Christoph Oelckers
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b3a2523099
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Backend update from GZDoom.
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2024-10-09 15:28:22 +02:00 |
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Rachael Alexanderson
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090973f8d7
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- backend sync from gzdoom
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2024-04-17 15:11:50 -04:00 |
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Christoph Oelckers
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b27dbc18d8
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Backend update from GZDoom.
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2024-02-04 14:12:22 +01:00 |
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Christoph Oelckers
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c0d166c307
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backend update from GZDoom.
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2023-12-10 13:30:50 +01:00 |
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Christoph Oelckers
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0265d37fdb
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use FTranslationID in the model code.
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2023-12-05 22:40:56 +01:00 |
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Christoph Oelckers
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003f4a035e
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- backend update from GZDoom
menu enhancements, IQM indices and an important fix in the sound system.
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2022-11-25 11:14:38 +01:00 |
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Christoph Oelckers
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41fc5660e5
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- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
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2022-11-06 11:46:26 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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8aa96777b0
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
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Christoph Oelckers
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6591b3b090
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- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
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2022-07-23 12:05:27 +02:00 |
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Christoph Oelckers
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ee5950e7ad
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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