Christoph Oelckers
3ad37631a6
- SW: fixed several keycards that were accidentally flagged one-sided.
2020-11-22 23:18:45 +01:00
Mitchell Richters
5ba2e7863d
- binaryangle.h: Add asbuildf()
method to all classes and use where appropriate.
2020-11-22 21:18:12 +01:00
Mitchell Richters
3b3e926fd3
- gameinput.h: For PlayerAngle
struct, add int settarget()
overload and change one true call with a float to bvectangf()
.
2020-11-22 21:18:11 +01:00
Mitchell Richters
ea4ad0548a
- All Games: Make use of new addadjustment()
overloads in PlayerAngle
struct created in 25207e4f1818a5ed38648ce87673329cd75e20e4.
2020-11-22 21:18:11 +01:00
Mitchell Richters
0190a98a10
- Remove calcSinTableValue()
inline function and clean up use of PI
/fPI
and BANG2RAD
#defines.
2020-11-22 21:18:10 +01:00
Mitchell Richters
a2ac8cccc1
- buildutils: Replace calcSinTableValue()
use within SW with bsinf()
/bcosf()
.
2020-11-22 21:18:10 +01:00
Mitchell Richters
feb6d023fa
- buildutils: Replace sintable[]
use within SW's weapon.cpp with bsin()
/bcos()
.
2020-11-22 21:18:10 +01:00
Mitchell Richters
a7a223c13d
- buildutils: Replace sintable[]
use within SW's wallmove.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
a5082d24d9
- buildutils: Replace sintable[]
use within SW's track.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
72f12e19f3
- buildutils: Replace sintable[]
use within SW's sprite.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
09a560cb6d
- buildutils: Replace sintable[]
use within SW's skull.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
3d7d31a5b7
- buildutils: Replace sintable[]
use within SW's sector.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
f57372237c
- buildutils: Replace sintable[]
use within SW's sbar.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
f1d9c3ea9b
- buildutils: Replace sintable[]
use within SW's rooms.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
d0a8f1fbda
- buildutils: Replace sintable[]
use within SW's ripper2.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
54d0b4c291
- buildutils: Replace sintable[]
use within SW's ripper.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
f8cd6d2a37
- buildutils: Replace sintable[]
use within SW's player.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
73355edd2b
- buildutils: Replace sintable[]
use within SW's ninja.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
32ea54aca3
- buildutils: Replace sintable[]
use within SW's morph.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
512bb29ed9
- buildutils: Replace sintable[]
use within SW's mclip.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
94bd45569c
- buildutils: Replace sintable[]
use within SW's input.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
2e4bced7f9
- buildutils: Replace sintable[]
use within SW's hornet.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
85841f5abd
- buildutils: Replace sintable[]
use within SW's girlninj.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
f0be96c385
- buildutils: Replace sintable[]
use within SW's game.h with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
ffd768ab71
- buildutils: Replace sintable[]
use within SW's eel.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
e60747a913
- buildutils: Replace sintable[]
use within SW's draw.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
c2c49bd0b9
- buildutils: Replace sintable[]
use within SW's coolg.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
4192416268
- buildutils: Replace sintable[]
use within SW's bunny.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
156709d6bf
- buildutils: Replace sintable[]
use within SW's ai.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
772635e351
- buildutils: Replace sintable[]
use within SW's actor.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Christoph Oelckers
2db60ae847
- SW-TD: added a hack to flip an inverted card reader in level 10.
...
For now this is just inserted into the level loader - it should use more sophisticated checks.
Fixes #173 .
2020-11-22 19:47:20 +01:00
Christoph Oelckers
dfc2cd8580
- make sure that all of SW's sound function check SoundEnabled().
...
Fixes #192
2020-11-22 18:16:08 +01:00
Christoph Oelckers
b97f12a2eb
- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
2020-11-20 08:18:26 +01:00
Mitchell Richters
735d89bfb6
- SW: Ensure save code backs up crouch_toggle
and player's current input.
...
* Fixes #166 .
2020-11-12 23:31:32 +11:00
sinisterseed
a7dd547dc1
- fixed some typos in SW's digi.h file.
2020-11-11 17:45:01 +02:00
sinisterseed
9e0e3c649c
- marked a missed Wang speech line.
...
Sneaky one no less, took a while to find... (this was still playing on WT's Skyline when Wang was jumping between rooftops).
2020-11-11 17:37:21 +02:00
Christoph Oelckers
a92b4943f9
- Duke: use original colors for inventory status display.
...
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers
96fbfdcf86
- made hires replacements work for untranslated fonts.
2020-11-10 21:34:49 +01:00
Christoph Oelckers
40a9a4c86d
- removed redundant local variable in SW status bar code.
2020-11-08 09:12:15 +01:00
Mitchell Richters
ade1a80515
- gameinput.cpp: Remove crouch bool from applylook()
since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust
in the prototype to 1
.
2020-11-07 18:25:06 +11:00
Mitchell Richters
6e3d414b3c
- inputstate.cpp: Move checkCrouchToggle()
from gameinput.ccp into ApplyGlobalInput()
and use static bool for crouch toggling vs. game-side bool.
2020-11-07 18:16:16 +11:00
Mitchell Richters
a153ebab7e
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
Christoph Oelckers
7a482c6284
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f
- the status bars work as objects.
...
# Conflicts:
# source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
3b7ce26c86
- final function moves and renamed hud_scale to hud_scalefactor.
2020-10-31 13:20:00 +01:00
Christoph Oelckers
3a0c84d3ca
- split statusbar.cpp in two.
...
To keep Raze-exclusive content out of the main file that's about to be edited.
2020-10-31 13:19:59 +01:00
Christoph Oelckers
668c34d4c1
- ensure for all games that deleting a sprite unlinks all sounds from it.
...
This was only present in Duke but is needed for all games.
2020-10-29 00:08:06 +01:00
sinisterseed
8b03abcd00
- allow Wang to make sounds when healing with "Player Speech" turned off.
...
Looks like I overlooked this one while doing the speeches, which left Wang completely silent when healing. This allows his relief sound to play when the toggle is off, but the "Acupuncture" joke will still be silenced.
2020-10-24 14:24:54 +03:00
Christoph Oelckers
8868be659f
- make snd_speech toggle work in SW.
2020-10-23 22:53:02 +02:00
sinisterseed
f78d9fb770
- marked most of Wang's speech lines to be used with the "Player Speech" toggle.
2020-10-23 22:38:57 +02:00