Fix Kilmaat Sentry AI processing. Fixes issue #14

This commit is contained in:
sirlemonhead 2019-11-13 16:50:52 +00:00 committed by Christoph Oelckers
parent a216d8745e
commit f0441860df
2 changed files with 31 additions and 30 deletions

View file

@ -84,7 +84,7 @@ int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int ang
sprite[nSprite].lotag = runlist_HeadRun() + 1;
sprite[nSprite].extra = -1;
// GrabTimeSlot(3);
// GrabTimeSlot(3);
if (eax)
{
@ -101,7 +101,7 @@ int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int ang
RoachList[RoachCount].nTarget = -1;
RoachList[RoachCount].nHealth = 600;
sprite[nSprite].owner = (sprite[nSprite].lotag - 1, RoachCount | 0x1C0000);
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, RoachCount | 0x1C0000);
RoachList[RoachCount].field_A = runlist_AddRunRec(NewRun, RoachCount | 0x1C0000);
nCreaturesLeft++;
@ -115,18 +115,15 @@ void GoRoach(short nSprite)
sprite[nSprite].yvel = (Sin(sprite[nSprite].ang) >> 1) - (Sin(sprite[nSprite].ang) >> 3);
}
void FuncRoach(int a, int b, int nRun)
void FuncRoach(int a, int nDamage, int nRun)
{
short nRoach = RunData[nRun].nVal;
assert(nRoach >= 0 && nRoach < kMaxRoach);
int var_24 = 0;
bool bVar_24 = false;
short nSprite = RoachList[nRoach].nSprite;
short nType = RoachList[nRoach].nType;
int nDamage = b;
int nMessage = a & 0x7F0000;
switch (nMessage)
@ -143,7 +140,7 @@ void FuncRoach(int a, int b, int nRun)
return;
}
case 0x0A0000: // fall through to next case
case 0xA0000: // fall through to next case
{
nDamage = runlist_CheckRadialDamage(nSprite);
}
@ -208,15 +205,14 @@ void FuncRoach(int a, int b, int nRun)
Gravity(nSprite);
int nSeq = SeqOffsets[kSeqRoach] + ActionSeq[RoachList[nRoach].nType].a;
int var_28 = nSeq;
sprite[nSprite].picnum = seq_GetSeqPicnum2(var_28, RoachList[nRoach].field_2);
seq_MoveSequence(nSprite, var_28, RoachList[nRoach].field_2);
sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, RoachList[nRoach].field_2);
seq_MoveSequence(nSprite, nSeq, RoachList[nRoach].field_2);
RoachList[nRoach].field_2++;
if (RoachList[nRoach].field_2 >= SeqSize[var_28])
if (RoachList[nRoach].field_2 >= SeqSize[nSeq])
{
var_24 = 1;
bVar_24 = true;
RoachList[nRoach].field_2 = 0;
}
@ -244,7 +240,7 @@ void FuncRoach(int a, int b, int nRun)
}
}
if ((nRoach & 0xF) == (totalmoves & 0xF) && nTarget < 0)
if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0)
{
short nTarget = FindPlayer(nSprite, 50);
if (nTarget >= 0)
@ -262,7 +258,7 @@ void FuncRoach(int a, int b, int nRun)
case 1:
{
// parltly the same as case 0...
if ((nRoach & 0xF) == (totalmoves & 0xF) && nTarget < 0)
if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0)
{
short nTarget = FindPlayer(nSprite, 100);
if (nTarget >= 0)
@ -287,29 +283,35 @@ void FuncRoach(int a, int b, int nRun)
int nVal = MoveCreatureWithCaution(nSprite);
if ((nVal & 0x0C000) == 49152)
if ((nVal & 0xC000) == 49152)
{
if ((nVal & 0x3FFF) == nTarget)
{
// repeated below
RoachList[nRoach].field_E = RandomSize(2) + 1;
RoachList[nRoach].nType = 3;
RoachList[nRoach].nType = 3;
sprite[nSprite].xvel = sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
RoachList[nRoach].field_2 = 0;
}
else
{
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
GoRoach(nSprite);
}
}
else if ((nVal & 0x0C000) == 32768)
else if ((nVal & 0xC000) == 32768)
{
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
GoRoach(nSprite);
}
//else if ((nVal & 0x0C000) < 32768)
//else if ((nVal & 0xC000) < 32768)
else
{
if (RoachList[nRoach].field_C)
if (RoachList[nRoach].field_C != 0)
{
RoachList[nRoach].field_C--;
}
@ -319,7 +321,8 @@ void FuncRoach(int a, int b, int nRun)
RoachList[nRoach].field_E = RandomSize(2) + 1;
RoachList[nRoach].nType = 3;
sprite[nSprite].xvel = sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
RoachList[nRoach].field_2 = 0;
@ -332,16 +335,16 @@ void FuncRoach(int a, int b, int nRun)
RoachList[nRoach].field_2 = 0;
RoachList[nRoach].field_C = 100;
RoachList[nRoach].nTarget = -1;
sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
}
return;
}
case 3:
{
if (var_24)
if (bVar_24)
{
RoachList[nRoach].field_E--;
if (RoachList[nRoach].field_E <= 0)
@ -365,7 +368,7 @@ void FuncRoach(int a, int b, int nRun)
case 4:
{
if (var_24)
if (bVar_24)
{
RoachList[nRoach].nType = 2;
RoachList[nRoach].field_2 = 0;
@ -376,7 +379,7 @@ void FuncRoach(int a, int b, int nRun)
case 5:
{
if (var_24)
if (bVar_24)
{
sprite[nSprite].cstat = 0;
RoachList[nRoach].nType = 6;

View file

@ -3,9 +3,7 @@
#define __roach_h__
void InitRoachs();
int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int angle);
void FuncRoach(int a, int b, int nRun);
void FuncRoach(int a, int nDamage, int nRun);
#endif