Christoph Oelckers
ebc16ffe14
- do not display ammo for fists and sword
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Fixes #192
2020-08-17 20:43:31 +02:00
Christoph Oelckers
522d8af6ca
- SW: implement the "end game" function.
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Fixes #189
2020-08-17 20:38:46 +02:00
Christoph Oelckers
17f9bc8a8a
- initiate a full game reset when respawning after death.
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This was done with the old code but we now have to set the respective flag explicitly because the init code is inside the main loop, not outside.
Fixes #188
2020-08-17 20:30:44 +02:00
Christoph Oelckers
8011526e71
- SW: fixed crosshair size.
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Fixes #186
2020-08-17 20:28:12 +02:00
Mitchell Richters
b03450f200
- Repair minor Duke3D regression where timerUpdateClock()
was no longer called in newgame()
once 7bb6b6a1ee
removed `handleevents()'.
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Repairs issue when starting new games and the clock isn't right (particularly noticable on E1L1 start).
2020-08-17 21:53:47 +10:00
Mitchell Richters
77825b4927
- SW: Remove duplicate if statement line.
2020-08-17 21:11:53 +10:00
Mitchell Richters
d0ed88221d
- SW: Alt HUD positioning tweaks.
2020-08-17 21:10:40 +10:00
Christoph Oelckers
d6701d91a3
- aded Alt. HUD icon tiles
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Not tested yet, this merely uses the numbers from the item pickup function.
2020-08-17 01:06:29 +02:00
Christoph Oelckers
f7291960c3
- draft version of the secondary fullscreen HUD.
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All elements are present, but the icons are still missing because I do not know the proper numbers yet.
2020-08-16 23:52:44 +02:00
Christoph Oelckers
25e8636a60
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
Christoph Oelckers
736f1461ca
- fixed the summary screen.
2020-08-16 23:00:05 +02:00
Christoph Oelckers
85538b467b
- fixed some initialization issues with the new main loop.
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Looks like all map starting cases are working now.
2020-08-16 22:45:19 +02:00
Christoph Oelckers
695d81f88c
- main loop WIP.
2020-08-16 21:55:26 +02:00
Christoph Oelckers
60275c9b6b
- started with SW's new main loop.
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Intro and menu are done, the game loop is quite a mess, unfortunately.
2020-08-16 20:10:26 +02:00
Christoph Oelckers
57efb26567
- wrap Blood's main loop into an exception handler for recoverable errors.
2020-08-16 20:04:27 +02:00
Christoph Oelckers
01d9bde7f4
- more cleanup of game.cpp.
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The game init code is done.
2020-08-16 19:11:04 +02:00
Christoph Oelckers
baf1166319
- trying to bring order to game.cpp
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Some reshuffling, plus moving the automap drawer to its own file.
2020-08-16 18:18:56 +02:00
Christoph Oelckers
78d3afb0bf
- cleaning out more garbage.
2020-08-16 17:09:59 +02:00
Christoph Oelckers
ab7774c6d7
- thinning out some garbage.
2020-08-16 16:57:42 +02:00
Christoph Oelckers
a8b0839592
- switch SW to CCMD based input.
2020-08-16 16:00:40 +02:00
Christoph Oelckers
8c98d44620
- handle console-based map changes directly instead of the cheat handler.
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This allows handling user maps again.
2020-08-16 14:54:33 +02:00
Christoph Oelckers
532b11467f
- handle all level access and indexing through the mapinfo data.
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No more level numbers will be stored in the game code.
2020-08-16 14:39:18 +02:00
Christoph Oelckers
9700b8435b
- handle Blood's level progression by the actual level data, not some episode/level pair.
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This should allow loading user maps again.
2020-08-16 13:49:28 +02:00
Christoph Oelckers
598ea99441
- simplify the music starting code in Blood.
2020-08-16 12:35:46 +02:00
Christoph Oelckers
0ac8568be0
- removed redundant fields from Blood's startup info struct.
2020-08-16 11:58:42 +02:00
Christoph Oelckers
90a4d0dcb8
- removed the non-functional user map handling.
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This will have to be redone in a more flexible manner
2020-08-16 11:42:13 +02:00
Christoph Oelckers
f9b953eeae
- removed SW's network code.
2020-08-16 10:40:20 +02:00
Christoph Oelckers
7bb6b6a1ee
- do not call handleEvents outside the main loop.
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In other places I_GetEvent should be used to call the system's message pump and keep the app responsive, but all game side processing should be skipped.
2020-08-16 10:00:13 +02:00
Christoph Oelckers
fbdc6c7a6c
- removed dead Polymer handling in model code.
2020-08-16 09:36:32 +02:00
Christoph Oelckers
4b44e6e392
- removed redundant calls to timerUpdateClock.
2020-08-16 09:16:38 +02:00
Christoph Oelckers
da38ad4554
- more dead code removal.
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SW really has a lot of leftover commented out code...
2020-08-16 09:14:07 +02:00
Christoph Oelckers
af2c836e54
- unused code cleanup.
2020-08-16 09:04:24 +02:00
Christoph Oelckers
af4464ba16
- remove all sound precaching code in SW
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We're loading all sounds at game startup anyway so there's no point to do this.
2020-08-16 08:46:51 +02:00
Christoph Oelckers
ef78e8602a
- major cleanup and consolidation of the screen/hud resizing code.
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This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Christoph Oelckers
5cf54033ed
- removed the demo code.
2020-08-15 22:31:44 +02:00
Christoph Oelckers
deb9b74ce2
- got rid of all remaining rotatesprite calls in SW.
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Also removed some dead code from player.cpp.
2020-08-15 22:04:37 +02:00
Christoph Oelckers
67b3a38fa3
- draw all menu elements with DrawTexture instead of rotatesprite
2020-08-15 21:09:21 +02:00
Christoph Oelckers
5e81f88907
- replaced SW's stats display with the shared version.
2020-08-15 21:03:42 +02:00
Christoph Oelckers
910ca69484
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
Christoph Oelckers
f0150569a4
- ported the load level screen and deleted some dead code in game.cpp
2020-08-15 16:41:08 +02:00
Christoph Oelckers
aa8113cf06
- ported the level summary screens. Not hooked up yet.
2020-08-15 15:29:47 +02:00
Christoph Oelckers
8595b9fa47
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
Christoph Oelckers
3f9cc1412c
- transitioning helper for screen jobs.
2020-08-15 10:55:21 +02:00
Christoph Oelckers
53cf248269
- added a few missing World Tour bits.
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Looks like GDX missed the redefined new types of the old bosses.
Also guard the commentary sprites by a CVAR.
2020-08-15 10:25:30 +02:00
Christoph Oelckers
a690f44fc8
- use constexpr for translation utilities
2020-08-15 10:22:07 +02:00
Christoph Oelckers
c3ddde02b2
- use consistent types in FileReader's ReadInt* functions.
2020-08-15 07:33:21 +02:00
Christoph Oelckers
3d4177fbb2
- fixed return type of FileReader::ReadUInt64.
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fixes #181 .
2020-08-14 23:56:31 +02:00
Christoph Oelckers
ff38cfe179
- open the in-game menu only when really inside a game and actually playing.
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Fixes #182
This isn't foolproof but it's probably the best that can be done.
2020-08-14 22:41:32 +02:00
Christoph Oelckers
2403e8cb2c
- fixed RRRA summary screens.
2020-08-14 22:31:54 +02:00
Christoph Oelckers
37ea207d5a
- fixed another one of those stupidly badly designed iterator loops.
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Fixes #176 .
2020-08-14 21:49:12 +02:00