Commit graph

3413 commits

Author SHA1 Message Date
Mitchell Richters
6c067d4c38 - Duke: Clean up player/actor accesses in dokneeattack(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
387ed6ceac - Duke: Clean up player/actor accesses in PlayerColorChanged(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
0425cc82fa - Duke: Clean up player/actor accesses in noise.cpp. 2023-12-05 22:39:15 +01:00
Mitchell Richters
dbf7872243 - Duke: Clean up player/actor accesses in hudweapon_*(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
74a5a7584e - Duke: Clean up player/actor accesses in checkcursectnums(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
9e56237f99 - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-12-05 22:39:15 +01:00
Mitchell Richters
287df1c18a - Duke: Clean up player/actor accesses in hud_input(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
823e032c9a - Duke: Clean up player/actor accesses in displayweapon_*(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
8f64af1f04 - Duke: Clean up player/actor accesses in displaymasks_*(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
1e55b12e61 - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-12-05 22:39:14 +01:00
Mitchell Richters
b8ffcf3799 - Duke: Pass player pointer through to alterang(). 2023-12-05 22:39:14 +01:00
Mitchell Richters
2720c6f8c6 - Duke: Move PlayerUseItem() wrapper into DDukePlayer. 2023-12-05 22:39:14 +01:00
Mitchell Richters
4aeb19df84 - Duke: Move PlayerUseItem() wrapper into DDukePlayer.
* Regex used: `PlayerUseItem\(\w+\,\s?(\w+)\)` -> `p->itemUsed($1)`.
2023-12-05 22:39:14 +01:00
Mitchell Richters
487459afd7 - Duke: Remove PlayerInput() wrapper.
* Regex used: `PlayerInput\(\w+\,\s?(SB_\w+)\)` -> `!!(p->cmd.ucmd.actions & $1)`.
2023-12-05 22:39:13 +01:00
Mitchell Richters
14cf143739 - Duke: Remove PlayerInputBits() wrapper. 2023-12-05 22:39:13 +01:00
Mitchell Richters
97504df124 - Duke: Remove PlayerSetInput() wrapper. 2023-12-05 22:39:13 +01:00
Mitchell Richters
d7fbd8b348 - Duke: Remove PlayerNewWeapon() wrapper. 2023-12-05 22:39:13 +01:00
Mitchell Richters
beb083e471 - Duke: Got rid of two more InputPacket wrappers. 2023-12-05 22:39:13 +01:00
Mitchell Richters
e8451d3ddb - Take better advantage of InputPacket::ang's FRotator status.
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:13 +01:00
Mitchell Richters
af8f3139ed - Change InputPacket angles to an FRotator. 2023-12-05 22:39:12 +01:00
Mitchell Richters
e2a949949c - Take better advantage of InputPacket::vel's FVector3 status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
Mitchell Richters
8c1e392afc - Remove the TVector2 (const TVector3<vec_t> &other) constructor.
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-12-05 22:39:12 +01:00
Mitchell Richters
592d416485 - Change InputPacket velocities to an FVector3. 2023-12-05 22:39:12 +01:00
Mitchell Richters
4e9f2ef3f7 - Duke: Get rid of two InputPacket wrappers. 2023-12-05 22:39:11 +01:00
Mitchell Richters
0087f8e092 - Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230). 2023-12-05 22:39:11 +01:00
Mitchell Richters
54d307a7e6 - Move doslopetilting() into DDukePlayer. 2023-12-05 22:39:11 +01:00
Mitchell Richters
c029273e19 - Duke: Clean up player/actor accesses in ParseState::parse(). 2023-12-05 22:39:11 +01:00
Mitchell Richters
cec1893852 - Duke: Clean up player/actor accesses in game_misc.cpp. 2023-12-05 22:39:10 +01:00
Mitchell Richters
9529e8fa67 - Duke: Clean up player/actor accesses in game.cpp. 2023-12-05 22:39:10 +01:00
Mitchell Richters
5d67edf6db - Duke: Clean up player/actor accesses in cheats.cpp. 2023-12-05 22:39:10 +01:00
Mitchell Richters
cbe977bfec - Duke: Remove unused angle rotation from ccmds(). 2023-12-05 22:39:10 +01:00
Mitchell Richters
f93dcf253f - Duke: Remove unused angle rotation from animatesprites_r(). 2023-12-05 22:39:10 +01:00
Mitchell Richters
f570167f48 - Duke: Clean up player/actor accesses in animatesprites_r.cpp. 2023-12-05 22:39:10 +01:00
Mitchell Richters
b1391cb482 - Duke: Clean up player/actor accesses in animatesprites_d.cpp. 2023-12-05 22:39:10 +01:00
Mitchell Richters
f8d403739a - Duke: Clean up player/actor accesses in actors_lava.cpp. 2023-12-05 22:39:10 +01:00
Mitchell Richters
cfc24a3697 - Duke: Tidy up resetplayerstats() to avoid looping through the players three times. 2023-12-05 22:39:09 +01:00
Mitchell Richters
4e1148e1ff - Duke: Fix resetplayerstats() setup. 2023-12-05 22:39:09 +01:00
Christoph Oelckers
2096b74421 Duke: fixed bad loop index in gamevar init code. 2023-12-05 22:39:09 +01:00
Christoph Oelckers
3a37bda806 do not copy players, it is not allowed for polymorphic classes. 2023-12-05 22:39:08 +01:00
Mitchell Richters
8d205bc896 - Clean up a bunch of serialisers that were saving vector members, and not the whole vector. 2023-12-05 22:39:08 +01:00
Mitchell Richters
8bed6c9241 - Centralise the saving of player actions within DCorePlayer's serialiser. 2023-12-05 22:39:08 +01:00
Mitchell Richters
60c69f3344 - Duke: Remove some duplicated save variables. 2023-12-05 22:39:08 +01:00
Mitchell Richters
176d027a3f - Duke: Clean up player/actor accesses in resetpspritevars(). 2023-12-05 22:39:07 +01:00
Mitchell Richters
9325759a48 - Duke: Ensure player's pnum is updated during premap. 2023-12-05 22:39:07 +01:00
Christoph Oelckers
c02cff1e48 fix saving. 2023-12-05 22:39:07 +01:00
Christoph Oelckers
5448f6ec2c turn players into DObjects and fix several bugs with bad memory access.
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-12-05 22:38:34 +01:00
Christoph Oelckers
1ce8ceac5d fixed GC handling of players.
These were missing null checks, the player pointers also weren't nulled after deleting the objects.
2023-12-05 22:03:57 +01:00
Christoph Oelckers
5f8cd74ba5 added missing license to Duke's vmexports.cpp 2023-12-05 21:57:15 +01:00
Mitchell Richters
bdd02953c3 - Duke: Clean up player/actor accesses in rrra_specialstats(). 2023-10-02 21:24:26 +11:00
Mitchell Richters
ca4f00b6b3 - Duke: Clean up player/actor accesses in movetransports_r(). 2023-10-02 21:24:25 +11:00