Christoph Oelckers
5d77b1fd25
Merge branch 'master' into witchaven2
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# Conflicts:
# source/core/packet.h
# wadsrc/static/menudef.txt
2020-11-08 10:44:19 +01:00
Mitchell Richters
8178d20f97
- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative()
.
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* Fixes #163 .
2020-11-08 10:39:45 +11:00
Christoph Oelckers
15eae9c4a2
- added native notify text positioning for Witchaven.
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Nothing fancy here - just a single line of text in the top left - just offset a bit from the edge of the screen.
2020-10-31 14:07:41 +01:00
Christoph Oelckers
74df8f55da
- moved c_console.cpp to 'common'.
2020-10-25 13:26:40 +01:00
Christoph Oelckers
8d3585afe1
- console cleanup.
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The bulk of the console is now free of game dependencies.
2020-10-25 13:14:42 +01:00
Christoph Oelckers
273ad5e133
- backend update
2020-10-25 09:20:26 +01:00
Christoph Oelckers
8b8c6a5e3a
- fixed episode default.
2020-10-11 07:44:51 +02:00
Christoph Oelckers
820b37721b
- moved tab completion code into 'common' as well.
2020-10-11 00:08:07 +02:00
Christoph Oelckers
242a70e610
- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
2020-10-10 23:16:08 +02:00
Christoph Oelckers
2237113a77
- fixed font scaling in RR's confirmation screens.
2020-10-10 00:51:26 +02:00
Christoph Oelckers
9606b09ddd
- update of language code from GZDoom.
2020-10-05 00:46:24 +02:00
Christoph Oelckers
82612a1330
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
Christoph Oelckers
e8cd336f86
- same procedure for Blood.
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This time there were 3 additional texts and the notify display, though, except for multiplayer content that wasn't touched yet.
The result is the same: No need to extend the tiny font with international characters
2020-09-29 22:20:25 +02:00
Christoph Oelckers
b57e13ff62
- mouse code update.
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May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers
03a0cf943e
-minor cleanup and backporting of con_pulsetext from Raze.
2020-09-27 16:12:49 +02:00
Christoph Oelckers
18b39fd952
- first stage of generic automap code.
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Lines and textures get rendered, not all colors are correct - sprites yet to do...
2020-09-06 20:49:43 +02:00
Christoph Oelckers
f36ac1dc90
- fixed issues with console on top of intermissions not appearing.
2020-09-05 18:41:18 +02:00
Christoph Oelckers
2e8b808683
- added a C_ClearMessages function for the console and fixed game restart after death.
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Fixes #322
2020-09-04 22:23:38 +02:00
Christoph Oelckers
367b4ce051
- this should be all we need from GZDoom to hook up the main loop.
2020-08-30 09:32:34 +02:00
Mitchell Richters
62388e30be
- fix C_SetNotifyFontScale()
for RR.
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Fixes #264 .
2020-08-26 22:33:19 +10:00
Mitchell Richters
1c8b0a20fb
- Build: Remove all timer code.
2020-08-26 09:49:40 +10:00
Christoph Oelckers
435e13dfa4
cleanup of the timer interface.
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* rewrote all uses of timerSetCallback. Most were unnecessary or long obsolete, the sound updates need to run per frame, not per tic and the UI tickers need to be handled in the main loop anyway.
* Use a more precise timer to animate the menu transition.
* uncouple other menu animations from the game timer.
2020-08-25 19:42:11 +02:00
Christoph Oelckers
a55da24277
- hooked up the chat display.
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Currently not really useful, aside from being usable to enter cheats. For this the cheat must be prefixed with a '#' to be recognized.
2020-08-25 18:51:56 +02:00
Christoph Oelckers
cf36e7d770
- SW: stop cutscene sound before going to the summary screen.
