- fixed: FSkyVertexBuffer::RenderBox did not reset the object color after finishing.

This commit is contained in:
Christoph Oelckers 2022-05-29 23:58:52 +02:00
parent 22d6e3f2f6
commit 6b720f5f6c

View file

@ -570,5 +570,6 @@ void FSkyVertexBuffer::RenderBox(FRenderState& state, FSkyBox* tex, float x_offs
state.Draw(DT_TriangleStrip, FaceStart(4), 4);
state.EnableModelMatrix(false);
state.SetObjectColor(0xffffffff);
}