mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-14 16:40:52 +00:00
- everything compiles again (not tested yet.)
This commit is contained in:
parent
c3dc4f35be
commit
cfaafcede7
81 changed files with 1626 additions and 2252 deletions
|
@ -786,6 +786,7 @@ set (PCH_SOURCES
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common/rts.cpp
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common/gameconfigfile.cpp
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common/gamecvars.cpp
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common/gamecontrol.cpp
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common/2d/v_2ddrawer.cpp
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common/2d/v_draw.cpp
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@ -9,7 +9,7 @@ NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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This program is distributed in the hope that it will be useful
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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@ -35,194 +35,17 @@ BEGIN_BLD_NS
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#ifndef function_private_h_
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#define function_private_h_
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// KEEPINSYNC lunatic/con_lang.lua
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char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Turn_Around",
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"Strafe",
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"Strafe_Left",
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"Strafe_Right",
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"Jump",
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"Crouch",
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"Run",
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"AutoRun",
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"Open",
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"Weapon_Fire",
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"Weapon_Special_Fire",
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"Aim_Up",
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"Aim_Down",
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"Aim_Center",
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"Look_Up",
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"Look_Down",
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"Tilt_Left",
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"Tilt_Right",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory_Use",
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"Inventory_Left",
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"Inventory_Right",
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"Map_Toggle",
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"Map_Follow_Mode",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Send_Message",
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"See_Coop_View",
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"See_Chase_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Next_Weapon",
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"Previous_Weapon",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"BeastVision",
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"CrystalBall",
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"JumpBoots",
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"MedKit",
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"ProximityBombs",
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"RemoteBombs",
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"Show_Console",
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};
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#ifdef __SETUP__
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const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
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{
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"W", "Kpad8",
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"S", "Kpad2",
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"Left", "Kpad4",
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"Right", "KPad6",
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"BakSpc", "",
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"LAlt", "RAlt",
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"A", "",
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"D", "",
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"Space", "/",
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"LCtrl", "",
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"LShift", "RShift",
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"CapLck", "",
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"E", "",
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"RCtrl", "",
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"X", "",
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"Home", "KPad7",
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"End", "Kpad1",
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"KPad5", "",
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"PgUp", "Kpad9",
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"PgDn", "Kpad3",
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"Insert", "Kpad0",
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"Delete", "Kpad.",
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"1", "",
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"2", "",
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"3", "",
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"4", "",
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"5", "",
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"6", "",
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"7", "",
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"8", "",
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"9", "",
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"0", "",
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"Enter", "KpdEnt",
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"[", "",
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"]", "",
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"Tab", "",
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"F", "",
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"-", "Kpad-",
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"=", "Kpad+",
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"T", "",
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"K", "",
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"F7", "",
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"U", "",
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"I", "",
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"'", "",
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";", "",
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"ScrLck", "",
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"Y", "",
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"B", "",
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"C", "",
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"J", "",
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"M", "",
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"P", "",
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"R", "",
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"`", "",
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};
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const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
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{
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"Up", "Kpad8",
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"Down", "Kpad2",
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"Left", "Kpad4",
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"Right", "KPad6",
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"BakSpc", "",
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"LAlt", "RAlt",
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",", "",
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".", "",
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"A", "/",
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"Z", "",
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"LShift", "RShift",
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"CapLck", "",
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"Space", "",
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"LCtrl", "RCtrl",
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"X", "",
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"Home", "KPad7",
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"End", "Kpad1",
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"KPad5", "",
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"PgUp", "Kpad9",
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"PgDn", "Kpad3",
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"Insert", "Kpad0",
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"Delete", "Kpad.",
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"1", "",
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"2", "",
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"3", "",
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"4", "",
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"5", "",
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"6", "",
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"7", "",
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"8", "",
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"9", "",
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"0", "",
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"Enter", "KpdEnt",
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"[", "",
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"]", "",
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"Tab", "",
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"F", "",
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"-", "Kpad-",
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"=", "Kpad+",
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"T", "",
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"K", "",
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"F7", "",
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"U", "",
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"I", "",
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"'", "",
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";", "",
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"ScrLck", "",
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"W", "",
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"B", "",
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"C", "",
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"J", "",
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"M", "",
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"P", "",
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"R", "",
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"`", "",
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};
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static const char * mousedefaults[MAXMOUSEBUTTONS] =
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{
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"Weapon_Fire",
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"Weapon_Special_Fire",
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"",
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"",
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"Previous_Weapon",
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"Next_Weapon",
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"Weapon_Fire"
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"Weapon_Special_Fire"
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""
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""
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"Previous_Weapon"
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"Next_Weapon"
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};
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@ -233,8 +56,8 @@ static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
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static const char * mouseanalogdefaults[MAXMOUSEAXES] =
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{
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"analog_turning",
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"analog_moving",
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"analog_turning"
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"analog_moving"
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};
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@ -242,131 +65,74 @@ static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
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{
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};
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#if defined(GEKKO)
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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"Open", // A
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"Fire", // B
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"Run", // 1
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"Map", // 2
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"Previous_Weapon", // -
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"Next_Weapon", // +
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"", // Home
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"Jump", // Z
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"Crouch", // C
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"Map", // X
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"Run", // Y
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"Jump", // L
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"Quick_Kick", // R
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"Crouch", // ZL
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"Fire", // ZR
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"Quick_Kick", // D-Pad Up
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"Inventory_Right", // D-Pad Right
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"Inventory", // D-Pad Down
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"Inventory_Left", // D-Pad Left
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"Fire"
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"Strafe"
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"Run"
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"Open"
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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""
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"Aim_Down"
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"Look_Right"
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"Aim_Up"
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"Look_Left"
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};
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static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Inventory",
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""
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"Inventory"
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"Jump"
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"Crouch"
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};
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static const char * joystickanalogdefaults[MAXJOYAXES] =
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{
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"analog_strafing",
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"analog_moving",
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"analog_turning",
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"analog_lookingupanddown",
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"analog_turning"
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"analog_moving"
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"analog_strafing"
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};
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static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
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{
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""
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""
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""
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""
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""
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""
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"Run"
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};
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#else
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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"Fire",
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"Strafe",
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"Run",
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"Open",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Aim_Down",
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"Look_Right",
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"Aim_Up",
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"Look_Left",
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};
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static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
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{
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"",
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"Inventory",
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"Jump",
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"Crouch",
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};
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static const char * joystickanalogdefaults[MAXJOYAXES] =
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{
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"analog_turning",
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"analog_moving",
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"analog_strafing",
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};
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static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"Run",
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};
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#endif
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#endif
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#endif
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@ -1524,18 +1524,6 @@ int app_main(int argc, char const * const * argv)
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G_AddSearchPaths();
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// used with binds for fast function lookup
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hash_init(&h_gamefuncs);
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for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
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{
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if (gamefunctions[i][0] == '\0')
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continue;
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char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
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hash_add(&h_gamefuncs,gamefunctions[i],i,0);
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hash_add(&h_gamefuncs,str,i,0);
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Bfree(str);
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}
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#ifdef STARTUP_SETUP_WINDOW
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int const readSetup =
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|
@ -1574,7 +1562,7 @@ int app_main(int argc, char const * const * argv)
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//Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
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OSD_SetVersion("Blood", 10, 0);
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, 0);
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registerosdcommands();
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|
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char *const setupFileName = Xstrdup(SetupFilename);
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|
|
|
@ -32,7 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "hash.h"
|
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#include "scriplib.h"
|
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#include "renderlayer.h"
|
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#include "function.h"
|
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#include "gamecontrol.h"
|
||||
#include "blood.h"
|
||||
#include "config.h"
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#include "gamedefs.h"
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|
@ -55,8 +55,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
BEGIN_BLD_NS
|
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|
||||
|
||||
hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
|
||||
|
||||
int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
|
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int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
|
||||
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
|
||||
|
@ -67,7 +65,6 @@ int32_t JoystickAnalogueAxes[MAXJOYAXES];
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int32_t JoystickAnalogueScale[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueDead[MAXJOYAXES];
|
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int32_t JoystickAnalogueSaturate[MAXJOYAXES];
|
||||
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
int32_t scripthandle;
|
||||
int32_t setupread;
|
||||
int32_t mus_restartonload;
|
||||
|
@ -99,34 +96,6 @@ int32_t gDeliriumBlur;
|
|||
int gWeaponsV10x;
|
||||
/////////
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if (!func)
|
||||
return -1;
|
||||
|
||||
i = hash_find(&h_gamefuncs,func);
|
||||
|
||||
if (i < 0)
|
||||
{
|
||||
char *str = Bstrtolower(Xstrdup(func));
|
||||
i = hash_find(&h_gamefuncs,str);
|
||||
Bfree(str);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
char *CONFIG_FunctionNumToName(int32_t func)
|
||||
{
|
||||
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return NULL;
|
||||
return gamefunctions[func];
|
||||
}
|
||||
|
||||
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func)
|
||||
|
@ -173,54 +142,6 @@ const char *CONFIG_AnalogNumToName(int32_t func)
|
|||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=false*/)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
if (!lazy)
|
||||
{
|
||||
Bmemset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
|
||||
CONTROL_ClearAllBinds();
|
||||
}
|
||||
|
||||
for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i)
|
||||
{
|
||||
if (gamefunctions[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
auto &key = KeyboardKeys[i];
|
||||
|
||||
int const default0 = KB_StringToScanCode(keyptr[i<<1]);
|
||||
int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]);
|
||||
|
||||
// skip the function if the default key is already used
|
||||
// or the function is assigned to another key
|
||||
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
|
||||
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
|
||||
{
|
||||
#if 0 // defined(DEBUGGINGAIDS)
|
||||
if (key[0] != 0xff)
|
||||
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
|
||||
key[0] = default0;
|
||||
key[1] = default1;
|
||||
|
||||
if (key[0])
|
||||
CONTROL_FreeKeyBind(key[0]);
|
||||
|
||||
if (key[1])
|
||||
CONTROL_FreeKeyBind(key[1]);
|
||||
|
||||
if (i == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key[0]);
|
||||
else
|
||||
CONFIG_MapKey(i, key[0], 0, key[1], 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaults(void)
|
||||
|
@ -333,7 +254,7 @@ void CONFIG_SetDefaults(void)
|
|||
Bstrcpy(CommbatMacro[8], "Amateurs!");
|
||||
Bstrcpy(CommbatMacro[9], "Fool! You are already dead.");
|
||||
|
||||
CONFIG_SetDefaultKeys(keydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/defbinds.txt");
|
||||
|
||||
memset(MouseFunctions, -1, sizeof(MouseFunctions));
|
||||
memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions));
|
||||
|
@ -388,54 +309,6 @@ void CONFIG_SetDefaults(void)
|
|||
}
|
||||
|
||||
|
||||
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
|
||||
{
|
||||
int const keys[] = { key1, key2, oldkey1, oldkey2 };
|
||||
char buf[2*MAXGAMEFUNCLEN];
|
||||
char tempbuf[128];
|
||||
|
||||
if (which == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key1);
|
||||
|
||||
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
|
||||
{
|
||||
if (keys[k] == 0xff || !keys[k])
|
||||
continue;
|
||||
|
||||
int match = 0;
|
||||
|
||||
for (; sctokeylut[match].key; match++)
|
||||
{
|
||||
if (keys[k] == sctokeylut[match].sc)
|
||||
break;
|
||||
}
|
||||
|
||||
tempbuf[0] = 0;
|
||||
|
||||
for (int i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
||||
{
|
||||
if (KeyboardKeys[i][0] == keys[k] || KeyboardKeys[i][1] == keys[k])
|
||||
{
|
||||
Bsprintf(buf, "gamefunc_%s; ", CONFIG_FunctionNumToName(i));
|
||||
Bstrcat(tempbuf,buf);
|
||||
}
|
||||
}
|
||||
|
||||
int const len = Bstrlen(tempbuf);
|
||||
|
||||
if (len >= 2)
|
||||
{
|
||||
tempbuf[len-2] = 0; // cut off the trailing "; "
|
||||
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONTROL_FreeKeyBind(keys[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetupMouse(void)
|
||||
{
|
||||
|
|
|
@ -25,12 +25,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define config_public_h_
|
||||
|
||||
#include "keyboard.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "control.h"
|
||||
#include "_control.h"
|
||||
#include "gamedefs.h"
|
||||
#include "hash.h"
|
||||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
@ -49,7 +50,6 @@ extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
|
|||
extern int32_t JoystickAnalogueScale[MAXJOYAXES];
|
||||
extern int32_t JoystickAnalogueDead[MAXJOYAXES];
|
||||
extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
|
||||
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
extern int32_t scripthandle;
|
||||
extern int32_t setupread;
|
||||
extern int32_t configversion;
|
||||
|
@ -72,7 +72,6 @@ extern int32_t gMouseSensitivity;
|
|||
extern bool gNoClip;
|
||||
extern bool gInfiniteAmmo;
|
||||
extern bool gFullMap;
|
||||
extern hashtable_t h_gamefuncs;
|
||||
extern int32_t gUpscaleFactor;
|
||||
extern int32_t gDeliriumBlur;
|
||||
|
||||
|
@ -85,19 +84,14 @@ void CONFIG_WriteSetup(uint32_t flags);
|
|||
void CONFIG_SetDefaults(void);
|
||||
void CONFIG_SetupMouse(void);
|
||||
void CONFIG_SetupJoystick(void);
|
||||
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy=false);
|
||||
|
||||
int32_t CONFIG_GetMapBestTime(char const *mapname, uint8_t const *mapmd4);
|
||||
int CONFIG_SetMapBestTime(uint8_t const *mapmd4, int32_t tm);
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func);
|
||||
char * CONFIG_FunctionNumToName(int32_t func);
|
||||
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func);
|
||||
const char *CONFIG_AnalogNumToName(int32_t func);
|
||||
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
|
||||
|
||||
END_BLD_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mouse.h"
|
||||
#include "joystick.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "config.h"
|
||||
|
@ -88,7 +88,6 @@ void ctrlInit(void)
|
|||
CONTROL_DefineFlag(gamefunc_Move_Backward, false);
|
||||
CONTROL_DefineFlag(gamefunc_Turn_Left, false);
|
||||
CONTROL_DefineFlag(gamefunc_Turn_Right, false);
|
||||
CONTROL_DefineFlag(gamefunc_Turn_Around, false);
|
||||
CONTROL_DefineFlag(gamefunc_Strafe, false);
|
||||
CONTROL_DefineFlag(gamefunc_Strafe_Left, false);
|
||||
CONTROL_DefineFlag(gamefunc_Strafe_Right, false);
|
||||
|
@ -97,16 +96,11 @@ void ctrlInit(void)
|
|||
CONTROL_DefineFlag(gamefunc_Run, false);
|
||||
CONTROL_DefineFlag(gamefunc_AutoRun, false);
|
||||
CONTROL_DefineFlag(gamefunc_Open, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_Fire, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_Special_Fire, false);
|
||||
CONTROL_DefineFlag(gamefunc_Aim_Up, false);
|
||||
CONTROL_DefineFlag(gamefunc_Aim_Up, false);
|
||||
CONTROL_DefineFlag(gamefunc_Aim_Down, false);
|
||||
CONTROL_DefineFlag(gamefunc_Aim_Center, false);
|
||||
CONTROL_DefineFlag(gamefunc_Look_Up, false);
|
||||
CONTROL_DefineFlag(gamefunc_Look_Up, false);
|
||||
CONTROL_DefineFlag(gamefunc_Look_Down, false);
|
||||
CONTROL_DefineFlag(gamefunc_Tilt_Left, false);
|
||||
CONTROL_DefineFlag(gamefunc_Tilt_Right, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_1, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_1, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_2, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_3, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_4, false);
|
||||
|
@ -116,15 +110,12 @@ void ctrlInit(void)
|
|||
CONTROL_DefineFlag(gamefunc_Weapon_8, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_9, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_10, false);
|
||||
CONTROL_DefineFlag(gamefunc_Inventory_Use, false);
|
||||
CONTROL_DefineFlag(gamefunc_Inventory_Left, false);
|
||||
CONTROL_DefineFlag(gamefunc_Inventory_Left, false);
|
||||
CONTROL_DefineFlag(gamefunc_Inventory_Right, false);
|
||||
CONTROL_DefineFlag(gamefunc_Map_Toggle, false);
|
||||
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode, false);
|
||||
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode, false);
|
||||
CONTROL_DefineFlag(gamefunc_Shrink_Screen, false);
|
||||
CONTROL_DefineFlag(gamefunc_Enlarge_Screen, false);
|
||||
CONTROL_DefineFlag(gamefunc_Send_Message, false);
|
||||
CONTROL_DefineFlag(gamefunc_See_Coop_View, false);
|
||||
CONTROL_DefineFlag(gamefunc_See_Coop_View, false);
|
||||
CONTROL_DefineFlag(gamefunc_See_Chase_View, false);
|
||||
CONTROL_DefineFlag(gamefunc_Mouse_Aiming, false);
|
||||
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair, false);
|
||||
|
@ -132,11 +123,20 @@ void ctrlInit(void)
|
|||
CONTROL_DefineFlag(gamefunc_Previous_Weapon, false);
|
||||
CONTROL_DefineFlag(gamefunc_Holster_Weapon, false);
|
||||
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon, false);
|
||||
CONTROL_DefineFlag(gamefunc_BeastVision, false);
|
||||
CONTROL_DefineFlag(gamefunc_CrystalBall, false);
|
||||
CONTROL_DefineFlag(gamefunc_JumpBoots, false);
|
||||
CONTROL_DefineFlag(gamefunc_MedKit, false);
|
||||
CONTROL_DefineFlag(gamefunc_ProximityBombs, false);
|
||||
CONTROL_DefineFlag(gamefunc_MedKit, false);
|
||||
CONTROL_DefineFlag(gamefunc_Turn_Around, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_Fire, false);
|
||||
CONTROL_DefineFlag(gamefunc_Weapon_Special_Fire, false);
|
||||
CONTROL_DefineFlag(gamefunc_Aim_Center, false);
|
||||
CONTROL_DefineFlag(gamefunc_Tilt_Left, false);
|
||||
CONTROL_DefineFlag(gamefunc_Tilt_Right, false);
|
||||
CONTROL_DefineFlag(gamefunc_Inventory_Use, false);
|
||||
CONTROL_DefineFlag(gamefunc_Map_Toggle, false);
|
||||
CONTROL_DefineFlag(gamefunc_Send_Message, false);
|
||||
CONTROL_DefineFlag(gamefunc_BeastVision, false);
|
||||
CONTROL_DefineFlag(gamefunc_CrystalBall, false);
|
||||
CONTROL_DefineFlag(gamefunc_JumpBoots, false);
|
||||
CONTROL_DefineFlag(gamefunc_ProximityBombs, false);
|
||||
CONTROL_DefineFlag(gamefunc_RemoteBombs, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,106 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 Nuke.YKT
|
||||
|
||||
This file is part of NBlood.
