Christoph Oelckers
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4aa765675e
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- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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1c82d19d37
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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adb3cb888e
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- manual repeats in Blood.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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2589e7030c
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- more repeats replaced by SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Christoph Oelckers
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9c698c6044
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- 3 minor changes.
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
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a8cc6c1189
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- floatified angles in useSectorWindGen plus two other set_int_ang.
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2022-10-23 18:47:17 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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761412313f
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- did some trivial replacements for deprecated functions.
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2022-10-22 12:17:00 +02:00 |
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Mitchell Richters
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448c52be74
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- Blood: Clean up some rotatepoint() usage.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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9c67110722
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- Blood: Floatify GetSpriteExtents() .
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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216089130c
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- Blood: Floatify viewProcessSprites() .
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2022-10-22 12:16:58 +02:00 |
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Christoph Oelckers
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375d346ae8
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- pass a vector to the processSprites interface.
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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7804e23ad0
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- 8x set_int_ang
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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fb2c4efa2f
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- eliminated the last place where tspritetype’s add_int_z was used
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2022-10-22 12:16:53 +02:00 |
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Christoph Oelckers
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e1bcb4962e
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- cleaned up some function calls where passing a vector is doable
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
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6310b06118
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- got rid of set_int_z in Blood.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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1eaab2f531
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- Blood: Floatify POSTURE::xOffset and POSTURE::zOffset .
* POSTURE struct is now completely handled.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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6fa3e3fc23
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- Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used.
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2022-10-20 00:48:09 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Mitchell Richters
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9eec69d810
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- Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
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2022-10-18 18:29:09 +02:00 |
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Christoph Oelckers
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96a5954c80
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- fixed: gView references gViewIndex, not myconnectindex.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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59bee2f9f6
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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fce956f83e
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Christoph Oelckers
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1d28ebec98
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- eliminated add_int_z and add_int_y wrappers
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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5fba68ffe1
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- floatified Blood’s kViewEffectTrail
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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b73314579a
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- floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Mitchell Richters
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e970ed0f27
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- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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1e36aa0e7f
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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209867e036
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- cleaned out some unnecessary inlines.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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4db457f3b0
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- stuff in animatesprite.cpp
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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64391c52f9
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- large batch of set_int_pos, minus Exhumed
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2022-10-05 17:33:01 +02:00 |
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Mitchell Richters
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02dfe2cb62
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- Repair interpolation issues following change of sprite angles from integer to DAngle types.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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02ce593f06
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-removed leftover binangles in Blood's animatesprites.cpp
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2022-10-05 00:36:28 +02:00 |
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Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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