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- RR: address a missing texture in E1L2.
The current texture on this wall is suboptimal but it's still better than glitchy HOM.
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2 changed files with 3 additions and 1 deletions
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@ -898,7 +898,7 @@ void HWWall::Process(HWDrawInfo* di, walltype* wal, sectortype* frontsector, sec
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#ifdef _DEBUG
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if (wallnum(wal) == 6468)
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if (wallnum(wal) == 3312)
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{
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int a = 0;
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}
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@ -0,0 +1,2 @@
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// missing texture in RR E1L2.
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wall 3312 setflags 2
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