Commit graph

10064 commits

Author SHA1 Message Date
Christoph Oelckers
681155de65 - fixed GOG path lookup.
I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
NoOneBlood
e79a693313 Refactor of NOONE_EXTESNIONS:
All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear

# Conflicts:
#	GNUmakefile
#	platform/Windows/nblood.vcxproj
#	platform/Windows/nblood.vcxproj.filters
#	platform/Windows/props/build_common.props
#	source/blood/src/actor.cpp
#	source/blood/src/ai.h
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/db.cpp
#	source/blood/src/eventq.cpp
#	source/blood/src/gameutil.cpp
#	source/blood/src/gameutil.h
#	source/blood/src/loadsave.cpp
#	source/blood/src/player.cpp
#	source/blood/src/player.h
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00
alexey.lysiuk
8ee516086b - added default soundfont
Using SC-55 Presets from https://www.vogons.org/viewtopic.php?f=9&t=45600

https://forum.zdoom.org/viewtopic.php?t=67284
2020-02-07 22:36:37 +02:00
terminx
b214a67853 Minor clipping fix
git-svn-id: https://svn.eduke32.com/eduke32@8608 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
terminx
ba7de01d7f This should be ifndef NETCODE_DISABLE
git-svn-id: https://svn.eduke32.com/eduke32@8604 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
alexey.lysiuk
c54f813ea9 - fixed shifting of the current item in save/load menus
Virtual <New save game> item wasn't taken into account
2020-02-07 08:06:09 +01:00
nukeykt
438fa1b267 Blood: prevent player struct OOB issues
# Conflicts:
#	source/blood/src/view.cpp
2020-02-06 18:48:23 +01:00
nukeykt
389ac695de oops #2 2020-02-06 18:48:02 +01:00
nukeykt
8d99df7dec oops
# Conflicts:
#	source/blood/src/demo.cpp
2020-02-06 18:48:02 +01:00
nukeykt
9cc4d9f432 Blood: workaround dudeInfo OOB issue
# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/demo.cpp
#	source/blood/src/dude.cpp
#	source/blood/src/dude.h
2020-02-06 18:47:26 +01:00
Christoph Oelckers
215cb14401 - use a non-0 depth bias for sprites.
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
alexey.lysiuk
1479e1feae - unified demo path handling for all platforms
The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
alexey.lysiuk
787211c9dc - unified saved games path handling for all platforms
The current game subdirectory is now created on all platforms
Added support for -savedir command line switch for all platforms
Removed save_dir CVAR in favor of cl_savedir which was available on Windows only
Made cl_savedir CVAR global instead of different value per each game
2020-02-06 12:04:51 +01:00
Christoph Oelckers
67a2952ead - fixed RR's music. 2020-02-05 22:03:42 +01:00
Christoph Oelckers
803e57c3b3 - fixed: Reverb must be fully disabled when starting the SW intermission. 2020-02-05 20:25:18 +01:00
Christoph Oelckers
dbc958baeb - fixed swapped color channels in the tinting part of the shader. 2020-02-05 20:02:50 +01:00
Christoph Oelckers
f6d9b5602b - fixed hud_scale. 2020-02-05 19:06:36 +01:00
Christoph Oelckers
d7e54f83de - fixed ShadowWarrior's 'map' CCMD. 2020-02-05 18:55:10 +01:00
Christoph Oelckers
4b0db4893a - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
sirlemonhead
5f2009eea5 PCExhumed: Remove function declaration for ServeSample in movie.cpp 2020-02-05 18:00:41 +01:00
sirlemonhead
efaefff3d0 PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00
Christoph Oelckers
b271574f90 - fixed typo. 2020-02-04 21:19:57 +01:00
Christoph Oelckers
03a300988e - version bump and new bug forum URL 2020-02-04 21:11:17 +01:00
Christoph Oelckers
1d468190a6 - fixed: parent-less confirmation screens did not process any input. 2020-02-04 21:02:22 +01:00
Christoph Oelckers
5d4514060b - disable palette emulation for Blood's cutscenes.
These use color 255 as a valid index which the palette emulation shader does not handle.
2020-02-04 20:40:10 +01:00
Christoph Oelckers
