Mitchell Richters
3b2ef4d18b
- Duke: Interpolate tipincs
when drawing onscreen (tipping the dancers).
2022-06-06 09:40:47 +10:00
Mitchell Richters
d6549d6335
- Duke: Interpolate knee_incs
when drawing onscreen (stomping on shrunken enemies).
2022-06-06 09:19:55 +10:00
Mitchell Richters
ab95a8b890
- Duke: Interpolate fist_incs
when drawing onscreen (hitting the nuke detonator at the end of each level).
2022-06-05 21:00:44 +02:00
Richard Gobeille
55408e6e3c
- Duke3d: smooth movement of recons.
2022-06-05 21:00:36 +02:00
Richard Gobeille
1389413ca1
Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
...
This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.
2022-06-05 22:40:06 +10:00
Mitchell Richters
dcf1c540e6
- Another amendment to 18541d1ab4
and 1ac58dc41c
to ensure input lock is only set when we're running unsynchronised input.
2022-06-05 21:31:02 +10:00
Christoph Oelckers
bc5c742930
- Duke: fixed some crashes with bad map setups
2022-06-05 09:40:10 +02:00
Christoph Oelckers
126f6051d2
- fixed level number for RRRA's travel animations.
...
first level is 1001, not 1.
2022-06-02 10:18:57 +02:00
Christoph Oelckers
0a020e9cc1
- ported secret hack for WT's map 11 from SW Redux.
...
This is hideously awful and definitely needs a better approach. For now it'll do...
2022-06-01 12:22:59 +02:00
Christoph Oelckers
f245a70883
- removed redundant setting of black shadow color with incorrect data check.
...
SetLightAndFog already does this, but with correct checks.
2022-05-30 23:05:37 +02:00
Mitchell Richters
990c8287fc
- Amendment to 18541d1ab4
and 1ac58dc41c
to reset inputdisabled
once target is reached.
2022-05-30 22:13:42 +10:00
Mitchell Richters
add86d8cdb
- Remove m_filter
option from the menu. The remainder of the removal will come from a backend sync with GZDoom.
2022-05-30 21:42:25 +10:00
Mitchell Richters
612dd049f9
- Remove unused PlayerPosition
structure.
...
* There were some plans around this being in use for all the various player structs in each game, but it hasn't come to be.
* Code remains in the commit history, it can come back if it's of use in the future.
2022-05-30 21:33:14 +10:00
Mitchell Richters
1ac58dc41c
- Add bool lock
to PlayerAngle::settarget()
when setting target from the ticker without having to call setters and resetters.
2022-05-30 21:24:02 +10:00
Mitchell Richters
18541d1ab4
- Add bool lock
to PlayerHorizon::settarget()
when setting target from the ticker without having to call setters and resetters.
2022-05-30 21:22:24 +10:00
Mitchell Richters
5a550613f3
- Simplify PlayerAngle::settarget()
by adding a dedicated angle setter that resets interpolated value as well.
2022-05-30 21:22:10 +10:00
Mitchell Richters
0416834d9d
- Simplify PlayerHorizon::settarget()
by adding a dedicated angle setter that resets interpolated value as well.
2022-05-30 21:21:52 +10:00
Mitchell Richters
70d2a8dc78
- Remove a seldom-used getTicrateScale()
overload.
2022-05-30 21:06:32 +10:00
Mitchell Richters
de88d4dc8b
- SW: Remove some unnecessary ternaries in some inline bools and fix a few return types.
2022-05-30 20:51:53 +10:00
Mitchell Richters
3d8bc3294f
- Slight cleanup to I_GetInputFrac()
.
2022-05-30 20:46:09 +10:00
Mitchell Richters
7282e0d8bf
- Remove multiple addadjustment()
/settarget()
overloads in favour of native binangle
/fixedhoriz
versions only.
...
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Jordon Moss
5c65a9bab4
Interpolate FIRELASER trails.
2022-05-30 20:21:40 +10:00
Christoph Oelckers
bd023b0b1c
- fixed wall sprite clipping
2022-05-30 00:19:32 +02:00
Christoph Oelckers
6b720f5f6c
- fixed: FSkyVertexBuffer::RenderBox did not reset the object color after finishing.
