Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
b3a2523099 Backend update from GZDoom. 2024-10-09 15:28:22 +02:00
Rachael Alexanderson
090973f8d7
- backend sync from gzdoom 2024-04-17 15:11:50 -04:00
Christoph Oelckers
b27dbc18d8 Backend update from GZDoom. 2024-02-04 14:12:22 +01:00
Christoph Oelckers
c0d166c307 backend update from GZDoom. 2023-12-10 13:30:50 +01:00
Christoph Oelckers
0265d37fdb use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
Christoph Oelckers
003f4a035e - backend update from GZDoom
menu enhancements, IQM indices and an important fix in the sound system.
2022-11-25 11:14:38 +01:00
Christoph Oelckers
41fc5660e5 - Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Christoph Oelckers
5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
8aa96777b0 - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
Christoph Oelckers
6591b3b090 - Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
2022-07-23 12:05:27 +02:00
Christoph Oelckers
ee5950e7ad - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
Christoph Oelckers
edb2cb31ee - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00