Christoph Oelckers
|
89dfac62a9
|
- Duke fix bad type in shrinker.
We cannot use 'let' here because IsWW2GI is a compiler intrinsic which results in a nullpointer type if true.
|
2023-07-22 10:21:35 +02:00 |
|
Christoph Oelckers
|
513de38723
|
- pass the spawner to Initialize as an explicit parameter.
Using ownerActor is not robust, for some actors this will have unwanted side effects.
|
2023-05-19 22:57:26 +02:00 |
|
Christoph Oelckers
|
330cb9eacb
|
- fix two errors.
|
2023-04-29 11:31:05 +02:00 |
|
Christoph Oelckers
|
f278a29fad
|
- migrated all RR weapons to texture names.
|
2023-04-29 09:16:55 +02:00 |
|
Christoph Oelckers
|
d1b44d1900
|
- moved all of Duke's weapons to the subfolder.
|
2023-04-23 17:23:18 +02:00 |
|
Christoph Oelckers
|
9ddb5987cd
|
- two new flags and one renamed one for hitradius.
slowly getting closer to sorting this one out. The new flags already make operation a lot clearer.
|
2023-04-22 12:08:47 +02:00 |
|
Christoph Oelckers
|
19f4e4ff63
|
- added a new flag and split out the geometry destruction part from the hitradius functions
... which suddenly look a lot less menacing...
|
2023-04-22 12:08:47 +02:00 |
|
Christoph Oelckers
|
de5e779c50
|
- fixed offset in shrinker
|
2023-04-16 12:26:08 +02:00 |
|
Christoph Oelckers
|
77d14ec721
|
- scriptified shootshrinker and moved all shrinker code to a separate file.
|
2023-04-16 11:47:56 +02:00 |
|