Christoph Oelckers
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5a6121d424
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- status bar interface work.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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e5dd4a8638
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
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Christoph Oelckers
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acb4830eb5
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- ported the BaseStatusBar class to ZScript.
Not hooked up yet, but it compiles.
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2021-05-12 21:50:01 +02:00 |
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Christoph Oelckers
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1168341d5a
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
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Christoph Oelckers
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825963661b
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
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Christoph Oelckers
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e05f900315
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
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Mitchell Richters
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25eaeff0db
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- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
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2021-01-02 14:46:58 +11:00 |
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Christoph Oelckers
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fdd9c10a55
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- fixed: the statistics display didn't take the HUD's scale factor into account.
Fixes #229
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2020-12-10 19:20:24 +01:00 |
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Christoph Oelckers
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82d80f3f07
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- Blood: handle super secrets properly in the statistics display.
Fixes #198
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2020-11-26 07:48:34 +01:00 |
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sinisterseed
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913239ee5d
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- minor adjustment to the level stats widget.
Since the widget was right on top of the status bar, the shadows behind it were slightly bleeding into it.
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2020-11-13 17:12:01 +02:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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3b7ce26c86
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- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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3a0c84d3ca
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- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
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2020-10-31 13:19:59 +01:00 |
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