mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
This commit is contained in:
parent
9300c0bdeb
commit
f4e763e252
10 changed files with 87 additions and 141 deletions
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@ -41,17 +41,80 @@ BEGIN_DUKE_NS
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void GetNextInput();
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/*
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static inline int movefifoend(int myconnectindex)
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//---------------------------------------------------------------------------
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//
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// abstract the queue's implementation
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// All access to the input queues should go through this function interface.
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//
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//---------------------------------------------------------------------------
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static input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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static int movefifoend[MAXPLAYERS];
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static int movefifoplc;
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void clearfifo(void)
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{
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#if 1
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return g_player[myconnectindex].movefifoend;
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#else
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return movefifoend[myconnectindex];
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localInput = {};
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memset(&inputfifo, 0, sizeof(inputfifo));
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for (int p = 0; p <= MAXPLAYERS - 1; ++p)
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{
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if (g_player[p].input != NULL)
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*g_player[p].input = {};
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}
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}
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static inline void GetNextInput()
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{
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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memcpy(g_player[i].input /*originally: &sync[i] */, &inputfifo[movefifoplc & (MOVEFIFOSIZ - 1)][i], sizeof(input_t));
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movefifoplc++;
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}
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void advancequeue(int myconnectindex)
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{
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movefifoend[myconnectindex]++;
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}
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input_t& nextinput(int myconnectindex)
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{
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return inputfifo[movefifoend[myconnectindex] & (MOVEFIFOSIZ - 1)][myconnectindex];
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}
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bool shouldprocessinput(int myconnectindex)
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{
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if (movefifoend[myconnectindex] - movefifoplc > bufferjitter)
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{
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int i;
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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if (movefifoplc == movefifoend[i]) return false;
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if (i >= 0) return false;
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return true;
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}
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return false;
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}
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static void fakedomovethings()
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{
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// prediction
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}
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static void fakedomovethingscorrect()
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{
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// unprediction
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}
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void prediction()
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{
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#if 0
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// We currently have no net code driving this.
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if (numplayers > 1)
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while (fakemovefifoplc < movefifoend[myconnectindex]) fakedomovethings();
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getpackets();
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#endif
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}
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*/
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//---------------------------------------------------------------------------
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//
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//
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@ -70,22 +133,6 @@ int menuloop(void)
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void fakedomovethings()
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{
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// prediction
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}
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static void fakedomovethingscorrect()
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{
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// unprediction
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -254,28 +301,20 @@ int domovethings()
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//
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//
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//---------------------------------------------------------------------------
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/*
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char moveloop()
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int moveloop()
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{
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int i;
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if (numplayers > 1)
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while (fakemovefifoplc < movefifoend[myconnectindex]) fakedomovethings();
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getpackets();
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prediction();
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if (numplayers < 2) bufferjitter = 0;
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while (movefifoend(myconnectindex)-movefifoplc > bufferjitter)
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while (shouldprocessinput(myconnectindex))
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{
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for(i=connecthead;i>=0;i=connectpoint2[i])
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if (movefifoplc == movefifoend(i)) break;
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if (i >= 0) break;
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if( domovethings() ) return 1;
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}
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return 0;
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}
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*/
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END_DUKE_NS
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@ -82,15 +82,11 @@ G_EXTERN uint8_t packbuf[PACKBUF_SIZE];
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G_EXTERN input_t localInput;
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G_EXTERN input_t recsync[RECSYNCBUFSIZ];
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//G_EXTERN uint8_t syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
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//G_EXTERN int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
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G_EXTERN int32_t avgfvel, avgsvel, avgbits;
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G_EXTERN fix16_t avgavel, avghorz;
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G_EXTERN int8_t avgextbits;
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G_EXTERN int32_t movefifosendplc;
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G_EXTERN int32_t movefifoplc;
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G_EXTERN int32_t predictfifoplc;
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G_EXTERN vec3_t mypos, omypos, myvel;
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@ -257,7 +253,6 @@ extern playerdata_t *const g_player;
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#endif
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G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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#define po g_playerSpawnPoints
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G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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#pragma pack(pop)
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G_EXTERN int32_t g_noEnemies;
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@ -137,7 +137,6 @@ typedef struct {
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uint32_t bits;
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int16_t fvel, svel;
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fix16_t q16avel, q16horz;
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int8_t extbits;
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} input_t;
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#pragma pack(push,1)
