raze/source
Christoph Oelckers 9cf6f5dabc - fixed handling of actor defaults.
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
..
build - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
common - added 'foreach' loop to ZScript. 2022-11-15 21:29:04 +01:00
core - fixed handling of actor defaults. 2022-11-19 11:24:47 +01:00
games - fixed handling of actor defaults. 2022-11-19 11:24:47 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00