Mitchell Richters
1604cf009c
- Move the actor pointer for each game's player structures into CorePlayer
.
...
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2
- Set up initial implementation of CorePlayer
struct and make game-side player structs inherit from it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6a7eabd23f
- SW: Rename Player[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:59 +11:00
Mitchell Richters
2327e08acb
- SW: Replace remaining Player +
pointer arithmetic with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
2733c90237
- SW: Replace all pp (.)\= Player \+ (.+)\)
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
3c499b060f
- SW: Replace all pp = Player \+ (.+);
with array accesses.
2023-10-02 15:42:58 +11:00
Mitchell Richters
3cc2aa7af4
- SW: Replace remaining Player+
pointer arithmetic with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
edd089cc0d
- SW: Replace Player+pnum
pointer arithmetic with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
6a72b3dd83
- SW: Replace all pp (.)\= Player\+(.+)\)
with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
5d5327c427
- Replace direct pointer access to Player[]
array with array accesses.
2023-10-02 15:42:57 +11:00
Mitchell Richters
dbb11eed4d
- SW: Rename PLAYER
struct to SWPlayer
.
2023-10-02 15:42:55 +11:00
Mitchell Richters
d107b6a1fa
- Exhumed: Rename PlayerList[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:09 +11:00
Mitchell Richters
5008ac08ac
- Exhumed: Rename Player
struct to ExhumedPlayer
.
2023-10-02 15:41:15 +11:00
Mitchell Richters
6a367c6184
- Duke: Rename ps[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40
- Duke: Rename player_struct
struct to DukePlayer
.
2023-10-02 15:41:13 +11:00
Mitchell Richters
0ed54ed719
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
Mitchell Richters
49104f9b24
- Blood: Rename PLAYER
struct to BloodPlayer
.
2023-10-02 15:30:51 +11:00
Mitchell Richters
a20e2b64f9
- SW: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Mitchell Richters
61bc8c23cf
- Exhumed: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Mitchell Richters
6d6872fea7
- Duke: Ensure player_struct::GetActor()
is exclusively used to get the player's actor.
2023-10-02 15:30:34 +11:00
Mitchell Richters
2755b17fd5
- Blood: Wrap access to player's actor pointer.
2023-10-02 15:30:34 +11:00
Mitchell Richters
719cc75fd2
- Duke: Rename player_struct::sync
to player_struct::input
to match the other games.
2023-10-02 15:30:32 +11:00
Mitchell Richters
eeb9f48436
- Fix uncommitted change missed from 7fa5df934b
.
2023-10-02 15:30:32 +11:00
Christoph Oelckers
762263671a
exported the main structures in Blood that make up a BloodActor.
...
nnext stuff was omitted for now.
This also eliminates the DUDEEXTRA_STATS substructure and integrates its content directly into DUDEEXTRA.
2023-10-01 22:25:08 +02:00
Christoph Oelckers
fe02190604
fixed CollisionData export.
2023-10-01 21:06:53 +02:00
Christoph Oelckers
3aafcb94f1
exported XSECTOR and XWALL.
...
this required an extension to the ZScript front end to allow defining the bitfield flag variables which cannot have their address taken.
2023-10-01 20:39:40 +02:00
Christoph Oelckers
5a26989d06
exported the game specific sector/wall properties.
2023-10-01 18:54:10 +02:00
Rachael Alexanderson
1fa628b47e
- do same change as d33f2697a3
2023-10-01 10:47:15 -04:00
Christoph Oelckers
30d259f8b4
actually use the shifted type range for FX actors, now that the spawning is handled.
2023-10-01 14:06:59 +02:00
Christoph Oelckers
72bab35ab4
spawn the actual classes assigned to the various actor types.
2023-10-01 14:06:59 +02:00
Christoph Oelckers
f71000fe6f
wrapped all remaining access to type.
2023-10-01 14:06:59 +02:00
Christoph Oelckers
0dd22f3071
Blood: make sure FX sprites have a unique type.
...
There were overlaps with other types which for ZScript would be a problem, this also caused undefined behavior with the kSectorCounter event callback.
2023-10-01 14:06:58 +02:00
Christoph Oelckers
eb043f7fab
wrapped all remaining spr.type not related to kStatFX
2023-10-01 14:06:58 +02:00
Christoph Oelckers
e5d8b097fc
wrapped many more accesses to spr.type.
2023-10-01 14:06:58 +02:00
Christoph Oelckers
93df21bca1
replaced a few more spr.type's.
2023-10-01 14:06:58 +02:00
Christoph Oelckers
8f8e8c4d87
replaced more access to spr.type.
2023-10-01 14:06:58 +02:00
Christoph Oelckers
9b22d9a811
add a getDudeInfo variant that only takes an actor pointer as parameter
2023-10-01 14:06:57 +02:00
Christoph Oelckers
658646323c
use IsDudeActor where appropriate.
2023-10-01 14:06:57 +02:00
Christoph Oelckers
b2582dcb84
quick replacements of many spr.type uses
2023-10-01 14:06:48 +02:00
Christoph Oelckers
95290c65b2
wrap all write access to spr.type.
2023-10-01 14:04:01 +02:00
Christoph Oelckers
7379288f4b
directory structure cleanup
2023-10-01 14:03:44 +02:00
Christoph Oelckers
5cbca32967
added missing license to Duke's vmexports.cpp
2023-10-01 14:03:23 +02:00
Christoph Oelckers
7e225a65f1
Blood spawnclasses list
2023-10-01 14:03:23 +02:00
Christoph Oelckers
051aa14830
added skeleton classes for Blood's actors.
2023-10-01 14:03:23 +02:00
Christoph Oelckers
295d9e690b
remove unneeded non-standard includes from inifile.cpp
2023-10-01 14:00:26 +02:00
Christoph Oelckers
716e059374
use shared SplitPath function
2023-10-01 13:09:22 +02:00
Christoph Oelckers
ee07ae35aa
retrieve time in fillSummary.
2023-10-01 12:10:56 +02:00
Christoph Oelckers
4dcf0fd3c4
get rid of the GetStats interface function.
...
Now that all data it retrieves is available in shared code it is no longer needed.
2023-10-01 11:48:32 +02:00
Christoph Oelckers
19dfd84320
use global stat manager in SW
2023-10-01 10:33:07 +02:00
Christoph Oelckers
da3df98484
use global stat manager in Exhumed
2023-10-01 10:17:27 +02:00