Mitchell Richters
7ed32ad5d6
- WHaven: Skirt around Witchaven detection issues in parser by duplicating grpinfo object in grpinfo.txt.
2021-02-13 19:00:33 +11:00
Mitchell Richters
a515426c68
Merge branch 'master' into witchaven2
2021-01-01 17:32:32 +11:00
Christoph Oelckers
2184baaa18
- detection of alternative Twin Dragon GRP.
2020-12-30 09:55:57 +01:00
Christoph Oelckers
26c7bcdca4
- added default controller bindings from GZDoom.
2020-11-23 13:54:22 +01:00
Christoph Oelckers
fd3303ab2b
- set up the Witchaven specific controls and their menu entries.
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Sorry, no text file yet.
2020-10-31 14:07:43 +01:00
Christoph Oelckers
7f7a576961
- music code.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
ff06895470
- added game identifiers for Witchaven 1+2
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Lacking any main resource file, this checks for the JOESND containers to avoid rewriting the detection logic to work without containers.
2020-10-31 14:05:00 +01:00
Christoph Oelckers
26a31a626d
- option menus are working, although all colors are still wrong and the captions are not displayed.
2020-10-04 21:42:40 +02:00
Christoph Oelckers
b57e13ff62
- mouse code update.
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May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers
2e4596b99b
- fixed typo in menu.
2020-09-26 17:45:46 +02:00
Christoph Oelckers
b93a9b478a
- implemented World Tour's developer commentaries.
2020-09-26 17:43:34 +02:00
Christoph Oelckers
ac99e35c9a
- fixes for menu
2020-09-25 19:04:33 +02:00
Christoph Oelckers
0bb45a0a41
- added postprocessong options to menu
2020-09-25 18:42:07 +02:00
Christoph Oelckers
5e6317b8b9
Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
2020-09-22 23:32:28 +02:00
sinisterseed
831a9e3b29
- added menu entry for "cl_viewbob" in SW too
2020-09-22 23:25:07 +02:00
Mitchell Richters
2bc4291817
- menudef.txt: Remove a few Exhumed exclusions.
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* These didn't seem to apply (as in, these functions worked out of the box for Exhumed) so I forgot about checking this.
2020-09-22 19:53:24 +10:00
Mitchell Richters
7bf1cacc7f
- Blood/Duke/RR/SW: Unify the player's angle function.
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* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
Christoph Oelckers
b7f0e2c3c3
- added sound FX remapping for World Tour so it can use the original VOCs.
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Fixes #353
2020-09-11 20:17:36 +02:00
Christoph Oelckers
093d991bff
- fixed quicksave rotation count in menu
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Fixes #382
2020-09-09 20:57:15 +02:00
Christoph Oelckers
d011a16c5b
- added a menu option for WT's music switch.
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Fixes #370
2020-09-08 22:37:21 +02:00
Christoph Oelckers
5524d8eab7
- credits updated to the current state of things.
2020-09-08 18:36:47 +02:00
Christoph Oelckers
5d01be8258
- fixed incorrect panning setup for WASD
2020-09-08 18:35:21 +02:00
Christoph Oelckers
dbcbdf2bc6
- moved RR's pee key binding to the proper menu
2020-09-08 18:07:06 +02:00
Christoph Oelckers
6b89bf97fe
fixed #362 - misnamed CVAR in MENUDEF.
2020-09-07 19:45:20 +02:00
Christoph Oelckers
e63e134195
- fixed automap follow mode and added some menu entries for the new options and key bindings.
2020-09-06 23:12:47 +02:00
Christoph Oelckers
36b9ac54b7
- added a parser for World Tour's language files.
2020-09-05 21:33:04 +02:00
Christoph Oelckers
32ec9ff369
- consolidated crosshair drawing and added ZDoom's crosshair code.
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For Exhumed this is the default, for the other games it is an option.
Fixes #269 .
2020-09-05 13:57:26 +02:00
Christoph Oelckers
80cea90854
- implemented zoom by mouse wheel for the automap.
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Fixes #121
2020-09-05 09:10:24 +02:00
sinisterseed
aed5f91b9c
- small update to the credits (lowskill has evolved into sinisterseed)
2020-09-02 14:37:20 +02:00
Christoph Oelckers
35b14753e7
- "alternative weapon" should be active in all games except Exhumed.
2020-09-01 21:30:22 +02:00
Christoph Oelckers
8905c5ee26
- fixed Exhumed inventory menu strings.
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Fixes #295
2020-08-31 20:59:29 +02:00
Christoph Oelckers
678b8223a9
- fixed some errors in the keybind definitions.
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Fixes #291
2020-08-31 20:19:41 +02:00
Christoph Oelckers
fcdf2d7bd7
- "Smooth mouse movement" referenced the wrong CVAR.
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Fixes #290
2020-08-31 20:05:17 +02:00
Christoph Oelckers
2f05a93547
Merge branch 'Packet' into back_to_basics2
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# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
30c15c11f2
- added the missing slash for the ammo display for Shadow Warrior's BigFont.
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The also added percent and backslash were just waste products of its creation.
2020-08-30 20:50:54 +02:00
Christoph Oelckers
7af36ab6f9
- added a menu option for cl_showmagamt.
2020-08-30 20:36:49 +02:00
Christoph Oelckers
56d0647412
- migrated the last 3 remaining UI controls to CCMDs.
2020-08-29 17:49:15 +02:00
Mitchell Richters
be33872b42
- Blood: Implement WeaponSel_Alt
for game.
2020-08-29 22:51:20 +10:00
Mitchell Richters
51a08fbaf3
- Duke: Implement WeaponSel_Alt
for Duke and RR.
2020-08-29 21:27:58 +10:00
Christoph Oelckers
43de0d8312
- consolidation of inventory item activation through hotkeys.
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This also adds hotkeys for Exhumed which never implemented them.
2020-08-27 21:25:09 +02:00
Christoph Oelckers
d05c839d79
- Exhumed only has 7 weapon slots.
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Fixes #266 .
2020-08-26 17:12:42 +02:00
Christoph Oelckers
c7f5f05e14
- cleaned up gamecvars.cpp and deleted a large amount of unused ones.
2020-08-26 17:05:17 +02:00
Christoph Oelckers
5df0a7241f
- disabled a few menu options for unsupported features in Exhumed.
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Fixes #255
2020-08-25 20:40:30 +02:00
Christoph Oelckers
a0e4d6f62c
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
Christoph Oelckers
fef7608705
- made a few fixes for the fullscreen HUD in Nam:
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* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
2020-08-24 22:12:56 +02:00
Christoph Oelckers
e7c58a5b29
- make hud_scale a floating point CVAR.
2020-08-24 21:48:47 +02:00
Christoph Oelckers
a5e798289b
- add message scale value display to the menu.
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Fixes #240
2020-08-24 20:47:43 +02:00
Christoph Oelckers
9bfea796df
- fixed menu entries for automap bindings.
2020-08-24 20:37:29 +02:00
Christoph Oelckers
f1a988b221
- make use of map bindings
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All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers
41a1120033
- added a native style display mode to the notification message display.
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Fixes #9
2020-08-23 22:39:53 +02:00