sirlemonhead
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66e3a53991
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Fix another potential index of sprite array by -1
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2019-12-01 00:02:49 +01:00 |
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sirlemonhead
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cdf44030d7
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Silence nPlayerSprite check in DoKenTest() as this can fail in valid situations, such as in RestartPlayer() while the player is still being set up.
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2019-11-29 00:39:24 +01:00 |
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sirlemonhead
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1928f3fbc1
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Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway
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2019-11-29 00:39:22 +01:00 |
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Christoph Oelckers
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8d11990494
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- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
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2019-11-24 13:59:36 +01:00 |
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Christoph Oelckers
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40772d9f0c
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- making more things compile.
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2019-11-24 10:03:19 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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nukeykt
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c261f76e5f
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Automap improvements using code from eduke32
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2019-11-22 00:13:40 +01:00 |
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nukeykt
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e65d2ef4f4
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Fix cobra venom bowl damage
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2019-11-22 00:13:31 +01:00 |
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sirlemonhead
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7049070721
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
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nukeykt
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2f1a53e5c4
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Fix weapon pickup sound
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2019-11-22 00:12:45 +01:00 |
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nukeykt
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cd6bbd96a7
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Fix push sector sound
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2019-11-22 00:12:44 +01:00 |
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nukeykt
|
53c6e40d6d
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
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nukeykt
|
688fa2e778
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
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nukeykt
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aff6ef67c0
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Interpolate eye level
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2019-11-22 00:10:37 +01:00 |
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nukeykt
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4e21cf5cbf
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
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nukeykt
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1dd696df18
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
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sirlemonhead
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911330ed37
|
Tidied up door handling key. Removed some repeated code and commented-out code
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2019-11-22 00:00:06 +01:00 |
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sirlemonhead
|
223d83e7be
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
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nukeykt
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941e47cc61
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
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nukeykt
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4dcde5dde7
|
Fix air meter in status bar
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2019-11-21 23:59:57 +01:00 |
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sirlemonhead
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1a01ee6130
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Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
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2019-11-21 23:52:32 +01:00 |
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nukeykt
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2ef835fcb8
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
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nukeykt
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e9d2a25f7f
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Add exhumed collision emulation
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2019-11-21 23:14:42 +01:00 |
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nukeykt
|
bda7eb58f2
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
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nukeykt
|
a00d0f5986
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Fix level restart
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2019-11-21 23:01:34 +01:00 |
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nukeykt
|
6b2ebdd444
|
Fix input, fix menu crash
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2019-11-21 23:01:29 +01:00 |
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nukeykt
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e0858d501c
|
Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
|
50349a6b3d
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
|
936ce5a866
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:52:46 +01:00 |
|