Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
89dfac62a9 - Duke fix bad type in shrinker.
We cannot use 'let' here because IsWW2GI is a compiler intrinsic which results in a nullpointer type if true.
2023-07-22 10:21:35 +02:00
Christoph Oelckers
513de38723 - pass the spawner to Initialize as an explicit parameter.
Using ownerActor is not robust, for some actors this will have unwanted side effects.
2023-05-19 22:57:26 +02:00
Christoph Oelckers
330cb9eacb - fix two errors. 2023-04-29 11:31:05 +02:00
Christoph Oelckers
f278a29fad - migrated all RR weapons to texture names. 2023-04-29 09:16:55 +02:00
Christoph Oelckers
d1b44d1900 - moved all of Duke's weapons to the subfolder. 2023-04-23 17:23:18 +02:00
Christoph Oelckers
9ddb5987cd - two new flags and one renamed one for hitradius.
slowly getting closer to sorting this one out. The new flags already make operation a lot clearer.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
19f4e4ff63 - added a new flag and split out the geometry destruction part from the hitradius functions
... which suddenly look a lot less menacing...
2023-04-22 12:08:47 +02:00
Christoph Oelckers
de5e779c50 - fixed offset in shrinker 2023-04-16 12:26:08 +02:00
Christoph Oelckers
77d14ec721 - scriptified shootshrinker and moved all shrinker code to a separate file. 2023-04-16 11:47:56 +02:00