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- fixed: FSkyVertexBuffer::RenderBox did not reset the object color after finishing.
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@ -570,5 +570,6 @@ void FSkyVertexBuffer::RenderBox(FRenderState& state, FSkyBox* tex, float x_offs
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state.Draw(DT_TriangleStrip, FaceStart(4), 4);
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state.EnableModelMatrix(false);
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state.SetObjectColor(0xffffffff);
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}
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