Mitchell Richters
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2ec79ad581
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- Exhumed: Interpolate x/y/ang coordinates before passing to DrawOverheadMap() .
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2021-01-02 19:49:06 +11:00 |
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Mitchell Richters
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be12da6bfb
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
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Mitchell Richters
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bae4d77427
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- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
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Christoph Oelckers
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5490be4f71
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- draw a player sprite on Exhumed's automap.
Not particularly convincing yet, I first need to find out the specific sprites of the walk animation.
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2020-09-08 21:41:02 +02:00 |
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Christoph Oelckers
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809f8b5d4b
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
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Christoph Oelckers
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8f6f368445
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- cleaned out the remaining parts of automap handling in Duke and Exhumed.
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2020-09-06 10:42:39 +02:00 |
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Christoph Oelckers
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df6d480519
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- took automap code out of Exhumed's game module and added handling for cleaning movement in automap follow mode.
I cannot say I was surprised when discovering that this game had no handling for that at all...
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2020-09-06 10:23:38 +02:00 |
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Christoph Oelckers
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b49e050baf
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- transitioned Exhumed to the new main loop.
Fixed #301
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2020-09-02 22:55:57 +02:00 |
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Mitchell Richters
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a6cc3c4128
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- Exhumed: Migrate to GZDoom time code like Duke and SW.
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2020-08-26 09:48:57 +10:00 |
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Christoph Oelckers
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e158775e67
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- … and for Exhumed
This game does not implement follow mode.
Note: Follow mode needs to be simplified across games!
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2020-08-24 19:54:26 +02:00 |
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Christoph Oelckers
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7859a29e95
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- use global variables to track automap state
So far implemented in Duke/RR.
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2020-08-24 19:31:43 +02:00 |
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Christoph Oelckers
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78bfbdb253
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- Exhumed status bar work.
Unfortunately this is a bit limited due to how the data was designed.
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2020-08-20 17:04:21 +02:00 |
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Christoph Oelckers
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aa5f42e5f4
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- more header consolidation and cleanup.
In particular, this removes the pointless kTrue and kFalse constants.
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2020-08-18 18:56:56 +02:00 |
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Christoph Oelckers
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99161e2e4a
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- made ps an array of player_struct like it originally was.
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2020-07-15 00:26:58 +02:00 |
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Christoph Oelckers
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2c2b871083
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
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Christoph Oelckers
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73a4e0d1fe
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
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2020-03-07 19:30:18 +01:00 |
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Christoph Oelckers
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fe1133e5c2
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- fixed EnumerateChannels.
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2020-02-24 20:19:03 +01:00 |
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Christoph Oelckers
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eac1007c56
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
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Christoph Oelckers
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746aa4da82
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- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
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2020-01-05 10:48:44 +01:00 |
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Christoph Oelckers
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d3a57e6e74
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- route all clearscreen calls that happen after drawing the scene through the 2D drawer.
Otherwise they aren't synchronized with the remaining content.
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2019-12-31 19:25:49 +01:00 |
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sirlemonhead
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fae001df77
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Even more silencing of compiler warnings
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
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2019-12-02 21:18:39 +01:00 |
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sirlemonhead
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ca80125aba
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Set bShowTowers back to it's default value
# Conflicts:
# source/exhumed/src/map.cpp
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2019-11-28 17:06:53 +01:00 |
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Christoph Oelckers
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11b8017752
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- Exhumed compiles without errors.
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2019-11-24 16:34:23 +01:00 |
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Christoph Oelckers
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8d11990494
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- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
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2019-11-24 13:59:36 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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nukeykt
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c261f76e5f
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Automap improvements using code from eduke32
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2019-11-22 00:13:40 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
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936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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