Commit graph

92 commits

Author SHA1 Message Date
hendricks266
4158aa802a Improve r6723. Adds EVENT_LASTWEAPON.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
6e7cc1878a Improve CON perf tracking's ability to determine actor names
git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
terminx
a22394db8d Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623 Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
48270bfb9c q16avel/q16horz
git-svn-id: https://svn.eduke32.com/eduke32@6731 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:52 +00:00
hendricks266
293491644f 1. Fix translucency in the mouse cursor.
2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:52 +00:00
hendricks266
3a14b405a2 Clean up order of UserdefsLabels[].
Bump BYTEVERSION.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6707 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:05 +00:00
hendricks266
4f17a26061 New userdef structure "return"
This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.

The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2

Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
9878d0c322 Revise the userdef code to accept multiple values.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266
63d93e8d9f New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles:

<tilenum> = Middle (tiled to fill the scrollbar height)
<tilenum> + 1 = Top
<tilenum> + 2 = Bottom
<tilenum> + 3 = Cursor
Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar.

Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6686 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:34 +00:00
hendricks266
7a30b3452f CON: Add undefinecheat.
git-svn-id: https://svn.eduke32.com/eduke32@6679 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:20 +00:00
hendricks266
3ae7cb1de5 Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
git-svn-id: https://svn.eduke32.com/eduke32@6673 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:39 +00:00
hendricks266
0c9b00e277 CON: Remove GAMEFUNC_* hardcoded labels.
git-svn-id: https://svn.eduke32.com/eduke32@6666 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:36 +00:00
hendricks266
4cea9ec804 Fix MSVC build breakage.
git-svn-id: https://svn.eduke32.com/eduke32@6642 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-10 22:58:38 +00:00
hendricks266
f228b68736 CON: Add if statements if(var(var)){a,b}(e).
Inspired by x86 assembly, these stand for "above" and "below", and perform unsigned versions of greater-than and less-than, respectively.

Useful for testing array bounds.

git-svn-id: https://svn.eduke32.com/eduke32@6640 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:48 +00:00
terminx
d9a5b4aa13 Restore previous behavior of "allsprites" iterator for CON_FOR and add "allspritesbystat" and "allspritesbysect"
git-svn-id: https://svn.eduke32.com/eduke32@6635 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:31 +00:00
hendricks266
874b7df3aa Remix r5063
git-svn-id: https://svn.eduke32.com/eduke32@6630 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:20 +00:00
hendricks266
b497a6cbde CON: Add STR_USERMAPFILENAME for qgetsysstr.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6629 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 01:03:50 +00:00
hendricks266
12f1767de2 New userdef structure "shadow_pal"
Sets the black palette used for enemy shadows and for black rectangles in the menu. Default value is 4.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6626 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:17 +00:00
hendricks266
e7cbf0b1a9 New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
Called when a music track will be started from the beginning, and when the current track is continued after loading a save, etc.

The requested track is passed into PLAYLEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.

git-svn-id: https://svn.eduke32.com/eduke32@6624 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:08 +00:00
hendricks266
d41a013a57 CON: Add commands "swaptrackslot" and "preloadtrackslotforswap"
git-svn-id: https://svn.eduke32.com/eduke32@6623 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:04 +00:00
hendricks266
0d1137be5d Add read-only userdefs music_episode and music_level.
TODO: Exposing whether any music is currently playing at all. (No, it is not ud.musictoggle.)

git-svn-id: https://svn.eduke32.com/eduke32@6622 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:59 +00:00
hendricks266
0ca09c08da CON: Add user_map and m_user_map read-only userdefs.
git-svn-id: https://svn.eduke32.com/eduke32@6616 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:30 +00:00
hendricks266
2cdf98f07a Systematize the appearance of the menu fonts using the DOS version as a reference.
New events:
"EVENT_MENUCURSORLEFT"
"EVENT_MENUCURSORRIGHT"
"EVENT_MENUCURSORSHADE"
"EVENT_MENUSHADESELECTED"

New userdef structures:
"menu_shadedeselected"
"menu_shadedisabled"
"menutext_zoom"
"menutext_xspace"
"menutext_pal"
"menutext_palselected"
"menutext_paldeselected"
"menutext_paldisabled"
"menutext_palselected_right"
"menutext_paldeselected_right"
"menutext_paldisabled_right"
"gametext_zoom"
"gametext_xspace"
"gametext_pal"
"gametext_palselected"
"gametext_paldeselected"
"gametext_paldisabled"
"gametext_palselected_right"
"gametext_paldeselected_right"
"gametext_paldisabled_right"
"minitext_zoom"
"minitext_xspace"
"minitext_tracking"
"minitext_pal"
"minitext_palselected"
"minitext_paldeselected"
"minitext_paldisabled"
"minitext_palselected_right"
"minitext_paldeselected_right"
"minitext_paldisabled_right"
"menutitle_pal"
"slidebar_palselected"
"slidebar_paldisabled"

Self-explanatory. Use in conjunction with "menutext_tracking" and "gametext_tracking" ("mgametext_tracking" is now ignored).

The values for disabled shade is added to the selected or deselected shades. The palettes have a disabled > selected > deselected hierarchy, and are applied if not zero.

