Christoph Oelckers
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6fb263d61b
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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9641d3f712
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- scriptified two of RRRA's special effects.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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6de147b77f
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- moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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1cfba8e989
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- cleaned up the main thinker loops, using a flag to denote actors that are not on STAT_ACTOR but need to run CON code.
This should not be automatic as it may cause problems with mods not expecting this.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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74368381a9
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- did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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bdc474d04f
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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c9628db264
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- scriptified the toilet.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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cbb3b0ebfb
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- preparations for the next script exports.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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d83e203b8d
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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e5ac32e329
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- scriptified the remaining RR destructibles.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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15bee4ca6a
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- scriptified the remaining Duke destructibles, except the toilets.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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e6c466fcba
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- scriptified several of Duke's destructible items.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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066c4c88b2
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- scriptified the two final special stat items from RRRA.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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7cbc713b4e
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- scriptified stat121 special effect.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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dc06a93a4f
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- scriptified RR's UFO teleporter.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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5a155730b4
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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9ad8f67ce9
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- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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be6ead173a
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- scriptified several smaller actors
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0dc526899b
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- scriptified FrameEffect
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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44d4e7a20a
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- scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0bc9023e17
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- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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ff6a9b89ac
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- scriptified the green slimer.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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bc34746227
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- scriptified transport vehicles.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f1d6e0e6bb
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- scriptified Duke's shooting gallery targets.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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4397e65443
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- cleaned up the generic destructible code and used it for several more things.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f89ccec829
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- scriptified Duke's reactor.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f6fe639233
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- avoid propagating owner flags where easily doable.
This particular case is done a lot better by setting a special flag.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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59659bc284
|
- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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403141807f
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- scriptified all simple and explosive RR projectiles.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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82515e1d76
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- scriptified the World Tour's flamethrower#s fireball.
Also using a better method to mark the trailing balls than checking the owner.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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26d9511087
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- scriptified the octabrain projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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f2df8a162f
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- scriptified Duke's spit projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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fcd05e38c9
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- scriptified the freezer projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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f4bc5d6df8
|
- scriptified Duke's RPG.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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c1545a1eaa
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- scriptified the shrink spark.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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a756b71647
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- scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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d946ebb74d
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- added Projectile base class.
Not hooked up yet, this only defines the framework for what comes.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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44fa420387
|
- added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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15fb7dab35
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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8a921c98bd
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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9d1384449c
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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2ab5e63386
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- added a few new actor flags.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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7db953e0ea
|
- scriptified the force sphere.
Doesn't seem to be used anywhere, though...
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
|
6d9a8bfaa5
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- scriptified the pool balls.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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1ef61c8588
|
- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
|
f138798e26
|
- scriptified the rat.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
|
99413651b3
|
- scriptified the respawn marker.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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f43dc9d925
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
|
a6a4e628df
|
- scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
|
1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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