|
||||
|
||||
NBlood is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// function.h
|
||||
|
||||
// file created by makehead.exe
|
||||
// these headers contain default key assignments, as well as
|
||||
// default button assignments and game function names
|
||||
// axis defaults are also included
|
||||
|
||||
|
||||
#ifndef function_public_h_
|
||||
#define function_public_h_
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
#define NUMGAMEFUNCTIONS 55
|
||||
#define MAXGAMEFUNCLEN 32
|
||||
|
||||
extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
||||
extern const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
|
||||
extern const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
|
||||
|
||||
enum GameFunction_t
|
||||
{
|
||||
gamefunc_Move_Forward,
|
||||
gamefunc_Move_Backward,
|
||||
gamefunc_Turn_Left,
|
||||
gamefunc_Turn_Right,
|
||||
gamefunc_Turn_Around,
|
||||
gamefunc_Strafe,
|
||||
gamefunc_Strafe_Left,
|
||||
gamefunc_Strafe_Right,
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Run,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Open,
|
||||
gamefunc_Weapon_Fire,
|
||||
gamefunc_Weapon_Special_Fire,
|
||||
gamefunc_Aim_Up,
|
||||
gamefunc_Aim_Down,
|
||||
gamefunc_Aim_Center,
|
||||
gamefunc_Look_Up,
|
||||
gamefunc_Look_Down,
|
||||
gamefunc_Tilt_Left,
|
||||
gamefunc_Tilt_Right,
|
||||
gamefunc_Weapon_1,
|
||||
gamefunc_Weapon_2,
|
||||
gamefunc_Weapon_3,
|
||||
gamefunc_Weapon_4,
|
||||
gamefunc_Weapon_5,
|
||||
gamefunc_Weapon_6,
|
||||
gamefunc_Weapon_7,
|
||||
gamefunc_Weapon_8,
|
||||
gamefunc_Weapon_9,
|
||||
gamefunc_Weapon_10,
|
||||
gamefunc_Inventory_Use,
|
||||
gamefunc_Inventory_Left,
|
||||
gamefunc_Inventory_Right,
|
||||
gamefunc_Map_Toggle,
|
||||
gamefunc_Map_Follow_Mode,
|
||||
gamefunc_Shrink_Screen,
|
||||
gamefunc_Enlarge_Screen,
|
||||
gamefunc_Send_Message,
|
||||
gamefunc_See_Coop_View,
|
||||
gamefunc_See_Chase_View,
|
||||
gamefunc_Mouse_Aiming,
|
||||
gamefunc_Toggle_Crosshair,
|
||||
gamefunc_Next_Weapon,
|
||||
gamefunc_Previous_Weapon,
|
||||
gamefunc_Holster_Weapon,
|
||||
gamefunc_Show_Opponents_Weapon,
|
||||
gamefunc_BeastVision,
|
||||
gamefunc_CrystalBall,
|
||||
gamefunc_JumpBoots,
|
||||
gamefunc_MedKit,
|
||||
gamefunc_ProximityBombs,
|
||||
gamefunc_RemoteBombs,
|
||||
gamefunc_Show_Console,
|
||||
};
|
||||
|
||||
END_BLD_NS
|
||||
|
||||
#endif
|
||||
|
|
@ -1127,7 +1127,6 @@ void CGameMenuItemKeyList::Scan(void)
|
|||
bScan = true;
|
||||
}
|
||||
|
||||
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
void CGameMenuItemKeyList::Draw(void)
|
||||
{
|
||||
char buffer[40], buffer2[40];
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
//#include "global.h"
|
||||
//#include "game.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "keyboard.h"
|
||||
#include "mouse.h"
|
||||
#include "joystick.h"
|
||||
|
|
|
@ -150,7 +150,7 @@ char zUserMapName[16];
|
|||
const char *zEpisodeNames[6];
|
||||
const char *zLevelNames[6][16];
|
||||
|
||||
static char MenuGameFuncs[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
||||
static FString MenuGameFuncs[NUMGAMEFUNCTIONS];
|
||||
static char const *MenuGameFuncNone = " -None-";
|
||||
static char const *pzGamefuncsStrings[NUMGAMEFUNCTIONS + 1];
|
||||
static int nGamefuncsValues[NUMGAMEFUNCTIONS + 1];
|
||||
|
@ -1304,13 +1304,10 @@ void SetupMenus(void)
|
|||
int k = 1;
|
||||
for (int i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
Bstrcpy(MenuGameFuncs[i], gamefunctions[i]);
|
||||
MenuGameFuncs[i] = CONFIG_FunctionNumToName(i);
|
||||
MenuGameFuncs[i].Substitute('_', ' ');
|
||||
|
||||
for (int j = 0; j < MAXGAMEFUNCLEN; ++j)
|
||||
if (MenuGameFuncs[i][j] == '_')
|
||||
MenuGameFuncs[i][j] = ' ';
|
||||
|
||||
if (gamefunctions[i][0] != '\0')
|
||||
if (MenuGameFuncs[i][0] != '\0')
|
||||
{
|
||||
pzGamefuncsStrings[k] = MenuGameFuncs[i];
|
||||
nGamefuncsValues[k] = i;
|
||||
|
@ -1386,12 +1383,12 @@ void SetCenterHoriz(CGameMenuItemZBool *pItem)
|
|||
|
||||
void ResetKeys(CGameMenuItemChain *)
|
||||
{
|
||||
CONFIG_SetDefaultKeys(keydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/defbinds.txt");
|
||||
}
|
||||
|
||||
void ResetKeysClassic(CGameMenuItemChain *)
|
||||
{
|
||||
CONFIG_SetDefaultKeys(oldkeydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/origbinds.txt");
|
||||
}
|
||||
|
||||
////
|
||||
|
|
|
@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "keyboard.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "config.h"
|
||||
|
@ -53,7 +53,6 @@ void sub_5A928(void)
|
|||
CONTROL_ClearButton(i);
|
||||
}
|
||||
|
||||
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
void sub_5A944(char key)
|
||||
{
|
||||
for (int i = 0; i < NUMGAMEFUNCTIONS-1; i++)
|
||||
|
|
|
@ -476,20 +476,6 @@ void onvideomodechange(int32_t newmode)
|
|||
UpdateDacs(gLastPal, false);
|
||||
}
|
||||
|
||||
static int osdcmd_button(osdcmdptr_t parm)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
char const *p = parm->name + strlen_gamefunc_;
|
||||
|
||||
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
|
||||
if (gInputMode == kInputGame)
|
||||
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
const char *const ConsoleButtons[] =
|
||||
{
|
||||
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
||||
|
@ -631,7 +617,7 @@ static int osdcmd_bind(osdcmdptr_t parm)
|
|||
{
|
||||
KeyboardKeys[j][1] = KeyboardKeys[j][0];
|
||||
KeyboardKeys[j][0] = sctokeylut[i].sc;
|
||||
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
|
||||
// CONTROL_MapKey(j, sctokeylut[i].sc, KeyboardKeys[j][0]);
|
||||
|
||||
if (j == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(sctokeylut[i].sc);
|
||||
|
@ -769,8 +755,6 @@ static int osdcmd_inittimer(osdcmdptr_t parm)
|
|||
|
||||
int32_t registerosdcommands(void)
|
||||
{
|
||||
char buffer[256];
|
||||
|
||||
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
|
||||
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
|
||||
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||||
|
@ -781,22 +765,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
||||
OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair);
|
||||
|
||||
for (auto & func : gamefunctions)
|
||||
{
|
||||
if (func[0] == '\0')
|
||||
continue;
|
||||
|
||||
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
|
||||
|
||||
Bsprintf(buffer, "gamefunc_%s", func);
|
||||
|
||||
char *const t = Bstrtolower(Xstrdup(buffer));
|
||||
|
||||
Bstrcat(buffer, ": game button");
|
||||
|
||||
OSD_RegisterFunction(t, Xstrdup(buffer), osdcmd_button);
|
||||
}
|
||||
|
||||
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||||
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||||
// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
||||
|
|
|
@ -43,7 +43,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "control.h"
|
||||
#include "config.h"
|
||||
//#include "function.h"
|
||||
//#include "gamecontrol.h"
|
||||
//#include "game.h"
|
||||
//#include "grpscan.h"
|
||||
//#include "inv.h"
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include <wctype.h>
|
||||
|
||||
#include "v_text.h"
|
||||
#include "v_font.h"
|
||||
#include "utf8.h"
|
||||
|
||||
|
||||
|
|
291
source/common/gamecontrol.cpp
Normal file
291
source/common/gamecontrol.cpp
Normal file
|
@ -0,0 +1,291 @@
|
|||
#include "gamecontrol.h"
|
||||
#include "tarray.h"
|
||||
#include "zstring.h"
|
||||
#include "name.h"
|
||||
#include "control.h"
|
||||
#include "keyboard.h"
|
||||
#include "sc_man.h"
|
||||
|
||||
struct GameFuncNameDesc
|
||||
{
|
||||
int index;
|
||||
const char *name;
|
||||
};
|
||||
|
||||
static const GameFuncNameDesc gamefuncs[] = {
|
||||
{ gamefunc_Move_Forward, "Move_Forward"},
|
||||
{ gamefunc_Move_Backward, "Move_Backward"},
|
||||
{ gamefunc_Turn_Left, "Turn_Left"},
|
||||
{ gamefunc_Turn_Right, "Turn_Right"},
|
||||
{ gamefunc_Strafe, "Strafe"},
|
||||
{ gamefunc_Fire, "Fire"},
|
||||
{ gamefunc_Open, "Open"},
|
||||
{ gamefunc_Run, "Run"},
|
||||
{ gamefunc_Alt_Fire, "Alt_Fire"},
|
||||
{ gamefunc_Jump, "Jump"},
|
||||
{ gamefunc_Crouch, "Crouch"},
|
||||
{ gamefunc_Look_Up, "Look_Up"},
|
||||
{ gamefunc_Look_Down, "Look_Down"},
|
||||
{ gamefunc_Look_Left, "Look_Left"},
|
||||
{ gamefunc_Look_Right, "Look_Right"},
|
||||
{ gamefunc_Strafe_Left, "Strafe_Left"},
|
||||
{ gamefunc_Strafe_Right, "Strafe_Right"},
|
||||
{ gamefunc_Aim_Up, "Aim_Up"},
|
||||
{ gamefunc_Aim_Down, "Aim_Down"},
|
||||
{ gamefunc_Weapon_1, "Weapon_1"},
|
||||
{ gamefunc_Weapon_2, "Weapon_2"},
|
||||
{ gamefunc_Weapon_3, "Weapon_3"},
|
||||
{ gamefunc_Weapon_4, "Weapon_4"},
|
||||
{ gamefunc_Weapon_5, "Weapon_5"},
|
||||
{ gamefunc_Weapon_6, "Weapon_6"},
|
||||
{ gamefunc_Weapon_7, "Weapon_7"},
|
||||
{ gamefunc_Weapon_8, "Weapon_8"},
|
||||
{ gamefunc_Weapon_9, "Weapon_9"},
|
||||
{ gamefunc_Weapon_10, "Weapon_10"},
|
||||
{ gamefunc_Inventory, "Inventory"},
|
||||
{ gamefunc_Inventory_Left, "Inventory_Left"},
|
||||
{ gamefunc_Inventory_Right, "Inventory_Right"},
|
||||
{ gamefunc_Holo_Duke, "Holo_Duke"},
|
||||
{ gamefunc_Jetpack, "Jetpack"},
|
||||
{ gamefunc_NightVision, "NightVision"},
|
||||
{ gamefunc_MedKit, "MedKit"},
|
||||
{ gamefunc_TurnAround, "TurnAround"},
|
||||
{ gamefunc_SendMessage, "SendMessage"},
|
||||
{ gamefunc_Map, "Map"},
|
||||
{ gamefunc_Shrink_Screen, "Shrink_Screen"},
|
||||
{ gamefunc_Enlarge_Screen, "Enlarge_Screen"},
|
||||
{ gamefunc_Center_View, "Center_View"},
|
||||
{ gamefunc_Holster_Weapon, "Holster_Weapon"},
|
||||
{ gamefunc_Show_Opponents_Weapon, "Show_Opponents_Weapon"},
|
||||
{ gamefunc_Map_Follow_Mode, "Map_Follow_Mode"},
|
||||
{ gamefunc_See_Coop_View, "See_Coop_View"},
|
||||
{ gamefunc_Mouse_Aiming, "Mouse_Aiming"},
|
||||
{ gamefunc_Toggle_Crosshair, "Toggle_Crosshair"},
|
||||
{ gamefunc_Steroids, "Steroids"},
|
||||
{ gamefunc_Quick_Kick, "Quick_Kick"},
|
||||
{ gamefunc_Next_Weapon, "Next_Weapon"},
|
||||
{ gamefunc_Previous_Weapon, "Previous_Weapon"},
|
||||
{ gamefunc_Show_Console, "Show_Console"},
|
||||
{ gamefunc_Show_DukeMatch_Scores, "Show_DukeMatch_Scores"},
|
||||
{ gamefunc_Dpad_Select, "Dpad_Select"},
|
||||
{ gamefunc_Dpad_Aiming, "Dpad_Aiming"},
|
||||
{ gamefunc_AutoRun, "AutoRun"},
|
||||
{ gamefunc_Last_Weapon, "Last_Used_Weapon"},
|
||||
{ gamefunc_Quick_Save, "Quick_Save"},
|
||||
{ gamefunc_Quick_Load, "Quick_Load"},
|
||||
{ gamefunc_Alt_Weapon, "Alternate_Weapon"}, // Name in RedNukem
|
||||
{ gamefunc_Alt_Weapon, "Alt_Weapon"}, // Name in EDuke32
|
||||
{ gamefunc_Third_Person_View, "Third_Person_View"},
|
||||
{ gamefunc_Toggle_Crouch, "Toggle_Crouch"},
|
||||
{ gamefunc_See_Chase_View, "See_Chase_View"}, // the following were added by Blood
|
||||
{ gamefunc_Turn_Around, "Turn_Around"},
|
||||
{ gamefunc_Weapon_Fire, "Weapon_Fire"},
|
||||
{ gamefunc_Weapon_Special_Fire, "Weapon_Special_Fire"},
|
||||
{ gamefunc_Aim_Center, "Aim_Center"},
|
||||
{ gamefunc_Tilt_Left, "Tilt_Left"},
|
||||
{ gamefunc_Tilt_Right, "Tilt_Right"},
|
||||
{ gamefunc_Inventory_Use, "Inventory_Use"},
|
||||
{ gamefunc_Map_Toggle, "Map_Toggle"},
|
||||
{ gamefunc_Send_Message, "Send_Message"},
|
||||
{ gamefunc_BeastVision, "BeastVision"},
|
||||
{ gamefunc_CrystalBall, "CrystalBall"},
|
||||
{ gamefunc_JumpBoots, "JumpBoots"},
|
||||
{ gamefunc_ProximityBombs, "ProximityBombs"},
|
||||
{ gamefunc_RemoteBombs, "RemoteBombs"},
|
||||
};
|
||||
|
||||
static TMap<FName, int> GF_NameToNum;
|
||||
static TArray<FString> GF_NumToName; // This one will preserve the original name for writing to the config (which must be loaded before CON scripts can hack around with the alias array.)
|
||||
static TArray<FString> GF_NumToAlias; // This is for CON scripts to hack apart.
|
||||
|
||||
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
|
||||
static void InitNameToNum()
|
||||
{
|
||||
GF_NumToName.Resize(NUMGAMEFUNCTIONS);
|
||||
GF_NumToAlias.Resize(NUMGAMEFUNCTIONS);
|
||||
for(auto &gf : gamefuncs)
|
||||
{
|
||||
GF_NameToNum.Insert(gf.name, gf.index);
|
||||
GF_NumToAlias[gf.index] = GF_NumToName[gf.index] = gf.name;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func)
|
||||
{
|
||||
if (!func) return -1;
|
||||
|
||||
FName name(func, true);
|
||||
if (name == NAME_None) return -1;
|
||||
|
||||
auto res = GF_NameToNum.CheckKey(name);
|
||||
if (!res) return -1;
|
||||
|
||||
return *res;
|
||||
}
|
||||
|
||||
const char *CONFIG_FunctionNumToName(int32_t func)
|
||||
{
|
||||
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return NULL;
|
||||
return GF_NumToAlias[func];
|
||||
}
|
||||
|
||||
const char *CONFIG_FunctionNumToRealName(int32_t func)
|
||||
{
|
||||
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return NULL;
|
||||
return GF_NumToName[func];
|
||||
}
|
||||
|
||||
void CONFIG_ReplaceButtonName(int num, const char *text)
|
||||
{
|
||||
if ((unsigned)num >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return;
|
||||
GF_NumToAlias[num] = text;
|
||||
GF_NameToNum.Insert(text, num);
|
||||
}
|
||||
|
||||
void CONFIG_DeleteButtonName(int num)
|
||||
{
|
||||
if ((unsigned)num >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return;
|
||||
GF_NumToAlias[num] = "";
|
||||
}
|
||||
|
||||
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
|
||||
{
|
||||
int const keys[] = { key1, key2, oldkey1, oldkey2 };
|
||||
|
||||
if (which == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key1);
|
||||
|
||||
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
|
||||
{
|
||||
if (keys[k] == 0xff || !keys[k])
|
||||
continue;
|
||||
|
||||
int match = 0;
|
||||
|
||||
for (; sctokeylut[match].key; match++)
|
||||
{
|
||||
if (keys[k] == sctokeylut[match].sc)
|
||||
break;
|
||||
}
|
||||
|
||||
FString tempbuf;
|
||||
|
||||
for (int i = NUMGAMEFUNCTIONS - 1; i >= 0; i--)
|
||||
{
|
||||
if (KeyboardKeys[i][0] == keys[k] || KeyboardKeys[i][1] == keys[k])
|
||||
{
|
||||
tempbuf.AppendFormat("gamefunc_%s; ", CONFIG_FunctionNumToName(i));
|
||||
}
|
||||
}
|
||||
|
||||
auto len = tempbuf.Len();
|
||||
|
||||
if (len >= 2)
|
||||
{
|
||||
tempbuf.Truncate(len - 2); // cut off the trailing "; "
|
||||
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONTROL_FreeKeyBind(keys[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy/*=false*/)
|
||||
{
|
||||
FScanner sc;
|
||||
|
||||
sc.Open(defbinds);
|
||||
|
||||
if (!lazy)
|
||||
{
|
||||
memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
|
||||
CONTROL_ClearAllBinds();
|
||||
}
|
||||
|
||||
while (sc.GetToken())
|
||||
{
|
||||
sc.TokenMustBe(TK_StringConst);
|
||||
int num = CONFIG_FunctionNameToNum(sc.String);
|
||||
int default0 = -1;
|
||||
int default1 = -1;
|
||||
|
||||
if (sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
default0 = KB_StringToScanCode(sc.String);
|
||||
if (sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
default1 = KB_StringToScanCode(sc.String);
|
||||
if (num >= 0 && num < NUMGAMEFUNCTIONS)
|
||||
{
|
||||
auto& key = KeyboardKeys[num];
|
||||
#if 0
|
||||
// skip the function if the default key is already used
|
||||
// or the function is assigned to another key
|
||||
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
|
||||
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
key[0] = default0;
|
||||
key[1] = default1;
|
||||
|
||||
if (key[0]) CONTROL_FreeKeyBind(key[0]);
|
||||
if (key[1]) CONTROL_FreeKeyBind(key[1]);
|
||||
|
||||
if (num == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key[0]);
|
||||
else
|
||||
CONFIG_MapKey(num, key[0], 0, key[1], 0);
|
||||
|
||||
CONTROL_DefineFlag(num, false);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static int osdcmd_button(osdcmdptr_t parm)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
char const *p = parm->name + strlen_gamefunc_;
|
||||
|
||||
//if (gInputMode == kInputGame) // only trigger these if in game (fixme: Ensure it works for all games!)
