Commit graph

7848 commits

Author SHA1 Message Date
terminx
0871e56b92 Projectile changes:
-palette is now set at spawn time, instead of during movement (oops!)
-projectiles can no longer hit their owner during their first tic of movement

git-svn-id: https://svn.eduke32.com/eduke32@5498 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:41 +00:00
terminx
935e9fa197 Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@5497 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:36 +00:00
terminx
1d17d2c6f6 Polymer lighting tweaks, mostly internal.
git-svn-id: https://svn.eduke32.com/eduke32@5496 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:29 +00:00
hendricks266
0075e746ba Mapster: Don't restrict setgamepalette to the range [0, 3].
git-svn-id: https://svn.eduke32.com/eduke32@5495 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:13 +00:00
hendricks266
7f5a8f9a23 Polymost: Make voxels take on the current basepalette, like they should.
git-svn-id: https://svn.eduke32.com/eduke32@5494 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:09 +00:00
hendricks266
223e67983d Polymost: Fix voxels so palette colors are treated as 8-bit, not 6-bit. Overlooked in r5349.
git-svn-id: https://svn.eduke32.com/eduke32@5493 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:05 +00:00
hendricks266
aac1900472 Add new spriteflag SFLAG_GREENSLIMEFOOD = 8388608, which controls whether GREENSLIME will eat a given actor.
The flag is automatically set on LIZTROOP, LIZMAN, PIGCOP, and NEWBEAST, in a similar fashion as SFLAG_NOWATERDIP (r4956) and SFLAG_NODAMAGEPUSH (r4371).

git-svn-id: https://svn.eduke32.com/eduke32@5492 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:41:59 +00:00
terminx
81d286dcc4 Fix CLANG warnings
git-svn-id: https://svn.eduke32.com/eduke32@5491 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:28 +00:00
terminx
f64a397b34 Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
git-svn-id: https://svn.eduke32.com/eduke32@5490 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:24 +00:00
terminx
97c4b40ca2 Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
git-svn-id: https://svn.eduke32.com/eduke32@5489 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:20 +00:00
terminx
6f43820a12 VS solution update. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5488 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:16 +00:00
terminx
b0cb97acb6 Draw frame at level start after EVENT_LOADPLAYER instead of before.
git-svn-id: https://svn.eduke32.com/eduke32@5487 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:13 +00:00
terminx
49dd9ca9b7 Change references to eduke32.sourceforge.net to www.eduke32.com
git-svn-id: https://svn.eduke32.com/eduke32@5486 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:09 +00:00
terminx
c00f933a37 Update LZ4
git-svn-id: https://svn.eduke32.com/eduke32@5485 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:05 +00:00
terminx
32ba947b4b Fix cstat 1024 in classic and Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5484 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:58 +00:00
terminx
febd50cc18 Add "restartmap" console command
git-svn-id: https://svn.eduke32.com/eduke32@5483 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:55 +00:00
terminx
c9fefe641d Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
git-svn-id: https://svn.eduke32.com/eduke32@5482 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:51 +00:00
terminx
2500c7b517 Add support for sector/wall/sprite struct trackers to Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5481 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:47 +00:00
terminx
40a2780eb0 Split Polymer artmap setup into polymer_setupartmap()
git-svn-id: https://svn.eduke32.com/eduke32@5480 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:43 +00:00
terminx
61059816b8 Use a hash table for finding Polymer buckets
git-svn-id: https://svn.eduke32.com/eduke32@5479 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:39 +00:00
terminx
242b6bf870 Appease clang
git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
terminx
760ea6c313 Polymer light tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5477 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:31 +00:00
terminx
48254ccb3d Fix FIRELASER spawning multiple Polymer lights
git-svn-id: https://svn.eduke32.com/eduke32@5476 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:27 +00:00
terminx
3b47e9d652 Move vsync option to video setup
git-svn-id: https://svn.eduke32.com/eduke32@5475 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:21 +00:00
hendricks266
971d5b6fac Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5474 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:11 +00:00
hendricks266
334c98c054 Remove the __STATIC macros of dynamic sounds pruned in r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5473 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:08 +00:00
hendricks266
70d51ddf02 Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5472 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:05 +00:00
hendricks266
3473580f5f Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
git-svn-id: https://svn.eduke32.com/eduke32@5471 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:02 +00:00
hendricks266
1ea0796b43 Name map best time entries in the cfg by MD4 checksum instead of filename.
Existing filename-demarcated personal bests are still read as a fallback if an MD4 is not found, but only MD4 entries are written.