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@ -315,7 +314,6 @@ typedef struct
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float horizAngleAdjust;
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fix16_t horizSkew;
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int32_t movefifoend, syncvalhead, myminlag;
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int32_t pcolor, pteam;
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// NOTE: wchoice[HANDREMOTE_WEAPON .. MAX_WEAPONS-1] unused
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uint8_t frags[MAXPLAYERS];
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@ -366,7 +364,6 @@ typedef struct {
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int32_t shade;
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} hudweapon_t;
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extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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extern playerdata_t *const g_player;
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extern hudweapon_t hudweap;
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@ -38,7 +38,7 @@ void P_ResetPlayer(int playerNum);
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void resetplayerstats(int playerNum);
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void resetweapons(int playerNum);
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void resetprestat(int snum, int g);
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void G_ClearFIFO(void);
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void clearfifo(void);
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void G_ResetInterpolations(void);
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void setmapfog(int fogtype);
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void G_InitRRRASkies(void);
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@ -313,14 +313,6 @@ void doanimations(void)
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{
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ps[p].posz += v;
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ps[p].poszv = 0;
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#if 0
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if (p == myconnectindex)
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{
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myz += v;
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myzvel = 0;
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myzbak[((movefifoplc - 1) & (MOVEFIFOSIZ - 1))] = ps[p].posz;
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}
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#endif
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}
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for (j = headspritesect[dasect]; j >= 0; j = nextspritesect[j])
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@ -56,8 +56,10 @@ void SetDispatcher();
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void InitCheats();
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void checkcommandline();
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int registerosdcommands(void);
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int32_t G_MoveLoop(void);
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int32_t moveloop(void);
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int menuloop(void);
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void advancequeue(int myconnectindex);
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input_t& nextinput(int myconnectindex);
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int16_t max_ammo_amount[MAX_WEAPONS];
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int32_t spriteqamount = 64;
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@ -203,14 +205,14 @@ void G_HandleLocalKeys(void)
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if (SHIFTS_IS_PRESSED)
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{
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Printf(PRINT_NOTIFY, *CombatMacros[ridiculeNum-1]);
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Net_SendTaunt(ridiculeNum);
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//Net_SendTaunt(ridiculeNum);
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return;
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}
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// Not SHIFT -- that is, either some ALT or WIN.
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if (startrts(ridiculeNum, 1))
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{
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Net_SendRTS(ridiculeNum);
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//Net_SendRTS(ridiculeNum);
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return;
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}
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}
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}
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G_NewGame_EnterLevel();
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Net_WaitForEverybody();
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}
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else
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{
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@ -811,9 +811,6 @@ MAIN_LOOP_RESTART:
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Net_GetPackets();
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// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
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inputState.SetBindsEnabled(!!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)));
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G_HandleLocalKeys();
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C_RunDelayedCommands();
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// this is where we fill the input_t struct that is actually processed by P_ProcessInput()
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auto const pPlayer = g_player[myconnectindex].ps;
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auto const q16ang = fix16_to_int(pPlayer->q16ang);
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auto & input = inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex];
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auto& input = nextinput(myconnectindex);
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input = localInput;
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input.fvel = mulscale9(localInput.fvel, sintable[(q16ang + 2560) & 2047]) +
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pPlayer->fric.y;
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localInput = {};
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g_player[myconnectindex].movefifoend++;
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advancequeue(myconnectindex);
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if (((!System_WantGuiCapture() && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
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(g_player[myconnectindex].ps->gm&MODE_GAME))
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{
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G_MoveLoop();
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moveloop();
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}
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}
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while (1);
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}
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int domovethings();
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int32_t G_MoveLoop()
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{
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int i;
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if (numplayers > 1)
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while (predictfifoplc < g_player[myconnectindex].movefifoend) Net_DoPrediction();
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Net_GetPackets();
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if (numplayers < 2) bufferjitter = 0;
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while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter)
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{
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for(TRAVERSE_CONNECT(i))
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{
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if (movefifoplc == g_player[i].movefifoend) break;
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}
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if (i >= 0) break;
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if (domovethings()) return 1;
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}
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return 0;
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}
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void GetNextInput()
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{
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for (bssize_t TRAVERSE_CONNECT(i))
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Bmemcpy(g_player[i].input, &inputfifo[movefifoplc & (MOVEFIFOSIZ - 1)][i], sizeof(input_t));
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movefifoplc++;
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}
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void GameInterface::FreeGameData()
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{
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setmapfog(0);
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@ -29,8 +29,6 @@ BEGIN_DUKE_NS
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user_defs ud;
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const char *s_buildDate = "20120522";
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char g_gametypeNames[MAXGAMETYPES][33]
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= { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
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@ -57,8 +55,6 @@ int32_t g_tripbombRadius = 3880;
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int16_t weaponsandammosprites[15];
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char CheatKeys[2] = { sc_D, sc_N };
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TileInfo tileinfo[MAXTILES]; // This is not from EDuke32.