|
||||
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static FString stringStore[2*NUMGAMEFUNCTIONS]; // toss all persistent strings in here so that they stick around until shutdown.
|
||||
void SetupButtonFunctions()
|
||||
{
|
||||
unsigned index = 0;
|
||||
// Note: This must run after the CON scripts had a chance to mess around with the game function name array.
|
||||
for (auto & func : GF_NumToAlias)
|
||||
{
|
||||
if (func[0] == '\0')
|
||||
continue;
|
||||
|
||||
stringStore[index].Format("gamefunc_%s", func);
|
||||
stringStore[index].ToLower();
|
||||
stringStore[index+1] = stringStore[index];
|
||||
stringStore[index+1] += ": game button";
|
||||
OSD_RegisterFunction(stringStore[index], stringStore[index+1], osdcmd_button);
|
||||
index += 2;
|
||||
}
|
||||
|
||||
}
|
105
source/common/gamecontrol.h
Normal file
105
source/common/gamecontrol.h
Normal file
|
@ -0,0 +1,105 @@
|
|||
#pragma once
|
||||
|
||||
#include "keyboard.h"
|
||||
|
||||
// Order is that of EDuke32 by necessity because it exposes this array to scripting.
|
||||
enum GameFunction_t
|
||||
{
|
||||
gamefunc_Move_Forward,
|
||||
gamefunc_Move_Backward,
|
||||
gamefunc_Turn_Left,
|
||||
gamefunc_Turn_Right,
|
||||
gamefunc_Strafe,
|
||||
gamefunc_Fire,
|
||||
gamefunc_Open,
|
||||
gamefunc_Run,
|
||||
gamefunc_Alt_Fire,
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Look_Up,
|
||||
gamefunc_Look_Down,
|
||||
gamefunc_Look_Left,
|
||||
gamefunc_Look_Right,
|
||||
gamefunc_Strafe_Left,
|
||||
gamefunc_Strafe_Right,
|
||||
gamefunc_Aim_Up,
|
||||
gamefunc_Aim_Down,
|
||||
gamefunc_Weapon_1,
|
||||
gamefunc_Weapon_2,
|
||||
gamefunc_Weapon_3,
|
||||
gamefunc_Weapon_4,
|
||||
gamefunc_Weapon_5,
|
||||
gamefunc_Weapon_6,
|
||||
gamefunc_Weapon_7,
|
||||
gamefunc_Weapon_8,
|
||||
gamefunc_Weapon_9,
|
||||
gamefunc_Weapon_10,
|
||||
gamefunc_Inventory,
|
||||
gamefunc_Inventory_Left,
|
||||
gamefunc_Inventory_Right,
|
||||
gamefunc_Holo_Duke,
|
||||
gamefunc_Jetpack,
|
||||
gamefunc_NightVision,
|
||||
gamefunc_Night_Vision = gamefunc_NightVision,
|
||||
gamefunc_MedKit,
|
||||
gamefunc_Med_Kit = gamefunc_MedKit,
|
||||
gamefunc_TurnAround,
|
||||
gamefunc_SendMessage,
|
||||
gamefunc_Map,
|
||||
gamefunc_Shrink_Screen,
|
||||
gamefunc_Enlarge_Screen,
|
||||
gamefunc_Center_View,
|
||||
gamefunc_Holster_Weapon,
|
||||
gamefunc_Show_Opponents_Weapon,
|
||||
gamefunc_Map_Follow_Mode,
|
||||
gamefunc_See_Coop_View,
|
||||
gamefunc_See_Co_Op_View = gamefunc_See_Coop_View,
|
||||
gamefunc_Mouse_Aiming,
|
||||
gamefunc_Toggle_Crosshair,
|
||||
gamefunc_Steroids,
|
||||
gamefunc_Quick_Kick,
|
||||
gamefunc_Next_Weapon,
|
||||
gamefunc_Previous_Weapon,
|
||||
gamefunc_Show_Console,
|
||||
gamefunc_Show_DukeMatch_Scores,
|
||||
gamefunc_Dpad_Select,
|
||||
gamefunc_Dpad_Aiming,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Last_Weapon,
|
||||
gamefunc_Quick_Save,
|
||||
gamefunc_Quick_Load,
|
||||
gamefunc_Alt_Weapon,
|
||||
gamefunc_Third_Person_View,
|
||||
gamefunc_Toggle_Crouch,
|
||||
gamefunc_See_Chase_View, // this was added by Blood
|
||||
gamefunc_Turn_Around,
|
||||
gamefunc_Weapon_Fire,
|
||||
gamefunc_Weapon_Special_Fire,
|
||||
gamefunc_Aim_Center,
|
||||
gamefunc_Tilt_Left,
|
||||
gamefunc_Tilt_Right,
|
||||
gamefunc_Inventory_Use,
|
||||
gamefunc_Map_Toggle,
|
||||
gamefunc_Send_Message,
|
||||
gamefunc_BeastVision,
|
||||
gamefunc_CrystalBall,
|
||||
gamefunc_JumpBoots,
|
||||
gamefunc_ProximityBombs,
|
||||
gamefunc_RemoteBombs,
|
||||
gamefunc_Smoke_Bomb,
|
||||
gamefunc_Gas_Bomb,
|
||||
gamefunc_Flash_Bomb,
|
||||
gamefunc_Caltrops,
|
||||
|
||||
NUMGAMEFUNCTIONS
|
||||
};
|
||||
|
||||
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
|
||||
void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy=false);
|
||||
int32_t CONFIG_FunctionNameToNum(const char* func);
|
||||
const char* CONFIG_FunctionNumToName(int32_t func);
|
||||
const char* CONFIG_FunctionNumToRealName(int32_t func);
|
||||
void CONFIG_ReplaceButtonName(int num, const char* text);
|
||||
void CONFIG_DeleteButtonName(int num);
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
|
|
@ -1395,9 +1395,15 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
BitArray(const BitArray & arr)
|
||||
BitArray(unsigned elem)
|
||||
: bytes((elem + 7) / 8, true)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
BitArray(const BitArray & arr)
|
||||
: bytes(arr.bytes)
|
||||
{
|
||||
bytes = arr.bytes;
|
||||
size = arr.size;
|
||||
}
|
||||
|
||||
|
@ -1409,8 +1415,8 @@ public:
|
|||
}
|
||||
|
||||
BitArray(BitArray && arr)
|
||||
: bytes(std::move(arr.bytes))
|
||||
{
|
||||
bytes = std::move(arr.bytes);
|
||||
size = arr.size;
|
||||
arr.size = 0;
|
||||
}
|
||||
|
@ -1428,9 +1434,10 @@ public:
|
|||
return !!(bytes[index >> 3] & (1 << (index & 7)));
|
||||
}
|
||||
|
||||
void Set(size_t index)
|
||||
void Set(size_t index, bool set = true)
|
||||
{
|
||||
bytes[index >> 3] |= (1 << (index & 7));
|
||||
if (!set) Clear(index);
|
||||
else bytes[index >> 3] |= (1 << (index & 7));
|
||||
}
|
||||
|
||||
void Clear(size_t index)
|
||||
|
|
|
@ -35,226 +35,8 @@ BEGIN_DUKE_NS
|
|||
#ifndef function_private_h_
|
||||
#define function_private_h_
|
||||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
|
||||
{
|
||||
"Move_Forward",
|
||||
"Move_Backward",
|
||||
"Turn_Left",
|
||||
"Turn_Right",
|
||||
"Strafe",
|
||||
"Fire",
|
||||
"Open",
|
||||
"Run",
|
||||
"Alt_Fire",
|
||||
"Jump",
|
||||
"Crouch",
|
||||
"Look_Up",
|
||||
"Look_Down",
|
||||
"Look_Left",
|
||||
"Look_Right",
|
||||
"Strafe_Left",
|
||||
"Strafe_Right",
|
||||
"Aim_Up",
|
||||
"Aim_Down",
|
||||
"Weapon_1",
|
||||
"Weapon_2",
|
||||
"Weapon_3",
|
||||
"Weapon_4",
|
||||
"Weapon_5",
|
||||
"Weapon_6",
|
||||
"Weapon_7",
|
||||
"Weapon_8",
|
||||
"Weapon_9",
|
||||
"Weapon_10",
|
||||
"Inventory",
|
||||
"Inventory_Left",
|
||||
"Inventory_Right",
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
"Holo_Duke",
|
||||
"Jetpack",
|
||||
"NightVision",
|
||||
"MedKit",
|
||||
#else
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
#endif
|
||||
"TurnAround",
|
||||
"SendMessage",
|
||||
"Map",
|
||||
"Shrink_Screen",
|
||||
"Enlarge_Screen",
|
||||
"Center_View",
|
||||
"Holster_Weapon",
|
||||
"Show_Opponents_Weapon",
|
||||
"Map_Follow_Mode",
|
||||
"See_Coop_View",
|
||||
"Mouse_Aiming",
|
||||
"Toggle_Crosshair",
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
"Steroids",
|
||||
"Quick_Kick",
|
||||
#else
|
||||
"",
|
||||
"",
|
||||
#endif
|
||||
"Next_Weapon",
|
||||
"Previous_Weapon",
|
||||
"Show_Console",
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
"Show_DukeMatch_Scores",
|
||||
#else
|
||||
"Show_Multiplayer_Scores",
|
||||
#endif
|
||||
"Dpad_Select",
|
||||
"Dpad_Aiming",
|
||||
"AutoRun",
|
||||
"Last_Used_Weapon",
|
||||
"Quick_Save",
|
||||
"Quick_Load",
|
||||
"Alt_Weapon",
|
||||
"Third_Person_View",
|
||||
"Toggle_Crouch",
|
||||
};
|
||||
|
||||
#ifdef __SETUP__
|
||||
|
||||
const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
|
||||
{
|
||||
"W", "Kpad8",
|
||||
"S", "Kpad2",
|
||||
"Left", "Kpad4",
|
||||
"Right", "KPad6",
|
||||
"LAlt", "RAlt",
|
||||
"RCtrl", "",
|
||||
"E", "",
|
||||
"LShift", "RShift",
|
||||
"", "",
|
||||
"Space", "/",
|
||||
"LCtrl", "",
|
||||
"PgUp", "Kpad9",
|
||||
"PgDn", "Kpad3",
|
||||
"Insert", "Kpad0",
|
||||
"Delete", "Kpad.",
|
||||
"A", "",
|
||||
"D", "",
|
||||
"Home", "KPad7",
|
||||
"End", "Kpad1",
|
||||
"1", "",
|
||||
"2", "",
|
||||
"3", "",
|
||||
"4", "",
|
||||
"5", "",
|
||||
"6", "",
|
||||
"7", "",
|
||||
"8", "",
|
||||
"9", "",
|
||||
"0", "",
|
||||
"Enter", "KpdEnt",
|
||||
"[", "",
|
||||
"]", "",
|
||||
"H", "",
|
||||
"J", "",
|
||||
"N", "",
|
||||
"M", "",
|
||||
"BakSpc", "",
|
||||
"T", "",
|
||||
"Tab", "",
|
||||
"-", "Kpad-",
|
||||
"=", "Kpad+",
|
||||
"KPad5", "",
|
||||
"ScrLck", "",
|
||||
"Y", "",
|
||||
"F", "",
|
||||
"K", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"R", "",
|
||||
"Q", "",
|
||||
"'", "",
|
||||
";", "",
|
||||
"`", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"CapLck", "",
|
||||
"X", "",
|
||||
"F6", "",
|
||||
"F9", "",
|
||||
"", "",
|
||||
"F7", "",
|
||||
"C", "",
|
||||
};
|
||||
|
||||
const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
|
||||
{
|
||||
"Up", "Kpad8",
|
||||
"Down", "Kpad2",
|
||||
"Left", "Kpad4",
|
||||
"Right", "KPad6",
|
||||
"LAlt", "RAlt",
|
||||
"LCtrl", "RCtrl",
|
||||
"Space", "",
|
||||
"LShift", "RShift",
|
||||
"", "",
|
||||
"A", "/",
|
||||
"Z", "",
|
||||
"PgUp", "Kpad9",
|
||||
"PgDn", "Kpad3",
|
||||
"Insert", "Kpad0",
|
||||
"Delete", "Kpad.",
|
||||
",", "",
|
||||
".", "",
|
||||
"Home", "KPad7",
|
||||
"End", "Kpad1",
|
||||
"1", "",
|
||||
"2", "",
|
||||
"3", "",
|
||||
"4", "",
|
||||
"5", "",
|
||||
"6", "",
|
||||
"7", "",
|
||||
"8", "",
|
||||
"9", "",
|
||||
"0", "",
|
||||
"Enter", "KpdEnt",
|
||||
"[", "",
|
||||
"]", "",
|
||||
"H", "",
|
||||
"J", "",
|
||||
"N", "",
|
||||
"M", "",
|
||||
"BakSpc", "",
|
||||
"T", "",
|
||||
"Tab", "",
|
||||
"-", "Kpad-",
|
||||
"=", "Kpad+",
|
||||
"KPad5", "",
|
||||
"ScrLck", "",
|
||||
"W", "",
|
||||
"F", "",
|
||||
"K", "",
|
||||
"U", "",
|
||||
"I", "",
|
||||
"R", "",
|
||||
"`", "",
|
||||
"'", "",
|
||||
";", "",
|
||||
"C", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"CapLck", "",
|
||||
"", "",
|
||||
"F6", "",
|
||||
"F9", "",
|
||||
"", "",
|
||||
"F7", "",
|
||||
"", "",
|
||||
};
|
||||
|
||||
static const char * mousedefaults[MAXMOUSEBUTTONS] =
|
||||
{
|
||||
"Fire",
|
||||
|
|
|
@ -42,26 +42,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
||||
hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func)
|
||||
{
|
||||
if (!func)
|
||||
return -1;
|
||||
|
||||
return hash_findcase(&h_gamefuncs, func);
|
||||
}
|
||||
|
||||
|
||||
static char const * CONFIG_FunctionNumToName(int32_t func)
|
||||
{
|
||||
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return "";
|
||||
return gamefunctions[func];
|
||||
}
|
||||
|
||||
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func)
|
||||
{
|
||||
if (!func)
|
||||
|
@ -130,56 +110,6 @@ static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
|
|||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=false*/)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
if (!lazy)
|
||||
{
|
||||
Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
|
||||
CONTROL_ClearAllBinds();
|
||||
}
|
||||
|
||||
for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i)
|
||||
{
|
||||
if (gamefunctions[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
auto &key = ud.config.KeyboardKeys[i];
|
||||
|
||||
int const default0 = KB_StringToScanCode(keyptr[i<<1]);
|
||||
int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]);
|
||||
|
||||
// skip the function if the default key is already used
|
||||
// or the function is assigned to another key
|
||||
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
|
||||
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
|
||||
{
|
||||
#if 0 // defined(DEBUGGINGAIDS)
|
||||
if (key[0] != 0xff)
|
||||
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
|
||||
key[0] = default0;
|
||||
key[1] = default1;
|
||||
|
||||
if (key[0])
|
||||
CONTROL_FreeKeyBind(key[0]);
|
||||
|
||||
if (key[1])
|
||||
CONTROL_FreeKeyBind(key[1]);
|
||||
|
||||
if (i == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key[0]);
|
||||
else
|
||||
CONFIG_MapKey(i, key[0], 0, key[1], 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaults(void)
|
||||
{
|
||||
ud.config.scripthandle = -1;
|
||||
|
@ -285,7 +215,7 @@ void CONFIG_SetDefaults(void)
|
|||
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
|
||||
#endif
|
||||
|
||||
CONFIG_SetDefaultKeys(keydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/defbinds.txt");
|
||||
|
||||
memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions));
|
||||
memset(ud.config.MouseDigitalFunctions, -1, sizeof(ud.config.MouseDigitalFunctions));
|
||||
|
@ -349,52 +279,6 @@ void CONFIG_SetDefaults(void)
|
|||
}
|
||||
|
||||
|
||||
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
|
||||
{
|
||||
int const keys[] = { key1, key2, oldkey1, oldkey2 };
|
||||
char buf[2*MAXGAMEFUNCLEN];
|
||||
|
||||
if (which == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key1);
|
||||
|
||||
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
|
||||
{
|
||||
if (keys[k] == 0xff || !keys[k])
|
||||
continue;
|
||||
|
||||
int match = 0;
|
||||
|
||||
for (; match < ARRAY_SSIZE(sctokeylut); ++match)
|
||||
{
|
||||
if (keys[k] == sctokeylut[match].sc)
|
||||
break;
|
||||
}
|
||||
|
||||
tempbuf[0] = 0;
|
||||
|
||||
for (int i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
||||
{
|
||||
if (ud.config.KeyboardKeys[i][0] == keys[k] || ud.config.KeyboardKeys[i][1] == keys[k])
|
||||
{
|
||||
Bsprintf(buf, "gamefunc_%s; ", CONFIG_FunctionNumToName(i));
|
||||
Bstrcat(tempbuf,buf);
|
||||
}
|
||||
}
|
||||
|
||||
int const len = Bstrlen(tempbuf);
|
||||
|
||||
if (len >= 2)
|
||||
{
|
||||
tempbuf[len-2] = 0; // cut off the trailing "; "
|
||||
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONTROL_FreeKeyBind(keys[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetupMouse(void)
|
||||
|
@ -866,7 +750,7 @@ void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.