2022-05-29 23:58:52 +02:00
Christoph Oelckers
22d6e3f2f6
- SW: added interpolation for sine wave floors.
2022-05-29 23:20:09 +02:00
Christoph Oelckers
d7c15d7153
- SW: fixed shadow positioning.
2022-05-29 23:04:36 +02:00
Christoph Oelckers
7de040cc92
- yet another circular staircase workaround.
...
Why can't people do these things physically correctly? :(
2022-05-29 12:22:58 +02:00
Mitchell Richters
79465ffc42
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
...
Based on EDuke32's parsing of the same commands.
2022-05-29 10:34:33 +10:00
Mitchell Richters
889baeff14
- Duke: Fix CON parser to detect shareware scripts.
2022-05-29 09:56:56 +10:00
Christoph Oelckers
1a788c9ba2
- helpers for wall sprite rendering improvement
2022-05-27 13:55:38 +02:00
Christoph Oelckers
5aabde1712
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
Christoph Oelckers
aab13addb7
-renamed spritetype’s owner field to ‚intowner‘
...
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
4278f0113b
- function for checking wall sprites’ need for recalculation
...
Preparation for overhauling their rendering
2022-05-24 00:10:36 +02:00
Christoph Oelckers
af89c25151
- RR: clear jaildoors array on map start.
...
this was leaving stale data behind which could cause nasty crashes.
2022-05-22 09:28:12 +02:00
Rachael Alexanderson
79c671b890
Update bug_report.yml
...
Encourage more detailed info about OS info especially since different Linux distros have idiosyncrasies that can be problematic
2022-05-15 06:17:18 -04:00
Christoph Oelckers
c82e80d152
- extended the read buffer for the 'secret' CCMD.
2022-05-14 21:48:08 +02:00
Christoph Oelckers
84bafe6d02
- manual merge of latest nnext update.
2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c
- several more Blood fixes copied from NBlood
2022-05-06 01:40:27 +02:00
Christoph Oelckers
83499740c3
- blood: GetHighestSprite fix
...
copied from NBlood f984eb8f5cb52653c301e015e34e8471d9ed8b7c
2022-05-06 01:28:21 +02:00
Christoph Oelckers
d85a8b6507
- blood: fix velCeil calculation
...
copied from NBlood 397992b6d5acd9c839db78dafde3a9a718b2503f
2022-05-06 01:26:38 +02:00
Christoph Oelckers
219970f626
- blood: SetupGibWallState fix
...
copied from NBlood f53f40ee79750aaadf1eeb4adc72a2cca034d8a2
2022-05-06 01:25:17 +02:00
Christoph Oelckers
4c139a2609
- blood: add missing case in OperateSprite
...
copied from NBlood 87315860a45dc16942f8e3c36290a856c886d619
2022-05-06 01:23:14 +02:00
Christoph Oelckers
5c9730766d
- dd self check for burning cultist fix
...
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
aab0a4f129
- renamed a variable
2022-05-06 01:17:18 +02:00
Christoph Oelckers
2576de04b8
- Renamed checkFired6or7->checkLitSprayOrTNT
...
replicates NBlood 285ad39455556ede31a0a94796a324ac43d1e3ef
2022-05-06 01:16:10 +02:00
Christoph Oelckers
67339d18ae
- use symbolic constants
...
Should be given real names, actually ;)
2022-05-06 01:14:58 +02:00
Christoph Oelckers
b26917f848
- Reset thinkTime for kDudeModernCustomDude
...
copied from NBlood commit a32f6d5f47f06ea3e97b66bdb4dcfafd319961ac
2022-05-06 01:11:44 +02:00
Christoph Oelckers
1e356741f9
- Set inittype on actSpawnDude()
...
copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
2022-05-06 01:10:22 +02:00
Christoph Oelckers
ca423e15f0
- Check enemy type when adding to enemy level count
...
Fixes count issues with respawning enemies
copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
2022-05-06 01:08:09 +02:00
Christoph Oelckers
dd1178df91
- Initialize viewbob members for playerResetPosture()
...
copied from NBlood commit 1d72f1deba850cf616e443647064fddfa192f543
2022-05-06 00:59:53 +02:00