Commit graph

67 commits

Author SHA1 Message Date
Christoph Oelckers
ac3925f64d - cleanup 2020-07-18 01:40:18 +02:00
Christoph Oelckers
01d3ca870d - more consolidation between old and new input paths.
This also simplifies the one_eighty handling to be closer to the original idea.
2020-07-17 11:46:23 +02:00
Christoph Oelckers
43c4c5eb5e - consolidated some parts common to the 3 input routines. 2020-07-16 22:49:26 +02:00
Christoph Oelckers
f530732c46 - adjustments for input 2020-07-16 15:03:09 +02:00
Christoph Oelckers
39a6ab6f0e - input update - safety commit 2020-07-15 23:44:07 +02:00
Christoph Oelckers
a0cd407632 - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
Christoph Oelckers
381e15a9b2 - renamed playerdata_t::input back to sync and made it a static array again. 2020-07-15 13:10:18 +02:00
Christoph Oelckers
99161e2e4a - made ps an array of player_struct like it originally was. 2020-07-15 00:26:58 +02:00
Christoph Oelckers
4598cf13d7 - reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp. 2020-07-14 21:42:46 +02:00
Christoph Oelckers
d5689d3926 - removed net.h as well. 2020-07-14 21:31:15 +02:00
Christoph Oelckers
43ff87f47f - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
Christoph Oelckers
dca7e158bb - "po" reverted 2020-07-06 23:33:33 +02:00
Christoph Oelckers
e8ebeefaad - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
Christoph Oelckers
642ae03d90 - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
Christoph Oelckers
631398a35a - renamed a few things. 2020-07-06 23:04:19 +02:00
Christoph Oelckers
83bcfcfd0c - Big cleanup. 2020-07-06 22:53:20 +02:00
Christoph Oelckers
f1babcee95 - more header cleanup. 2020-07-06 16:24:22 +02:00
Christoph Oelckers
e272245537 - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
Christoph Oelckers
f2380f8829 - constant cleanup. 2020-07-06 13:26:26 +02:00
Christoph Oelckers
f4e763e252 - input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
2020-07-06 10:34:31 +02:00
Christoph Oelckers
736a52f7b2 - startrts and domovethings. 2020-07-06 03:00:52 +02:00
Christoph Oelckers
53f36e5c40 - fixed P_GetInput to work with the changed backend. 2020-07-05 12:26:00 +02:00
Christoph Oelckers
2105af8096 - deleted some garbage. 2020-07-05 00:39:34 +02:00
Christoph Oelckers
78f88e460e - G_DoThirdPerson replaced by the original 'view'. 2020-07-04 22:44:33 +02:00
Christoph Oelckers
d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
7f96d182b7 - palette stuff, input functions corrected. 2020-07-03 16:17:37 +02:00
Christoph Oelckers
21da0816c5 - removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers
bb303c6469 - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
Christoph Oelckers
2e98b2f8da - quote cleanup. 2020-06-30 22:53:15 +02:00
Christoph Oelckers
51ac1019d2 - ported RR's noise.c. 2020-06-30 17:30:48 +02:00
Christoph Oelckers
a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers
19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers
16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers
10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers
603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers
e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
df545d34eb haskeys 2020-06-21 23:46:30 +02:00
Christoph Oelckers
7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers
fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers
df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers
1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers
c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers
dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers
2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers
990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers
1b135ecb0b - step 1. 2020-06-21 23:07:42 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e007b9bceb - safety commit 2020-06-21 23:07:41 +02:00
Christoph Oelckers
c59928c6ff - removed most of the old and very messy gamevar code.
# Conflicts:
#	source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00