|
|||
for (int i=0; i<NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
char const * name = CONFIG_FunctionNumToName(i);
|
||||
if (name && name[0] != '\0' && (ud.config.KeyboardKeys[i][0] == 0xff || !ud.config.KeyboardKeys[i][0]))
|
||||
if (name && name[0] != '\0' && (KeyboardKeys[i][0] == 0xff || !KeyboardKeys[i][0]))
|
||||
{
|
||||
buildvfs_fputstr(fp, "unbound ");
|
||||
buildvfs_fputstrptr(fp, name);
|
||||
|
@ -1069,8 +953,8 @@ void CONFIG_WriteSetup(uint32_t flags)
|
|||
|
||||
char const * CONFIG_GetGameFuncOnKeyboard(int gameFunc)
|
||||
{
|
||||
const char * string0 = KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][0]);
|
||||
return string0[0] == '\0' ? KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][1]) : string0;
|
||||
const char * string0 = KB_ScanCodeToString(KeyboardKeys[gameFunc][0]);
|
||||
return string0[0] == '\0' ? KB_ScanCodeToString(KeyboardKeys[gameFunc][1]) : string0;
|
||||
}
|
||||
|
||||
char const * CONFIG_GetGameFuncOnMouse(int gameFunc)
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef config_public_h_
|
||||
#define config_public_h_
|
||||
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
@ -33,7 +33,6 @@ void CONFIG_WriteSetup(uint32_t flags);
|
|||
void CONFIG_SetDefaults(void);
|
||||
void CONFIG_SetupMouse(void);
|
||||
void CONFIG_SetupJoystick(void);
|
||||
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy=false);
|
||||
|
||||
void CONFIG_SetGameControllerDefaultsStandard(void);
|
||||
void CONFIG_SetGameControllerDefaultsPro(void);
|
||||
|
@ -42,12 +41,8 @@ void CONFIG_SetGameControllerDefaultsClear(void);
|
|||
int32_t CONFIG_GetMapBestTime(char const *mapname, uint8_t const *mapmd4);
|
||||
int CONFIG_SetMapBestTime(uint8_t const *mapmd4, int32_t tm);
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func);
|
||||
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func);
|
||||
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
|
||||
|
||||
const char * CONFIG_GetGameFuncOnKeyboard(int gameFunc);
|
||||
const char * CONFIG_GetGameFuncOnJoystick(int gameFunc);
|
||||
|
||||
|
|
|
@ -113,7 +113,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
|||
#include "common_game.h"
|
||||
#include "config.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "gamedef.h"
|
||||
#include "gamedefs.h"
|
||||
|
|
|
@ -1,112 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// function.h
|
||||
|
||||
// file created by makehead.exe
|
||||
// these headers contain default key assignments, as well as
|
||||
// default button assignments and game function names
|
||||
// axis defaults are also included
|
||||
|
||||
|
||||
#ifndef function_public_h_
|
||||
#define function_public_h_
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#define NUMGAMEFUNCTIONS 63
|
||||
#define MAXGAMEFUNCLEN 32
|
||||
|
||||
extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
||||
extern const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
|
||||
extern const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
|
||||
|
||||
enum GameFunction_t
|
||||
{
|
||||
gamefunc_Move_Forward,
|
||||
gamefunc_Move_Backward,
|
||||
gamefunc_Turn_Left,
|
||||
gamefunc_Turn_Right,
|
||||
gamefunc_Strafe,
|
||||
gamefunc_Fire,
|
||||
gamefunc_Open,
|
||||
gamefunc_Run,
|
||||
gamefunc_Alt_Fire,
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Look_Up,
|
||||
gamefunc_Look_Down,
|
||||
gamefunc_Look_Left,
|
||||
gamefunc_Look_Right,
|
||||
gamefunc_Strafe_Left,
|
||||
gamefunc_Strafe_Right,
|
||||
gamefunc_Aim_Up,
|
||||
gamefunc_Aim_Down,
|
||||
gamefunc_Weapon_1,
|
||||
gamefunc_Weapon_2,
|
||||
gamefunc_Weapon_3,
|
||||
gamefunc_Weapon_4,
|
||||
gamefunc_Weapon_5,
|
||||
gamefunc_Weapon_6,
|
||||
gamefunc_Weapon_7,
|
||||
gamefunc_Weapon_8,
|
||||
gamefunc_Weapon_9,
|
||||
gamefunc_Weapon_10,
|
||||
gamefunc_Inventory,
|
||||
gamefunc_Inventory_Left,
|
||||
gamefunc_Inventory_Right,
|
||||
gamefunc_Holo_Duke,
|
||||
gamefunc_Jetpack,
|
||||
gamefunc_NightVision,
|
||||
gamefunc_MedKit,
|
||||
gamefunc_TurnAround,
|
||||
gamefunc_SendMessage,
|
||||
gamefunc_Map,
|
||||
gamefunc_Shrink_Screen,
|
||||
gamefunc_Enlarge_Screen,
|
||||
gamefunc_Center_View,
|
||||
gamefunc_Holster_Weapon,
|
||||
gamefunc_Show_Opponents_Weapon,
|
||||
gamefunc_Map_Follow_Mode,
|
||||
gamefunc_See_Coop_View,
|
||||
gamefunc_Mouse_Aiming,
|
||||
gamefunc_Toggle_Crosshair,
|
||||
gamefunc_Steroids,
|
||||
gamefunc_Quick_Kick,
|
||||
gamefunc_Next_Weapon,
|
||||
gamefunc_Previous_Weapon,
|
||||
gamefunc_Show_Console,
|
||||
gamefunc_Show_DukeMatch_Scores,
|
||||
gamefunc_Dpad_Select,
|
||||
gamefunc_Dpad_Aiming,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Last_Weapon,
|
||||
gamefunc_Quick_Save,
|
||||
gamefunc_Quick_Load,
|
||||
gamefunc_Alt_Weapon,
|
||||
gamefunc_Third_Person_View,
|
||||
gamefunc_Toggle_Crouch,
|
||||
};
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
#endif
|
|
@ -5778,7 +5778,6 @@ static void G_Cleanup(void)
|
|||
hash_free(&h_gamevars);
|
||||
hash_free(&h_arrays);
|
||||
hash_free(&h_labels);
|
||||
hash_free(&h_gamefuncs);
|
||||
#endif
|
||||
|
||||
hash_loop(&h_dukeanim, G_FreeHashAnim);
|
||||
|
@ -6341,16 +6340,6 @@ int app_main(int argc, const char * const*argv)
|
|||
if (forcegl) initprintf("GL driver blacklist disabled.\n");
|
||||
#endif
|
||||
|
||||
// used with binds for fast function lookup
|
||||
hash_init(&h_gamefuncs);
|
||||
for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
||||
{
|
||||
if (gamefunctions[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
|
||||
}
|
||||
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
int const readSetup =
|
||||
#endif
|
||||
|
@ -6516,7 +6505,7 @@ int app_main(int argc, const char * const*argv)
|
|||
|
||||
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
|
||||
OSD_SetVersion(tempbuf, 10,0);
|
||||
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, /*gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED :*/ 0);
|
||||
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, 0);
|
||||
registerosdcommands();
|
||||
|
||||
if (g_networkMode != NET_DEDICATED_SERVER)
|
||||
|
@ -6563,7 +6552,7 @@ int app_main(int argc, const char * const*argv)
|
|||
OSD_Exec(tempbuf);
|
||||
OSD_Exec("autoexec.cfg");
|
||||
|
||||
CONFIG_SetDefaultKeys(keydefaults, true);
|
||||
//CONFIG_SetDefaultKeys("demolition/defbinds.txt", true);
|
||||
|
||||
system_getcvars();
|
||||
|
||||
|
|
|
@ -232,7 +232,6 @@ typedef struct {
|
|||
int32_t JoystickAnalogueInvert[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueDead[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
|
||||
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
|
||||
int32_t scripthandle;
|
||||
int32_t setupread;
|
||||
|
|
|
@ -2039,92 +2039,6 @@ void C_DefineMusic(int volumeNum, int levelNum, const char *fileName)
|
|||
check_filename_case(pMapInfo->musicfn);
|
||||
}
|
||||
|
||||
#ifdef LUNATIC
|
||||
void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5])
|
||||
{
|
||||
Bassert((unsigned)sndidx < MAXSOUNDS);
|
||||
|
||||
{
|
||||
sound_t *const snd = &g_sounds[sndidx];
|
||||
|
||||
Xfree(snd->filename);
|
||||
snd->filename = dup_filename(fn);
|
||||
check_filename_case(snd->filename);
|
||||
|
||||
snd->ps = args[0];
|
||||
snd->pe = args[1];
|
||||
snd->pr = args[2];
|
||||
snd->m = args[3] & ~SF_ONEINST_INTERNAL;
|
||||
if (args[3] & SF_LOOP)
|
||||
snd->m |= SF_ONEINST_INTERNAL;
|
||||
snd->vo = args[4];
|
||||
|
||||
if (sndidx > g_highestSoundIdx)
|
||||
g_highestSoundIdx = sndidx;
|
||||
}
|
||||
}
|
||||
|
||||
void C_DefineQuote(int32_t qnum, const char *qstr)
|
||||
{
|
||||
C_AllocQuote(qnum);
|
||||
Bstrncpyz(apStrings[qnum], qstr, MAXQUOTELEN);
|
||||
}
|
||||
|
||||
void C_DefineVolumeName(int32_t vol, const char *name)
|
||||
{
|
||||
Bassert((unsigned)vol < MAXVOLUMES);
|
||||
Bstrncpyz(g_volumeNames[vol], name, sizeof(g_volumeNames[vol]));
|
||||
g_volumeCnt = vol+1;
|
||||
}
|
||||
|
||||
void C_DefineSkillName(int32_t skill, const char *name)
|
||||
{
|
||||
Bassert((unsigned)skill < MAXSKILLS);
|
||||
Bstrncpyz(g_skillNames[skill], name, sizeof(g_skillNames[skill]));
|
||||
g_skillCnt = max(g_skillCnt, skill+1); // TODO: bring in line with C-CON?
|
||||
}
|
||||
|
||||
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
|
||||
int32_t partime, int32_t designertime,
|
||||
const char *levelname)
|
||||
{
|
||||
Bassert((unsigned)vol < MAXVOLUMES);
|
||||
Bassert((unsigned)lev < MAXLEVELS);
|
||||
|
||||
{
|
||||
map_t *const map = &g_mapInfo[(MAXLEVELS*vol)+lev];
|
||||
|
||||
Xfree(map->filename);
|
||||
map->filename = dup_filename(fn);
|
||||
|
||||
// TODO: truncate to 32 chars?
|
||||
Xfree(map->name);
|
||||
map->name = Xstrdup(levelname);
|
||||
|
||||
map->partime = REALGAMETICSPERSEC * partime;
|
||||
map->designertime = REALGAMETICSPERSEC * designertime;
|
||||
}
|
||||
}
|
||||
|
||||
void C_DefineGameFuncName(int32_t idx, const char *name)
|
||||
{
|
||||
assert((unsigned)idx < NUMGAMEFUNCTIONS);
|
||||
|
||||
Bstrncpyz(gamefunctions[idx], name, MAXGAMEFUNCLEN);
|
||||
|
||||
hash_add(&h_gamefuncs, gamefunctions[idx], idx, 0);
|
||||
}
|
||||
|
||||
void C_DefineGameType(int32_t idx, int32_t flags, const char *name)
|
||||
{
|
||||
Bassert((unsigned)idx < MAXGAMETYPES);
|
||||
|
||||
g_gametypeFlags[idx] = flags;
|
||||
Bstrncpyz(g_gametypeNames[idx], name, sizeof(g_gametypeNames[idx]));
|
||||
g_gametypeCnt = idx+1;
|
||||
}
|
||||
#endif
|
||||
|
||||
void C_DefineVolumeFlags(int32_t vol, int32_t flags)
|
||||
{
|
||||
Bassert((unsigned)vol < MAXVOLUMES);
|
||||
|
@ -2296,7 +2210,8 @@ void C_InitQuotes(void)
|
|||
#ifdef EDUKE32_TOUCH_DEVICES
|
||||
apStrings[QUOTE_DEAD] = 0;
|
||||
#else
|
||||
char const * const OpenGameFunc = gamefunctions[gamefunc_Open];
|
||||
// WTF ?!?
|
||||
char const * const OpenGameFunc = CONFIG_FunctionNumToName(gamefunc_Open);
|
||||
C_ReplaceQuoteSubstring(QUOTE_DEAD, "SPACE", OpenGameFunc);
|
||||
C_ReplaceQuoteSubstring(QUOTE_DEAD, "OPEN", OpenGameFunc);
|
||||
C_ReplaceQuoteSubstring(QUOTE_DEAD, "USE", OpenGameFunc);
|
||||
|
@ -5218,33 +5133,24 @@ repeatcase:
|
|||
}
|
||||
|
||||
i = 0;
|
||||
|
||||
hash_delete(&h_gamefuncs, gamefunctions[j]);
|
||||
|
||||
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
||||
{
|
||||
gamefunctions[j][i] = *textptr;
|
||||
textptr++,i++;
|
||||
if (EDUKE32_PREDICT_FALSE(*textptr != 0x0a && *textptr != 0x0d && ispecial(*textptr)))
|
||||
{
|
||||
initprintf("%s:%d: warning: invalid character in function name.\n",
|
||||
g_scriptFileName,g_lineNumber);
|
||||
g_warningCnt++;
|
||||
scriptSkipLine();
|
||||
break;
|
||||
}
|
||||
if (EDUKE32_PREDICT_FALSE(i >= MAXGAMEFUNCLEN-1))
|
||||
{
|
||||
initprintf("%s:%d: warning: truncating function name to %d characters.\n",
|
||||
g_scriptFileName,g_lineNumber,MAXGAMEFUNCLEN);
|
||||
g_warningCnt++;
|
||||
scriptSkipLine();
|
||||
break;
|
||||
}
|
||||
}
|
||||
gamefunctions[j][i] = '\0';
|
||||
hash_add(&h_gamefuncs,gamefunctions[j],j,0);
|
||||
|
||||
{
|
||||
TArray<char> build;
|
||||
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
||||
{
|
||||
build.Push(*textptr);
|
||||
textptr++, i++;
|
||||
if (EDUKE32_PREDICT_FALSE(*textptr != 0x0a && *textptr != 0x0d && ispecial(*textptr)))
|
||||
{
|
||||
initprintf("%s:%d: warning: invalid character in function name.\n",
|
||||
g_scriptFileName, g_lineNumber);
|
||||
g_warningCnt++;
|
||||
scriptSkipLine();
|
||||
break;
|
||||
}
|
||||
}
|
||||
build.Push(0);
|
||||
CONFIG_ReplaceButtonName(j, build.Data());
|
||||
}
|
||||
continue;
|
||||
|
||||
case CON_UNDEFINEGAMEFUNC:
|
||||
|
@ -5262,10 +5168,7 @@ repeatcase:
|
|||
continue;
|
||||
}
|
||||
|
||||
hash_delete(&h_gamefuncs, gamefunctions[j]);
|
||||
|
||||
gamefunctions[j][0] = '\0';
|
||||
|
||||
CONFIG_DeleteButtonName(j);
|
||||
continue;
|
||||
|
||||
case CON_DEFINESKILLNAME:
|
||||
|
@ -5996,25 +5899,6 @@ static void C_AddDefaultDefinitions(void)
|
|||
for (int i=0; i<MAXEVENTS; i++)
|
||||
C_AddDefinition(EventNames[i], i, LABEL_DEFINE|LABEL_EVENT);
|
||||
|
||||
#if 0
|
||||
for (int i=0; i<NUMGAMEFUNCTIONS; i++)
|
||||
{
|
||||
int32_t j;
|
||||
|
||||
if (gamefunctions[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
|
||||
|
||||
j = Bsprintf(tempbuf,"GAMEFUNC_%s", gamefunctions[i]);
|
||||
|
||||
for (; j>=0; j--)
|
||||
tempbuf[j] = Btoupper(tempbuf[j]);
|
||||
|
||||
C_AddDefinition(tempbuf, i, LABEL_DEFINE);
|
||||
}
|
||||
#endif
|
||||
|
||||
static tokenmap_t predefined[] =
|
||||
{
|
||||
{ "CLIPMASK0", CLIPMASK0 },
|
||||
|
|
|
@ -83,8 +83,6 @@ extern intptr_t const * insptr;
|
|||
void VM_ScriptInfo(intptr_t const * const ptr, int const range);
|
||||
#endif
|
||||
|
||||
extern hashtable_t h_gamefuncs;
|
||||
|
||||
extern hashtable_t h_gamevars;
|
||||
extern hashtable_t h_arrays;
|
||||
extern hashtable_t h_labels;
|
||||
|
@ -552,7 +550,7 @@ enum UserdefsLabel_t
|
|||
USERDEFS_M_ORIGIN_Y,
|
||||
USERDEFS_PLAYERBEST,
|
||||
USERDEFS_MUSICTOGGLE,
|
||||
USERDEF_USEVOXELS,
|
||||
USERDEFS_USEVOXELS,
|
||||
USERDEFS_USEHIGHTILE,
|
||||
USERDEFS_USEMODELS,
|
||||
USERDEFS_GAMETYPEFLAGS,
|
||||
|
|
|
@ -3655,13 +3655,13 @@ badindex:
|
|||
VM_ASSERT((unsigned)gameFunc < NUMGAMEFUNCTIONS, "invalid function %d\n", gameFunc);
|
||||
|
||||
if (funcPos < 2)
|
||||
Bstrcpy(tempbuf, KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][funcPos]));
|
||||
Bstrcpy(tempbuf, KB_ScanCodeToString(KeyboardKeys[gameFunc][funcPos]));
|
||||
else
|
||||
{
|
||||
Bstrcpy(tempbuf, KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][0]));
|
||||
Bstrcpy(tempbuf, KB_ScanCodeToString(KeyboardKeys[gameFunc][0]));
|
||||
|
||||
if (!*tempbuf)
|
||||
Bstrcpy(tempbuf, KB_ScanCodeToString(ud.config.KeyboardKeys[gameFunc][1]));
|
||||
Bstrcpy(tempbuf, KB_ScanCodeToString(KeyboardKeys[gameFunc][1]));
|
||||
}
|
||||
|
||||
if (*tempbuf)
|
||||
|
|
|
