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- Duke: Clean up player/actor accesses in selectweapon_*()
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parent
287df1c18a
commit
9e56237f99
5 changed files with 6 additions and 8 deletions
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@ -45,8 +45,8 @@ int ifhitbyweapon_r(DDukeActor* sn);
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int ifhitbyweapon_d(DDukeActor* sn);
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void incur_damage_d(DDukePlayer* p);
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void incur_damage_r(DDukePlayer* p);
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void selectweapon_d(int snum, int j);
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void selectweapon_r(int snum, int j);
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void selectweapon_d(DDukePlayer* const p, int j);
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void selectweapon_r(DDukePlayer* const p, int j);
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int doincrements_d(DDukePlayer* p);
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int doincrements_r(DDukePlayer* p);
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void checkweapons_d(DDukePlayer* p);
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@ -79,7 +79,7 @@ struct Dispatcher
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// player
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void (*incur_damage)(DDukePlayer* p);
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void (*selectweapon)(int snum, int j);
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void (*selectweapon)(DDukePlayer* const p, int j);
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int (*doincrements)(DDukePlayer* p);
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void (*checkweapons)(DDukePlayer* p);
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void (*processinput)(int snum);
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@ -246,7 +246,7 @@ void hud_input(DDukePlayer* const p)
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p->wantweaponfire = weap - 1;
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// Here we have to be extra careful that the weapons do not get mixed up, so let's keep the code for Duke and RR completely separate.
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fi.selectweapon(p->pnum, weap);
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fi.selectweapon(p, weap);
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if (!!(p->cmd.ucmd.actions & SB_HOLSTER))
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{
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@ -86,10 +86,9 @@ void incur_damage_d(DDukePlayer* p)
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//
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//---------------------------------------------------------------------------
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void selectweapon_d(int snum, int weap) // playernum, weaponnum
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void selectweapon_d(DDukePlayer* const p, int weap) // playernum, weaponnum
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{
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int i, j, k;
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auto p = getPlayer(snum);
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if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.scale.X > 0.5 && p->access_incs == 0 && p->knee_incs == 0)
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{
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if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
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@ -85,10 +85,9 @@ void incur_damage_r(DDukePlayer* p)
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//
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//---------------------------------------------------------------------------
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void selectweapon_r(int snum, int weap)
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void selectweapon_r(DDukePlayer* const p, int weap)
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{
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int i, j, k;
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auto p = getPlayer(snum);
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if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.scale.X > 0.125 && p->access_incs == 0 && p->knee_incs == 0)
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{
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if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
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