Commit graph

197 commits

Author SHA1 Message Date
Christoph Oelckers
709dcd9155 - flip keyhole in TD's $shore.map. 2022-01-05 12:51:12 +01:00
Christoph Oelckers
227ac0fca6 - RR: address a missing texture in E1L2.
The current texture on this wall is suboptimal but it's still better than glitchy HOM.
2022-01-04 17:18:25 +01:00
Christoph Oelckers
d46a7abb0e - better wall sprite handling.
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
756ed1c14b - removed the workaround to make Lunatic Fringe not glitch. 2021-12-30 09:56:52 +01:00
Mitch Richters
a2a75fccc2 - Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic. 2021-11-06 23:26:56 +11:00
Mitchell Richters
271eb16833 - Duke: Correctly mark Duke: Alien World Tour as a Duke add-on. 2021-08-24 20:54:33 +10:00
Mitchell Richters
78b8f77850 - Remove duplicate grpinfo definition for "BLOOD: One Unit Whole Blood". 2021-08-24 11:22:44 +10:00
Christoph Oelckers
1fde9f2173 - workaround to allow playing SW's Last Warrior mod in one go.
This disables the boss's death in L4 ending the game and just advances to the next level.
This seems to be the intent with this mod as the second episode starting at L5 is not defined and the first episode's subtitle advertises the full game.
2021-07-26 00:58:00 +02:00
Mitchell Richters
4ac1376b9f - Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean". 2021-07-19 12:24:47 +10:00
Mitchell Richters
b969a9aee3 - Blood: Capitalise Blood for 1.0 and 1.1 grpinfo definitions for consistency. 2021-07-18 22:46:18 +10:00
Mitchell Richters
bce8ea67d9 - Blood: Fixed grpinfo declarations for Blood 1.0 and 1.1 as per wildweasel on the forums: https://forum.zdoom.org/viewtopic.php?f=358&t=67220&start=45#p1149216
* Tested with 1.1 files and confirmed working as expected.
2021-07-18 22:38:42 +10:00
Mitchell Richters
d0e6a7ea29 - Allow CON-based games to have multiplayer episodes filtered from menu.
* Fixes #461.
* Fixes #462.
2021-07-16 20:55:29 +02:00
Christoph Oelckers
5556756d43 - map fix for Hickston Swamp (RR mod) E1L3:
Wall sprite is placed in the wrong sector which makes the new renderer's far stricter checks to reduce sprite flicker fail to position it correctly.
2021-06-13 09:32:30 +02:00
Christoph Oelckers
a0bf16d8fe - let Twin Dragon load the regular sw.def file.
TwinDrag.def is just some leftover SWP stuff in one of the available GRPs and should not be used.
2021-05-31 23:38:49 +02:00
Christoph Oelckers
8aed9063f8 - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
Christoph Oelckers
a346c141eb - added detection record for yet other variants of DukeDC and Duke Caribbean. 2021-05-15 18:42:51 +02:00
Christoph Oelckers
bdfa13e341 - clear the sky flag off two more sectors in WT's "Skyline" map.
This is clearly a mapping error - these sectors aren't even supposed to have a sky - No idea why this did not glitch out in the other renderers
Trying to fix this in the renderer is tricky because it involves some unknown render quirk.
2021-05-10 20:13:29 +02:00
Christoph Oelckers
3fce8ab693 - added support for the 3 missing Duke Vacation SSIs. 2021-05-06 17:14:18 +02:00
Christoph Oelckers
d206a767b2 - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
Christoph Oelckers
8003ab6fa3 Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
Christoph Oelckers
21aa5c9234 - added game flags for all supported add-ons. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
ad28630df6 - offloaded map patches to data files.
This is a lot easier to manage than having them in the code.
For now it piggybacks on the map hack feature, later this should use the same scripted approach as GZDoom.
2021-04-24 23:07:35 +02:00
Christoph Oelckers
d5dc8230d6 - fixed typo. 2021-04-17 17:21:02 +02:00
Christoph Oelckers
53cd8958ae - added a fallback generic record for identifying Blood.rff based on content.