Fans of both Lunar Apocalypse and Nuclear Winter should sort out the MapTimes section of their cfg file manually.

git-svn-id: https://svn.eduke32.com/eduke32@5470 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:59 +00:00
hendricks266
a5367ed600 Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value.
git-svn-id: https://svn.eduke32.com/eduke32@5469 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:56 +00:00
hendricks266
00bc250811 Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.
If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@5468 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:53 +00:00
hendricks266
1b8c79b0d8 Polymodes: In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432.
git-svn-id: https://svn.eduke32.com/eduke32@5467 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:47 +00:00
hendricks266
043656688f Add test cases for previous commit: transhacktest.map and .m32
git-svn-id: https://svn.eduke32.com/eduke32@5466 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:53:02 +00:00
hendricks266
38dfb0a2b2 Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266
56f331574d Polymost: Enumify the lower bits of the method/dameth argument to various functions.
git-svn-id: https://svn.eduke32.com/eduke32@5464 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:54 +00:00
hendricks266
0ddba3388f Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.
This fixes the bug with user maps ending in 65534-tagged sectors, reported by FistMarine: https://forums.duke4.net/topic/8367-end-of-level-bug/
It also eliminates dead code belonging to the nukebutton.

git-svn-id: https://svn.eduke32.com/eduke32@5463 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:51 +00:00
hendricks266
cbcef42656 Fix unused global variables in menus.c with DROIDMENU defined.
git-svn-id: https://svn.eduke32.com/eduke32@5462 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:47 +00:00
hendricks266
6a6bfc72fd Fix an unused variable in menus.c with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@5461 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:43 +00:00
hendricks266
4abd453bcf Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.
This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

git-svn-id: https://svn.eduke32.com/eduke32@5460 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:34 +00:00
hendricks266
38dd14b124 More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.
git-svn-id: https://svn.eduke32.com/eduke32@5459 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:31 +00:00
hendricks266
27c646b5a7 Fix a compiler error on introduced in r5445.
git-svn-id: https://svn.eduke32.com/eduke32@5458 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:28 +00:00
hendricks266
33755d847b Fix typo in r5448.
git-svn-id: https://svn.eduke32.com/eduke32@5457 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:25 +00:00
hendricks266
a5ce52dc78 Fix compiler warnings when building for 32-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5456 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:22 +00:00
hendricks266
aac7301af8 WWII GI: Use "GI2" as the cheat prefix instead of "WW2" because W conflicts with WSAD movement.
git-svn-id: https://svn.eduke32.com/eduke32@5455 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:17 +00:00
hendricks266
ff12dd11f4 Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.
git-svn-id: https://svn.eduke32.com/eduke32@5454 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:37 +00:00
hendricks266
0433d97a54 Implement WWII GI weapon display code.
Remaining issues with the weapons (both functionality and display):
- The "pistol", "shotgun", and "chaingun" fire too slowly.
- The flamethrower fires too quickly.
- The bazooka drop for reload is late.
- Upon starting a level, the "pistol" should show a reload frame, but it does not.

git-svn-id: https://svn.eduke32.com/eduke32@5453 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:34 +00:00
hendricks266
0fdeed231b Miscellaneous NAM and WWII GI tweaks/fixes.
Remaining issues:
- Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

git-svn-id: https://svn.eduke32.com/eduke32@5452 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:31 +00:00
hendricks266
4aae9378d0 Implement NAM and WWII GI's replacement cheats.
Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.)

The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.

git-svn-id: https://svn.eduke32.com/eduke32@5451 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:28 +00:00
hendricks266
637f48e9ce Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).
git-svn-id: https://svn.eduke32.com/eduke32@5450 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:24 +00:00
hendricks266
148927bb9d Restrict the right-edge widescreen clamping of the Pistol reload and Freezer to Duke Nukem 3D only: NAM and WWII GI don't need it.
git-svn-id: https://svn.eduke32.com/eduke32@5449 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:20 +00:00