Mitchell Richters
c7274ff5fb
- Duke: Move displaychaingun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
35a26a1cb5
- Duke: Move displayshotgun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
2c770706b8
- Duke: Move displayshotgun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
5935f860e4
- Duke: Bring displayrpg()
lambda inline with standard look offsets since we're using widescreen assets now.
2022-11-30 10:03:53 +01:00
Mitchell Richters
7b3f8b0caf
- Duke: Move displayrpg()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
71f5b7d9df
- Duke: Move displaytripbomb()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
bd6e1d4f89
- Duke: Move displayknee()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
a6cfdea480
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
2022-11-30 10:03:52 +01:00
Mitchell Richters
ef52694365
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94
- SW: Pitch-adjusted velocity for SpawnShell()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7
- SW: Pitch-adjusted velocity for PlayerInitCaltrops()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
b6665a9855
- SW: Pitch-adjusted velocity for PlayerInitChemBomb()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
8193416e7e
- SW: Pitch-adjusted velocity for InitFireball()
.
2022-11-30 10:03:52 +01:00
Mitchell Richters
c8f4e8dab2
- SW: Pitch-adjusted velocity for InitMine()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
db2f9b9b13
- SW: Pitch-adjusted velocity for InitGrenade()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
9d0b146470
- SW: Pitch-adjusted velocity for InitSobjMachineGun()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
95a5e51283
- SW: Pitch-adjusted velocity for InitTurretLaser()
.
2022-11-30 10:03:51 +01:00
Mitchell Richters
a1791acf97
- SW: Pitch-adjusted velocity for InitTurretRail()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
01e326df9d
- SW: Pitch-adjusted velocity for InitTurretFireball()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
462576bc51
- SW: Pitch-adjusted velocity for InitTurretRocket()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
9299e5f813
- SW: Pitch-adjusted velocity for InitTurretMicro()
.
2022-11-30 10:03:50 +01:00
Mitchell Richters
86a7f7ca2c
- SW: Pitch-adjusted velocity for InitTankShell()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
b99dac1e56
- SW: Pitch-adjusted velocity for InitUzi()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
319c1533b3
- SW: Pitch-adjusted velocity for InitTracerTurret()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
25e0b9a073
- SW: Pitch-adjusted velocity for InitTracerUzi()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
7ae21a27cc
- SW: Pitch-adjusted velocity for InitMicro()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
7658d8772d
- SW: Pitch-adjusted velocity for InitNuke()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
393553780b
- SW: Pitch-adjusted velocity for InitBunnyRocket()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
26460bc6aa
- SW: Pitch-adjusted velocity for InitRocket()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
8da5b096c0
- SW: Pitch-adjusted velocity for InitRail()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
283f8d208a
- SW: Pitch-adjusted velocity for InitLaser()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
51c0fbcca1
- SW: Pitch-adjusted velocity for InitShotgun()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
3fd397e384
- SW: Pitch-adjusted velocity for InitHeartAttack()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
a27e5a0ed2
- SW: Pitch-adjusted velocity for InitStar()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
bcf09c3037
- SW: Pitch-adjusted velocity for InitFistAttack()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
2577ea21f2
- SW: Pitch-adjusted velocity for InitSwordAttack()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
2b4149b70e
- SW: Pitch-adjusted velocity for InitSpellMirv()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
b7a1e699f6
- SW: Pitch-adjusted velocity for InitSpellNapalm()
.
2022-11-30 10:03:46 +01:00
Christoph Oelckers
1d39e1edc1
- fixed bouncing of freezer's projectile.
2022-11-30 09:57:27 +01:00
Mitchell Richters
098542de69
- Duke: Call movetransports()
before processing any player movement.
...
* This simply works much better. In addition to being able to revert commits like `- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.`, transitioning from above water to underwater and vice-versa is interpolated, smooth and seamless, something that I was unable to hack in without this change.
2022-11-30 09:53:51 +01:00
Mitchell Richters
641b22addf
Revert "- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct."
...
This reverts commit 1cb57a813948a494197e7df67dd6f58ae987b7db.
2022-11-30 09:53:51 +01:00
Mitchell Richters
ec16fd9310
- Duke: Soften the blood splats in Duke when the timer is at the end.
2022-11-29 21:08:49 +11:00
Mitchell Richters
5a698fbc2b
- Use DAngle::fromRad()
method in maphoriz()
.
2022-11-29 21:01:42 +11:00
Mitchell Richters
537e9df6ec
- Duke: Repair Z height when dead.
2022-11-29 20:59:35 +11:00
Christoph Oelckers
c9a94a4899
- fixed bad angle use in move_d.
2022-11-27 11:56:27 +01:00
Christoph Oelckers
ec48b91730
- fixed the last remaining z/inttoworld mismatches.
...
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
dc60c643c9
- Duke: added an ammo check to the chaingun firing loop
...
With weapon switching disabled it would not stop firing.
2022-11-26 17:59:22 +01:00
Christoph Oelckers
229ee3dbe4
Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
...
This reverts commit 6636064d1f
.
