Christoph Oelckers
294cf05792
- moved all of RR's weapon code to the subfolder.
2023-04-23 17:25:43 +02:00
Christoph Oelckers
d1b44d1900
- moved all of Duke's weapons to the subfolder.
2023-04-23 17:23:18 +02:00
Christoph Oelckers
ef412c20cc
- scriptified shootrpg.
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Due to its ugly special cases this function is most likely not modding-safe.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
3d09be118a
- scriptified the freezeblast shooter.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
e97fc54179
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
9085157130
- scriptified shootwhip.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1f5cd93564
- wall flag interface cleanup.
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With wall textures now available the workarounds could be removed.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1d887755a5
- scriptified shootfireball.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
77d14ec721
- scriptified shootshrinker and moved all shrinker code to a separate file.
2023-04-16 11:47:56 +02:00
Christoph Oelckers
1304577dac
- Duke: do not call DukeActor's OnInitialize function for projectiles.
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This is performing some incompatible setup.
2023-04-15 10:54:18 +02:00
Christoph Oelckers
0a91a9a199
- route checkhitsprite fully through the virtual interface so that the player class can finally be exported.
2023-04-12 22:02:01 +02:00
Christoph Oelckers
60af1b4c62
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
...
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00
Christoph Oelckers
62ace9371f
- moved the 3 actor properties out of the global data.
2023-04-12 20:07:12 +02:00
Christoph Oelckers
7f758eef2b
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
a014b3436b
- implemented GetRadiusDamageType virtuals.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
8172a9ac0c
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
672374c5f4
- added fullbright flags where appropriate
2023-04-09 09:35:37 +02:00
Christoph Oelckers
d7224245e3
- added back WT's fireball's postHitEffect.
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This somehow got lost during scriptification.
2023-04-07 08:30:58 +02:00
Christoph Oelckers
bc50f596e8
- exported two more classes used by PicForName.
2023-04-02 13:10:34 +02:00
Christoph Oelckers
7b4d5eb26d
- scriptified SHRINKEREXPLOSION and WATERBUBBLE.
2023-04-02 13:10:26 +02:00
Christoph Oelckers
223481fd23
- do not use properties to set the sprite fields, part 3.
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mainly RR's chickenplant items.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
59659bc284
- scriptified the last two RR projectiles.
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These are particularly messy - they have different looks depending on the shooter...
2022-12-11 19:43:49 +01:00
Christoph Oelckers
403141807f
- scriptified all simple and explosive RR projectiles.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
82515e1d76
- scriptified the World Tour's flamethrower#s fireball.
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Also using a better method to mark the trailing balls than checking the owner.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
26d9511087
- scriptified the octabrain projectile.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
f2df8a162f
- scriptified Duke's spit projectile.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
fcd05e38c9
- scriptified the freezer projectile.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
f4bc5d6df8
- scriptified Duke's RPG.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
c1545a1eaa
- scriptified the shrink spark.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
a756b71647
- scriptified the firelaser projectile.
...
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
d946ebb74d
- added Projectile base class.
...
Not hooked up yet, this only defines the framework for what comes.
2022-12-11 19:43:48 +01:00