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https://github.com/ZDoom/Raze.git
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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "precache.h"
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//#include <io.h>
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//#include <fcntl.h>
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#include "gamecvars.h"
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#include "gamecontrol.h"
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// static int globhiz, globloz, globhihit, globlohit;
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BEGIN_PS_NS
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void resettiming()
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{
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lastTic = -1;
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}
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void precache()
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{
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if (!r_precache) return;
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int i;
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for (i = 0; i < numsectors; i++)
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{
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auto sectp = §or[i];
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int j = sectp->ceilingpicnum;
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markTileForPrecache(j, sectp->ceilingpal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, sectp->ceilingpal);
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j = sectp->floorpicnum;
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markTileForPrecache(j, sectp->floorpal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, sectp->floorpal);
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}
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for(auto& wal : walls())
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{
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int j = wal.picnum;
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markTileForPrecache(j, wal.pal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, wal.pal);
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if (wal.twoSided())
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{
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int j = wal.overpicnum;
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markTileForPrecache(j, wal.pal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, wal.pal);
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}
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}
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ExhumedSpriteIterator it;
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while (auto ac = it.Next())
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{
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auto sp = &ac->s();
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int j = sp->picnum;
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markTileForPrecache(j, sp->pal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, sp->pal);
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}
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precacheMarkedTiles();
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}
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END_PS_NS
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