2020-08-25 18:28:50 +02:00
Christoph Oelckers
a0e4d6f62c
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
Christoph Oelckers
c09a5150a9
- added some predefined fullscreen modes
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This is to cut down on boilerplate code because these encode the virtual screen size in the mode parameter, making it unnecessary to specify a virtual size separately.
2020-08-24 20:25:53 +02:00
Christoph Oelckers
092fb55db3
- hooked up the automap bindings.
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Now, with centralized state management these can finally work.
2020-08-24 19:55:21 +02:00
Christoph Oelckers
7859a29e95
- use global variables to track automap state
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So far implemented in Duke/RR.
2020-08-24 19:31:43 +02:00
Christoph Oelckers
41a1120033
- added a native style display mode to the notification message display.
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Fixes #9
2020-08-23 22:39:53 +02:00
Christoph Oelckers
94beac937d
- scale down the notify display by 2 in RR.
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Its fonts are double the size as the other games and this must be factored in here for HUD scaling to work as expected.
2020-08-19 16:40:54 +02:00
Christoph Oelckers
6a10a7f266
- changed the rules for dimming the menu to be more clear
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It will no longer depend on the game state when the menu was opened but the current game state - only on the dedicated menu screen there's no dimming - everywhere else a dim gets applied.
Also renamed GS_DEMOSCREEN to GS_MENUSCREEN for clarity
2020-08-11 00:46:27 +02:00
Christoph Oelckers
342b90c8f9
- fixed: With hud_messages == 1 no messages were printed.
2020-07-26 10:31:12 +02:00
Christoph Oelckers
368298d02d
- enable the menu and console everywhere, except on the intro logos.
2020-07-22 00:42:50 +02:00
Christoph Oelckers
ea6c74d0e6
- transitioned the local input handler.
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There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
2020-07-15 19:48:04 +02:00
Christoph Oelckers
f307b2a954
- removed the old Duke and RR subprojects.
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These seriously stand in the way of backend cleanup that is needed to do a release based on the new code.
2020-07-14 13:09:34 +02:00
Christoph Oelckers
2e98b2f8da
- quote cleanup.
2020-06-30 22:53:15 +02:00
Christoph Oelckers
8aaadfad1b
- fixed the notification display.
2020-06-30 22:01:43 +02:00
Christoph Oelckers
83a760874b
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
Christoph Oelckers
d4cdb31464
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
Christoph Oelckers
ea08fa0a4e
- updated common code.
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Most of what got added is still unused.
# Conflicts:
# source/build/src/palette.cpp
# Conflicts:
# source/build/src/palette.cpp
# Conflicts:
# source/common/engine/i_interface.h
2020-05-30 22:28:24 +02:00
Christoph Oelckers
143e338d9f
- fixed bad console setup.
2020-05-26 21:45:33 +02:00
Christoph Oelckers
ebe936f03f
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
Christoph Oelckers
29db3febb8
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
Christoph Oelckers
c4017de12f
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
Christoph Oelckers
7a1fda2cc2
- use the 2D drawer's coordinates in the console.
2020-05-25 17:13:26 +02:00
Christoph Oelckers
55a3c62b59
- use GZDoom's 2D drawer.
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Console and menu font colors are not ok yet, aside from that it works.
2020-05-25 17:11:32 +02:00
Christoph Oelckers
531c68edfe
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way.
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/glbackend/hw_draw2d.cpp
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/glbackend/gl_texture.cpp
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/build/src/palette.cpp
# source/core/gamecontrol.cpp
2020-05-24 23:28:44 +02:00
Christoph Oelckers
8bd5f12b42
- matching sound backend code with GZDoom.
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# Conflicts:
# source/core/sound/s_soundinternal.h
2020-05-23 12:59:11 +02:00
Christoph Oelckers
f1040fa699
- match with GZDoom's console code, move to 'common'.
2020-04-12 08:30:42 +02:00
Christoph Oelckers
57cb22f135
- console code matching with GZDoom
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Refactored the buttons to be definable locally per game for easier handling of differing input.
2020-04-12 08:30:41 +02:00