@ -1476,7 +1476,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
|
|||
case USERDEFS_M_ORIGIN_Y: labelNum = ud.returnvar[1]; break;
|
||||
case USERDEFS_PLAYERBEST: labelNum = ud.playerbest; break;
|
||||
case USERDEFS_MUSICTOGGLE: labelNum = mus_enabled; break;
|
||||
case USERDEF_USEVOXELS: labelNum = r_voxels; break;
|
||||
case USERDEFS_USEVOXELS: labelNum = r_voxels; break;
|
||||
case USERDEFS_USEHIGHTILE: labelNum = hw_hightile; break;
|
||||
case USERDEFS_USEMODELS: labelNum = hw_models; break;
|
||||
case USERDEFS_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.coop]; break;
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "global.h"
|
||||
#include "game.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "keyboard.h"
|
||||
#include "mouse.h"
|
||||
#include "joystick.h"
|
||||
|
|
|
@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "savegame.h"
|
||||
#include "xxhash.h"
|
||||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
@ -260,7 +261,7 @@ static char const *MEOSN_YesNo[] = { "Yes", "No", };
|
|||
static MenuOptionSet_t MEOS_YesNo = MAKE_MENUOPTIONSET( MEOSN_YesNo, NULL, 0x3 );
|
||||
|
||||
|
||||
static char MenuGameFuncs[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
||||
static FString MenuGameFuncs[NUMGAMEFUNCTIONS];
|
||||
static char const *MenuGameFuncNone = " -None-";
|
||||
static char const *MEOSN_Gamefuncs[NUMGAMEFUNCTIONS+1];
|
||||
static int32_t MEOSV_Gamefuncs[NUMGAMEFUNCTIONS+1];
|
||||
|
@ -1672,15 +1673,12 @@ void Menu_Init(void)
|
|||
k = 1;
|
||||
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
Bstrcpy(MenuGameFuncs[i], gamefunctions[i]);
|
||||
MenuGameFuncs[i] = CONFIG_FunctionNumToName(i);
|
||||
MenuGameFuncs[i].Substitute('_', ' ');
|
||||
|
||||
for (j = 0; j < MAXGAMEFUNCLEN; ++j)
|
||||
if (MenuGameFuncs[i][j] == '_')
|
||||
MenuGameFuncs[i][j] = ' ';
|
||||
|
||||
if (gamefunctions[i][0] != '\0')
|
||||
{
|
||||
MEOSN_Gamefuncs[k] = MenuGameFuncs[i];
|
||||
if (MenuGameFuncs[i][0] != '\0')
|
||||
{
|
||||
MEOSN_Gamefuncs[k] = MenuGameFuncs[i];
|
||||
MEOSV_Gamefuncs[k] = i;
|
||||
++k;
|
||||
}
|
||||
|
@ -1859,8 +1857,8 @@ void Menu_Init(void)
|
|||
ME_KEYBOARDSETUPFUNCS[i].name = MenuGameFuncs[i];
|
||||
ME_KEYBOARDSETUPFUNCS[i].entry = &MEO_KEYBOARDSETUPFUNCS[i];
|
||||
MEO_KEYBOARDSETUPFUNCS[i] = MEO_KEYBOARDSETUPFUNCS_TEMPLATE;
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[0] = &ud.config.KeyboardKeys[i][0];
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[1] = &ud.config.KeyboardKeys[i][1];
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[0] = &KeyboardKeys[i][0];
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[1] = &KeyboardKeys[i][1];
|
||||
}
|
||||
M_KEYBOARDKEYS.numEntries = NUMGAMEFUNCTIONS;
|
||||
for (i = 0; i < MENUMOUSEFUNCTIONS; ++i)
|
||||
|
@ -2899,10 +2897,10 @@ static void Menu_PreInput(MenuEntry_t *entry)
|
|||
{
|
||||
auto column = (MenuCustom2Col_t*)entry->entry;
|
||||
char key[2];
|
||||
key[0] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
key[0] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
*column->column[M_KEYBOARDKEYS.currentColumn] = 0xff;
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
S_PlaySound(KICK_HIT);
|
||||
KB_ClearKeyDown(sc_Delete);
|
||||
}
|
||||
|
@ -2959,14 +2957,14 @@ static int32_t Menu_PreCustom2ColScreen(MenuEntry_t *entry)
|
|||
if (sc != sc_None)
|
||||
{
|
||||
char key[2];
|
||||
key[0] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
key[0] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
|
||||
S_PlaySound(PISTOL_BODYHIT);
|
||||
|
||||
*column->column[M_KEYBOARDKEYS.currentColumn] = KB_GetLastScanCode();
|
||||
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
|
||||
KB_ClearKeyDown(sc);
|
||||
|
||||
|
@ -3728,11 +3726,11 @@ static void Menu_Verify(int32_t input)
|
|||
|
||||
case MENU_KEYSRESETVERIFY:
|
||||
if (input)
|
||||
CONFIG_SetDefaultKeys(keydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/defbinds.txt");
|
||||
break;
|
||||
case MENU_KEYSCLASSICVERIFY:
|
||||
if (input)
|
||||
CONFIG_SetDefaultKeys(oldkeydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/origbinds.txt");
|
||||
break;
|
||||
case MENU_JOYSTANDARDVERIFY:
|
||||
if (input)
|
||||
|
|
|
@ -857,19 +857,6 @@ void onvideomodechange(int32_t newmode)
|
|||
g_crosshairSum = -1;
|
||||
}
|
||||
|
||||
static int osdcmd_button(osdcmdptr_t parm)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
char const *p = parm->name + strlen_gamefunc_;
|
||||
|
||||
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
|
||||
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
const char *const ConsoleButtons[] =
|
||||
{
|
||||
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
||||
|
@ -1008,9 +995,9 @@ static int osdcmd_bind(osdcmdptr_t parm)
|
|||
|
||||
if (j != -1)
|
||||
{
|
||||
ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0];
|
||||
ud.config.KeyboardKeys[j][0] = sctokeylut[i].sc;
|
||||
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
|
||||
KeyboardKeys[j][1] = KeyboardKeys[j][0];
|
||||
KeyboardKeys[j][0] = sctokeylut[i].sc;
|
||||
// CONTROL_MapKey(j, sctokeylut[i].sc, KeyboardKeys[j][0]);
|
||||
|
||||
if (j == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(sctokeylut[i].sc);
|
||||
|
@ -1033,7 +1020,7 @@ static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
|
|||
for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
|
||||
CONTROL_FreeMouseBind(i);
|
||||
|
||||
for (auto &KeyboardKey : ud.config.KeyboardKeys)
|
||||
for (auto &KeyboardKey : KeyboardKeys)
|
||||
KeyboardKey[0] = KeyboardKey[1] = 0xff;
|
||||
|
||||
if (!OSD_ParsingScript())
|
||||
|
@ -1078,7 +1065,7 @@ static int osdcmd_unbound(osdcmdptr_t parm)
|
|||
int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
|
||||
|
||||
if (gameFunc != -1)
|
||||
ud.config.KeyboardKeys[gameFunc][0] = 0;
|
||||
KeyboardKeys[gameFunc][0] = 0;
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
@ -1452,22 +1439,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
||||
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
||||
|
||||
for (auto & func : gamefunctions)
|
||||
{
|
||||
if (func[0] == '\0')
|
||||
continue;
|
||||
|
||||
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
|
||||
|
||||
Bsprintf(tempbuf, "gamefunc_%s", func);
|
||||
|
||||
char *const t = Bstrtolower(Xstrdup(tempbuf));
|
||||
|
||||
Bstrcat(tempbuf, ": game button");
|
||||
|
||||
OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
|
||||
}
|
||||
|
||||
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||||
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||||
OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
||||
|
|
|
@ -41,7 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "common_game.h"
|
||||
#include "compat.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "grpscan.h"
|
||||
#include "inv.h"
|
||||
|
|
|
@ -78,9 +78,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|||
// NORMAL axis scale
|
||||
#define NORMALAXISSCALE 65536
|
||||
|
||||
#define BUTTONSET(x, value) (CONTROL_ButtonState |= ((uint64_t)value << ((uint64_t)(x))))
|
||||
#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1 << ((uint64_t)(x))))
|
||||
#define BUTTONHELDSET(x, value) (CONTROL_ButtonHeldState |= (uint64_t)(value << ((uint64_t)(x))))
|
||||
#define LIMITCONTROL(x) (*x = clamp(*x, -MAXCONTROLVALUE, MAXCONTROLVALUE))
|
||||
|
||||
//****************************************************************************
|
||||
|
|
|
@ -36,6 +36,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|||
#ifndef control_public_h_
|
||||
#define control_public_h_
|
||||
|
||||
#include "tarray.h"
|
||||
|
||||
//***************************************************************************
|
||||
//
|
||||
|
@ -43,14 +44,35 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|||
//
|
||||
//***************************************************************************
|
||||
|
||||
#define MAXGAMEBUTTONS 64
|
||||
#define MAXGAMEBUTTONS 80
|
||||
|
||||
#define BUTTON(x) ((CONTROL_ButtonState >> ((uint64_t)(x))) & 1)
|
||||
#define BUTTONHELD(x) ((CONTROL_ButtonHeldState >> ((uint64_t)(x))) & 1)
|
||||
extern BitArray CONTROL_ButtonState, CONTROL_ButtonHeldState;
|
||||
|
||||
inline bool BUTTON(int x)
|
||||
{
|
||||
return CONTROL_ButtonState[x];
|
||||
}
|
||||
|
||||
inline bool BUTTONHELD(int x)
|
||||
{
|
||||
return CONTROL_ButtonHeldState[x];
|
||||
}
|
||||
|
||||
inline bool BUTTONJUSTPRESSED(int x)
|
||||
{
|
||||
return (BUTTON(x) && !BUTTONHELD(x));
|
||||
}
|
||||
|
||||
inline bool BUTTONRELEASED(int x)
|
||||
{
|
||||
return (!BUTTON(x) && BUTTONHELD(x));
|
||||
}
|
||||
|
||||
inline bool BUTTONSTATECHANGED(int x)
|
||||
{
|
||||
return (BUTTON(x) != BUTTONHELD(x));
|
||||
}
|
||||
|
||||
#define BUTTONJUSTPRESSED(x) (BUTTON(x) && !BUTTONHELD(x))
|
||||
#define BUTTONRELEASED(x) (!BUTTON(x) && BUTTONHELD(x))
|
||||
#define BUTTONSTATECHANGED(x) (BUTTON(x) != BUTTONHELD(x))
|
||||
|
||||
|
||||
//***************************************************************************
|
||||
|
@ -174,9 +196,6 @@ extern bool CONTROL_JoyPresent;
|
|||
extern bool CONTROL_MouseEnabled;
|
||||
extern bool CONTROL_JoystickEnabled;
|
||||
|
||||
extern uint64_t CONTROL_ButtonState;
|
||||
extern uint64_t CONTROL_ButtonHeldState;
|
||||
|
||||
extern LastSeenInput CONTROL_LastSeenInput;
|
||||
|
||||
|
||||
|
@ -253,7 +272,7 @@ void CONTROL_ProcessBinds(void);
|
|||
|
||||
////////////////////
|
||||
|
||||
#define CONTROL_NUM_FLAGS 64
|
||||
#define CONTROL_NUM_FLAGS 80
|
||||
extern int32_t CONTROL_ButtonFlags[CONTROL_NUM_FLAGS];
|
||||
extern bool CONTROL_SmoothMouse;
|
||||
|
||||
|
|
|
@ -22,8 +22,8 @@ bool CONTROL_MousePresent = false;
|
|||
bool CONTROL_JoyPresent = false;
|
||||
bool CONTROL_JoystickEnabled = false;
|
||||
|
||||
uint64_t CONTROL_ButtonState = 0;
|
||||
uint64_t CONTROL_ButtonHeldState = 0;
|
||||
BitArray CONTROL_ButtonState(MAXGAMEBUTTONS);
|
||||
BitArray CONTROL_ButtonHeldState(MAXGAMEBUTTONS);
|
||||
|
||||
LastSeenInput CONTROL_LastSeenInput;
|
||||
|
||||
|
@ -743,14 +743,14 @@ void CONTROL_ClearButton(int whichbutton)
|
|||
CONTROL_Android_ClearButton(whichbutton);
|
||||
#endif
|
||||
|
||||
BUTTONCLEAR(whichbutton);
|
||||
CONTROL_ButtonState.Clear(whichbutton);
|
||||
CONTROL_Flags[whichbutton].cleared = TRUE;
|
||||
}
|
||||
|
||||
void CONTROL_ClearAllButtons(void)
|
||||
{
|
||||
CONTROL_ButtonHeldState = 0;
|
||||
CONTROL_ButtonState = 0;
|
||||
CONTROL_ButtonHeldState.Zero();
|
||||
CONTROL_ButtonState.Zero();
|
||||
|
||||
for (auto & c : CONTROL_Flags)
|
||||
c.cleared = TRUE;
|
||||
|
@ -816,8 +816,8 @@ static void CONTROL_GetFunctionInput(void)
|
|||
CONTROL_ButtonFunctionState(CONTROL_ButtonFlags);
|
||||
CONTROL_AxisFunctionState(CONTROL_ButtonFlags);
|
||||
|
||||
CONTROL_ButtonHeldState = CONTROL_ButtonState;
|
||||
CONTROL_ButtonState = 0;
|
||||
std::swap(CONTROL_ButtonHeldState, CONTROL_ButtonState);
|
||||
CONTROL_ButtonState.Zero();
|
||||
|
||||
int i = CONTROL_NUM_FLAGS-1;
|
||||
|
||||
|
@ -825,7 +825,7 @@ static void CONTROL_GetFunctionInput(void)
|
|||
{
|
||||
CONTROL_SetFlag(i, /*CONTROL_KeyboardFunctionPressed(i) | */CONTROL_ButtonFlags[i]);
|
||||
|
||||
if (CONTROL_Flags[i].cleared == FALSE) BUTTONSET(i, CONTROL_Flags[i].active);
|
||||
if (CONTROL_Flags[i].cleared == FALSE) CONTROL_ButtonState.Set(i, CONTROL_Flags[i].active);
|
||||
else if (CONTROL_Flags[i].active == FALSE) CONTROL_Flags[i].cleared = 0;
|
||||
}
|
||||
while (i--);
|
||||
|
@ -889,8 +889,8 @@ bool CONTROL_Startup(controltype which, int32_t(*TimeFunction)(void), int32_t ti
|
|||
initprintf("CONTROL_Startup: Joystick Present\n");
|
||||
#endif
|
||||
|
||||
CONTROL_ButtonState = 0;
|
||||
CONTROL_ButtonHeldState = 0;
|
||||
CONTROL_ButtonState.Zero();
|
||||
CONTROL_ButtonHeldState.Zero();
|
||||
|
||||
for (auto & CONTROL_Flag : CONTROL_Flags)
|
||||
CONTROL_Flag.used = FALSE;
|
||||
|
|
|
@ -34,207 +34,8 @@ BEGIN_RR_NS
|
|||
|
||||
#ifndef function_private_h_
|
||||
#define function_private_h_
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
|
||||
{
|
||||
"Move_Forward",
|
||||
"Move_Backward",
|
||||
"Turn_Left",
|
||||
"Turn_Right",
|
||||
"Strafe",
|
||||
"Fire",
|
||||
"Open",
|
||||
"Run",
|
||||
"AutoRun",
|
||||
"Jump",
|
||||
"Crouch",
|
||||
"Look_Up",
|
||||
"Look_Down",
|
||||
"Look_Left",
|
||||
"Look_Right",
|
||||
"Strafe_Left",
|
||||
"Strafe_Right",
|
||||
"Aim_Up",
|
||||
"Aim_Down",
|
||||
"Weapon_1",
|
||||
"Weapon_2",
|
||||
"Weapon_3",
|
||||
"Weapon_4",
|
||||
"Weapon_5",
|
||||
"Weapon_6",
|
||||
"Weapon_7",
|
||||
"Weapon_8",
|
||||
"Weapon_9",
|
||||
"Weapon_10",
|
||||
"Inventory",
|
||||
"Inventory_Left",
|
||||
"Inventory_Right",
|
||||
"Holo_Duke",
|
||||
"Jetpack",
|
||||
"NightVision",
|
||||
"MedKit",
|
||||
"TurnAround",
|
||||
"SendMessage",
|
||||
"Map",
|
||||
"Shrink_Screen",
|
||||
"Enlarge_Screen",
|
||||
"Center_View",
|
||||
"Holster_Weapon",
|
||||
"Show_Opponents_Weapon",
|
||||
"Map_Follow_Mode",
|
||||
"See_Coop_View",
|
||||
"Mouse_Aiming",
|
||||
"Toggle_Crosshair",
|
||||
"Steroids",
|
||||
"Quick_Kick",
|
||||
"Next_Weapon",
|
||||
"Previous_Weapon",
|
||||
"Show_Console",
|
||||
"Show_DukeMatch_Scores",
|
||||
"Dpad_Select",
|
||||
"Dpad_Aiming",
|
||||
"Alternate_Weapon",
|
||||
"Last_Used_Weapon",
|
||||
"Quick_Save",
|
||||
"Quick_Load",
|
||||
"Third_Person_View",
|
||||
"Toggle_Crouch",
|
||||
};
|
||||
|
||||
#ifdef __SETUP__
|
||||
|
||||
char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
|
||||
{
|
||||
"W", "Kpad8",
|
||||
"S", "Kpad2",
|
||||
"Left", "Kpad4",
|
||||
"Right", "KPad6",
|
||||
"LAlt", "RAlt",
|
||||
"RCtrl", "",
|
||||
"E", "",
|
||||
"LShift", "RShift",
|
||||
"CapLck", "",
|
||||
"Space", "/",
|
||||
"LCtrl", "",
|
||||
"PgUp", "Kpad9",
|
||||
"PgDn", "Kpad3",
|
||||
"Insert", "Kpad0",
|
||||
"Delete", "Kpad.",
|
||||
