raze/source/games/duke
Mitchell Richters e2a949949c - Take better advantage of InputPacket::vel's FVector3 status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
..
src - Take better advantage of InputPacket::vel's FVector3 status. 2023-12-05 22:39:12 +01:00
all.cpp - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
all_d.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
all_r.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00