Patch from Fox

git-svn-id: https://svn.eduke32.com/eduke32@6613 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:16 +00:00
hendricks266
e1e5e338dc New commands: "divr", "divru", "divrd"
divr <dividend> <divisor>

Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1.

divru <dividend> <divisor>

Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result.

Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC.

Note that "shiftr" rounds up negative values.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6611 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:04 +00:00
hendricks266
1cbf5e36e1 New command "qstrcmp"
qstrcmp <quote1> <quote2> <var>

Compare two quotes. <var> returns zero if they are identical, -1 if the first quote comes first in alphabetical order, 1 if it comes later.

Note that the lexicographical order is rudimentary, for example "Player 2" is considered greater than "Player 10".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6609 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:13:55 +00:00
hendricks266
97fd71c3db Add EVENT_DISPLAYOVERHEADMAPPLAYER.
RETURN is the tilenum to be displayed. It is pre-populated with what the game will display for the current frame.

Set RETURN to -1 to disable.

git-svn-id: https://svn.eduke32.com/eduke32@6608 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:31:04 +00:00
hendricks266
740cedefbb New userdef structures "default_volume", "default_skill"
Lets you choose which episode or skill should be selected by default in the menus. Default values are 0 and 1, respectively.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6596 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:33 +00:00
hendricks266
a96613f496 Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:23 +00:00
hendricks266
67438d0cd2 New userdef structure: "global_r", "global_g", "global_b"
Set the tinting RGB values of textures being rendered. Can be used in DISPLAYROOMS or before rotatesprite (similar to setaspect). Remember to reset the values afterwards.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6591 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:11 +00:00
hendricks266
1e04f43240 New userdef structure: "menu_slidebarz", "menu_slidebarmargin", "menu_slidecursorz"
Self-explanatory. Default value for all is 65536.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6589 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:02 +00:00
hendricks266
4da012a15f Add an option to move the status bar to the top of the screen in the Android version.
Restores a feature temporarily disabled in r6553.

Currently only supports the modern status bar.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6588 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:57 +00:00
hendricks266
150ddded12 New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"
"statusbarflags" is a bitfield. Values are:
STATUSBAR_NONONE = 1
STATUSBAR_NOMINI = 2
STATUSBAR_NOFULL = 4
STATUSBAR_NOSHRINK = 8
STATUSBAR_NOFRAGBAR = 16
STATUSBAR_NOOVERLAY = 32
STATUSBAR_NOMODERN = 64
Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1;

"statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size.

Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6587 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:51 +00:00
hendricks266
85d0a3c520 New userdef structure "menubackground"
Set to 0 to disable the black transparent mask below the in-game menu.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6585 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:43 +00:00
hendricks266
cf64b480f1 Add new events at various points that display hardcoded screens.
New event "EVENT_MAINMENUSCREEN"

Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main menu.

New event "EVENT_NEWGAMESCREEN"

Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation.

New event "EVENT_ENDLEVELSCREEN"

Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level ends.

New event "EVENT_EXITGAMESCREEN"

Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid-game.

New event "EVENT_EXITPROGRAMSCREEN"

Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screen,sif they were enabled in LOGO_FLAGS.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6584 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:38 +00:00
hendricks266
bcb41aac3e New player structures "frags" and "deaths"
player[<killer>].frags <victim>

Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead.

player[<id>].deaths

Equals the total number of times the player died in the round, not including suicides.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6563 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:19 +00:00
hendricks266
756fa2bbd8 New userdef structure "screenfade"
Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6556 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:53 +00:00
hendricks266
ea36d5289a New event "EVENT_SETDEFAULTS".
Use this event to change the value of userdefs when initializing cfg settings with defaults.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6554 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:46 +00:00
hendricks266
6164e3dae8 Revise view background / border drawing code.
New event "EVENT_UPDATESCREENAREA"

Use this event to change the size of the game view, similar to when you press + or -.

New event "EVENT_DISPLAYBORDER"

Set RETURN to change the background tile of the game view, set -1 to disable the background and border.

New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2"

Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6518 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:44 +00:00
hendricks266
1c107bd877 CON: Add EVENT_RECOGSOUND.
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6517 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:40 +00:00
hendricks266
102a720402 CON: Add EVENT_OPENMENUSOUND.
Set RETURN to the sound played when the menu is opened. -1 to cancel.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6516 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:37 +00:00
hendricks266
c9981e76af CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:23 +00:00
hendricks266
74908b1def CON: Add screenpal command.
screenpal <r> <g> <b> <a>

Similar to palfrom, but works on screen events. Values range from 0 to 255.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6509 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:14 +00:00
hendricks266
f6678b336a CON: Add command "startscreen" and corresponding EVENT_SCREEN.
Use startscreen to take control away from the game and display content with rotatesprite.

RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6508 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:11 +00:00
hendricks266
dbd8b72d10 CON: Add EVENT_SKIPCUTSCENE.
Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6507 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:07 +00:00
hendricks266
1377afe414 CON: Add EVENT_PRECUTSCENE.
Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6506 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:04 +00:00
hendricks266
38df0b7e82 CON: Add "actorsound" command.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6504 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:58 +00:00
hendricks266
bad61e3934 Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:54 +00:00
terminx
7bdd0e1361 Crash fix
git-svn-id: https://svn.eduke32.com/eduke32@6493 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:39 +00:00
hendricks266
d6682d58d3 Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.

git-svn-id: https://svn.eduke32.com/eduke32@6485 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:34 +00:00