"A", "",
|
||||
"D", "",
|
||||
"Home", "KPad7",
|
||||
"End", "Kpad1",
|
||||
"1", "",
|
||||
"2", "",
|
||||
"3", "",
|
||||
"4", "",
|
||||
"5", "",
|
||||
"6", "",
|
||||
"7", "",
|
||||
"8", "",
|
||||
"9", "",
|
||||
"0", "",
|
||||
"Enter", "KpdEnt",
|
||||
"[", "",
|
||||
"]", "",
|
||||
"H", "",
|
||||
"J", "",
|
||||
"N", "",
|
||||
"M", "",
|
||||
"BakSpc", "",
|
||||
"T", "",
|
||||
"Tab", "",
|
||||
"-", "Kpad-",
|
||||
"=", "Kpad+",
|
||||
"KPad5", "",
|
||||
"ScrLck", "",
|
||||
"Y", "",
|
||||
"F", "",
|
||||
"K", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"R", "",
|
||||
"Q", "",
|
||||
"'", "",
|
||||
";", "",
|
||||
"`", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"X", "",
|
||||
"F6", "",
|
||||
"F9", "",
|
||||
"F7", "",
|
||||
"", "",
|
||||
};
|
||||
|
||||
char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
|
||||
{
|
||||
"Up", "Kpad8",
|
||||
"Down", "Kpad2",
|
||||
"Left", "Kpad4",
|
||||
"Right", "KPad6",
|
||||
"LAlt", "RAlt",
|
||||
"LCtrl", "RCtrl",
|
||||
"Space", "",
|
||||
"LShift", "RShift",
|
||||
"CapLck", "",
|
||||
"A", "/",
|
||||
"Z", "",
|
||||
"PgUp", "Kpad9",
|
||||
"PgDn", "Kpad3",
|
||||
"Insert", "Kpad0",
|
||||
"Delete", "Kpad.",
|
||||
",", "",
|
||||
".", "",
|
||||
"Home", "KPad7",
|
||||
"End", "Kpad1",
|
||||
"1", "",
|
||||
"2", "",
|
||||
"3", "",
|
||||
"4", "",
|
||||
"5", "",
|
||||
"6", "",
|
||||
"7", "",
|
||||
"8", "",
|
||||
"9", "",
|
||||
"0", "",
|
||||
"Enter", "KpdEnt",
|
||||
"[", "",
|
||||
"]", "",
|
||||
"H", "",
|
||||
"J", "",
|
||||
"N", "",
|
||||
"M", "",
|
||||
"BakSpc", "",
|
||||
"T", "",
|
||||
"Tab", "",
|
||||
"-", "Kpad-",
|
||||
"=", "Kpad+",
|
||||
"KPad5", "",
|
||||
"ScrLck", "",
|
||||
"W", "",
|
||||
"F", "",
|
||||
"K", "",
|
||||
"U", "",
|
||||
"I", "",
|
||||
"R", "",
|
||||
"`", "",
|
||||
"'", "",
|
||||
";", "",
|
||||
"C", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"", "",
|
||||
"F6", "",
|
||||
"F9", "",
|
||||
"F7", "",
|
||||
"", "",
|
||||
};
|
||||
|
||||
static const char * mousedefaults[MAXMOUSEBUTTONS] =
|
||||
{
|
||||
"Fire",
|
||||
|
@ -262,8 +63,6 @@ static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
|
|||
{
|
||||
};
|
||||
|
||||
#if defined(GEKKO)
|
||||
#else
|
||||
static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
|
||||
{
|
||||
"Fire",
|
||||
|
@ -332,7 +131,6 @@ static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
|
|||
"",
|
||||
"Run",
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -40,36 +40,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_RR_NS
|
||||
|
||||
hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if (!func)
|
||||
return -1;
|
||||
|
||||
i = hash_find(&h_gamefuncs,func);
|
||||
|
||||
if (i < 0)
|
||||
{
|
||||
char *str = Bstrtolower(Xstrdup(func));
|
||||
i = hash_find(&h_gamefuncs,str);
|
||||
Bfree(str);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
char *CONFIG_FunctionNumToName(int32_t func)
|
||||
{
|
||||
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
return NULL;
|
||||
return gamefunctions[func];
|
||||
}
|
||||
|
||||
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func)
|
||||
|
@ -116,55 +86,6 @@ const char *CONFIG_AnalogNumToName(int32_t func)
|
|||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=false*/)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
if (!lazy)
|
||||
{
|
||||
Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
|
||||
CONTROL_ClearAllBinds();
|
||||
}
|
||||
|
||||
for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i)
|
||||
{
|
||||
if (gamefunctions[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
auto &key = ud.config.KeyboardKeys[i];
|
||||
|
||||
int const default0 = KB_StringToScanCode(keyptr[i<<1]);
|
||||
int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]);
|
||||
|
||||
// skip the function if the default key is already used
|
||||
// or the function is assigned to another key
|
||||
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
|
||||
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
|
||||
{
|
||||
#if 0 // defined(DEBUGGINGAIDS)
|
||||
if (key[0] != 0xff)
|
||||
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
|
||||
key[0] = default0;
|
||||
key[1] = default1;
|
||||
|
||||
if (key[0])
|
||||
CONTROL_FreeKeyBind(key[0]);
|
||||
|
||||
if (key[1])
|
||||
CONTROL_FreeKeyBind(key[1]);
|
||||
|
||||
if (i == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key[0]);
|
||||
else
|
||||
CONFIG_MapKey(i, key[0], 0, key[1], 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaults(void)
|
||||
{
|
||||
|
@ -289,25 +210,8 @@ void CONFIG_SetDefaults(void)
|
|||
|
||||
// JBF 20031211
|
||||
|
||||
if (RR)
|
||||
{
|
||||
Bstrcpy((char*)keydefaults[gamefunc_Holo_Duke<<1], "B");
|
||||
Bstrcpy((char*)keydefaults[gamefunc_Jetpack<<1], "C");
|
||||
Bstrcpy((char*)keydefaults[gamefunc_NightVision<<1], "Y");
|
||||
Bstrcpy((char*)keydefaults[gamefunc_MedKit<<1], "R");
|
||||
Bstrcpy((char*)keydefaults[gamefunc_Steroids<<1], "M");
|
||||
Bstrcpy((char*)keydefaults[gamefunc_Show_Opponents_Weapon<<1], "V");
|
||||
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_Holo_Duke<<1], "B");
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_Jetpack<<1], "C");
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_NightVision<<1], "Y");
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_MedKit<<1], "W");
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_Steroids<<1], "M");
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_Show_Opponents_Weapon<<1], "E");
|
||||
Bstrcpy((char*)oldkeydefaults[gamefunc_Show_Console<<1], "V");
|
||||
}
|
||||
|
||||
CONFIG_SetDefaultKeys(keydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/defbinds.txt");
|
||||
|
||||
memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions));
|
||||
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
||||
|
@ -360,55 +264,6 @@ void CONFIG_SetDefaults(void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
|
||||
void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
|
||||
{
|
||||
int const keys[] = { key1, key2, oldkey1, oldkey2 };
|
||||
char buf[2*MAXGAMEFUNCLEN];
|
||||
|
||||
if (which == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(key1);
|
||||
|
||||
for (int k = 0; (unsigned)k < ARRAY_SIZE(keys); k++)
|
||||
{
|
||||
if (keys[k] == 0xff || !keys[k])
|
||||
continue;
|
||||
|
||||
int match = 0;
|
||||
|
||||
for (; sctokeylut[match].key; match++)
|
||||
{
|
||||
if (keys[k] == sctokeylut[match].sc)
|
||||
break;
|
||||
}
|
||||
|
||||
tempbuf[0] = 0;
|
||||
|
||||
for (int i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
||||
{
|
||||
if (ud.config.KeyboardKeys[i][0] == keys[k] || ud.config.KeyboardKeys[i][1] == keys[k])
|
||||
{
|
||||
Bsprintf(buf, "gamefunc_%s; ", CONFIG_FunctionNumToName(i));
|
||||
Bstrcat(tempbuf,buf);
|
||||
}
|
||||
}
|
||||
|
||||
int const len = Bstrlen(tempbuf);
|
||||
|
||||
if (len >= 2)
|
||||
{
|
||||
tempbuf[len-2] = 0; // cut off the trailing "; "
|
||||
CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : "<?>");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONTROL_FreeKeyBind(keys[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetupMouse(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef config_public_h_
|
||||
#define config_public_h_
|
||||
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
@ -34,15 +34,10 @@ void CONFIG_GetSetupFilename( void );
|
|||
void CONFIG_WriteSetup(uint32_t flags);
|
||||
void CONFIG_SetupMouse( void );
|
||||
void CONFIG_SetupJoystick( void );
|
||||
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy=false);
|
||||
|
||||
int32_t CONFIG_GetMapBestTime(char const * mapname, uint8_t const * mapmd4);
|
||||
int32_t CONFIG_SetMapBestTime(uint8_t const * mapmd4, int32_t tm);
|
||||
|
||||
void CONFIG_MapKey(int32_t which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func);
|
||||
char *CONFIG_FunctionNumToName(int32_t func);
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func);
|
||||
const char *CONFIG_AnalogNumToName(int32_t func);
|
||||
void CONFIG_SetDefaults(void);
|
||||
|
|
|
@ -116,7 +116,7 @@ END_RR_NS
|
|||
#include "common_game.h"
|
||||
#include "config.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "gamedef.h"
|
||||
#include "gamedefs.h"
|
||||
|
|
|
@ -1,111 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// function.h
|
||||
|
||||
// file created by makehead.exe
|
||||
// these headers contain default key assignments, as well as
|
||||
// default button assignments and game function names
|
||||
// axis defaults are also included
|
||||
|
||||
|
||||
#ifndef function_public_h_
|
||||
#define function_public_h_
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
#define NUMGAMEFUNCTIONS 62
|
||||
#define MAXGAMEFUNCLEN 32
|
||||
|
||||
extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
||||
extern char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
|
||||
extern char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
|
||||
|
||||
enum GameFunction_t
|
||||
{
|
||||
gamefunc_Move_Forward,
|
||||
gamefunc_Move_Backward,
|
||||
gamefunc_Turn_Left,
|
||||
gamefunc_Turn_Right,
|
||||
gamefunc_Strafe,
|
||||
gamefunc_Fire,
|
||||
gamefunc_Open,
|
||||
gamefunc_Run,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Look_Up,
|
||||
gamefunc_Look_Down,
|
||||
gamefunc_Look_Left,
|
||||
gamefunc_Look_Right,
|
||||
gamefunc_Strafe_Left,
|
||||
gamefunc_Strafe_Right,
|
||||
gamefunc_Aim_Up,
|
||||
gamefunc_Aim_Down,
|
||||
gamefunc_Weapon_1,
|
||||
gamefunc_Weapon_2,
|
||||
gamefunc_Weapon_3,
|
||||
gamefunc_Weapon_4,
|
||||
gamefunc_Weapon_5,
|
||||
gamefunc_Weapon_6,
|
||||
gamefunc_Weapon_7,
|
||||
gamefunc_Weapon_8,
|
||||
gamefunc_Weapon_9,
|
||||
gamefunc_Weapon_10,
|
||||
gamefunc_Inventory,
|
||||
gamefunc_Inventory_Left,
|
||||
gamefunc_Inventory_Right,
|
||||
gamefunc_Holo_Duke,
|
||||
gamefunc_Jetpack,
|
||||
gamefunc_NightVision,
|
||||
gamefunc_MedKit,
|
||||
gamefunc_TurnAround,
|
||||
gamefunc_SendMessage,
|
||||
gamefunc_Map,
|
||||
gamefunc_Shrink_Screen,
|
||||
gamefunc_Enlarge_Screen,
|
||||
gamefunc_Center_View,
|
||||
gamefunc_Holster_Weapon,
|
||||
gamefunc_Show_Opponents_Weapon,
|
||||
gamefunc_Map_Follow_Mode,
|
||||
gamefunc_See_Coop_View,
|
||||
gamefunc_Mouse_Aiming,
|
||||
gamefunc_Toggle_Crosshair,
|
||||
gamefunc_Steroids,
|
||||
gamefunc_Quick_Kick,
|
||||
gamefunc_Next_Weapon,
|
||||
gamefunc_Previous_Weapon,
|
||||
gamefunc_Show_Console,
|
||||
gamefunc_Show_DukeMatch_Scores,
|
||||
gamefunc_Dpad_Select,
|
||||
gamefunc_Dpad_Aiming,
|
||||
gamefunc_Alt_Weapon,
|
||||
gamefunc_Last_Weapon,
|
||||
gamefunc_Quick_Save,
|
||||
gamefunc_Quick_Load,
|
||||
gamefunc_Third_Person_View,
|
||||
gamefunc_Toggle_Crouch, // TODO: Implement properly for mp
|
||||
};
|
||||
|
||||
END_RR_NS
|
||||
|
||||
#endif
|
|
@ -7130,7 +7130,6 @@ static void G_Cleanup(void)
|
|||
// Bfree(MusicPtr);
|
||||
|
||||
hash_free(&h_labels);
|
||||
hash_free(&h_gamefuncs);
|
||||
|
||||
hash_loop(&h_dukeanim, G_FreeHashAnim);
|
||||
hash_free(&h_dukeanim);
|
||||
|
@ -7714,19 +7713,6 @@ int app_main(int argc, char const * const * argv)
|
|||
if (forcegl) initprintf("GL driver blacklist disabled.\n");
|
||||
#endif
|
||||
|
||||
// used with binds for fast function lookup
|
||||
hash_init(&h_gamefuncs);
|
||||
for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
||||
{
|
||||
if (gamefunctions[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
|
||||
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
|
||||
hash_add(&h_gamefuncs,str,i,0);
|
||||
Bfree(str);
|
||||
}
|
||||
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
int const readSetup =
|
||||
#endif
|
||||
|
@ -7900,7 +7886,7 @@ int app_main(int argc, char const * const * argv)
|
|||
|
||||
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
|
||||
OSD_SetVersion(tempbuf, 10,0);
|
||||
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
|
||||
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, 0);
|
||||
registerosdcommands();
|
||||
|
||||
//if (g_networkMode != NET_DEDICATED_SERVER)
|
||||
|
@ -7947,7 +7933,7 @@ int app_main(int argc, char const * const * argv)
|
|||
OSD_Exec(tempbuf);
|
||||
OSD_Exec("autoexec.cfg");
|
||||
|
||||
CONFIG_SetDefaultKeys(keydefaults, true);
|
||||
//CONFIG_SetDefaultKeys(keydefaults, true);
|
||||
|
||||
system_getcvars();
|
||||
|
||||
|
|
|
@ -206,8 +206,7 @@ typedef struct {
|
|||
int32_t JoystickAnalogueScale[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueDead[MAXJOYAXES];
|
||||
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
|
||||
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
|
||||
|
||||
int32_t scripthandle;
|
||||
int32_t setupread;
|
||||
|
||||
|
|
|
@ -944,7 +944,7 @@ void C_InitQuotes(void)
|
|||
#ifdef EDUKE32_TOUCH_DEVICES
|
||||
apStrings[QUOTE_DEAD] = 0;
|
||||
#else
|
||||
char const * const OpenGameFunc = gamefunctions[gamefunc_Open];
|
||||
char const * OpenGameFunc = CONFIG_FunctionNumToName(gamefunc_Open);
|
||||
C_ReplaceQuoteSubstring(QUOTE_DEAD, "SPACE", OpenGameFunc);
|
||||
C_ReplaceQuoteSubstring(QUOTE_DEAD, "OPEN", OpenGameFunc);
|
||||
C_ReplaceQuoteSubstring(QUOTE_DEAD, "USE", OpenGameFunc);
|
||||
|
|
|
@ -66,8 +66,6 @@ enum
|
|||
extern intptr_t const * insptr;
|
||||
extern void VM_ScriptInfo(intptr_t const *ptr, int range);
|
||||
|
||||
extern hashtable_t h_gamefuncs;
|
||||
|
||||
extern hashtable_t h_labels;
|
||||
|
||||
extern char g_scriptFileName[BMAX_PATH];
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "global.h"
|
||||
#include "game.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "keyboard.h"
|
||||
#include "mouse.h"
|
||||
#include "joystick.h"
|
||||
|
|
|
@ -262,7 +262,7 @@ static char const *MEOSN_YesNo[] = { "Yes", "No", };
|
|||
static MenuOptionSet_t MEOS_YesNo = MAKE_MENUOPTIONSET( MEOSN_YesNo, NULL, 0x3 );
