Christoph Oelckers
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5f4c35e9aa
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- renamed player_struct::pos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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204d6018f4
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- Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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1df66f4971
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- clear all collision flags from generic controller sprites
Taken from EDuke32 - there seem to be a few maps which need this.
Also consolidate a bit of setup code between Duke and RR.
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2022-07-26 00:13:11 +02:00 |
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Mitchell Richters
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a29bce9eda
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- Duke: Interpolate loogcnt when drawing onscreen.
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2022-06-06 11:24:47 +10:00 |
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Mitchell Richters
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3b2ef4d18b
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- Duke: Interpolate tipincs when drawing onscreen (tipping the dancers).
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2022-06-06 09:40:47 +10:00 |
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Mitchell Richters
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d6549d6335
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- Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies).
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2022-06-06 09:19:55 +10:00 |
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Mitchell Richters
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ab95a8b890
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- Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level).
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2022-06-05 21:00:44 +02:00 |
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Christoph Oelckers
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3114059145
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- fixed sprite indices for map spawned sprites.
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2022-03-20 12:08:47 +01:00 |
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Rachael Alexanderson
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735740e453
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- add level names to title bar (and by proxy, to RPC)
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2022-03-18 05:06:58 -04:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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8487d693f5
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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3aff12cf4c
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
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Christoph Oelckers
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61d4d06783
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- RRRA: fixed typo in portal setup.
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2021-12-30 22:16:39 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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6c381d4392
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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88e4bb9f79
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- moved sectno method to DCoreActor.
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2021-12-30 16:39:43 +01:00 |
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Mitchell Richters
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225a2a39da
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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2d6bc783c4
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- Duke: Replace player_struct exity with exit.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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8d2595ea84
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- Duke: Replace player_struct exitx with exit.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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788be33c1a
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- Duke: Replace player_orig oz with opos.Z calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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f5dd8ba3b9
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- Duke: Replace player_orig oy with opos.Y calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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c5d94f9a8e
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- Duke: Replace player_orig ox with opos.X calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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fd8c7bfa52
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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b2023efb44
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- Duke: Replace player_struct posyv with vel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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31ed257f39
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- Duke: Replace player_struct posxv with vel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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1240818122
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- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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1f40dfa411
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- premap.cpp + premap_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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df0c577cf4
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- replaced most of numsectors, too.
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2021-12-30 09:56:54 +01:00 |
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