Christoph Oelckers
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738c133d05
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- animation precaching cleanup.
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
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2022-08-05 23:48:43 +02:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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6f0e7e3784
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- Exhumed: batch of several s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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a3f1821670
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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2d937891ac
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- 3x twoSided
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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ef241acda2
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- Exhumed: some quick sector[] substitution
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2021-11-09 00:12:18 +01:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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89344a6023
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- Exhumed: precache all frames of tile animations.
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2021-06-02 21:31:38 +02:00 |
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Christoph Oelckers
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b65dfb6145
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- check r_precache in all games.
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2021-04-30 20:08:35 +02:00 |
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Christoph Oelckers
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d663d84596
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- changed precaching setup for Exhumed.
This looks overly simplistic - I doubt it's enough to catch everything.
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2021-04-11 10:54:10 +02:00 |
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Christoph Oelckers
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9fd3ab6b5e
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- fixed texture precaching.
After the migration to GZDoom's full backend this never created any textureds when precaching things.
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2021-04-11 09:59:55 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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