nukeykt
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74e5b77982
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Fix loadgame menu closing causing training level start
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2019-11-22 00:12:49 +01:00 |
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nukeykt
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62ccf7712a
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Fix game pause
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2019-11-22 00:12:47 +01:00 |
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sirlemonhead
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7049070721
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
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nukeykt
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2f1a53e5c4
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Fix weapon pickup sound
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2019-11-22 00:12:45 +01:00 |
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nukeykt
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cd6bbd96a7
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Fix push sector sound
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2019-11-22 00:12:44 +01:00 |
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nukeykt
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f7fbcd09b4
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Fix player taunts playing at full volume
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2019-11-22 00:11:31 +01:00 |
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nukeykt
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7173ca9db9
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Play correct sound on opening menu
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2019-11-22 00:11:30 +01:00 |
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sirlemonhead
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2e6459d2f6
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Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
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2019-11-22 00:11:29 +01:00 |
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sirlemonhead
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03f6b4c9ec
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Remove test assert
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2019-11-22 00:11:28 +01:00 |
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nukeykt
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53c6e40d6d
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
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NY00123
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cab17d9ff7
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CONFIG_ReadSetup should return some value
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2019-11-22 00:11:25 +01:00 |
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NY00123
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3d82a745b3
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exhumed.cpp: Comment out the "socket" variable and code that uses it.
This variable conflicts with library function named "socket".
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2019-11-22 00:11:24 +01:00 |
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sirlemonhead
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7182190464
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Fix multiplayer items instantly regenerating. Fixes issue #15
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2019-11-22 00:11:17 +01:00 |
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nukeykt
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708a6ecba6
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
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nukeykt
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e4c1d0e7c8
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Add checks for invalid sound that can cause crash
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2019-11-22 00:11:14 +01:00 |
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nukeykt
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7095abf5c1
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Add startgtk.game.cpp and fix minor compiling error
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2019-11-22 00:11:13 +01:00 |
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nukeykt
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0eee7776e7
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GNU makefile, for some reason mingw build crashed upon start
# Conflicts:
# GNUmakefile
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2019-11-22 00:11:12 +01:00 |
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nukeykt
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291d7fd888
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Fix procedural fire effect seed
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2019-11-22 00:10:46 +01:00 |
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nukeykt
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1dbc06bfa0
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Reset timer after closing menu
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2019-11-22 00:10:44 +01:00 |
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nukeykt
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5a19f5cd4d
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Do not hide player sprite and temporarily disable interpolation in 3rd person mode
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2019-11-22 00:10:43 +01:00 |
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sirlemonhead
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f0441860df
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Fix Kilmaat Sentry AI processing. Fixes issue #14
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2019-11-22 00:10:42 +01:00 |
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sirlemonhead
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a216d8745e
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Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
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2019-11-22 00:10:41 +01:00 |
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nukeykt
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12fd1318d9
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Fix player sprite appearing on water surface
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2019-11-22 00:10:39 +01:00 |
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nukeykt
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688fa2e778
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
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nukeykt
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aff6ef67c0
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Interpolate eye level
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2019-11-22 00:10:37 +01:00 |
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nukeykt
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590a165e16
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Enable old collision
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2019-11-22 00:10:36 +01:00 |
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nukeykt
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5b50236d18
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Fix movement issues when emulating old engine code
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2019-11-22 00:10:35 +01:00 |
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nukeykt
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d7b9af8b89
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Fix player bouncing on sprite bridges
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2019-11-22 00:10:33 +01:00 |
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nukeykt
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ed81a1c3fe
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Temporarily disable old collision code
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2019-11-22 00:10:32 +01:00 |
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nukeykt
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bef08f4442
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Fix getflor/ceilingofslope_old
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2019-11-22 00:10:31 +01:00 |
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nukeykt
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6b6ecaf0fa
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Fix silly typo in cansee
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2019-11-22 00:10:30 +01:00 |
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nukeykt
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525400d36c
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Fix Ramses head in polymost
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2019-11-22 00:10:28 +01:00 |
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nukeykt
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cb0e728722
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Disable interpolation for ramses head scene
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2019-11-22 00:10:27 +01:00 |
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nukeykt
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6f9cdaccfc
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Fix annoying bug with ambient creature sound timer
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2019-11-22 00:03:13 +01:00 |
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nukeykt
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4e21cf5cbf
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
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nukeykt
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6378082339
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Fix palette issues with cinema code
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2019-11-22 00:03:10 +01:00 |
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sirlemonhead
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f04de71065
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Fix moving sector trail point bug. Sectors should now move on the correct path.
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2019-11-22 00:03:09 +01:00 |
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nukeykt
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e7ee9cf722
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Add exhumed grp detection
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2019-11-22 00:03:08 +01:00 |
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nukeykt
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0e52ea85cc
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Add missing grpscan.*
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2019-11-22 00:03:06 +01:00 |
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sirlemonhead
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f0b1a37615
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Fix Cinema screens not showing correct cinemas on the correct levels
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2019-11-22 00:03:05 +01:00 |
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sirlemonhead
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85dec18ee7
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Fix branching in Lion AI code
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2019-11-22 00:03:04 +01:00 |
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sirlemonhead
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102076dc5f
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Fix arrow trap - arrows were appearing to shoot out side-on
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2019-11-22 00:03:03 +01:00 |
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sirlemonhead
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697948fdf0
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Fix keys not opening locked doors
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2019-11-22 00:03:02 +01:00 |
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nukeykt
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5298e97fc5
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Add GRP/DEF code from eduke32
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
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2019-11-22 00:03:00 +01:00 |
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nukeykt
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1dd696df18
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
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sirlemonhead
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825b643370
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Fixed code in LavaDude AI that would cause a switch break to be missed
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2019-11-22 00:00:07 +01:00 |
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sirlemonhead
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911330ed37
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Tidied up door handling key. Removed some repeated code and commented-out code
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2019-11-22 00:00:06 +01:00 |
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sirlemonhead
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bff4d2b65d
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Fix branching in Queen Egg AI
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2019-11-22 00:00:04 +01:00 |
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sirlemonhead
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bb821cf759
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Fixed code in Set AI that would cause a switch break to be missed
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2019-11-22 00:00:03 +01:00 |
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sirlemonhead
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223d83e7be
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
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