzi(DSWActor* actor)
int CarGirlPain(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
NullCarGirl(actor);
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
@ -1465,21 +1438,20 @@ STATE s_MechanicGirlDrill[2] =
int
SetupMechanicGirl(short SpriteNum)
SetupMechanicGirl(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,MECHANICGIRL_R0,s_MechanicGirlStand);
u = SpawnUser(actor, MECHANICGIRL_R0,s_MechanicGirlStand);
u->Health = 60;
}
@ -1507,8 +1479,7 @@ SetupMechanicGirl(short SpriteNum)
int DoMechanicGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1557,8 +1528,7 @@ int DoMechanicGirl(DSWActor* actor)
int NullMechanicGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1597,7 +1567,7 @@ int NullMechanicGirl(DSWActor* actor)
int MechanicGirlDrill(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (!TEST(u->Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1614,7 +1584,6 @@ int MechanicGirlDrill(DSWActor* actor)
int MechanicGirlPain(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
NullMechanicGirl(actor);
@ -1687,22 +1656,20 @@ STATE s_SailorGirlThrow[] =
short alreadythrew;
int
SetupSailorGirl(short SpriteNum)
int SetupSailorGirl(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand);
u = SpawnUser(actor, SAILORGIRL_R0,s_SailorGirlStand);
u->Health = 60;
}
@ -1731,8 +1698,7 @@ SetupSailorGirl(short SpriteNum)
int DoSailorGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -1749,7 +1715,7 @@ int DoSailorGirl(DSWActor* actor)
if (choose > 750 && alreadythrew < 3)
{
ActorCoughItem(SpriteNum);
ActorCoughItem(actor->GetSpriteIndex());
alreadythrew++;
PlaySound(DIGI_LANI060, sp, v3df_dontpan, CHAN_AnimeMad);
}
@ -1785,8 +1751,7 @@ int DoSailorGirl(DSWActor* actor)
int NullSailorGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
static short alreadythrew = 0;
@ -1808,7 +1773,7 @@ int NullSailorGirl(DSWActor* actor)
if (choose > 750 && alreadythrew < 3)
{
ActorCoughItem(SpriteNum);
ActorCoughItem(actor->GetSpriteIndex());
alreadythrew++;
PlaySound(DIGI_LANI060, sp, v3df_dontpan, CHAN_AnimeMad);
}
@ -1830,7 +1795,6 @@ int NullSailorGirl(DSWActor* actor)
int SailorGirlThrow(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (!TEST(u->Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -1848,7 +1812,6 @@ int SailorGirlThrow(DSWActor* actor)
int SailorGirlPain(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
NullSailorGirl(actor);
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
@ -1905,21 +1868,20 @@ STATE s_PruneGirlPain[2] =
};
int
SetupPruneGirl(short SpriteNum)
SetupPruneGirl(DSWActor* actor)
{
auto actor = &swActors[SpriteNum];
SPRITEp sp = &actor->s();
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
{
u = User[SpriteNum].Data();
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(SpriteNum,PRUNEGIRL_R0,s_PruneGirlStand);
u = SpawnUser(actor, PRUNEGIRL_R0,s_PruneGirlStand);
u->Health = 60;
}
@ -1947,8 +1909,7 @@ SetupPruneGirl(short SpriteNum)
int DoPruneGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -2013,8 +1974,7 @@ int DoPruneGirl(DSWActor* actor)
int NullPruneGirl(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
bool ICanSee = false;
