Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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ef6ba17dfd
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- more cleanup.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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82ac3c50e8
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- handle bsin / bcos.
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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8b70326da5
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- handle PlayerDamageSlide and ActorDamageSlide.
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2022-10-17 17:03:11 +02:00 |
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Christoph Oelckers
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75476d84dd
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- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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e737551b64
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- moved setuo of opbob_pos to the correct place.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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8fec35b278
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- SW: Interpolate player's pbob_amt .
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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efe7f7c90e
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- floatified more of sprite.cpp
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2022-10-16 10:57:45 +02:00 |
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Christoph Oelckers
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64b5ba8c68
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- pass floating point velocities to SpawnActor
Also remove the fixed point variant
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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5cda92b629
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- partial floatification of FAFgetzrange/point
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2022-10-16 09:40:28 +02:00 |
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Christoph Oelckers
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f9f26bbfe2
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- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
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2022-10-16 09:21:20 +02:00 |
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Mitchell Richters
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b81a465336
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- SW: Fix bad setup for following killer actor upon death.
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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d68bd0d11d
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- player.cpp is done
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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3f135cbdfe
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- final function separators
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2022-10-15 18:22:10 +02:00 |
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Christoph Oelckers
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856f82c97c
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- last FindDistance call in player.cpp
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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aba453dccf
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- lots of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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d1e29aad36
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- floatified GetOverlapSector and its callers
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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92b7ede649
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- floatified PlayerOnLadder
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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0222c69490
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- clean up DoPlayerWadeSuperJump
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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addda94ee5
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- floatified sop->crush_z
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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da8805ad69
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- another bunch of function separators
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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cd4d3ee2d2
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- a handful more calls cleaned up
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2022-10-15 18:22:09 +02:00 |
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Christoph Oelckers
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bd4d539f27
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- cleaned up 3 function calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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7b05beeb75
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- floatified several Distance calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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79100eeb08
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- 4 angle assignments
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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603a213347
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- 4 updatesector calls
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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2840303e35
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- some function separators in player.cpp, panel.cpp and ninja.cpp
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2022-10-15 18:22:08 +02:00 |
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Christoph Oelckers
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a3dd506171
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- DoPlayerClimb unwrapped
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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8efe6f638b
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- DoTankTreads and DoPlayerMoveVehicle unwrapped
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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a5f0788f15
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- PlayerSlide and PlayerMove unwrapped.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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40ede3371f
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- unwrapped more of vect, plus some minor cleanup elsewhere.
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2022-10-15 17:52:08 +02:00 |
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Christoph Oelckers
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608c964f02
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- unwrap all places where the vect vectors were just used in their native form.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4f47472ef4
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- floatified the vect variables.
No change to the logic yet, only the copies have been transitioned.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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66474142a4
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- wrapped as much of _slide_vect as possible.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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6c5010835c
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- wrapped most of _ovect
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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8ce39f1922
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- wrapped most writes to _vect
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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4547372d4d
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- use access functions for reading _vect.
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2022-10-15 17:52:07 +02:00 |
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Christoph Oelckers
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9d101a4f73
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- renamed player vector variables
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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e81dba2ea9
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
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Christoph Oelckers
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7ba56bc6cc
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- floatified USER slide variables.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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2ab87ad18c
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- renamed variables for refactoring.
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2022-10-15 13:32:06 +02:00 |
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Christoph Oelckers
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32289a51e9
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- floatified DoPickTarget
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2022-10-15 13:32:05 +02:00 |
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Mitchell Richters
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427d4c1c1a
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
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Christoph Oelckers
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92379863f1
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- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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86c557653b
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- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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398e66f359
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- migrated all uses outside of track.cpp.
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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d4a0972733
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- added wrappers, part 1
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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d2253a3aec
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- renamed angle stuff.
