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Semiworking mp
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parent
3ce70b7c3a
commit
20420dc702
8 changed files with 21 additions and 19 deletions
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@ -60,7 +60,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define NUMPAGES 1
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define MOVEFIFOSIZ 2
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#define MOVEFIFOSIZ 256
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// KEEPINSYNC lunatic/con_lang.lua
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#define MAXVOLUMES 7
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@ -2628,8 +2628,8 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
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}
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*/
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if (g_netClient) // [75] The server should not overwrite its own randomseed
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randomseed = ticrandomseed;
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//if (g_netClient) // [75] The server should not overwrite its own randomseed
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// randomseed = ticrandomseed;
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if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= MAXSECTORS))
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{
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@ -3666,8 +3666,8 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
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if (g_netServer)
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{
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Net_FillNewGame(&pendingnewgame, 1);
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Net_StartNewGame();
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Net_SendNewGame(1, NULL);
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Net_StartNewGame();
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}
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else if (voting == -1)
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{
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@ -108,7 +108,7 @@ void Net_SyncPlayer(ENetEvent *event)
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Net_SendPlayerIndex(i, event->peer);
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Net_SendClientInfo();
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Net_SendUserMapName();
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Net_SendNewGame(0, event->peer);
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// Net_SendNewGame(0, event->peer);
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}
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//void Net_SpawnPlayer(int32_t player)
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@ -149,6 +149,7 @@ void Net_WaitForEverybody(void)
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{
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if (numplayers < 2) return;
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packbuf[0] = PACKET_TYPE_PLAYER_READY;
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g_player[myconnectindex].playerreadyflag++;
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// if we're a peer or slave, not a master
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@ -2561,7 +2562,7 @@ void Net_SendPacket(int dest, uint8_t *pbuf, int32_t packbufleng)
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uint8_t* buffer = packet->data;
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*buffer++ = myconnectindex;
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Bmemcpy(buffer, pbuf, packbufleng);
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enet_peer_send(g_netPlayerPeer[dest], CHAN_GAME, packet);
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enet_peer_send(g_netClientPeer, CHAN_GAME, packet);
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}
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else
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{
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@ -2570,7 +2571,7 @@ void Net_SendPacket(int dest, uint8_t *pbuf, int32_t packbufleng)
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*buffer++ = dest;
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*buffer++ = myconnectindex;
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Bmemcpy(buffer, pbuf, packbufleng);
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enet_peer_send(g_netPlayerPeer[dest], CHAN_REROUTE, packet);
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enet_peer_send(g_netClientPeer, CHAN_REROUTE, packet);
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}
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enet_host_service(g_netClient, NULL, 0);
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}
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@ -1121,8 +1121,8 @@ growspark_rr:
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shootAng = pSprite->ang + (krand2() & 31) - 16;
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}
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if (numplayers > 1 && g_netClient)
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return -1;
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//if (numplayers > 1 && g_netClient)
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// return -1;
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if (RRRA && projecTile == RRTILE1790)
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{
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@ -4478,8 +4478,8 @@ void P_FragPlayer(int playerNum)
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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spritetype *const pSprite = &sprite[pPlayer->i];
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if (g_netClient) // [75] The server should not overwrite its own randomseed
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randomseed = ticrandomseed;
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//if (g_netClient) // [75] The server should not overwrite its own randomseed
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// randomseed = ticrandomseed;
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if (pSprite->pal != 1)
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{
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@ -4880,7 +4880,7 @@ static void P_ProcessWeapon(int playerNum)
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if (pPlayer->ammo_amount[RPG_WEAPON])
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pPlayer->ammo_amount[RPG_WEAPON]--;
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if (numplayers < 2 || g_netServer)
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//if (numplayers < 2 || g_netServer)
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{
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int pipeBombZvel;
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int pipeBombFwdVel;
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@ -5443,7 +5443,7 @@ static void P_ProcessWeapon(int playerNum)
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{
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pPlayer->ammo_amount[pPlayer->curr_weapon]--;
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if (numplayers < 2 || g_netServer)
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//if (numplayers < 2 || g_netServer)
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{
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int pipeBombZvel;
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int pipeBombFwdVel;
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@ -6091,7 +6091,7 @@ static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ,
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if (ud.recstat == 1 && (!g_netServer && ud.multimode < 2))
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G_CloseDemoWrite();
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if ((numplayers < 2 || g_netServer) && pPlayer->dead_flag == 0)
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if (/*(numplayers < 2 || g_netServer) && */pPlayer->dead_flag == 0)
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P_FragPlayer(playerNum);
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if (sectorLotag == ST_2_UNDERWATER)
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@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "inv.h"
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#include "namesdyn.h"
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#include "fix16.h"
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#include "net.h"
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#ifdef __cplusplus
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extern "C" {
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@ -33,7 +34,7 @@ extern "C" {
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extern int32_t g_mostConcurrentPlayers;
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#define MOVEFIFOSIZ 2
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#define MOVEFIFOSIZ 256
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#define NAM_GRENADE_LIFETIME 120
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#define NAM_GRENADE_LIFETIME_VAR 30
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@ -219,7 +220,7 @@ typedef struct {
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char vote, gotvote, playerreadyflag, playerquitflag, connected;
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char user_name[32];
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char syncval[MAXPLAYERS][MOVEFIFOSIZ];
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char syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
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} playerdata_t;
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#pragma pack(pop)
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@ -2096,7 +2096,7 @@ static void resetpspritevars(char gameMode)
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s->xoffset = 0;
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s->clipdist = 64;
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// if (j < g_mostConcurrentPlayers)
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if (j < g_mostConcurrentPlayers)
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{
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if ((gameMode&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
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{
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@ -2380,8 +2380,8 @@ void Sect_DamageCeiling(int const sectNum)
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// hard coded props... :(
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void A_DamageObject(int spriteNum, int const dmgSrc)
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{
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if (g_netClient)
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return;
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//if (g_netClient)
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// return;
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spriteNum &= (MAXSPRITES-1);
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