This is for loading mods that have been set up to require running BARF before they can be used. Strict CRC identification does not work for these.
2021-04-17 13:11:02 +02:00
Christoph Oelckers
6ad3ac8ef9 - added GameID field to GrpInfo.
This is for allowing new features easier referencing of the various records.
2021-04-13 18:08:55 +02:00
Christoph Oelckers
ac04403292 - added native support for Nightfright's Alien World Order" GRP generator. 2021-04-12 19:35:39 +02:00
Christoph Oelckers
db5fbe3bbb - make the startup banner in the initial console window work. 2021-04-10 19:14:30 +02:00
Christoph Oelckers
f4b27bbd27 - sort the game selection list by definition order in grpinfo.txt.
This is to have consistent ordering, independent of where the files are found.
Game order is: Duke, Blood, Shadow Warrior, Redneck Rampage, Nam, WW2GI, Exhumed, all the official mission packs are grouped below the game they belong to.
2021-03-12 23:45:03 +01:00
Christoph Oelckers
6368db7d9e - deactivate the swcustom.txt in ProAsm's Wanton Destruction.
This is to allow the internal one to take over which has localizable labels.
2021-03-02 21:48:58 +01:00
sinisterseed
410a269c93 - added autodetection support for the ProAsm version of Wanton Destruction. 2021-03-02 22:32:38 +02:00
Christoph Oelckers
2184baaa18 - detection of alternative Twin Dragon GRP. 2020-12-30 09:55:57 +01:00
Christoph Oelckers
26c7bcdca4 - added default controller bindings from GZDoom. 2020-11-23 13:54:22 +01:00
Christoph Oelckers
26a31a626d - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
Christoph Oelckers
b57e13ff62 - mouse code update.
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers
2e4596b99b - fixed typo in menu. 2020-09-26 17:45:46 +02:00
Christoph Oelckers
b93a9b478a - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
Christoph Oelckers
ac99e35c9a - fixes for menu 2020-09-25 19:04:33 +02:00
Christoph Oelckers
0bb45a0a41 - added postprocessong options to menu 2020-09-25 18:42:07 +02:00
Christoph Oelckers
5e6317b8b9 Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
sinisterseed
831a9e3b29 - added menu entry for "cl_viewbob" in SW too 2020-09-22 23:25:07 +02:00
Mitchell Richters
2bc4291817 - menudef.txt: Remove a few Exhumed exclusions.
* These didn't seem to apply (as in, these functions worked out of the box for Exhumed) so I forgot about checking this.
2020-09-22 19:53:24 +10:00
Mitchell Richters
7bf1cacc7f - Blood/Duke/RR/SW: Unify the player's angle function.
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
Christoph Oelckers
b7f0e2c3c3 - added sound FX remapping for World Tour so it can use the original VOCs.
Fixes #353
2020-09-11 20:17:36 +02:00
Christoph Oelckers
093d991bff - fixed quicksave rotation count in menu
Fixes #382
2020-09-09 20:57:15 +02:00
Christoph Oelckers
d011a16c5b - added a menu option for WT's music switch.
Fixes #370
2020-09-08 22:37:21 +02:00
Christoph Oelckers
5524d8eab7 - credits updated to the current state of things. 2020-09-08 18:36:47 +02:00
Christoph Oelckers
5d01be8258 - fixed incorrect panning setup for WASD 2020-09-08 18:35:21 +02:00
Christoph Oelckers
dbcbdf2bc6 - moved RR's pee key binding to the proper menu 2020-09-08 18:07:06 +02:00
Christoph Oelckers
6b89bf97fe fixed #362 - misnamed CVAR in MENUDEF. 2020-09-07 19:45:20 +02:00
Christoph Oelckers
e63e134195 - fixed automap follow mode and added some menu entries for the new options and key bindings. 2020-09-06 23:12:47 +02:00