|
||||
|
||||
|
||||
static char MenuGameFuncs[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
||||
static FString MenuGameFuncs[NUMGAMEFUNCTIONS];
|
||||
static char const *MenuGameFuncNone = " -None-";
|
||||
static char const *MEOSN_Gamefuncs[NUMGAMEFUNCTIONS+1];
|
||||
static int32_t MEOSV_Gamefuncs[NUMGAMEFUNCTIONS+1];
|
||||
|
@ -1614,28 +1614,28 @@ void Menu_Init(void)
|
|||
k = 1;
|
||||
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
Bstrcpy(MenuGameFuncs[i], gamefunctions[i]);
|
||||
|
||||
for (j = 0; j < MAXGAMEFUNCLEN; ++j)
|
||||
if (MenuGameFuncs[i][j] == '_')
|
||||
MenuGameFuncs[i][j] = ' ';
|
||||
|
||||
if (gamefunctions[i][0] != '\0')
|
||||
{
|
||||
MEOSN_Gamefuncs[k] = MenuGameFuncs[i];
|
||||
MEOSV_Gamefuncs[k] = i;
|
||||
++k;
|
||||
}
|
||||
MenuGameFuncs[i] = CONFIG_FunctionNumToName(i);
|
||||
MenuGameFuncs[i].Substitute('_', ' ');
|
||||
}
|
||||
if (RR)
|
||||
{
|
||||
Bstrcpy(MenuGameFuncs[gamefunc_Holo_Duke], "Beer");
|
||||
Bstrcpy(MenuGameFuncs[gamefunc_Jetpack], "CowPie");
|
||||
Bstrcpy(MenuGameFuncs[gamefunc_NightVision], "Yeehaa");
|
||||
Bstrcpy(MenuGameFuncs[gamefunc_MedKit], "Whiskey");
|
||||
Bstrcpy(MenuGameFuncs[gamefunc_Steroids], "Moonshine");
|
||||
Bstrcpy(MenuGameFuncs[gamefunc_Quick_Kick], "Pee");
|
||||
MenuGameFuncs[gamefunc_Holo_Duke] = "Beer";
|
||||
MenuGameFuncs[gamefunc_Jetpack] = "CowPie";
|
||||
MenuGameFuncs[gamefunc_NightVision] = "Yeehaa";
|
||||
MenuGameFuncs[gamefunc_MedKit] = "Whiskey";
|
||||
MenuGameFuncs[gamefunc_Steroids] = "Moonshine";
|
||||
MenuGameFuncs[gamefunc_Quick_Kick] = "Pee";
|
||||
}
|
||||
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
if (MenuGameFuncs[i][0] != '\0')
|
||||
{
|
||||
MEOSN_Gamefuncs[k] = MenuGameFuncs[i];
|
||||
MEOSV_Gamefuncs[k] = i;
|
||||
++k;
|
||||
}
|
||||
}
|
||||
|
||||
MEOS_Gamefuncs.numOptions = k;
|
||||
|
||||
for (i = 0; i < NUMKEYS; ++i)
|
||||
|
@ -1752,8 +1752,8 @@ void Menu_Init(void)
|
|||
ME_KEYBOARDSETUPFUNCS[i].name = MenuGameFuncs[i];
|
||||
ME_KEYBOARDSETUPFUNCS[i].entry = &MEO_KEYBOARDSETUPFUNCS[i];
|
||||
MEO_KEYBOARDSETUPFUNCS[i] = MEO_KEYBOARDSETUPFUNCS_TEMPLATE;
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[0] = &ud.config.KeyboardKeys[i][0];
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[1] = &ud.config.KeyboardKeys[i][1];
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[0] = &KeyboardKeys[i][0];
|
||||
MEO_KEYBOARDSETUPFUNCS[i].column[1] = &KeyboardKeys[i][1];
|
||||
}
|
||||
M_KEYBOARDKEYS.numEntries = NUMGAMEFUNCTIONS;
|
||||
for (i = 0; i < MENUMOUSEFUNCTIONS; ++i)
|
||||
|
@ -3275,10 +3275,10 @@ static void Menu_PreInput(MenuEntry_t *entry)
|
|||
{
|
||||
auto *column = (MenuCustom2Col_t*)entry->entry;
|
||||
char key[2];
|
||||
key[0] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
key[0] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
*column->column[M_KEYBOARDKEYS.currentColumn] = 0xff;
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
KB_ClearKeyDown(sc_Delete);
|
||||
}
|
||||
|
@ -3335,14 +3335,14 @@ static int32_t Menu_PreCustom2ColScreen(MenuEntry_t *entry)
|
|||
if (sc != sc_None)
|
||||
{
|
||||
char key[2];
|
||||
key[0] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
key[0] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0];
|
||||
key[1] = KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1];
|
||||
|
||||
S_PlaySound(RR ? 341 : PISTOL_BODYHIT);
|
||||
|
||||
*column->column[M_KEYBOARDKEYS.currentColumn] = KB_GetLastScanCode();
|
||||
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], ud.config.KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
CONFIG_MapKey(M_KEYBOARDKEYS.currentEntry, KeyboardKeys[M_KEYBOARDKEYS.currentEntry][0], key[0], KeyboardKeys[M_KEYBOARDKEYS.currentEntry][1], key[1]);
|
||||
|
||||
KB_ClearKeyDown(sc);
|
||||
|
||||
|
@ -3640,9 +3640,9 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
|
|||
videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
|
||||
}
|
||||
else if (entry == &ME_KEYBOARDSETUP_RESET)
|
||||
CONFIG_SetDefaultKeys(keydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/defbinds.txt");
|
||||
else if (entry == &ME_KEYBOARDSETUP_RESETCLASSIC)
|
||||
CONFIG_SetDefaultKeys(oldkeydefaults);
|
||||
CONFIG_SetDefaultKeys("demolition/origbinds.txt");
|
||||
else if (entry == &ME_NETHOST_LAUNCH)
|
||||
{
|
||||
// master does whatever it wants
|
||||
|
|
|
@ -739,19 +739,6 @@ static int osdcmd_name(osdcmdptr_t parm)
|
|||
}
|
||||
#endif
|
||||
|
||||
static int osdcmd_button(osdcmdptr_t parm)
|
||||
{
|
||||
static char const s_gamefunc_[] = "gamefunc_";
|
||||
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||||
|
||||
char const *p = parm->name + strlen_gamefunc_;
|
||||
|
||||
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
|
||||
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
const char *const ConsoleButtons[] =
|
||||
{
|
||||
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
||||
|
@ -890,9 +877,9 @@ static int osdcmd_bind(osdcmdptr_t parm)
|
|||
|
||||
if (j != -1)
|
||||
{
|
||||
ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0];
|
||||
ud.config.KeyboardKeys[j][0] = sctokeylut[i].sc;
|
||||
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
|
||||
KeyboardKeys[j][1] = KeyboardKeys[j][0];
|
||||
KeyboardKeys[j][0] = sctokeylut[i].sc;
|
||||
// CONTROL_MapKey(j, sctokeylut[i].sc, KeyboardKeys[j][0]);
|
||||
|
||||
if (j == gamefunc_Show_Console)
|
||||
OSD_CaptureKey(sctokeylut[i].sc);
|
||||
|
@ -915,7 +902,7 @@ static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
|
|||
for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
|
||||
CONTROL_FreeMouseBind(i);
|
||||
|
||||
for (auto &KeyboardKey : ud.config.KeyboardKeys)
|
||||
for (auto &KeyboardKey : KeyboardKeys)
|
||||
KeyboardKey[0] = KeyboardKey[1] = 0xff;
|
||||
|
||||
if (!OSD_ParsingScript())
|
||||
|
@ -1231,22 +1218,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
|
||||
#endif
|
||||
|
||||
for (auto & func : gamefunctions)
|
||||
{
|
||||
if (func[0] == '\0')
|
||||
continue;
|
||||
|
||||
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
|
||||
|
||||
Bsprintf(tempbuf, "gamefunc_%s", func);
|
||||
|
||||
char *const t = Bstrtolower(Xstrdup(tempbuf));
|
||||
|
||||
Bstrcat(tempbuf, ": game button");
|
||||
|
||||
OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
|
||||
}
|
||||
|
||||
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||||
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||||
OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
||||
|
|
|
@ -40,7 +40,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "common_game.h"
|
||||
#include "compat.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "grpscan.h"
|
||||
#include "inv.h"
|
||||
|
|
|
@ -37,171 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
BEGIN_SW_NS
|
||||
|
||||
const char *gamefunctions[] =
|
||||
{
|
||||
"Move_Forward",
|
||||
"Move_Backward",
|
||||
"Turn_Left",
|
||||
"Turn_Right",
|
||||
"Strafe",
|
||||
"Fire",
|
||||
"Open",
|
||||
"Run",
|
||||
"AutoRun",
|
||||
"Jump",
|
||||
"Crouch",
|
||||
"Look_Up",
|
||||
"Look_Down",
|
||||
"Strafe_Left",
|
||||
"Strafe_Right",
|
||||
"Aim_Up",
|
||||
"Aim_Down",
|
||||
"Weapon_1",
|
||||
"Weapon_2",
|
||||
"Weapon_3",
|
||||
"Weapon_4",
|
||||
"Weapon_5",
|
||||
"Weapon_6",
|
||||
"Weapon_7",
|
||||
"Weapon_8",
|
||||
"Weapon_9",
|
||||
"Weapon_10",
|
||||
"Inventory",
|
||||
"Inventory_Left",
|
||||
"Inventory_Right",
|
||||
"Med_Kit",
|
||||
"Smoke_Bomb",
|
||||
"Night_Vision",
|
||||
"Gas_Bomb",
|
||||
"Flash_Bomb",
|
||||
"Caltrops",
|
||||
"TurnAround",
|
||||
"SendMessage",
|
||||
"Map",
|
||||
"Shrink_Screen",
|
||||
"Enlarge_Screen",
|
||||
"Center_View",
|
||||
"Holster_Weapon",
|
||||
"Map_Follow_Mode",
|
||||
"See_Co_Op_View",
|
||||
"Mouse_Aiming",
|
||||
"Toggle_Crosshair",
|
||||
"Next_Weapon",
|
||||
"Previous_Weapon",
|
||||
"Show_Menu",
|
||||
"Show_Console",
|
||||
};
|
||||
|
||||
#define NUMKEYENTRIES 50
|
||||
|
||||
static const char *keydefaults[] =
|
||||
{
|
||||
"Move_Forward", "Up", "Kpad8",
|
||||
"Move_Backward", "Down", "Kpad2",
|
||||
"Turn_Left", "Left", "Kpad4",
|
||||
"Turn_Right", "Right", "KPad6",
|
||||
"Strafe", "LAlt", "RAlt",
|
||||
"Fire", "LCtrl", "RCtrl",
|
||||
"Open", "Space", "",
|
||||
"Run", "LShift", "RShift",
|
||||
"AutoRun", "CapLck", "",
|
||||
"Jump", "A", "/",
|
||||
"Crouch", "Z", "",
|
||||
"Look_Up", "PgUp", "Kpad9",
|
||||
"Look_Down", "PgDn", "Kpad3",
|
||||
"Strafe_Left", ",", "",
|
||||
"Strafe_Right", ".", "",
|
||||
"Aim_Up", "Home", "KPad7",
|
||||
"Aim_Down", "End", "Kpad1",
|
||||
"Weapon_1", "1", "",
|
||||
"Weapon_2", "2", "",
|
||||
"Weapon_3", "3", "",
|
||||
"Weapon_4", "4", "",
|
||||
"Weapon_5", "5", "",
|
||||
"Weapon_6", "6", "",
|
||||
"Weapon_7", "7", "",
|
||||
"Weapon_8", "8", "",
|
||||
"Weapon_9", "9", "",
|
||||
"Weapon_10", "0", "",
|
||||
"Inventory", "Enter", "KpdEnt",
|
||||
"Inventory_Left", "[", "",
|
||||
"Inventory_Right", "]", "",
|
||||
"Med_Kit", "M", "",
|
||||
"Smoke_Bomb", "S", "",
|
||||
"Night_Vision", "N", "",
|
||||
"Gas_Bomb", "G", "",
|
||||
"Flash_Bomb", "F", "",
|
||||
"Caltrops", "C", "",
|
||||
"TurnAround", "BakSpc", "",
|
||||
"SendMessage", "T", "",
|
||||
"Map", "Tab", "",
|
||||
"Shrink_Screen", "-", "Kpad-",
|
||||
"Enlarge_Screen", "=", "Kpad+",
|
||||
"Center_View", "KPad5", "",
|
||||
"Holster_Weapon", "ScrLck", "",
|
||||
"Map_Follow_Mode", "F", "",
|
||||
"See_Co_Op_View", "K", "",
|
||||
"Mouse_Aiming", "U", "",
|
||||
"Toggle_Crosshair", "I", "",
|
||||
"Next_Weapon", "'", "",
|
||||
"Previous_Weapon", ";", "",
|
||||
"Show_Console", "NumLck", "",
|
||||
};
|
||||
|
||||
static const char *keydefaults_modern[] =
|
||||
{
|
||||
"Move_Forward", "W", "",
|
||||
"Move_Backward", "S", "",
|
||||
"Turn_Left", "", "",
|
||||
"Turn_Right", "", "",
|
||||
"Strafe", "", "",
|
||||
"Fire", "", "",
|
||||
"Open", "E", "",
|
||||
"Run", "LShift", "",
|
||||
"AutoRun", "CapLck", "",
|
||||
"Jump", "Space", "",
|
||||
"Crouch", "LAlt", "",
|
||||
"Look_Up", "", "",
|
||||
"Look_Down", "", "",
|
||||
"Strafe_Left", "A", "",
|
||||
"Strafe_Right", "D", "",
|
||||
"Aim_Up", "", "",
|
||||
"Aim_Down", "", "",
|
||||
"Weapon_1", "1", "",
|
||||
"Weapon_2", "2", "",
|
||||
"Weapon_3", "3", "",
|
||||
"Weapon_4", "4", "",
|
||||
"Weapon_5", "5", "",
|
||||
"Weapon_6", "6", "",
|
||||
"Weapon_7", "7", "",
|
||||
"Weapon_8", "8", "",
|
||||
"Weapon_9", "9", "",
|
||||
"Weapon_10", "0", "",
|
||||
"Inventory", "Enter", "",
|
||||
"Inventory_Left", "[", "",
|
||||
"Inventory_Right", "]", "",
|
||||
"Med_Kit", "M", "",
|
||||
"Smoke_Bomb", "B", "",
|
||||
"Night_Vision", "N", "",
|
||||
"Gas_Bomb", "G", "",
|
||||
"Flash_Bomb", "F", "",
|
||||
"Caltrops", "C", "",
|
||||
"TurnAround", "BakSpc", "",
|
||||
"SendMessage", "T", "",
|
||||
"Map", "Tab", "",
|
||||
"Shrink_Screen", "-", "",
|
||||
"Enlarge_Screen", "=", "",
|
||||
"Center_View", "", "",
|
||||
"Holster_Weapon", "H", "",
|
||||
"Map_Follow_Mode", "F", "",
|
||||
"See_Co_Op_View", "K", "",
|
||||
"Mouse_Aiming", "U", "",
|
||||
"Toggle_Crosshair", "I", "",
|
||||
"Next_Weapon", "", "",
|
||||
"Previous_Weapon", "", "",
|
||||
"Show_Console", "NumLck", "",
|
||||
};
|
||||
|
||||
|
||||
static const char *mousedefaults[] =
|
||||
{
|
||||
|
|
|
@ -39,7 +39,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "control.h"
|
||||
#include "config.h"
|
||||
#include "sounds.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "game.h"
|
||||
#include "colormap.h"
|
||||
|
|
|
@ -35,7 +35,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "text.h"
|
||||
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
//#include "inv.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
|
|
@ -35,7 +35,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "scriplib.h"
|
||||
#include "gamedefs.h"
|
||||
#include "keyboard.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "control.h"
|
||||
#include "fx_man.h"
|
||||
#include "sounds.h"
|
||||
|
@ -71,7 +71,6 @@ int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress;
|
|||
|
||||
int32_t UseMouse = 1, UseJoystick = 0;
|
||||
|
||||
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
int32_t MouseButtons[MAXMOUSEBUTTONS];
|
||||
int32_t MouseButtonsClicked[MAXMOUSEBUTTONS];
|
||||
int32_t MouseDigitalAxes[MAXMOUSEAXES][2];
|
||||
|
@ -101,49 +100,6 @@ static int32_t scripthandle = -1;
|
|||
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= CONFIG_FunctionNameToNum
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if (!func) return -1;
|
||||
for (i=0; i<NUMGAMEFUNCTIONS; i++)
|
||||
{
|
||||
if (!Bstrcasecmp(func,gamefunctions[i]))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= CONFIG_FunctionNumToName
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
const char *CONFIG_FunctionNumToName(int32_t func)
|
||||
{
|
||||
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return gamefunctions[func];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
|
@ -283,36 +239,7 @@ void CONFIG_SetDefaults(void)
|
|||
|
||||
void SetDefaultKeyDefinitions(int style)
|
||||
{
|
||||
int numkeydefaults;
|
||||
const char **keydefaultset;
|
||||
int i, f, k1, k2;
|
||||
|
||||
if (style)
|
||||
{
|
||||
numkeydefaults = sizeof(keydefaults_modern) / sizeof(char *) / 3;
|
||||
keydefaultset = keydefaults_modern;
|
||||
}
|
||||
else
|
||||
{
|
||||
numkeydefaults = sizeof(keydefaults) / sizeof(char *) / 3;
|
||||
keydefaultset = keydefaults;
|
||||
}
|
||||
|
||||
memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
|
||||
for (i=0; i < numkeydefaults; i++)
|
||||
{
|
||||
f = CONFIG_FunctionNameToNum(keydefaultset[3*i+0]);
|
||||
if (f == -1) continue;
|
||||
k1 = KB_StringToScanCode(keydefaultset[3*i+1]);
|
||||
k2 = KB_StringToScanCode(keydefaultset[3*i+2]);
|
||||
// [JM] Needs to be rewritten, I think. !CHECKME!