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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8a320f6fa7
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- OperateSectorObject
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9df83edd10
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- DoPlayerTurnVehicle
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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079fbd340f
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- floatified sop->floor_loz and floor_hiz
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9aaae82de0
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- variable renaming again
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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09104ba6fe
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- floatified ScaleRandomPoint
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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caa41e312d
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- floating point MultiClip API.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d80b39d184
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- floatified clipbox/MultiClip of SW
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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0b642dc631
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- floatified large parts of SO movement code.
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2022-10-15 13:30:09 +02:00 |
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Christoph Oelckers
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48c36bd4a2
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- SW ladder climbing
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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712d28ff40
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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fca2f8c683
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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a9b19943dd
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- floatified bob_z and all actor spawns using it.
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2022-10-14 23:39:33 +02:00 |
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Christoph Oelckers
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83adf5e88a
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- floatified PLAYER::Revolve
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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cebdc653bb
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- removed unused fields from PLAYER.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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1300e76428
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- vector assignment simplification
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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c3ac42a546
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- removed unused PLAYER::up_speed and down_speed variables.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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29d9d02b78
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- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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203e2c405f
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- floatified PLAYER::lv
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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f78cfb590d
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- minor cleanup
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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05ad1e38e9
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- renamed PLAYER::bob_amt and minor cleanup.
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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975e08666c
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- floatified 2 updatesectorz calls.
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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138e200510
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- floatified UpdatePlayerUnderSprite
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
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6d91838ae5
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- floatified SpawnActor call in DoSpawnTeleporterEffect
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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620de9ebf7
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- handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
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2022-10-14 18:13:46 +02:00 |
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Christoph Oelckers
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2838fa3e72
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- floatified sectortype::ang
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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3ac4e7ed2d
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- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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28c8efd104
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- eliminated set_int_ppos_Z
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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94e198f9a9
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- SW: floatified DoPlayerTeleportToSprite
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2022-10-13 20:58:12 +02:00 |
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Christoph Oelckers
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5bb9a16d34
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- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
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2022-10-13 20:23:34 +02:00 |
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Christoph Oelckers
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2044a7c562
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- converted some simple assignments
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2022-10-13 19:59:15 +02:00 |
|
Mitchell Richters
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2e25ccaa4d
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- SW: Replace some set_int_ang() usage.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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f269ceff64
|
slope functions with position vectors
|
2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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d8c7054751
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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d8f379c8fa
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- SetActorZ vectors
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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9f9a315ce2
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- FAFcansee refactoring, part 4.
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2022-10-10 17:31:29 +02:00 |
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Christoph Oelckers
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4aa5de689c
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- renamed old FAFcansee function for easier searching.
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2022-10-10 17:31:29 +02:00 |
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Christoph Oelckers
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98b06697f7
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- pass position pointers to DISTANCE.
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2022-10-10 17:31:28 +02:00 |
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Christoph Oelckers
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bd497a7e68
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- floatified remote.pos.
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2022-10-09 23:59:01 +02:00 |
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Christoph Oelckers
|
7475a6cfb7
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- renamed variable back.
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2022-10-09 23:57:17 +02:00 |
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Christoph Oelckers
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e089100ab1
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- floatified PLAYER::bob_amt
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2022-10-09 23:56:15 +02:00 |
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Christoph Oelckers
|
4dc2fc9151
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- floatified 3 function interfaces.
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2022-10-09 22:30:51 +02:00 |
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Christoph Oelckers
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24b23d6919
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- floatified PLAYER::ceiling_dist/floor_dist.
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2022-10-09 22:30:51 +02:00 |
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Christoph Oelckers
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8aab82691b
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- renamed two PLAYER members for easier searching.
|
2022-10-09 22:30:51 +02:00 |
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Christoph Oelckers
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6497456471
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- most of int_phiz,int_ploz
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2022-10-09 22:29:54 +02:00 |
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Christoph Oelckers
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e1a26c157d
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- leftovers
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
|
13d9505662
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- PLAYER::hiz,loz refactoring, part 1
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2022-10-09 22:00:43 +02:00 |
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