raze/wadsrc/static/engine
Christoph Oelckers fef7608705 - made a few fixes for the fullscreen HUD in Nam:
* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
2020-08-24 22:12:56 +02:00
..
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
commonbinds.txt - make use of map bindings 2020-08-24 20:20:15 +02:00
defbinds.txt - make use of map bindings 2020-08-24 20:20:15 +02:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code. 2020-08-05 22:57:45 +02:00
leftbinds.txt Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2 2020-08-21 15:16:31 +10:00
menudef.txt - made a few fixes for the fullscreen HUD in Nam: 2020-08-24 22:12:56 +02:00
origbinds.txt - make use of map bindings 2020-08-24 20:20:15 +02:00