Christoph Oelckers
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3970c9a757
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- use sector pointers in actors_lava.cpp
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2021-11-29 00:56:30 +01:00 |
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Christoph Oelckers
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9b6d6eb7f9
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- sector[] in render interface
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2021-11-29 00:56:30 +01:00 |
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Christoph Oelckers
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db96e93adc
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- animatesect, setanimation and related stuff.
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2021-11-29 00:56:30 +01:00 |
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Christoph Oelckers
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b0ced98d5e
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- changed main EGS function.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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09c2677fe7
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- lots of EGS calls.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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876d1dbe1f
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- operatesectors and activatebysector.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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c57c007010
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- do the remaining st handlers.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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2aec8f47d3
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- more st functions.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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2a290dec48
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- handle_st15 / handle_st16.
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2021-11-29 00:56:29 +01:00 |
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Christoph Oelckers
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da4df04e7d
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- sector[] in handle_st09.
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2021-11-29 00:56:28 +01:00 |
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Christoph Oelckers
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45519f67c1
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- Duke: let neartag return pointers
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2021-11-29 00:56:28 +01:00 |
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Christoph Oelckers
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a9aadfd63d
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- neartag cleanup in checksectors.
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2021-11-29 00:56:28 +01:00 |
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Christoph Oelckers
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3d05020f4c
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- checkhitceiling + ceilingglass are sector[] free.
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2021-11-29 00:56:28 +01:00 |
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Christoph Oelckers
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747fc11eb7
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- Duke: use sector pointer in movement code
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2021-11-29 00:56:28 +01:00 |
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Christoph Oelckers
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931c71a78c
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- use sector iterator for cheatUnlock
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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a7634c4cad
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- Duke: use pointers in interpolation interface.
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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0d8b380b05
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- use wallsofsector for all remaining iterations over a sector's walls.
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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ac5425a545
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- extended player_orig.os to full int.
This was the last remaining short variable in Duke/RR that holds a sector index.
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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a0950081ad
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- fixed bad sector use in handle_st18
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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5c9327a788
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- use pointer variant of nextsectorneighborz.
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2021-11-29 00:56:27 +01:00 |
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Christoph Oelckers
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0f2f46ec35
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- made one_parallax_sectnum a pointer
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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bc199d00c7
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- made 'clouds' a pointer array.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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7a9e39a96b
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- delete some inactive code.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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7126aa22f4
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- preparations in the map loader for dynamically sized data storage.
This also consolidates these parts for Blood with the other games.
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2021-11-29 00:56:25 +01:00 |
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Christoph Oelckers
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c31d8a93fd
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- a few more
Enough of this - Duke is clearly clean of bad storage now
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2021-11-29 00:56:24 +01:00 |
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Christoph Oelckers
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53122355fe
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- more sectors in spawn.cpp
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2021-11-29 00:56:24 +01:00 |
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Christoph Oelckers
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c79dace730
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- eliminated sector[] in position checkers
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2021-11-29 00:56:24 +01:00 |
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Christoph Oelckers
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27af8a52e9
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- the final walls
What is left now of wall[] and wallnum() needs to remain.
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2021-11-29 00:56:24 +01:00 |
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Christoph Oelckers
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a26dc25e97
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- lotsofpopcorn
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2021-11-29 00:56:24 +01:00 |
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Christoph Oelckers
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35eb94b89a
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- lotsofcolourglass
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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344041167e
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- add setanimation variant taking a wall pointer
Mainly to get rid of wallnum()calls elsewhere.
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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83344818fd
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- pass wall pointer to breakwall
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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567a360092
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- store wall pointers in animwall
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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6b73a37b56
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- made mirrorsector a pointer array
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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58cd8bd6b9
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- make mirrorwall a pointer array
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2021-11-29 00:56:23 +01:00 |
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Christoph Oelckers
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caa9ef6dd3
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- make access_wallnum a pointer
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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e7369a2796
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- use pointers for checkhitswitch and took separated clearcameras to a new functions to make this free of gotos.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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9d8e7ea759
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- crane cleanup
This now uses its own struct where it can store the needed actor pointer directly.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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d405da9195
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- changed furthestcanseepoint return value
This does not need to return a sector - the caller merely expects success or failure.
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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4823152107
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- hitawall
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2021-11-29 00:56:22 +01:00 |
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Christoph Oelckers
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d45ab528e6
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- hitscan in player_r.cpp
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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1a11e445c3
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- remaining hitscans in player_d.cpp
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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b68c66dae6
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-Duke/RR: started migrating hitscan to pointer usage.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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09e75ddca2
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- change wall parameter of checkhitwall.
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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c410b1be45
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- glass stuff
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2021-11-29 00:56:21 +01:00 |
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Christoph Oelckers
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200daacd3c
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- checksectors*
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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a38fdd2890
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-more in spawneffectors
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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94d0e9775f
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- spawneffectors
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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cccc577c2e
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- lotsofpopcorn + dofurniture
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2021-11-29 00:56:20 +01:00 |
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Christoph Oelckers
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8c4cb75d8c
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- checkhitswitch_r
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2021-11-29 00:56:20 +01:00 |
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