As it turned out this is not a benign change. It breaks accessibility to a key in RR-Route 66's slaughtr.map - and it's reasonable to assume if it breaks one map it may break others as well.
2022-11-26 16:47:02 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
...
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
b5ad3b9f3b
- imported two fixes from GZDoom
2022-11-25 12:33:52 +01:00
Christoph Oelckers
4aad87cf83
- fixed Exhumed sound indices.
2022-11-25 11:26:24 +01:00
Christoph Oelckers
003f4a035e
- backend update from GZDoom
...
menu enhancements, IQM indices and an important fix in the sound system.
2022-11-25 11:14:38 +01:00
Christoph Oelckers
d710407b08
- another backend uodate from GZDoom to fix a memory leak in ZScript backend.
2022-11-25 00:04:05 +01:00
Rachael Alexanderson
b4e19ec6a0
- move posix I_GetGogPaths() stub to program specific code
2022-11-24 17:46:33 -05:00
Christoph Oelckers
d43ebd22ae
- fixed merge errors from backend update.
2022-11-24 18:05:47 +01:00
Christoph Oelckers
9219d24535
- removed unneeded WantEscape function from backend interface.
2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
2ffdf3d0e1
- backend update from GZDoom.
...
Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Mitchell Richters
f1bfaac301
- Duke: Minor fixes to some angle checks.
2022-11-24 23:08:28 +11:00
Mitchell Richters
4f59e8a3d1
- Duke: Fix delta angle setup in alterang()
.
2022-11-24 22:03:47 +11:00
Mitchell Richters
fb74ece44b
- Duke/RR: Fix up 2x missed Z changes.
2022-11-24 19:41:58 +11:00
Christoph Oelckers
4d6920e80b
- fixed failiure to initialize the ambient tags array.
...
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Christoph Oelckers
6cb3e2f457
- Duke: fixed operator precedence in scrap spawning code.
2022-11-21 10:48:47 +01:00
Christoph Oelckers
ae37461feb
- one more stat constant.
2022-11-21 10:24:42 +01:00
Christoph Oelckers
29c4c77e55
- fixed bad StopSound implementation.
2022-11-21 09:25:46 +01:00
Mitchell Richters
fd8ac602f0
- Duke: Fix a few missed names from the last commit.
2022-11-21 13:22:25 +11:00
Christoph Oelckers
49055f1bfd
- named a few more of RR's items.
2022-11-20 21:39:56 +01:00
Christoph Oelckers
1e421af8bc
- renamed one more sprite.
...
Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
2022-11-20 21:29:39 +01:00
Christoph Oelckers
476dd138c9
- renamed several of RR's sprites, mostly related to the chicken processing plant.
2022-11-20 21:22:04 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
...
This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
5528725985
- got rid of deletesprite, plus one new flag.
2022-11-20 19:25:23 +01:00
Christoph Oelckers
65a5e5e29a
- unlimized two map resources - cyclers and ambient tags.
2022-11-20 14:13:11 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
...
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
f467e72ac2
- only print texture resolve errors in debug builds.
...
Otherwise this will print warnings when resolving content for different games.
Needs to be done differently later, but right now the messages are needed for debugging.
2022-11-20 09:35:59 +01:00
Christoph Oelckers
31b1898c30
- deleted movecanwithsomething native function.
...
This was already scriptified.
2022-11-20 08:52:58 +01:00
Christoph Oelckers
d44b637f1b
- fixed touchplate initialization
...
This was still using older code - the current native version was also not removed from the spawn function.
2022-11-20 08:51:09 +01:00
Christoph Oelckers
f515939fde
- scriptified the sound controller.
2022-11-20 08:46:49 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
c6b3cf3e0a
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c
- scriptified touchplate
2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c
- scriptified doorshock
2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
676ca73983
- scriptified the trash actor.
2022-11-19 12:54:15 +01:00
Christoph Oelckers
9cf6f5dabc
- fixed handling of actor defaults.
...
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
Christoph Oelckers
5ae7011e41
- converted the masterswitch.
2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e
- scriptified the fire extinguisher.
2022-11-17 20:19:22 +01:00
Christoph Oelckers
f9826241ef
- scriptied the cracks.
2022-11-17 20:18:46 +01:00
Christoph Oelckers
8ce358fc24
- scriptified the trip bombs.
2022-11-17 18:38:25 +01:00
Christoph Oelckers
133cb3a02e
- moved all CoreActor exports to vmexports.cpp.
2022-11-17 08:46:08 +01:00
Christoph Oelckers
c69e86d119
- Blood: unlimited the tracking conditions.
2022-11-16 11:55:41 +01:00
Christoph Oelckers
ef54579104
- Blood: updated nnexts with the parts not related to the condition rewrite.
2022-11-16 11:14:31 +01:00
Christoph Oelckers
e776e76ebf
- Blood: applied all changes outside of nnexts.cpp from the latest modern update.
2022-11-16 07:53:21 +01:00
Mitchell Richters
d3217a3e54
- Fix issues with scripted actors, namely the crane which was non-operable.
2022-11-16 16:14:48 +11:00
Christoph Oelckers
043e005363
- fixed bad index in pushmove.
2022-11-16 00:08:37 +01:00