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END_DUKE_NS
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@ -106,8 +106,6 @@ void P_GetInput(int const playerNum)
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localInput = {};
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localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
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localInput.extbits |= (1 << 7);
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return;
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}
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@ -354,13 +352,6 @@ void P_GetInput(int const playerNum)
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else if (buttonMap.ButtonDown(gamefunc_Dpad_Aiming))
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input.fvel = 0;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Move_Forward) || (input.fvel > 0));
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Move_Backward) || (input.fvel < 0)) << 1;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Left)<<4;
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localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Right)<<5;
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int const movementLocked = P_CheckLockedMovement(playerNum);
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if ((ud.scrollmode && ud.overhead_on) || (movementLocked & IL_NOTHING) == IL_NOTHING)
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@ -465,8 +456,6 @@ void P_GetInputMotorcycle(int playerNum)
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localInput = {};
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localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
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localInput.extbits |= (1 << 7);
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return;
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}
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@ -533,11 +522,6 @@ void P_GetInputMotorcycle(int playerNum)
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if (buttonMap.ButtonDown(gamefunc_Dpad_Aiming))
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input.fvel = 0;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Move_Forward) || (input.fvel > 0));
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Move_Backward) || (input.fvel < 0)) << 1;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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int turnAmount;
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int const turn = input.q16avel / 32;
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int turnLeft = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
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@ -671,8 +655,6 @@ void P_GetInputBoat(int playerNum)
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localInput = {};
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localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
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localInput.extbits |= (1 << 7);
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return;
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}
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@ -739,11 +721,6 @@ void P_GetInputBoat(int playerNum)
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if (buttonMap.ButtonDown(gamefunc_Dpad_Aiming))
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input.fvel = 0;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Move_Forward) || (input.fvel > 0));
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Move_Backward) || (input.fvel < 0)) << 1;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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int turnAmount;
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int const turn = input.q16avel / 32;
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int turnLeft = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
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@ -184,20 +184,6 @@ void G_ResetTimers(uint8_t keepgtics)
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actor[camsprite].t_data[0] = 0;
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}
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void G_ClearFIFO(void)
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{
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Net_ClearFIFO();
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memset(&localInput, 0, sizeof(input_t));
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memset(&inputfifo, 0, sizeof(input_t) * MOVEFIFOSIZ * MAXPLAYERS);
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for (bsize_t p = 0; p <= MAXPLAYERS - 1; ++p)
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{
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if (g_player[p].input != NULL)
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Bmemset(g_player[p].input, 0, sizeof(input_t));
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}
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}
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int G_FindLevelByFile(const char *fileName)
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{
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for (bssize_t volumeNum = 0; volumeNum < MAXVOLUMES; volumeNum++)
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ud.last_level = ud.level_number+1;
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G_ClearFIFO();
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clearfifo();
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for (i=numinterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
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@ -1450,7 +1450,7 @@ static void postloadplayer(int32_t savegamep)
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if (savegamep)
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{
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ready2send = 1;
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G_ClearFIFO();
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clearfifo();
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Net_WaitForEverybody();
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}
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