|
||||
#if 0
|
||||
CONTROL_MapKey(i, k1, k2);
|
||||
#endif
|
||||
|
||||
KeyboardKeys[f][0] = k1;
|
||||
KeyboardKeys[f][1] = k2;
|
||||
}
|
||||
CONFIG_SetDefaultKeys(style ? "demolition/defbinds.txt" : "demolition/origbinds.txt");
|
||||
}
|
||||
|
||||
void SetMouseDefaults(int style)
|
||||
|
|
|
@ -29,7 +29,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "compat.h"
|
||||
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "keyboard.h"
|
||||
#include "control.h"
|
||||
|
||||
|
@ -78,8 +78,6 @@ extern int32_t MouseSensitivity;
|
|||
extern int32_t MouseAiming;
|
||||
extern int32_t MouseAimingFlipped;
|
||||
|
||||
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
|
||||
extern int32_t MouseButtons[MAXMOUSEBUTTONS];
|
||||
extern int32_t MouseButtonsClicked[MAXMOUSEBUTTONS];
|
||||
|
||||
|
@ -114,8 +112,6 @@ void CONFIG_WriteSetup(void);
|
|||
void WriteCommitFile(int32_t gametype);
|
||||
void CONFIG_GetSetupFilename(void);
|
||||
|
||||
const char *CONFIG_FunctionNumToName(int32_t func);
|
||||
int32_t CONFIG_FunctionNameToNum(const char *func);
|
||||
const char *CONFIG_AnalogNumToName(int32_t func);
|
||||
int32_t CONFIG_AnalogNameToNum(const char *func);
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "quake.h"
|
||||
|
||||
#include "common_game.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "control.h"
|
||||
#include "trigger.h"
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "mytypes.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "demo.h"
|
||||
|
||||
#include "player.h"
|
||||
|
@ -478,9 +478,9 @@ DemoPlayBack(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
if (BUTTON(gamefunc_See_Co_Op_View))
|
||||
if (BUTTON(gamefunc_See_Coop_View))
|
||||
{
|
||||
CONTROL_ClearButton(gamefunc_See_Co_Op_View);
|
||||
CONTROL_ClearButton(gamefunc_See_Coop_View);
|
||||
|
||||
screenpeek = connectpoint2[screenpeek];
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "mytypes.h"
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "network.h"
|
||||
#include "pal.h"
|
||||
#include "player.h"
|
||||
|
|
|
@ -1,99 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// function.h
|
||||
|
||||
// file created by makehead.exe
|
||||
// these headers contain default key assignments, as well as
|
||||
// default button assignments and game function names
|
||||
// axis defaults are also included
|
||||
|
||||
|
||||
#ifndef function_public_
|
||||
#define function_public_
|
||||
BEGIN_SW_NS
|
||||
|
||||
#define NUMGAMEFUNCTIONS 51
|
||||
|
||||
extern const char *gamefunctions[];
|
||||
|
||||
enum
|
||||
{
|
||||
gamefunc_Move_Forward,
|
||||
gamefunc_Move_Backward,
|
||||
gamefunc_Turn_Left,
|
||||
gamefunc_Turn_Right,
|
||||
gamefunc_Strafe,
|
||||
gamefunc_Fire,
|
||||
gamefunc_Open,
|
||||
gamefunc_Run,
|
||||
gamefunc_AutoRun,
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Look_Up,
|
||||
gamefunc_Look_Down,
|
||||
gamefunc_Strafe_Left,
|
||||
gamefunc_Strafe_Right,
|
||||
gamefunc_Aim_Up,
|
||||
gamefunc_Aim_Down,
|
||||
gamefunc_Weapon_1,
|
||||
gamefunc_Weapon_2,
|
||||
gamefunc_Weapon_3,
|
||||
gamefunc_Weapon_4,
|
||||
gamefunc_Weapon_5,
|
||||
gamefunc_Weapon_6,
|
||||
gamefunc_Weapon_7,
|
||||
gamefunc_Weapon_8,
|
||||
gamefunc_Weapon_9,
|
||||
gamefunc_Weapon_10,
|
||||
gamefunc_Inventory,
|
||||
gamefunc_Inventory_Left,
|
||||
gamefunc_Inventory_Right,
|
||||
gamefunc_Med_Kit,
|
||||
gamefunc_Smoke_Bomb,
|
||||
gamefunc_Night_Vision,
|
||||
gamefunc_Gas_Bomb,
|
||||
gamefunc_Flash_Bomb,
|
||||
gamefunc_Caltrops,
|
||||
gamefunc_TurnAround,
|
||||
gamefunc_SendMessage,
|
||||
gamefunc_Map,
|
||||
gamefunc_Shrink_Screen,
|
||||
gamefunc_Enlarge_Screen,
|
||||
gamefunc_Center_View,
|
||||
gamefunc_Holster_Weapon,
|
||||
gamefunc_Map_Follow_Mode,
|
||||
gamefunc_See_Co_Op_View,
|
||||
gamefunc_Mouse_Aiming,
|
||||
gamefunc_Toggle_Crosshair,
|
||||
gamefunc_Next_Weapon,
|
||||
gamefunc_Previous_Weapon,
|
||||
gamefunc_Show_Menu,
|
||||
gamefunc_Show_Console,
|
||||
};
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
|
@ -70,7 +70,7 @@ Things required to make savegames work:
|
|||
#include "menus.h"
|
||||
|
||||
#include "control.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "gamedefs.h"
|
||||
#include "config.h"
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "quake.h"
|
||||
|
||||
#include "common_game.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "control.h"
|
||||
#include "trigger.h"
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "pal.h"
|
||||
#include "demo.h"
|
||||
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "gamedefs.h"
|
||||
#include "config.h"
|
||||
#include "network.h"
|
||||
|
@ -829,7 +829,8 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
|||
for (i=0; i<(int)SIZ(strs); i++)
|
||||
{
|
||||
w = 0;
|
||||
sprintf(ds,strs[i],gamefunctions[currentkey],col[currentcol]);
|
||||
auto c = CONFIG_FunctionNumToName(currentkey);
|
||||
sprintf(ds,strs[i],c,col[currentcol]);
|
||||
for (j=0; ds[j]; j++) if (ds[j] == '_') ds[j] = ' ';
|
||||
MNU_MeasureString(ds, &w, &h);
|
||||
MNU_DrawString((XDIM - w)/2, y, ds, 0, 16);
|
||||
|
@ -925,10 +926,11 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
|||
|
||||
for (i = topitem; i <= botitem; i++)
|
||||
{
|
||||
for (j = 0; gamefunctions[i][j]; j++)
|
||||
auto c = CONFIG_FunctionNumToName(i);
|
||||
for (j = 0; c[j]; j++)
|
||||
{
|
||||
if (gamefunctions[i][j] == '_') ds[j] = ' ';
|
||||
else ds[j] = gamefunctions[i][j];
|
||||
if (c[j] == '_') ds[j] = ' ';
|
||||
else ds[j] = c[j];
|
||||
}
|
||||
ds[j] = 0;
|
||||
|
||||
|
@ -1047,10 +1049,11 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (j = 0; gamefunctions[i-1][j]; j++)
|
||||
auto c = CONFIG_FunctionNumToName(i-1);
|
||||
for (j = 0; c[j]; j++)
|
||||
{
|
||||
if (gamefunctions[i-1][j] == '_') ds[j] = ' ';
|
||||
else ds[j] = gamefunctions[i-1][j];
|
||||
if (c[j] == '_') ds[j] = ' ';
|
||||
else ds[j] = c[j];
|
||||
}
|
||||
ds[j] = 0;
|
||||
}
|
||||
|
@ -4657,10 +4660,9 @@ void MNU_DoMenu(CTLType type, PLAYERp pp)
|
|||
MNU_DoSlider(1, ¤tmenu->items[currentmenu->cursor], FALSE);
|
||||
resetitem = TRUE;
|
||||
}
|
||||
else if (mnu_input.button1 || BUTTON(gamefunc_Show_Menu))
|
||||
else if (mnu_input.button1)
|
||||
{
|
||||
static int handle3=0;
|
||||
CONTROL_ClearButton(gamefunc_Show_Menu);
|
||||
if (!FX_SoundActive(handle3))
|
||||
handle3 = PlaySound(DIGI_SWORDSWOOSH,&zero,&zero,&zero,v3df_dontpan);
|
||||
MNU_UpLevel();
|
||||
|
@ -4704,10 +4706,9 @@ MNU_CheckForMenus(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if ((KEY_PRESSED(KEYSC_ESC) || BUTTON(gamefunc_Show_Menu)) && dimensionmode == 3 && !ConPanel)
|
||||
if ((KEY_PRESSED(KEYSC_ESC)) && dimensionmode == 3 && !ConPanel)
|
||||
{
|
||||
KEY_PRESSED(KEYSC_ESC) = 0;
|
||||
CONTROL_ClearButton(gamefunc_Show_Menu);
|
||||
KB_ClearKeysDown();
|
||||
// setup sliders/buttons
|
||||
MNU_InitMenus();
|
||||
|
|
|
@ -74,13 +74,6 @@ void ResetPalette(PLAYERp pp);
|
|||
void ExitMenus(void);
|
||||
void ResetMenuInput(void);
|
||||
|
||||
#define BUTTONSET(x,value) \
|
||||
( \
|
||||
((x)>31) ? \
|
||||
(CONTROL_ButtonState2 |= (value<<((x)-32))) : \
|
||||
(CONTROL_ButtonState1 |= (value<<(x))) \
|
||||
)
|
||||
|
||||
extern SWBOOL BorderAdjust;
|
||||
extern SWBOOL MultiPlayQuitFlag;
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "text.h"
|
||||
|
||||
#include "common_game.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "control.h"
|
||||
#include "trigger.h"
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
//#include "mytypes.h"
|
||||
//#include "control.h"
|
||||
//#include "function.h"
|
||||
//#include "gamecontrol.h"
|
||||
#include "network.h"
|
||||
//#include "symutil.h"
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "control.h"
|
||||
#include "config.h"
|
||||
#include "sounds.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "rts.h"
|
||||
|
||||
|
@ -56,8 +56,6 @@ BEGIN_SW_NS
|
|||
|
||||
void SetupGameButtons(void)
|
||||
{
|
||||
// processes array from function.h - char * gamefunctions[];
|
||||
|
||||
short gamefunc;
|
||||
|
||||
for (gamefunc = 0; gamefunc < NUMGAMEFUNCTIONS; gamefunc++)
|
||||
|
@ -163,7 +161,7 @@ void TermSetup(void)
|
|||
#include "control.h"
|
||||
#include "config.h"
|
||||
#include "sounds.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "rts.h"
|
||||
#include "timer.h"
|
||||
|
||||
|
@ -370,13 +368,6 @@ void main()
|
|||
printf("x=%6ld y=%6ld z=%6ld yaw=%6ld pitch=%6ld roll=%6ld\n",
|
||||
info.dx,info.dy,info.dz,info.dyaw,info.dpitch,info.droll);
|
||||
// Get Keyboard input and set appropiate game function states
|
||||
for (i=0; i<NUMGAMEFUNCTIONS; i++)
|
||||
{
|
||||
if (BUTTON(i) && !BUTTONHELD(i))
|
||||
{
|
||||
printf("%s\n",gamefunctions[i]);
|
||||
}
|
||||
}
|
||||
for (i=0; i<10; i++)
|
||||
{
|
||||
if (KB_KeyPressed(sc_F1+i))
|
||||
|
|
|
@ -38,7 +38,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "gamedefs.h"
|
||||
#include "common_game.h"
|
||||
#include "config.h"
|
||||
#include "function.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "rts.h"
|
||||
|
||||
|
|
55
wadsrc/static/filter/game-blood/defbinds.txt
Normal file
55
wadsrc/static/filter/game-blood/defbinds.txt
Normal file
|
@ -0,0 +1,55 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Turn_Around", "BakSpc"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Open", "E"
|
||||
"Weapon_Fire", "RCtrl"
|
||||
"Weapon_Special_Fire", "X"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Aim_Center", "KPad5"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Tilt_Left", "Insert", "Kpad0"
|
||||
"Tilt_Right", "Delete", "Kpad."
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory_Use", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Map_Toggle", "Tab"
|
||||
"Map_Follow_Mode", "F"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Send_Message", "T"
|
||||
"See_Coop_View", "K"
|
||||
"See_Chase_View", "F7"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "Y"
|
||||
"BeastVision", "B"
|
||||
"CrystalBall", "C"
|
||||
"JumpBoots", "J"
|
||||
"MedKit", "M"
|
||||
"ProximityBombs", "P"
|
||||
"RemoteBombs", "R"
|
||||
"Show_Console", "`"
|
55
wadsrc/static/filter/game-blood/origbinds.txt
Normal file
55
wadsrc/static/filter/game-blood/origbinds.txt
Normal file
|
@ -0,0 +1,55 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Turn_Around", "BakSpc"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Open", "Space"
|
||||
"Weapon_Fire", "LCtrl", "RCtrl"
|
||||
"Weapon_Special_Fire", "X"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Aim_Center", "KPad5"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Tilt_Left", "Insert", "Kpad0"
|
||||
"Tilt_Right", "Delete", "Kpad."
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory_Use", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Map_Toggle", "Tab"
|
||||
"Map_Follow_Mode", "F"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Send_Message", "T"
|
||||
"See_Coop_View", "K"
|
||||
"See_Chase_View", "F7"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "W"
|
||||
"BeastVision", "B"
|
||||
"CrystalBall", "C"
|
||||
"JumpBoots", "J"
|
||||
"MedKit", "M"
|
||||
"ProximityBombs", "P"
|
||||
"RemoteBombs", "R"
|
||||
"Show_Console", "`"
|
63
wadsrc/static/filter/game-duke/defbinds.txt
Normal file
63
wadsrc/static/filter/game-duke/defbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "RCtrl"
|
||||
"Open", "E"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "H"
|
||||
"Jetpack", "J"
|
||||
"NightVision", "N"
|
||||
"MedKit", "M"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "Y"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming"
|
||||
"Toggle_Crosshair"
|
||||
"Steroids", "R"
|
||||
"Quick_Kick", "Q"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "`"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon", "X"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch", "C"
|
63
wadsrc/static/filter/game-duke/origbinds.txt
Normal file
63
wadsrc/static/filter/game-duke/origbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "H"
|
||||
"Jetpack", "J"
|
||||
"NightVision", "N"
|
||||
"MedKit", "M"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "W"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Steroids", "R"
|
||||
"Quick_Kick", "`"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "C"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
57
wadsrc/static/filter/game-ionfury/defbinds.txt
Normal file
57
wadsrc/static/filter/game-ionfury/defbinds.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "RCtrl"
|
||||
"Open", "E"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "Y"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming"
|
||||
"Toggle_Crosshair"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "`"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon", "X"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch", "C"
|
57
wadsrc/static/filter/game-ionfury/origbinds.txt
Normal file
57
wadsrc/static/filter/game-ionfury/origbinds.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "W"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "C"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
63
wadsrc/static/filter/game-nam/defbinds.txt
Normal file
63
wadsrc/static/filter/game-nam/defbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "RCtrl"
|
||||
"Open", "E"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "H"
|
||||
"Jetpack", "J"
|
||||
"NightVision", "N"
|
||||
"MedKit", "M"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "Y"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming"
|
||||
"Toggle_Crosshair"
|
||||
"Steroids", "R"
|
||||
"Quick_Kick", "Q"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "`"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon", "X"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch", "C"
|
63
wadsrc/static/filter/game-nam/origbinds.txt
Normal file
63
wadsrc/static/filter/game-nam/origbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "H"
|
||||
"Jetpack", "J"
|
||||
"NightVision", "N"
|
||||
"MedKit", "M"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "W"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Steroids", "R"
|
||||
"Quick_Kick", "`"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "C"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
62
wadsrc/static/filter/game-redneck/defbinds.txt
Normal file
62
wadsrc/static/filter/game-redneck/defbinds.txt
Normal file
|
@ -0,0 +1,62 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "RCtrl"
|
||||
"Open", "E"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "B"
|
||||
"Jetpack", "C"
|
||||
"NightVision", "Y"
|
||||
"MedKit", "R"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "E"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming"
|
||||
"Toggle_Crosshair"
|
||||
"Steroids", "M"
|
||||
"Quick_Kick", "Q"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "`"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select",+
|
||||
"Dpad_Aiming"
|
||||
"Alternate_Weapon"
|
||||
"Last_Used_Weapon", "X"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
63
wadsrc/static/filter/game-redneck/origbinds.txt
Normal file
63
wadsrc/static/filter/game-redneck/origbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "B"
|
||||
"Jetpack", "C"
|
||||
"NightVision", "Y"
|
||||
"MedKit", "W"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "E"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Steroids", "M"
|
||||
"Quick_Kick", "`"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "V"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"Alternate_Weapon"
|
||||
"Last_Used_Weapon"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
||||
|
62
wadsrc/static/filter/game-redneckrides/defbinds.txt
Normal file
62
wadsrc/static/filter/game-redneckrides/defbinds.txt
Normal file
|
@ -0,0 +1,62 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "RCtrl"
|
||||
"Open", "E"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "B"
|
||||
"Jetpack", "C"
|
||||
"NightVision", "Y"
|
||||
"MedKit", "R"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "E"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming"
|
||||
"Toggle_Crosshair"
|
||||
"Steroids", "M"
|
||||
"Quick_Kick", "Q"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "`"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select",+
|
||||
"Dpad_Aiming"
|
||||
"Alternate_Weapon"
|
||||
"Last_Used_Weapon", "X"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
63
wadsrc/static/filter/game-redneckrides/origbinds.txt
Normal file
63
wadsrc/static/filter/game-redneckrides/origbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "B"
|
||||
"Jetpack", "C"
|
||||
"NightVision", "Y"
|
||||
"MedKit", "W"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "E"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Steroids", "M"
|
||||
"Quick_Kick", "`"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "V"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"Alternate_Weapon"
|
||||
"Last_Used_Weapon"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
||||
|
50
wadsrc/static/filter/game-shadowwarrior/defbinds.txt
Normal file
50
wadsrc/static/filter/game-shadowwarrior/defbinds.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
"Move_Forward", "W"
|
||||
"Move_Backward", "S"
|
||||
"Turn_Left"
|
||||
"Turn_Right"
|
||||
"Strafe"
|
||||
"Fire"
|
||||
"Open", "E"
|
||||
"Run", "LShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Jump", "Space"
|
||||
"Crouch", "LAlt"
|
||||
"Look_Up"
|
||||
"Look_Down"
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up"
|
||||
"Aim_Down"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"MedKit", "M"
|
||||
"Smoke_Bomb", "B"
|
||||
"Nightvision", "N"
|
||||
"Gas_Bomb", "G"
|
||||
"Flash_Bomb", "F"
|
||||
"Caltrops", "C"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-"
|
||||
"Enlarge_Screen", "="
|
||||
"Center_View"
|
||||
"Holster_Weapon", "H"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Next_Weapon"
|
||||
"Previous_Weapon"
|
||||
"Show_Console", "NumLck"
|
50
wadsrc/static/filter/game-shadowwarrior/origbinds.txt
Normal file
50
wadsrc/static/filter/game-shadowwarrior/origbinds.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"AutoRun", "CapLck"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"MedKit", "M"
|
||||
"Smoke_Bomb", "S"
|
||||
"Nightvision", "N"
|
||||
"Gas_Bomb", "G"
|
||||
"Flash_Bomb", "F"
|
||||
"Caltrops", "C"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "NumLck"
|
63
wadsrc/static/filter/game-ww2gi/defbinds.txt
Normal file
63
wadsrc/static/filter/game-ww2gi/defbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "W", "Kpad8"
|
||||
"Move_Backward", "S", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "RCtrl"
|
||||
"Open", "E"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "Space", "/"
|
||||
"Crouch", "LCtrl"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", "A"
|
||||
"Strafe_Right", "D"
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "H"
|
||||
"Jetpack", "J"
|
||||
"NightVision", "N"
|
||||
"MedKit", "M"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "Y"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming"
|
||||
"Toggle_Crosshair"
|
||||
"Steroids", "R"
|
||||
"Quick_Kick", "Q"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "`"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon", "X"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch", "C"
|
63
wadsrc/static/filter/game-ww2gi/origbinds.txt
Normal file
63
wadsrc/static/filter/game-ww2gi/origbinds.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
"Move_Forward", "Up", "Kpad8"
|
||||
"Move_Backward", "Down", "Kpad2"
|
||||
"Turn_Left", "Left", "Kpad4"
|
||||
"Turn_Right", "Right", "KPad6"
|
||||
"Strafe", "LAlt", "RAlt"
|
||||
"Fire", "LCtrl", "RCtrl"
|
||||
"Open", "Space"
|
||||
"Run", "LShift", "RShift"
|
||||
"Alt_Fire"
|
||||
"Jump", "A", "/"
|
||||
"Crouch", "Z"
|
||||
"Look_Up", "PgUp", "Kpad9"
|
||||
"Look_Down", "PgDn", "Kpad3"
|
||||
"Look_Left", "Insert", "Kpad0"
|
||||
"Look_Right", "Delete", "Kpad."
|
||||
"Strafe_Left", ","
|
||||
"Strafe_Right", "."
|
||||
"Aim_Up", "Home", "KPad7"
|
||||
"Aim_Down", "End", "Kpad1"
|
||||
"Weapon_1", "1"
|
||||
"Weapon_2", "2"
|
||||
"Weapon_3", "3"
|
||||
"Weapon_4", "4"
|
||||
"Weapon_5", "5"
|
||||
"Weapon_6", "6"
|
||||
"Weapon_7", "7"
|
||||
"Weapon_8", "8"
|
||||
"Weapon_9", "9"
|
||||
"Weapon_10", "0"
|
||||
"Inventory", "Enter", "KpdEnt"
|
||||
"Inventory_Left", "["
|
||||
"Inventory_Right", "]"
|
||||
"Holo_Duke", "H"
|
||||
"Jetpack", "J"
|
||||
"NightVision", "N"
|
||||
"MedKit", "M"
|
||||
"TurnAround", "BakSpc"
|
||||
"SendMessage", "T"
|
||||
"Map", "Tab"
|
||||
"Shrink_Screen", "-", "Kpad-"
|
||||
"Enlarge_Screen", "=", "Kpad+"
|
||||
"Center_View", "KPad5"
|
||||
"Holster_Weapon", "ScrLck"
|
||||
"Show_Opponents_Weapon", "W"
|
||||
"Map_Follow_Mode", "F"
|
||||
"See_Coop_View", "K"
|
||||
"Mouse_Aiming", "U"
|
||||
"Toggle_Crosshair", "I"
|
||||
"Steroids", "R"
|
||||
"Quick_Kick", "`"
|
||||
"Next_Weapon", "'"
|
||||
"Previous_Weapon", ";"
|
||||
"Show_Console", "C"
|
||||
"Show_DukeMatch_Scores"
|
||||
"Dpad_Select"
|
||||
"Dpad_Aiming"
|
||||
"AutoRun", "CapLck"
|
||||
"Last_Used_Weapon"
|
||||
"Quick_Save", "F6"
|
||||
"Quick_Load", "F9"
|
||||
"Alt_Weapon"
|
||||
"Third_Person_View", "F7"
|
||||
"Toggle_Crouch"
|
Loading…
Reference in a new issue