Christoph Oelckers
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3c7151810f
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- made the game interfaces classes instead of function pointer lists because that is far better at error catching.
- fixed: Blood's monster flag is a 'have_monsters', not 'nomonsters' flag. As a result none were spawned.
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2019-11-03 12:32:58 +01:00 |
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Christoph Oelckers
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cfaafcede7
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
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Christoph Oelckers
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30e9eed1b3
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- the next CVAR, cl_autoaim
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2019-10-22 00:05:21 +02:00 |
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Christoph Oelckers
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1b96861615
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- consolidated RTS code, because there were 3 copies.
Also completely rewritten to get rid of the cache dependency.
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2019-10-20 19:13:44 +02:00 |
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Christoph Oelckers
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2dc051f7cf
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
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nukeykt
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20420dc702
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Semiworking mp
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2019-09-21 09:53:59 +02:00 |
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nukeykt
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bdd7bb72d8
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NRedneck compiles with MSVC now
# Conflicts:
# platform/Windows/eduke32.sln
# source/build/src/tilepacker.cpp
# source/rr/src/common.cpp
# source/rr/src/duke3d.h
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
# source/rr/src/osdcmds.cpp
# source/rr/src/screens.cpp
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2019-09-21 09:25:29 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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Christoph Oelckers
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588fbc26f9
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
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