Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Christoph Oelckers
b49e050baf
- transitioned Exhumed to the new main loop.
...
Fixed #301
2020-09-02 22:55:57 +02:00
Mitchell Richters
0c300c181f
- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
...
* Player movement is close, but not exactly as it was. Requires more work if it is to be considered.
# Conflicts:
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/ps_input.h
2020-08-26 17:26:42 +02:00
Mitchell Richters
e0aaaf1f60
- All Games: Move gameclock
and lastTic
to gamecontrol.
2020-08-26 09:49:44 +10:00
Mitchell Richters
a6cc3c4128
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
Mitchell Richters
76b05dbcd6
- Build (and games): Remove totalclocklock
.
2020-08-26 09:48:56 +10:00
Christoph Oelckers
8b8f048393
- moved parts of videoNextPage to app_loop.
2020-08-23 18:08:08 +02:00
Christoph Oelckers
a4a26ef6bc
- removed the last uses of the original rotatesprite function.
2020-08-23 14:55:19 +02:00
Christoph Oelckers
2713c2d3c3
- deleted unused printext function.
2020-08-21 00:54:57 +02:00
Christoph Oelckers
4ea93ebccc
Exhumed code cleanup
...
merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
Christoph Oelckers
55feadd11c
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
2020-07-16 13:23:26 +02:00
Christoph Oelckers
266364fc2e
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
Christoph Oelckers
b971bc2717
- avoid using global palette settings when drawing 2D content with a custom palette.
...
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
Christoph Oelckers
d0406e27b6
- all base palette data has been transitioned to GPalette.
2020-05-23 12:31:05 +02:00
Christoph Oelckers
245aa5d3bc
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
Jonathan Gray
64d3d38014
PCExhumed: remove uneeded malloc.h include
...
malloc.h is a non-standard header and isn't required here
fixes build on OpenBSD which has no malloc.h
# Conflicts:
# source/exhumed/src/enginesubs.cpp
2019-12-31 09:19:58 +01:00
sirlemonhead
fae001df77
Even more silencing of compiler warnings
...
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
nukeykt
acc8f01269
Shifting is not needed here
2019-11-28 17:06:55 +01:00
nukeykt
6f4a6daaa2
Scale status text
2019-11-28 17:06:54 +01:00
Christoph Oelckers
6280b0b516
- started fixing things.
2019-11-24 00:04:15 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
nukeykt
708a6ecba6
Fix linux compiling
2019-11-22 00:11:16 +01:00
nukeykt
3b40420b84
Hopefully fix overwritesprite issues
2019-11-21 23:01:37 +01:00
nukeykt
708483ca78
wip
2019-11-21 22:59:46 +01:00
nukeykt
e0858d501c
Game compiles now
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
738aca5fe9
wip
2019-11-21 22:54:42 +01:00
nukeykt
936ce5a866
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00