DoActorPickClosePlayer(actor);
@ -2052,7 +2012,6 @@ int NullPruneGirl(DSWActor* actor)
int PruneGirlUzi(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
if (!TEST(u->Flags,SPR_CLIMBING))
KeepActorOnFloor(actor);
@ -2070,7 +2029,6 @@ int PruneGirlUzi(DSWActor* actor)
int PruneGirlPain(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
NullPruneGirl(actor);

View file

@ -60,13 +60,13 @@ int SetupCoolg(DSWActor*);
int SetupEel(DSWActor*);
int SetupSumo(short);
int SetupZilla(short);
int SetupToiletGirl(short);
int SetupWashGirl(short);
int SetupCarGirl(short);
int SetupMechanicGirl(short);
int SetupSailorGirl(short);
int SetupPruneGirl(short);
int SetupTrashCan(short);
int SetupToiletGirl(DSWActor*);
int SetupWashGirl(DSWActor*);
int SetupCarGirl(DSWActor*);
int SetupMechanicGirl(DSWActor*);
int SetupSailorGirl(DSWActor*);
int SetupPruneGirl(DSWActor*);
int SetupTrashCan(DSWActor*);
int SetupBunny(DSWActor*);
int SetupRipper(short);
int SetupRipper2(short);
@ -76,11 +76,11 @@ int SetupSkel(short);
int SetupHornet(DSWActor*);
int SetupSkull(short);
int SetupBetty(short);
int SetupPachinkoLight(short);
int SetupPachinko1(short);
int SetupPachinko2(short);
int SetupPachinko3(short);
int SetupPachinko4(short);
int SetupPachinkoLight(DSWActor*);
int SetupPachinko1(DSWActor*);
int SetupPachinko2(DSWActor*);
int SetupPachinko3(DSWActor*);
int SetupPachinko4(DSWActor*);
int SetupGirlNinja(DSWActor*);
ANIMATOR DoVator, DoVatorAuto;
ANIMATOR DoRotator;
@ -1299,7 +1299,7 @@ ActorSpawn(SPRITEp sp)
}
PicAnimOff(sp->picnum);
SetupToiletGirl(SpriteNum);
SetupToiletGirl(actor);
break;
}
@ -1316,7 +1316,7 @@ ActorSpawn(SPRITEp sp)
}
PicAnimOff(sp->picnum);
SetupWashGirl(SpriteNum);
SetupWashGirl(actor);
break;
}
@ -1333,7 +1333,7 @@ ActorSpawn(SPRITEp sp)
}
PicAnimOff(sp->picnum);
SetupCarGirl(SpriteNum);
SetupCarGirl(actor);
break;
}
@ -1350,7 +1350,7 @@ ActorSpawn(SPRITEp sp)
}
PicAnimOff(sp->picnum);
SetupMechanicGirl(SpriteNum);
SetupMechanicGirl(actor);
break;
}
@ -1367,7 +1367,7 @@ ActorSpawn(SPRITEp sp)
}
PicAnimOff(sp->picnum);
SetupSailorGirl(SpriteNum);
SetupSailorGirl(actor);
break;
}
@ -1384,7 +1384,7 @@ ActorSpawn(SPRITEp sp)
}
PicAnimOff(sp->picnum);
SetupPruneGirl(SpriteNum);
SetupPruneGirl(actor);
break;
}
@ -1394,7 +1394,7 @@ ActorSpawn(SPRITEp sp)
//PreCacheTrash();
PicAnimOff(sp->picnum);
SetupTrashCan(SpriteNum);
SetupTrashCan(actor);
break;
}
@ -1546,7 +1546,7 @@ ActorSpawn(SPRITEp sp)
//PreCachePachinko();
PicAnimOff(sp->picnum);
SetupPachinkoLight(SpriteNum);
SetupPachinkoLight(actor);
break;
}
@ -1555,7 +1555,7 @@ ActorSpawn(SPRITEp sp)
//PreCachePachinko();
PicAnimOff(sp->picnum);
SetupPachinko1(SpriteNum);
SetupPachinko1(actor);
break;
}
@ -1564,7 +1564,7 @@ ActorSpawn(SPRITEp sp)
//PreCachePachinko();
PicAnimOff(sp->picnum);
SetupPachinko2(SpriteNum);
SetupPachinko2(actor);
break;
}
@ -1573,7 +1573,7 @@ ActorSpawn(SPRITEp sp)
//PreCachePachinko();
PicAnimOff(sp->picnum);
SetupPachinko3(SpriteNum);
SetupPachinko3(actor);
break;
}
@ -1582,7 +1582,7 @@ ActorSpawn(SPRITEp sp)
//PreCachePachinko();
PicAnimOff(sp->picnum);
SetupPachinko4(SpriteNum);
SetupPachinko4(actor);
break;
}