raze/wadsrc/static/zscript/games/duke/actors/projectiles.zs
2023-04-23 17:25:43 +02:00

173 lines
3.5 KiB
Text

//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeFireball : DukeProjectile // WorldTour only
{
default
{
pic "FIREBALL";
+FULLBRIGHT;
}
override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
{
// World Tour's values for angles and velocities are quite arbitrary...
double vel, zvel;
if (actor.extra >= 0)
actor.shade = -96;
pos.Z -= 2;
if (!(actor is 'DukeBoss5'))
vel = 840/16.;
else {
vel = 968/16.;
pos.Z += 24;
}
if (p == null)
{
ang += 22.5 / 8 - frandom(0, 22.5 / 4);
let j = actor.findplayer();
double dist = (j.actor.pos.XY - actor.pos.XY).Length();
zvel = ((j.actor.opos.z + j.actor.oviewzoffset - pos.Z + 3) * vel) / dist;
}
else
{
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
pos += (ang + 61.171875).ToVector() * (1024. / 448.);
pos.Z += 3;
}
double scale = 0.28125;
let spawned = dlevel.SpawnActor(actor.sector, pos, GetClass(), -127, (0.28125, 0.28125), ang, vel, zvel, actor, STAT_PROJECTILE);
if (spawned)
{
spawned.extra += random(0, 7);
if ((actor is 'DukeBoss5') || p)
{
spawned.scale = (0.625, 0.625);
}
//spawned.yint = p;
spawned.cstat = CSTAT_SPRITE_YCENTER;
spawned.clipdist = 1;
}
return true;
}
override bool premoveeffect()
{
let Owner = self.ownerActor;
if (self.sector.lotag == 2)
{
self.Destroy();
return true;
}
if (self.detail != 1)
{
if (self.counter >= 1 && self.counter < 6)
{
double siz = 1.0 - (self.counter * 0.2);
DukeActor trail = self.temp_actor;
let ball = self.spawn('DukeFireball');
if (ball)
{
self.temp_actor = ball;
ball.vel.X = self.vel.X;
ball.vel.Z = self.vel.Z;
ball.angle = self.angle;
if (self.counter > 1)
{
if (trail)
{
ball.pos = trail.temp_pos;
ball.vel = trail.temp_pos2;
}
}
double scale = self.scale.X * siz;
ball.scale = (scale, scale);
ball.cstat = self.cstat;
ball.extra = 0;
ball.temp_pos = ball.pos;
ball.temp_pos2 = ball.vel;
ball.detail = 1;
ball.ChangeStat(STAT_PROJECTILE);
}
}
self.counter++;
}
if (self.vel.Z < 15000. / 256.)
self.vel.Z += 200 / 256.;
return false;
}
override bool weaponhitsprite_pre(DukeActor targ)
{
if (self.detail != 1)
return super.weaponhitsprite_pre(targ);
return false;
}
override bool weaponhitplayer(DukeActor targ)
{
let p = targ.GetPlayer();
let Owner = self.ownerActor;
if (p && ud.multimode >= 2 && Owner && Owner.isPlayer())
{
p.numloogs = -1 - self.yint;
}
return Super.weaponhitplayer(targ);
}
override bool weaponhitsector()
{
if (super.weaponhitsector()) return true;
if (self.detail != 1)
{
let spawned = self.spawn('DukeLavapool');
if (spawned)
{
spawned.ownerActor = self;
spawned.hitOwnerActor = self;
spawned.yint = self.yint;
}
self.Destroy();
return true;
}
return false;
}
override void posthiteffect(CollisionData coll)
{
if (self.detail != 1)
{
let spawned = self.spawn('DukeExplosion2');
if (spawned)
{
let scale = self.scale.X * 0.5;
spawned.scale = (scale,scale);
}
}
Super.postHitEffect(coll);
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
if (self.detail == 0) return 'DukeFlamethrowerFlame';
return 'DukeRadiusExplosion';
}
}