1126d5e3d4 - fixed return value of Mus_play
This wasn't always returning false if playback failed.
2020-02-04 20:32:51 +01:00
Christoph Oelckers
7bbbe63bd9 - fixed: hictint must not be enabled if the flags are 0. 2020-02-04 20:19:26 +01:00
Rachael Alexanderson
37443f2365 - fix compile on 32-bit 2020-02-04 18:51:15 +01:00
alexey.lysiuk
14ef8e873e - fixed compilation NO_OPENAL option enabled 2020-02-04 16:16:49 +02:00
Christoph Oelckers
a534a8490b
Update README.md
Added some missing attributions
2020-02-04 13:24:33 +01:00
alexey.lysiuk
e4bdd1f57d
- added build status to readme 2020-02-04 12:42:50 +02:00
alexey.lysiuk
2684ba880a - added continuous integration workflow 2020-02-04 12:33:59 +02:00
Rachael Alexanderson
22d549e6c9 - update README.md 2020-02-04 09:29:42 +01:00
Christoph Oelckers
5d8f008140 - added 0 length check to StripExtension. 2020-02-03 22:12:36 +01:00
Christoph Oelckers
a90185bea9 - cleaned up the remaining dependencies on windows.h
This file now only gets included by code that really needs it.
2020-02-03 21:30:57 +01:00
Christoph Oelckers
95c906e21a - removed the ENet dependency from gamecontrol.cpp as well.
The global init/shutdown code has been moved to the enet.cpp stub so that now only the networking files which need access include enet.h
2020-02-03 21:14:35 +01:00
Christoph Oelckers
4350a4dd31 - netcode cleanup.
This moves all parts in the Duke/Redneck modules that access ENet into net.cpp/network.cpp and changes global ENet structs to use C++ notation instead of typedefs so that anonymous definitions for them can be added where needed.
These changes are done to avoid including enet.h globally which is a major issue because this file does not work without including windows.h, making it extremely dirty.
2020-02-03 21:06:03 +01:00
CommonLoon102
1cb182be2f - more credits. 2020-02-03 20:44:33 +01:00
CommonLoon102
0d8f901e2d Blood: proper use of the NOONE_EXTENSIONS preprocessor definition
# Conflicts:
#	Common.mak
#	platform/Windows/nblood.vcxproj
2020-02-03 19:14:06 +01:00
CommonLoon102
081bbe6532 fix cerberus spinning not just if NOONE_EXTENSIONS is enabled 2020-02-03 19:13:42 +01:00
CommonLoon102
256bc3ec08 take maphacks into consideration
# Conflicts:
#	source/build/src/polymost.cpp
2020-02-03 19:13:42 +01:00
Christoph Oelckers
78ff1f0536 - removed Bfree.
It was only used in two places in the header, no need to keep it around.
2020-02-03 19:12:36 +01:00
nukeykt
03b1f65a52 Polymost: fix sprite rendering issues
# Conflicts:
#	source/build/src/engine.cpp
#	source/build/src/polymost.cpp
2020-02-03 19:08:51 +01:00
alexey.lysiuk
cdeaa5b3d5 - suppressed omnipresent GCC warning
source/build/include/compat.h:1043:21: warning: self-comparison always evaluates to true [-Wtautological-compare]
2020-02-03 10:48:15 +02:00
hendricks266
060d19ae35 SW: Clamp tsprz of blood pool floor decals
git-svn-id: https://svn.eduke32.com/eduke32@8598 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/names2.h
2020-02-02 20:50:39 +01:00
hendricks266
364b41bd55 SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
This fixes their invisibility in Polymost.

git-svn-id: https://svn.eduke32.com/eduke32@8597 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/draw.cpp
2020-02-02 20:49:54 +01:00
Christoph Oelckers
df36f27b32 - added a few missing voxel checks. 2020-02-02 20:48:40 +01:00
Christoph Oelckers
ca21852945 - hook up -nologo. 2020-02-02 20:44:57 +01:00
hendricks266
5fdd69cbbb SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
git-svn-id: https://svn.eduke32.com/eduke32@8589 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-02 20:37:21 +01:00
hendricks266
9f2cb8ea0d renderMakeTSpriteFromSprite: Copy extra, since SW uses it
SW: This fixes enemies glowing under nightvision.

git-svn-id: https://svn.eduke32.com/eduke32@8587 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-02 20:36:14 +01:00