Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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5519596a94
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- refactored global sprite index arrays into pointer arrays.
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2021-10-14 18:43:56 +02:00 |
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Christoph Oelckers
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b60caa362e
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- fixed bad merge
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2021-10-14 01:15:05 +02:00 |
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Christoph Oelckers
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62d0d3712e
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- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
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2021-10-14 15:09:43 +02:00 |
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Christoph Oelckers
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88e86b4248
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- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
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2021-10-14 00:06:34 +02:00 |
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Christoph Oelckers
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46d2c52b19
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- use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
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2021-10-13 00:12:58 +02:00 |
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Christoph Oelckers
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8d9d3d5f8f
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- disabled palette emulation for the GLES backend.
Right now the shader does not support it and will require significant redesign to work well with the target hardware.
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2021-10-13 00:09:18 +02:00 |
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Christoph Oelckers
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a358cf8516
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- SW: eliminated all SPRITE_TAG# macros.
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2021-10-12 22:21:08 +02:00 |
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Christoph Oelckers
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b1ac1ad585
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- more changesprite* renaming.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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2e37cc627c
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- function renaming for clarity and easier lookup.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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895ecc81bc
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- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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a318129ff3
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- iterators in ambient sound code.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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3454fc397e
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- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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dc5d32f510
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- two missed iterators.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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13348ca428
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- a tiny bit of code cleanup.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
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Christoph Oelckers
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fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
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Christoph Oelckers
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acec23e034
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- ensure the 'slave' array in genDudeExtra is always free of gaps.
This will ensure that adding entries won't accidentally overwrite things.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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6bee3b5ba0
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- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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c42e26351e
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e41fcb92ab
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- cleanup and formatting noise again.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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f4fd2a770b
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- dudeLeechOperate
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e415d93283
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- doexplosion
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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b1f55434a2
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- getRecoilChance + getDodgeChance
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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b70368050a
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- getDispersionModifier and getRangeAttackDist.
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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9801ce25dd
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- scaleDamage
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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544145fe4b
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- reformatting noise split from a larger commit.
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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c715ded287
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- dudeIsMelee
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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eb478ba580
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- getNextIncarnation
Event queue handling not refactored yet.
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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d892efb78a
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- killDudeLeech
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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040049f83e
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- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d2f16ec8ab
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- leechIsDropped, pLifeLeech
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d907627156
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- spriteIsUnderwater
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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75258c8b29
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- playGenDudeSound.
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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ea63229251
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- some minor cleanup in aiunicult.cpp.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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05571de93a
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- genDudeUpdate handled.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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49f75e6f51
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- 2 more function changed to use actor parameters.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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805ae48607
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- ThrowThing cleanup.
Mostly use of VS's rename function.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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c848518746
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- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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9de6c7df46
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- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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062b3dbf76
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- route all access to genDudeExtra through the method in DBloodActor
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2021-10-12 19:23:21 +02:00 |
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Christoph Oelckers
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cdacf8e470
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- fixed badly resolved merge conflict
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2021-10-12 00:07:24 +02:00 |
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Christoph Oelckers
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64b67291bc
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- properly write out the genPatrolStates in savegames.
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2021-10-11 23:41:44 +02:00 |
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Christoph Oelckers
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f370c0f22f
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- fixed bad null check in aiProcessDudes.
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2021-10-11 23:41:04 +02:00 |
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Christoph Oelckers
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c6dc564788
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- fixed bad target check (again.)
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2021-10-11 23:34:49 +02:00 |
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Christoph Oelckers
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ff0c4359e0
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- deleted unused inlines.
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2021-10-11 23:03:11 +02:00 |
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Christoph Oelckers
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afce1aba88
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- SW: eliminated the only use of the SPRITE_TAG1 macro.
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2021-10-11 23:02:54 +02:00 |
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Christoph Oelckers
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9f7b7ebf7c
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- text update
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2021-10-11 22:36:58 +02:00 |
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